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Other [Koikatsu] The Depressed Dude Isekai [v0.00 prototype] [Rebel 357]

Rebel 357

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Thread owner
Allow others to update?
  1. yes
Developer Name
Rebel 357
Developer Links
Version
0.000 prototype
Latest Update
May 12, 2026
Release Date
May 12, 2026
OS
  1. Windows
  2. Linux
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Overview:
A young depressed man finds himself mysteriously transported to another world. A world not of humans, but furry humanoids known as Fur People. To support himself in a new world, the young man heads into the great Abandoned Dungeon to make money in order to support himself in the new world.

License: The Depressed Dude Isekai by Rebel 357 is marked CC0 1.0 Universal. To view a copy of this mark, visit

RPG - Turn Based
Theme: Isekai, Dungeon Exploration, Dungeon Crawler
Tags: Male MC, Furry Females, Hetero Sex, Fantasy, Catgirls, Mouse girl, cub/furry loli, flat chest, small breasts, furry female love interests only
Extract and run

Linux:
1. Extract
2. Run file "Game"
May 12, 2026:
0.000 Prototype release
  • Pregnancy Sex is optional
  • All sexual content is optional, you can beat the game without having to engage in any sexual relationships
EST: March 2026
Game Engine: RPG Paper Maker (RPM)
Code for Dev Map is 222

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Linux
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Windows:

Assets:
Documents:

Character Cards (KKS):
Project Folder (Proto):


Screenshots:
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Thread owner
Before one see's prototype and skips out because they think there's no content. Well, I'll have you know that for a prototype, there actually is an ending for it. Although, I'm not sure if I'll make an ending for each girl. The three love interests all have sexual content too.

I know without seeing any reviews or comments is that there's going to need to be some balance adjustments for the enemies. I don't know where exactly right now but I know it's going to be needed. The game builds should have documents answer some questions. For those that have questions I should be able to answer them here or at AC. There will be more exploration points in the game in another update. The encounter rate, might be too high for some areas, so let me know which ones where it should be adjusted. As for difficulty, this game is not supposed to be a walk in the park. I'll try to get around to adding more details for a game guide and improve the tutorial for the game. I didn't want a forced tutorial screen for the game so that's why it's on the player to travel to it on their own.

I had to rush some stuff for this prototype because I'm going on a trip soon. I'll have to look into the game once I get back from it.

Due to the game engine, there will be some bugs and features that are not present. I must remind those that the engine needs some slack cut for it and needs as much support as it can get. The game engine is the work of one young mom. Normally I wouldn't support a non-FOSS game engine, this one however, I like it enough to do so. This game project will also serve as a learning example for those who end up wanting to create a game with RPG Paper Maker.

Since some people can't read, you can hold the cancel button (X) to end the animation loops for sex.

In the meantime there will be access to the dev maps if one gets stuck. There's one room for testing out monster battles, one for testing traps, and another for items, weapons, armor and Exp.
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Ok so writing this as of 6 minutes played and I do have some things. First, aspect ratio, I use a wide screen and can't adjust the game in any way so I'm missing a good portion at the bottom and can't see how much money I have(I know its none because I can't buy anything and can't kill anything with 1 damage). Second, the music. There is NO reason it should be that loud and I can't turn it off. I don't hear any other sounds from the game at all if there are any, so I just muted it. Last, yes the enemies need to be balanced, because the only thing I encountered with less than 20 HP was the sheep and it hit me twice then put me to sleep the whole battle and I had to escape with 2 HP when I finally woke up, which I wasn't sure I was going to do. After I tried again and died, it just kept happening, I can only do 1 damage, then half my HP gone like that, and the sheep has 7 fucking HP, and I can't even hit it more than 3 times before I'm dead. I'll wait for the fix.
 
Thread owner
Ok so writing this as of 6 minutes played and I do have some things. First, aspect ratio, I use a wide screen and can't adjust the game in any way so I'm missing a good portion at the bottom and can't see how much money I have(I know its none because I can't buy anything and can't kill anything with 1 damage). Second, the music. There is NO reason it should be that loud and I can't turn it off. I don't hear any other sounds from the game at all if there are any, so I just muted it. Last, yes the enemies need to be balanced, because the only thing I encountered with less than 20 HP was the sheep and it hit me twice then put me to sleep the whole battle and I had to escape with 2 HP when I finally woke up, which I wasn't sure I was going to do. After I tried again and died, it just kept happening, I can only do 1 damage, then half my HP gone like that, and the sheep has 7 fucking HP, and I can't even hit it more than 3 times before I'm dead. I'll wait for the fix.
1. You can try full screen mode to see if that helps. [ Shift + Enter] or [F4]
2. I've killed several level 1 dungeon sheep without being in critical condition at level 1. You kill 2 and you already level up to level 2. You can either run to room Be-4 where you can equip Rusty Sword and Rusty Knife. Another option is using Pussy's Earring and Cowardly Dagger which can be found by the dungeon entrance. You can go about it in several ways. In my documents I do say that this game is not going to be a walk in the park, but it's not going to be Dark Souls difficult either.
3. The game engine lacks plenty of features that should be a core feature. One of them is to adjust Volume for Master, SFX, BGM, SE. I can't do much about volume control until they implement it for the game engine. As for the music, You can press X to stop the music, which can be done when you are able to freely move your character.

I've had to rush this prototype out before I go out on my trip. I'll be adjusting the encounter rate for sure to be much lower for one. I don't need reports on lack of examination points since, I'm aware of that and will get to that when I get back from my trip.

This game will not hold your hand and force a tutorial on the player. If you need some info, there is a tutorial map you can travel on your own to. As for game guides, I will be adding a more detailed guide for others to use.

So far this is what has been put together.
 

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My brain cant get past something in the desc that just makes my eyes start to twitch and swirl around.
"A world not of humans, but furry humanoids known as Fur People."

They know themselves as fur people? This is odd. If there are no "not fur people" (humans), they should feel this is normal, and just know themselves as "people". You would be the odd one. The "furless person". Or is it saying the MC dubbed them the "fur people"? If so, I wouldnt call this known.

Are you known as WTFDev because I am confused so I decide to call you that? I feel like "known as" means either it was mass accepted by a lot of people (not a single MC), or was built up over time (MC lived there by himself for 50 years calling them the "fur people", he could then say "they are known as the fur people").

And yes, this is rather stupid and meaningless, but its the type of shit that catches me when reading something like a game desc and makes me think "is the rest of the game this nonsensical?" And even when I decided this was stupid and I should move on, the next part was "to support himself in this new world <he did stuff> to support himself in this new world." So now 80% of the desc feels badly written and rushed. Without thought. So even if the games demo photos showed something interesting looking I probably would skip it.

Dev: I know this sounds pretty asshole-ish, sorry. Im an asshole. But, if you can look at this and try to take some "constructive criticism" from it, you might be able to fix some things that while, small, still may prevent people from trying your game.

And lastly, there is always the chance I misread something here and got it all wrong. In that case, apologies, please feel free to move on after tossing the required amount of shit back at me.
 
Thread owner
It won't be long till a new update gets released. While it won't have new sexual content, it aims to improve the game. I've already addressed the high encounter rate, added more exploration points, fixes to some traps. Hopefully I get notified of other suggestions or issues with the game.

As for the BGMs and SFX, the game engine currently does not have a setting for players to adjust those. At least for the BGM currently playing, you can stop it via a keypress when you're able to control your character.

Some images taken from the Game Engine.

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