[Unreal Engine] Solacium [v0.1] [Silent Key]

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vexingzion

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Allow others to update?
  1. yes
Developer Name
Silent Key
Developer Links
Version
0.1
Latest Update
Aug 4, 2026
Release Date
Aug 4, 2026
Language
English
OS
  1. Windows
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Overview:
The year is 2108. In Solace City, emotional peace isn't a gift—it’s an enforced mandate. To eliminate trauma, the VEROS system systematically erases raw feelings, creative sparks, and painful memories from its citizens.
Hidden inside an illegal dead zone, your home is the last barrier against absolute mind control. Defend your sanctuary, manage your survivors' raw needs, and mold their minds through love or corruption as the world outside tries to pull them in.
THE ANOMALY
You manage a home inside an illegal neural dead zone—a sanctuary insulated from the city's total emotional control. But the house itself has begun to resonate with the raw, uncensored feelings of its residents, physically shifting and reacting to their mental states.
DEEP AI & NPC INTERACTION
Every resident has autonomous needs, daily routines, and dynamic emotional reactions. You aren't just managing resources—you are balancing complex human minds under high pressure.
LOVE OR CORRUPTION
Shape their trajectories through a deep relationship system. Guide them toward emotional clarity and trust, or push them down contrasting paths of corruption and total dependence.
SURVIVAL & BOUNDARY DEFENSE
Manage house infrastructure, trade on the darknet, and hold the perimeter against system breaches. If the barrier fails, their minds are reclaimed and the sanctuary is lost.

3D Game, Animated, Male Protagonist, Character Creation, Voiced, Simulator, Dystopian setting, Sci-fi, Romance, Corruption,

Planned Tags: Sandbox, Teasing, Dating Sim, Multiple Endings, Choice Driven, Management.
Extract and run
v0.1
Initial Release
This build is a Technical Demo and the first public showcase of the project. Its primary goal is to demonstrate core mechanics, visual standards, and potential features.

Current State & Test Features:
* AI & Activities: NPC daily routines and active behaviors are placeholder/temporary systems and will undergo major improvements.
* Dialogues & Animations: Dialogues and facial animations are test implementations designed to demonstrate capabilities and baseline integration.
* Story & Sandbox: There is currently NO story content or full sandbox progression in this build. These core components require deep design planning to avoid introducing tedious or frustrating grind.
* Performance & Optimization: A significant amount of development time was dedicated to optimization, ensuring stable performance and a smooth visual baseline for future content.

My goal is to shape this into a truly community-driven project. Feedback, suggestions, and critique are highly appreciated as foundational systems continue to evolve!
v0.1 TECH DEMO AND CORE SYSTEMS (CURRENT RELEASE)
- Extreme Optimization 200+ FPS at 1080p Quality Upscale
- Photorealistic Visuals and Deep Engine Optimization
- Manual Time Skip System and Dynamic Day Night Cycle
- Lighting Scenarios and Volumetric FX
- Full Character Customization
- Inventory Blueprint Unlocks and Module Based Crafting System
- Choice Driven Dialogue System with Character Bonds and Affection Stats
- Facial Animations and AI Voiced NPC Dialogues
- NPC Utility Engine with Tag System and Needs Driven Routine
- Interactive Environment Props and Contextual Item Widgets
- HUD Free Clean Screenshot System

v0.2 PERSONAL HUB AND ROUTINE (IN 2 WEEKS)
- In Game Cyber Interface Status Tracking & HUD
- Player Stat System and Consumables Buffs and Debuffs
- Node Based Room Decor Placement
- Ambient Audio Player and Manual Station Switcher

v0.3 EXPANSION AND NPC INTEGRATION (SPRINT UPDATE)
- Extended Dialogue Trees and New Interactive NPCs
- Expanded Location Modules and Dynamic World Events
- Additional Crafting Recipes and Secret Data Drives

v0.4+ CORE PROGRESSION AND DEEP SYSTEMS (FUTURE MILESTONE)
- Full Perk and Skill Tree Integration
- Advanced Economy and Faction Reputation Mechanics

DOWNLOAD
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Hi, I tried it. So I got a crash when switching to fullscreen (sorry couldn't save the error message). Then I got a fatal error when interacting with the object on a shelf outside Emilie's chamber, right next to it. I got another fatal error when I tried to start the game again after that.
 
So like there are three chicks and you can initiate a short convo with each (3-4 short convos). Is that it? or do I have a persistent need to loiter?
 
"Photorealistic with deep optimization"

Photorealistic!? :ROFLMAO:
The dev *clearly* doesn't know the meaning of the word! :LOL:
 
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