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New status and teaser

TJ CH2 Teaser 8.png

This week, Sylvia stops by to say hello and help me with the status update.

Number, so I had an ok week. I was hoping for a stronger week, but some tech issues had other plans. I lost all the work I did on Saturday this week, and it had to be redone and re-rendered. Not happy about that, but it is what it is. With that said, I completed 73 renders and 1 animation. This brings the total count to 767 renders and 4 animations. I did a quick check, and I have approximately 12 more scenes to render, 5 large scenes, and the rest are mid-size to small. Still a ways to go, and with a holiday coming up this week, I may lose a day or two of render time.

Side projects: Nothing to take up time for a while, so it is full focus on the update.

Personal stuff: Things are a mess here. I might lose power here and there, so the animations I was planning to run this week may have to wait until next week. Animations take me 8-14 hours each, so I have to plan to run them at the right time, or I lose everything.

Not much else I can share at the moment, so bye for now.
 
New status and teaser

View attachment 784189

This week, Sylvia stops by to say hello and help me with the status update.

Number, so I had an ok week. I was hoping for a stronger week, but some tech issues had other plans. I lost all the work I did on Saturday this week, and it had to be redone and re-rendered. Not happy about that, but it is what it is. With that said, I completed 73 renders and 1 animation. This brings the total count to 767 renders and 4 animations. I did a quick check, and I have approximately 12 more scenes to render, 5 large scenes, and the rest are mid-size to small. Still a ways to go, and with a holiday coming up this week, I may lose a day or two of render time.

Side projects: Nothing to take up time for a while, so it is full focus on the update.

Personal stuff: Things are a mess here. I might lose power here and there, so the animations I was planning to run this week may have to wait until next week. Animations take me 8-14 hours each, so I have to plan to run them at the right time, or I lose everything.

Not much else I can share at the moment, so bye for now.
Just out of curiosity because I don't really know much about the game development side, but I do know a bit about Daz, do you not render your animations as an image series? I know it adds the extra step to compile into video afterwards but I always saw the benefit of being able to restart the render from the last completed frame, in case of a power failure or PC crash as being worth it.
 
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Just out of curiosity because I don't really know much about the game development side, but I do know a bit about Daz, do you not render your animations as an image series? I know it adds the extra step to compile into video afterwards but I always saw the benefit of being able to restart the render from the last completed frame, in case of a power failure or PC crash as being worth it.
I did that for the animations in chapter 1 of my first game (The List). It looked horrible, so now I render them as an animation in Daz.
 
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