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4 Months of Service
- Allow others to update?
- yes
- Developer Name
- Hierophant
- Developer Links
- Version
- 0.22.1
- Latest Update
- Jul 30, 2026
- Release Date
- May 6, 2026
- Language
- English
- OS
- Windows
- Linux
- MacOS
- Android

Overview:
A brilliant chemist from our time tests a failed "serum of life" on himself... and wakes up in the body of a deadbeat, alcoholic village alchemist. He opens his eyes only to find his angry new wife and the local blacksmith arguing over his "corpse."
Gone is the modern lab—replaced by a dirty shack. No research grants here, just massive debts to the village chief, the contempt of the neighbors, and absolute poverty. From now on, your goal is to survive, pay off your debts, and prove to the village that you are not the loser they think you are.
AI CG, Male Protagonist, Adventure, Teasing, Fantasy, Oral Sex
Future tags:
About NTR: This will not be a core element of the game. It is strictly limited to one specific "Bad Route" that remains entirely optional (I will make this clearer in the next release).
Future tags:
About NTR: This will not be a core element of the game. It is strictly limited to one specific "Bad Route" that remains entirely optional (I will make this clearer in the next release).
Extract and run
v0.22.1
On a fresh install, the intro_completed flag was triggering too late in the story. Because map visibility relies on this flag, first-time players were unable to see the map.
The fixed build is now available for download via the link below. I sincerely apologize for the inconvenience—I will ensure future playtests are always conducted on a clean slate.
v0.22
PLOT:
Added new dialogues and events revealing background story for Tressa and the main character.
FIXES:
Relaxed restrictions and reduced difficulty for mini-games
Simplified the map system for now while continuing work on its final visual style
Fixed minor bugs reported by players
v0.21
FIXES:
Minor optimizations for button calls and transitions.
The night-time Wait button has been updated to an interactive choice. The player is now presented with a menu: "Go home" (teleports to room) or "Stay walking" (simply returns the player to free roam).
Reduced the total game size by 4x compared to the previous release.
PLOT:
Added 5 new Lotta scenes to the gallery, complete with previews and titles.
v0.1 Release
On a fresh install, the intro_completed flag was triggering too late in the story. Because map visibility relies on this flag, first-time players were unable to see the map.
The fixed build is now available for download via the link below. I sincerely apologize for the inconvenience—I will ensure future playtests are always conducted on a clean slate.
v0.22
PLOT:
Added new dialogues and events revealing background story for Tressa and the main character.
FIXES:
Relaxed restrictions and reduced difficulty for mini-games
Simplified the map system for now while continuing work on its final visual style
Fixed minor bugs reported by players
v0.21
FIXES:
Minor optimizations for button calls and transitions.
The night-time Wait button has been updated to an interactive choice. The player is now presented with a menu: "Go home" (teleports to room) or "Stay walking" (simply returns the player to free roam).
Reduced the total game size by 4x compared to the previous release.
PLOT:
Added 5 new Lotta scenes to the gallery, complete with previews and titles.
v0.1 Release
This build is intentionally short. My main goal right now was to figure out the core development pipeline and to show you the foundation of the game. It’s still raw, not all characters have been introduced, and the plot is just starting to unfold, but I really wanted to get this into your hands! I will be refining every detail and packing it with story content as we go forward.
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