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poloki

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I would like to suggest that you put the date of each new version release next to the new version in the changelog bar. It doesn't need to be specific with the day, but at least the month and year.

For example: V1.2 - 01/25

It would make it easier to control and avoid unnecessary downloads of the same version repeatedly.
Thanks for your attention, folks.
 
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I would like to suggest that you put the date of each new version release next to the new version in the changelog bar. It doesn't need to be specific with the day, but at least the month and year.

For example: V1.2 - 01/25

It would make it easier to control and avoid unnecessary downloads of the same version repeatedly.
Thanks for your attention, folks.

He just wanted to make 1 click less :ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO: You shouldn't be so easy. When you go into the subject of the game, the release date and last update dates are already there.
 
With the new format, the Dev's names are now missing from the "Latest Updates" page. Is this deliberate policy (since the Dev's name can be found by clicking the "Latest Update" entry), or is there some other reason?

p.s. The new filtering system is a most welcome addition. Many thanks for that (y)
 
He just wanted to make 1 click less :ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO: You shouldn't be so easy. When you go into the subject of the game, the release date and last update dates are already there.
With the new format, the Dev's names are now missing from the "Latest Updates" page. Is this deliberate policy (since the Dev's name can be found by clicking the "Latest Update" entry), or is there some other reason?
only now I understood that the OP was trying to point something that we had in our old LU page but not the new one lol.
yes, we are aware and will implement when we have the opportunity, same for the dev`s name.
Guys please give your suggestions and feedbacks in this thread https://lewdcorner.com/threads/latest-updates-page-finished-mainly.15236
we are paying close attention and taking notes about everything there
p.s. The new filtering system is a most welcome addition. Many thanks for that (y)
haha, that was a great addition, yes
 
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I can't speak for the OP, but I would like for it to be by each individual update. If the updates are days apart or years apart can tell me a lot about the likelihood of a game ever reaching completion.
 
I can't speak for the OP, but I would like for it to be by each individual update. If the updates are days apart or years apart can tell me a lot about the likelihood of a game ever reaching completion.
Changlogs usually have the dates of the update at the time, but i do think we can be more adamant on putting dates where they can be useful.

We also have a rule we follow where if there are no updates for 6 months, the game either becomes on hold or abandoned based on past updates
 
Changlogs usually have the dates of the update at the time, but i do think we can be more adamant on putting dates where they can be useful.
I understand that and appreciate it. To give an example of the type of thing I'm thinking of:

Example 1:

[12/01/24] 0.3 - Added days 7 through 12 (big update). Mary is pregnant and hanging out at the bar, smoking, drinking, and wondering how the baby will turn out.

[09/30/24] 0.2 - Added days 4 through 6. Mary finally puts out, the little hussy.

[07/12/24] 0.1 - First Release


Example 2:

[04/01/25] 0.3 - 25 new images and 2 animations, using 5 images each. Next release will be awesome, just you wait!

[06/09/24] 0.2 - 612 new images and 37 animations. Redid 3 animations from initial release as they weren't up to my standards.

[03/31/24] 0.1 - Initial release, with 1274 images and 59 animations. Enjoy!

In example 1, assuming the releases are more than a minute or two of new content, shows a currently active developer. Example 2 is likely milking their followers and is probably burned out and will soon abandon the game, unless they had a legitimate reason for the delay as well as info on why such a tiny update after almost a year. I'd probably skip downloading example 2 unless they get back on track. This is much harder or impossible to derive by looking for release info throughout the game thread.
 
I understand that and appreciate it. To give an example of the type of thing I'm thinking of:

Example 1:

[12/01/24] 0.3 - Added days 7 through 12 (big update). Mary is pregnant and hanging out at the bar, smoking, drinking, and wondering how the baby will turn out.

[09/30/24] 0.2 - Added days 4 through 6. Mary finally puts out, the little hussy.

[07/12/24] 0.1 - First Release


Example 2:

[04/01/25] 0.3 - 25 new images and 2 animations, using 5 images each. Next release will be awesome, just you wait!

[06/09/24] 0.2 - 612 new images and 37 animations. Redid 3 animations from initial release as they weren't up to my standards.

[03/31/24] 0.1 - Initial release, with 1274 images and 59 animations. Enjoy!

In example 1, assuming the releases are more than a minute or two of new content, shows a currently active developer. Example 2 is likely milking their followers and is probably burned out and will soon abandon the game, unless they had a legitimate reason for the delay as well as info on why such a tiny update after almost a year. I'd probably skip downloading example 2 unless they get back on track. This is much harder or impossible to derive by looking for release info throughout the game thread.
you also have to go by the type of content they create. not every game has a huge team creating it. most of the good ones have 2-3 maybe even 5 people working on it at a given time. a majority of the games you see and play are a solo creation, so it can take months for 15-30min of game time.
 
you also have to go by the type of content they create. not every game has a huge team creating it. most of the good ones have 2-3 maybe even 5 people working on it at a given time. a majority of the games you see and play are a solo creation, so it can take months for 15-30min of game time.
Sure, but a certain consistency is still informative. It's not that a release took a long time, it's that a release took a drastically different amount of time than is normal for that dev. A big release every 6-12 months is fine. A bunch of bi monthly releases followed by two years of inactivity, then finally a small release, tells me that something is up. Again, it's a fairly minor data point, but still an informative one.
 
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