SeveredRealms
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- Allow others to update?
- yes
- Developer Name
- madmate.games
- Developer Links
- Version
- 0.9350
- Latest Update
- Apr 5, 2026
- Release Date
- Sep 3, 2022
- Language
- English
- OS
- Windows
- Linux
- MacOS

Overview:
Thrust into the darkness of vampire underworld, our protagonist needs to adapt fast to the decadent and depraved ways of the vampire aristocracy. With some luck and a bit of help from a mysterious stranger he manages to survive the initial encounter with powerful individuals, but to truly prosper he needs to quickly familiarize himself with this world's ever-present scheming and high stake political games...
At first ignored or used as a pawn, he realizes that to prosper he needs to chose his actions and allegiances carefully. How will he use his new found powers in this world of debauchery and intrigue? How will he decide who to trust, who to obey, who to conquer, and who to betray?
3dcg, animated, Creampie, exhibitionism, Handjob, lesbian, male domination, Male Protagonist, Masturbation, Milf, mind control, Oral Sex, stripping, Teasing, Vaginal Sex
1. Extract and run.
v0.9350
-Continuation of the “Holding Out for a Hero” quest. To access visit “Forest” location on your map in the lower right corner of the map. Added a new trader: Joey who deals in blood bags. Visiting Doc as part of “Holding Out for a Hero” is now marked as inactive.
0.9331:
-Consistency fixes; rebalancing of some choices
0.9330:
-Continuation of the "Holding Out for a Hero" quest. To access use phone in your room and call Claire.
v0.9322:
-Fixed missing phone prompt for starting \"Serial Thrilla\" quest that happened to a few players
-Fixed audio error with doorHandle file
v0.9321:
-Typo fixes
-Fixed duplicated Violet Lips card and Beeper
v0.9320:
-Continuation of "Serial Thrilla" quest. To access use the phone in your room.
-New pop-up screen that will inform player when they have reached the end of content.
-A minor retcon of a dialogue option when talking to Joey during the "Holding Out For A Hero". No functional change, but different dialogue that will be referenced by new lines by Joey and other characters.
-Player can no longer use mesmerizing dialogue options if choosing them would result in negative energy.
v0.9313:
Been a long time since last we did a public release. Since the last public release (v0.9301), I've been working on streamlining the overarching story. Mostly out of necessity because I was starting to make some big errors in the releases that I had a hard time tailoring the story around... Who'd think that having thousands of lines of notes/ideas/dialogues is hard to keep track of, huh?
Apart from that I had to step away from the PC for about a month. But don't worry, I paused payments for that duration. In fact, payments are paused up until the end of June, or the next release, whichever comes first. That's right, you've heard me right, next update is coming soonTM! But that's mostly because this release got the short end of the stick with the before mentioned story reformatting.
v0.9302:
-Fixed all found issues with Power stat from the previous version - the game won't crash on taking traits any more and players won't be robbed of some of their power points
-Reverted changes to backend from 0.9301
-Added an option to add a name to your saved games.
-Some optimization fixes, typos, some code cleanup etc.
-Additional functionality added to Character screen
-Traits have been remade.
v0.9301:
-Fixed some code issues, inconsistencies and typos
v0.93
New story chapter! it ends when you are teleported back to your room.
A ton of back end code has been reworked and recompiled. if you are using any mods it’s possible you may have to disable them, or even start the game from the beginning, or wait for them to be patched.
Retroactively changed some choices. when you load your game if you made some choices you’ll be presented with the menu to re-do them. it’s explained in more detail inside the game
Added additional glossary information giving the player an idea of their progress with different NPC’s
Expanded inventory interface to include shopping interface as well (not currently usable ingame)
Known bugs/issues:
Player preferences do not persist after closing the game and Load Game menu always defaults to first page. To temporarily circumvent this issue, you can set up preferences in any of the older versions if you still have them installed and then use the new version.
There is a chance that loading a save file from a previous version would result in an error about ren’py not being able to find a valid rollback. That is unfortunately due to limitation of the engine when dealing with large code changes (as there were in this release). If that happens, you can try loading a later or earlier save file. Tip: you can also check the Autosaves tab for additional save games that may be valid.
One of the player choices has flipped results. No effect on the game, will be fixed in next release.
-Continuation of the “Holding Out for a Hero” quest. To access visit “Forest” location on your map in the lower right corner of the map. Added a new trader: Joey who deals in blood bags. Visiting Doc as part of “Holding Out for a Hero” is now marked as inactive.
