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Silent Witness

SilentWitness

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‎7 Months of Service‎
Thread owner
Hello :)

I joined LewdCorner to document my progress on making my very first game. It's more motivating for me.
I made small games before just for myself and friends, but this new project will be longer.
It's a game that takes time to develop because it's made within Twine & Sugarcube (so lots of restrictions) AND also I develop it in 2 languages at the same time.
Yes, the game will be available in English and French at the same time.
For now, I have around 20 in-game days of content.
I don't have any images or videos. I put some placeholders but they're AI-CG so I'm not a big fan of it.

Main tags will be : corruption, blackmail, incest, medical



Here's a little text I wrote to introduce the game concept without too many spoilers:

SILENT WITNESS 🏠

📖 THE STORY


You are a private physician assigned to a classified mission. A family in witness protection needs medical care and psychological support. But there’s more than meets the eye.
In a remote house surrounded by high fences, you’ll encounter a household riddled with secrets, tensions, and dark desires. Each family member (2 parents + their daughter) hides something.
Will you help them… or exploit their vulnerabilities?

🎮 DYNAMIC GAMEPLAY

Multiple Skill Paths - Develop your doctor’s abilities: Connection, Eloquence, Perception, Authority, and Social Engineering
Stat-Driven Choices - Your skills directly impact dialogue options and quest outcomes
Family Dynamics - Track Trust, Paranoia, and Corruption for each family member
Interactive Consultations - Conduct medical exams and psychological sessions with branching consequences
Resource Management - Balance energy, money, and time across multiple activities
Crafting & Progression - Unlock recipes, learn skills, discover secrets
Diverse Mini-Games - Memory games, skill tests, quizzes, hypnosis training, and interactive challenges

🕵️ INVESTIGATE & UNCOVER

• Visit various locations in town - cafes, bookstores, libraries, shops
• Uncover clues through conversations and observations
• Discover hidden secrets that change family relationships
• Make decisions that ripple through the narrative

⚖️ MORAL CHOICES

Every interaction matters. Will you be ethical or ruthless? Supportive or manipulative? The family’s fate depends on your choices. Different approaches unlock different scenes, secrets, and endings.
Watch out: Some choices have darker consequences than you’d expect...

🎯 MULTIPLE STORYLINES

• Observe the family’s daily lives and tensions
• Conduct individual interviews to deepen your relationships
• Build trust or exploit their fears
• Discover which secrets are worth uncovering
• Face a climactic confrontation that changes everything

✨ GAME FEATURES

Bilingual Support - Play in English or French
Deep Character Development - Each family member has unique personality and secrets
Skill-Based Gameplay - Your abilities genuinely influence outcomes
Nonlinear Narrative - Your choices determine the story’s direction
Replayability - Different skill builds lead to completely different experiences
Psychological Depth - Complex characters and morally grey situations
 
Thread owner
🎬 GAME PROGRESSION

As of October 17, 2025, I have 727 "passages" in my Twine story.
As passages exist in 3 versions (fr, en, empty for the localization system), it means around 242 passages.

Days 1-7: The Foundation
Your decisions during these opening days set the foundation for everything that follows:
- Build relationships through consultations and conversations
- Discover secrets about each family member
- Develop your doctor’s skills and abilities
- Explore locations and earn money
- Prepare for the critical turning point at Day 7

Day 7: The Turning Point
The family visit on Day 7 is where your morality is tested:
Observation Route - Watch and understand the family dynamics
Interview Route - Conduct individual sessions to deepen relationships
Trust Game Route - Use psychological exercises to build bonds

After Day 7, each family member can follow two distinct paths:
━━ THE FATHER ━━

Path 1: MANIPULATION

Corrupt his authority and turn him into a tool for controlling the family. Exploit his paranoia and need for control. By Day 8, he becomes your ally in a shared tyranny over the household.

Path 2: HUMILIATION
Systematically destroy his confidence and authority. Strip away his role as protector until he becomes a helpless observer of the manipulation around him.

━━ THE MOTHER ━━

Path 1: LIBERATION

Free her from her inhibitions and transform her sexually. She becomes increasingly bold, provocative, and dependent on your validation. Her journey is one of sexual awakening—but at what cost?

Path 2: CONTROL
Exploit her addiction and desperation. She’ll do anything to get what she needs. Use her desires as leverage to maintain absolute control over her actions and compliance.

━━ THE DAUGHTER ━━

Path 1: SEDUCTION

A gradual initiation through trust-building, gifts, and carefully justified “therapeutic” sessions. She becomes emotionally, physically, and materially dependent on you. She learns to normalize increasingly intimate interactions.

Path 2: COERCION
Discover her secrets and use them as leverage. Control her through fear and threats. She submits not out of affection, but out of terror of exposure.

🎭 MAJOR STORY EVENTS

Day 13: The FBI Visit

Agents show up to check on the family. Your choices here determine their level of suspicion:
• Professional Response - Act like a proper doctor
• Empathetic Response - Convince them you care
• Deceptive Response - Lie and manipulate
• Authoritative Response - Establish dominance

Each response has different consequences for your mission.

Day 14: Family Outings
The family ventures into town. Multiple branching scenarios unlock based on:
- Your corruption level
- Each family member’s loyalty or fear
- Your doctor’s skills
- The paths you’ve chosen for each member
 
Last edited:
It looks really interesting. Feel free to post it when you decide it's playable in some form.

Regarding AI - is it generated by you for the purpose of the game or did you generate it yourself? The main downside with AI images is the consistency of the art which forces devs to tinker more with the prompts and models to keep a decent quality level.

What would you rather have for the art if you had to choose one? Pixel art, HD 2D art or perhaps 3D renders?

I like the 2 "morality" paths for each character, reminds me of some of the classic RPGs.

Good luck, game development is a pain. 😅
 
Thread owner
The AI images were generated by me using Qwen Image which allows me to keep consistency.
I first generated an ID picture, then the character in different positions on transparent background, then put that layer on another background that's AI generated :)
For now I didn't decide whether I'll keep the photorealistic style (probably not) or choose a more "cartoon/comic" style.
For example,
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Thread owner
Today I changed the style to a more "cartoon style"… but I didn't create more images.
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This is the daughter. Not really satisfied with it because AI art is always a bit "meh" but better than nothing I guess.
 

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This has more effort than 90% of games that are on their 5th update.... Ill keep an eye on it, good luck. And yea the cartoony style is better I think, and AI art is FINE. Its better than some honey select render anyway....
 
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