A thought came to mind that Sandbox games are in a lot of ways a disorganized grouping of short story arcs.
I wouldn't really say that's what they are. The main feature of a sandbox is that you're put in an 'open' (to varying degrees) world, and have to interact with it to progress the story. You could use a sandbox as a delivery mechanism for a bunch of short story arcs, but most of them aren't necessarily doing that; they have a larger story told in pieces.
(I'd also argue a sandbox game needs to be very well organized, to keep those story pieces in a coherent and accessible structure; when it's disorganized you get a bad game. Which, granted, there are plenty of.)
Why couldn't an existing Sandbox game be reorganized into short story formats like Zeno's Anthology?
It seems that all the needed components are there already; dialog, renders, etc.. and the stories do not need to be in any particular order.
Wouldn't this breath new life into a rather unpopular style of game?
Thoughts?
At least two big problems with this.
1. Zeno's Anthology is, well, an anthology. Multiple small stories with no real connection to each other. Order doesn't matter because the laundry room story doesn't connect to e.g. the nighttime car ride story. In most sandboxes there is at least some connection between different character's stories and picking a random one to go through will cause a lot of them to not make any sense.
2. It wouldn't be a sandbox. Which doesn't sound like a bad thing if you just hate sandbox games, but they keep getting made because a lot of people
do like them, or at least like them in theory. Cutting the sandbox part out doesn't improve the game for the people who were most interested in it to begin with.