0.9331:
-Consistency fixes; rebalancing of some choices
0.9330:
-Continuation of the "Holding Out for a Hero" quest. To access use phone in your room and call Claire.
v0.9322:
-Fixed missing phone prompt for starting \"Serial Thrilla\" quest that happened to a few players
-Fixed audio error with doorHandle file
v0.9321:
-Typo fixes
-Fixed duplicated Violet Lips card and Beeper
v0.9320:
-Continuation of "Serial Thrilla" quest. To access use the phone in your room.
-New pop-up screen that will inform player when they have reached the end of content.
-A minor retcon of a dialogue option when talking to Joey during the "Holding Out For A Hero". No functional change, but different dialogue that will be referenced by new lines by Joey and other characters.
-Player can no longer use mesmerizing dialogue options if choosing them would result in negative energy.
v0.9313:
Been a long time since last we did a public release. Since the last public release (v0.9301), I've been working on streamlining the overarching story. Mostly out of necessity because I was starting to make some big errors in the releases that I had a hard time tailoring the story around... Who'd think that having thousands of lines of notes/ideas/dialogues is hard to keep track of, huh?
Apart from that I had to step away from the PC for about a month. But don't worry, I paused payments for that duration. In fact, payments are paused up until the end of June, or the next release, whichever comes first. That's right, you've heard me right, next update is coming soonTM! But that's mostly because this release got the short end of the stick with the before mentioned story reformatting.
v0.9302:
-Fixed all found issues with Power stat from the previous version - the game won't crash on taking traits any more and players won't be robbed of some of their power points
-Reverted changes to backend from 0.9301
-Added an option to add a name to your saved games.
-Some optimization fixes, typos, some code cleanup etc.
-Additional functionality added to Character screen
-Traits have been remade.
v0.9301:
-Fixed some code issues, inconsistencies and typos
v0.93
New story chapter! it ends when you are teleported back to your room.
A ton of back end code has been reworked and recompiled. if you are using any mods it’s possible you may have to disable them, or even start the game from the beginning, or wait for them to be patched.
Retroactively changed some choices. when you load your game if you made some choices you’ll be presented with the menu to re-do them. it’s explained in more detail inside the game
Added additional glossary information giving the player an idea of their progress with different NPC’s
Expanded inventory interface to include shopping interface as well (not currently usable ingame)
Known bugs/issues:
Player preferences do not persist after closing the game and Load Game menu always defaults to first page. To temporarily circumvent this issue, you can set up preferences in any of the older versions if you still have them installed and then use the new version.
There is a chance that loading a save file from a previous version would result in an error about ren’py not being able to find a valid rollback. That is unfortunately due to limitation of the engine when dealing with large code changes (as there were in this release). If that happens, you can try loading a later or earlier save file. Tip: you can also check the Autosaves tab for additional save games that may be valid.
One of the player choices has flipped results. No effect on the game, will be fixed in next release.
Don’t expect to get the invitation easily, but I heard vampires tend to throw wicked masquerade balls.
No NTR. No rape.
Any and all sexual encounters can be declined/avoided.
You can choose your character name, but only after a couple of scenes!
v0.92:
-CoreTech building not being available for exploration was (hopefully) fixed. I was unable to replicate issue on my end even when loading broken saves so I re-applied new values and gave it to people that had broken saves. so far the fix works, so hopefully it's solved.
-fixed Ciara being called Claire in some new scenes
-fixed interaction that flipped negative consequences to be more severe when passing skill check instead of other way around
-fixed some typos
v0.91:
Implemented quests "Meeting the Boss", "Testing the Waters" and "Lessons in Spirituality".
v0.81:
-Fixed the issue where starting "Psychology 101" quest resulted in visuals being unresponsive in certain conditions.
v0.8:
-Old saves no longer work. When trying to load them, the game informs players of that and boots them into main menu
-Quests "Psychology 101" and "School's in" are implemented- to start them go to the new position on the map - Hospital - for the "School's in" and for "Psychology 101" you first need to not have chased away Claire, and then either call her by phone from your room (phone is intractable in v0.8), or go to the new location on the map - Coffee Shop.
