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Thoughts on game exploits.

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Duden00b

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I've recently realized that I prefer games where you can exploit either bugs or in game mechanics to get a leg up or doing something unintended.

Examples from my favorite game list is:
Zelda Ocarina of Time, I tend to break the dungeon completion order because it's nice to struggle at first and then glide through the rest because you have equipment you shouldn't have.
Fable/Fable Anniversary (also applies to Fable 2), I enjoy grinding money at the start to get the best possible equipment to plow through the first half of the game.
Borderlands 2, when solo, playing as Gaige and using the shield bug saves some time at the first half of the game if done right. when in co-op, playing as Axton and zooming to the other side of the map to finish a side quest while the rest of the boys are following the main campaign is pretty fun.

Does anyone else have any exploits that they tend to use in games?
Does anyone else find it enjoyable to play games by breaking them?
Do some of you hate the idea of doing this?

I'm very curious.
 
I don’t use a lot of exploits in games these days as it can kill the sense of reward and progression for me. But I used to always abuse the scroll drop duplication glitch in TES IV: Oblivion and the +1 SPECIAL glitches in Fallout: New Vegas.
 
My main game is fallout 76. Without exploits and glitches this game would just suck. Using door glitches to lunch nukes in 5 minutes is really nice and then using every exploit and glitch to build a nice camp is awesome. I don’t use it in every game but sometimes it’s really a quality of life thing that makes us, the gamers happy.
 
My main game is fallout 76. Without exploits and glitches this game would just suck. Using door glitches to lunch nukes in 5 minutes is really nice and then using every exploit and glitch to build a nice camp is awesome. I don’t use it in every game but sometimes it’s really a quality of life thing that makes us, the gamers happy.
Fallout 76 is great, I played it a ton on launch. I should probably go back now that all the new content got added to it.
 
Fallout 76 is great, I played it a ton on launch. I should probably go back now that all the new content got added to it.
100% get back in there. Game got soo much better than at launch. A lot of new quest and stuff to do. Seems to be every season they’re adding new stuff now. A lot of returning players seem to enjoy themselves. It’s not fallout 3/nv/4 but it’s a lot closer to it then at launch.
 
If i'm trying to platinum trophy a game. I'll give everything a red hot crack. If i've given up, i'll appreciate there's usually a way to "cheese" something.
 
I don't hate the idea of it. But I don't find the enjoyment in it either. It's fun watching speedrunners and friends do it, but I wouldn't use exploits in my playthrough.
 
For me, a game should be played to its entirety for the first time avoiding exploits, but once done exploit away lol
 
Iddqd was all I needed (this might date me) or ILM.

Today I wouldn't use cheats or glitches ...however I'm not above play to win features. Is that considered a cheat?
 
Never was much for exploits in bigger games. But I used to love a flash game called FlashTrek: Broken Mirror (don't know if anyone else recognizes that anymore) and one of the features of the game was that other ships would all have a cargo they were selling and a cargo they were buying. Important points were 1. Despite saying they only wanted 20 tons, they would let you sell them that 20 tons an infinite number of times, 2. The game made no effort to ensure that a the goods a ship waned to sell were different from what it wanted to buy, and 3. prices were also totally random.

So you could pretty easily start a new game, find a ship selling 10 tons of Orion Slave Girls for 5 bucks and buying 10 tons of Orion Slave girls for 10 bucks, and click your way to math-busting levels of wealth within seconds. Had loads of fun with that.
 
Thread owner
Iddqd was all I needed (this might date me) or ILM.

Today I wouldn't use cheats or glitches ...however I'm not above play to win features. Is that considered a cheat?
I would say that pay to win is more of a service issue than a cheat with the amount of games releasing that require you to either spend days to unlock new content or pay 20 bucks to unlock it.

I still remember the PS3/Xbox 360 era when they had the "time saver" pack for games and even back then it was more of a "pay to unlock end game cosmetics" rather than cheating.
 
Thread owner
For me, a game should be played to its entirety for the first time avoiding exploits, but once done exploit away lol
I tend to be that way, but if I start realizing that the game is forcing excessive grinding for no reason I just google exploits for the game to see if I can save time.
 
Everytime I play Final Fantasy Tactics, I do the JP Scroll glitch for some of the classes. Takes away from the game a bit, but not enough for me to not do it.
 
Wouldn't use them myself but find seeing how much people can exploit a game for the sake of speedrunning fascinating.

People who exploit on multiplayer games can also suck a dick
 
No complaints, little quirks like that are what make games interesting, and sometimes it can be the only thing that makes them playable (looking at you gen 1 pokemon)
 
Cheats are fun at first, but then the game gets boring. I used them with some of the Fallout series and probably missed a good gaming experience.
 
Singleplayer? Do whatever you want, whatever you do will only affect your personal experience.


Online? If you were using the exploit alone, you should get your acc wiped and start anew. If you were doing it in group, ban the entire party.
 
It's very rare I feel justified in exploiting any game. It ruins the satisfaction I would get upon completing the challenge. I enjoy gaming and don't mind putting in the effort if I enjoy the game loop.
It seems increasingly common in the gaming community these days to meet people who don't really enjoy "gaming" as much as they enjoy an easy "domination simulator."
Either way, like others have said, do it on your own in single player. I remember deleting my Diablo 3 account and starting over cuz some scrub with modded rings joined my game and I immediately gained like 800 paragon levels. Some people would be thrilled but I was not.
 
The whole combo system in fighting games originally started off as an unintended exploit. Also other fighting game mechanics like cross-ups.

On a personal level, I usually try to finish my first playthrough of a single player game as intended by the developer, then use glitches and exploits to spice things up in later playthroughs, sometimes even for speedruns. In multiplayer games, hm, if everyone's doing it then it becomes emergent gameplay like the fighting game mechanics mentioned above and wavedashing in Smash. Unless it truly sucks the fun out of the game, then I'll just stop playing that game.
 
They're great when they are intended, especially if you find them yourself
 
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