-Glossary entries are now marked whenever new information is either added or updated
-Skill checks and Character affinity/trust checks now show up as successful and failed. The message has been automated (was semi-automatic before), and instead of manually calculating the possibilities of players clearing the checks the system now works in 5 tiers of difficulty: None, Trivial, Easy, Medium, Hard, with each tier representing 20 percentile of maximum number of possible points a player could achieve up to that point. So a Hard skill roll for Prowess would require player to gather 80% of all of the skill points in #hat category. The whole system is remade and I think I changed every variable where it was needed, but I may have missed some, so if you spot something wrong with choices feel free to inform me
-Added extra values in all classes. the reason y'all had to reboot the game from the start was because a functionality that I wanted to implement couldn't be implemented without adding a new value into a particular class, breaking the game in the process. so hopefully adding a dummy value to all classes should help with dealing with that in the future if I ever decide to change up something else like that
v0.71:
-fixes
v0.7:
-new main story segment
v0.62:
-fixing a potential gamebreaking issue and a bunch of typos
v0.6:
-finishing the Papers Please quest and proceeding with the story
v0.51:
-optimized image size - I could convert images into .webm lossless version for a 40% reduction in image size for the same visuals, but I opted for drastically reducing size for a minor reduction in quality. if you think it's too much of a sacrifice feel free to let me know as it is easy to convert them back
-added a couple of sound effects, visual effects, a minor bugfix, 1 point of power that I missed (retroactive), did some minor re-balancing, re-touching of some screens and a couple of successful skill check confirmations that I missed
In this release 2 quests are resolved - The Key Ingredient and True Rulers (and you finally get paid for the old one). To access the quests you can leave the MC's apartment and visit either Zoey or Shevaun.
After you finish both quests in any order you should get the end of content message followed by credits and return to the exploration section. Should work on both old and new games.
To enable the walkthrough, drop the file in the /game folder and enable it from the preferences menu (there should be a new on/off switch for it showing up there).
v0.41:
-more story
-implemented version control, current version is now available in the About menu
v0.32:
-fixed a bunch of text errors (thank you wibble!)
v0.31:
-implemented new UI theme
-consolidated player attributes (details in the previous post)
-re-balanced choice effects
-slightly improved glossary UI
-revised glossary entries and filled in missing ones
-implemented quests and quest log screen
-implemented traits and traits screen
-implemented containers and their interactions
-implemented map screen and map interaction
-added some music and did a pass on music loudness
No new story content. Old saves don't work. You can check out the map in your room before you finish the quest.
v0.3
-More story
0.2
Changelog:
-More story
-Added more save slots, to keep in line with VN standards
-Added a bunch of grammar fixes, courtesy of spectre1viper.
-Fixed some rendering errors that were pointed out
-Changed character screen font according to patreon votes.
-Improved waltkthrough implementation.
0.1.1
Changelog:
-Implementing character, glossary and player notification screens
-Text fixes
0.1 - initial release
No NTR. No rape.
Any and all sexual encounters can be declined/avoided.
You can choose your character name, but only after a couple of scenes!
v0.92:
-CoreTech building not being available for exploration was (hopefully) fixed. I was unable to replicate issue on my end even when loading broken saves so I re-applied new values and gave it to people that had broken saves. so far the fix works, so hopefully it's solved.
-fixed Ciara being called Claire in some new scenes
-fixed interaction that flipped negative consequences to be more severe when passing skill check instead of other way around
-fixed some typos
v0.91:
Implemented quests "Meeting the Boss", "Testing the Waters" and "Lessons in Spirituality".
v0.81:
-Fixed the issue where starting "Psychology 101" quest resulted in visuals being unresponsive in certain conditions.
v0.8:
-Old saves no longer work. When trying to load them, the game informs players of that and boots them into main menu
-Quests "Psychology 101" and "School's in" are implemented- to start them go to the new position on the map - Hospital - for the "School's in" and for "Psychology 101" you first need to not have chased away Claire, and then either call her by phone from your room (phone is intractable in v0.8), or go to the new location on the map - Coffee Shop.
-Glossary entries are now marked whenever new information is either added or updated
-Skill checks and Character affinity/trust checks now show up as successful and failed. The message has been automated (was semi-automatic before), and instead of manually calculating the possibilities of players clearing the checks the system now works in 5 tiers of difficulty: None, Trivial, Easy, Medium, Hard, with each tier representing 20 percentile of maximum number of possible points a player could achieve up to that point. So a Hard skill roll for Prowess would require player to gather 80% of all of the skill points in #hat category. The whole system is remade and I think I changed every variable where it was needed, but I may have missed some, so if you spot something wrong with choices feel free to inform me
-Added extra values in all classes. the reason y'all had to reboot the game from the start was because a functionality that I wanted to implement couldn't be implemented without adding a new value into a particular class, breaking the game in the process. so hopefully adding a dummy value to all classes should help with dealing with that in the future if I ever decide to change up something else like that
v0.71:
-fixes
v0.7:
-new main story segment
v0.62:
-fixing a potential gamebreaking issue and a bunch of typos
v0.6:
-finishing the Papers Please quest and proceeding with the story
v0.51:
-optimized image size - I could convert images into .webm lossless version for a 40% reduction in image size for the same visuals, but I opted for drastically reducing size for a minor reduction in quality. if you think it's too much of a sacrifice feel free to let me know as it is easy to convert them back
-added a couple of sound effects, visual effects, a minor bugfix, 1 point of power that I missed (retroactive), did some minor re-balancing, re-touching of some screens and a couple of successful skill check confirmations that I missed
In this release 2 quests are resolved - The Key Ingredient and True Rulers (and you finally get paid for the old one). To access the quests you can leave the MC's apartment and visit either Zoey or Shevaun.
After you finish both quests in any order you should get the end of content message followed by credits and return to the exploration section. Should work on both old and new games.
To enable the walkthrough, drop the file in the /game folder and enable it from the preferences menu (there should be a new on/off switch for it showing up there).
v0.41:
-more story
-implemented version control, current version is now available in the About menu
v0.32:
-fixed a bunch of text errors (thank you wibble!)
v0.31:
-implemented new UI theme
-consolidated player attributes (details in the previous post)
-re-balanced choice effects
-slightly improved glossary UI
-revised glossary entries and filled in missing ones
-implemented quests and quest log screen
-implemented traits and traits screen
-implemented containers and their interactions
-implemented map screen and map interaction
-added some music and did a pass on music loudness
No new story content. Old saves don't work. You can check out the map in your room before you finish the quest.
v0.3
-More story
0.2
Changelog:
-More story
-Added more save slots, to keep in line with VN standards
-Added a bunch of grammar fixes, courtesy of spectre1viper.
-Fixed some rendering errors that were pointed out
-Changed character screen font according to patreon votes.
-Improved waltkthrough implementation.
0.1.1
Changelog:
-Implementing character, glossary and player notification screens
-Text fixes
0.1 - initial release
-Don't expect to get the invitation easily, but I heard vampires tend to throw wicked masquerade balls.
-No NTR. No rape.
-Any and all sexual encounters can be declined/avoided.
-You can chose your character name, but only after a couple of scenes!
-No NTR. No rape.
-Any and all sexual encounters can be declined/avoided.
-You can chose your character name, but only after a couple of scenes!
-Skipping through dialogue and quickly rolling back may screw up notifications and music. Continuing the story should eventually fix the issue, reloading works as well.
-Minor glitches with 0.8 content, nothing that should hard/soft lock progress (hopefully), but you may encounter some "sticky" sounds, or bad transitions and stuff like that.
-Old saves no longer work (prior to v0.8)
-Minor glitches with 0.8 content, nothing that should hard/soft lock progress (hopefully), but you may encounter some "sticky" sounds, or bad transitions and stuff like that.
-Old saves no longer work (prior to v0.8)
DOWNLOAD
Win/Linux:
Mac: - - -
Extras: (old) * - Cheat Mod* - CN Mod
Win/Linux:
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- Mac: - - -
Extras: (old) * - Cheat Mod* - CN Mod
LokkenJP Is the creator of the fix.
I've been checking the changes between versions and the code of the mod.
For what I've seen, I think the v0.9321 Multi-mod is mostly full compatible with the newer v0.9322 game, except for the "-Fixed audio error with doorHandle file" part, that would regress and be broken again if you install the mod over the newer version of the game.
Not sure if the original modder is going to update the Multimod for such a small change, so in the meanwhile the zip that I'm attaching here will solve the problem:
- Install the v0.9322 original game
- Copy the v0.9321 Multi-mod on the installation folder of the game
- Extract the contents of the attached zip file in the game folder "game\Scripts\Scenes\". Two files should be overwritten.
This will effectively make the current multimod up to date with the latest game version as of Dec 5th. Use this as a stopgap until a proper revision of the Original MultiMod is released.
TheBite-Revenant_Walkthrough_Mod_0.9322-fixes
For what I've seen, I think the v0.9321 Multi-mod is mostly full compatible with the newer v0.9322 game, except for the "-Fixed audio error with doorHandle file" part, that would regress and be broken again if you install the mod over the newer version of the game.
Not sure if the original modder is going to update the Multimod for such a small change, so in the meanwhile the zip that I'm attaching here will solve the problem:
- Install the v0.9322 original game
- Copy the v0.9321 Multi-mod on the installation folder of the game
- Extract the contents of the attached zip file in the game folder "game\Scripts\Scenes\". Two files should be overwritten.
This will effectively make the current multimod up to date with the latest game version as of Dec 5th. Use this as a stopgap until a proper revision of the Original MultiMod is released.
TheBite-Revenant_Walkthrough_Mod_0.9322-fixes
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