1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- Fronte91
- Developer Links
- Version
- 0.1.0
- Latest Update
- Mar 24, 2024
- Release Date
- Oct 26, 2022
- Language
- English
- OS
- Windows
- Linux
- MacOS
- Android
- Other Games

Overview:
The story follows our main character John (by default) and his wife Lara (also default) as they begin to explore new options in their marriage and sex life. The novel will have 3 main ways for the story to branch depending on the player's choices:
Netorase - The MC willing shares/encourages his wife to have sex with others.
Netorare - The MC is cuckolded by his wife and others.
Netori - The MC has sex with and potentially steals other men's partners.
There is a stat tracker so you can see exactly which direction the story is heading, and you can choose the path you want the story to take. I have implemented Swinging as an option for some scenes that will be available on the Netorase and Netori paths, but not the Netorare path. Additionally, if you proceed down the Netorare path you will eventually be locked into it, as is appropriate.
3dcg, animated, big ass, big tits, cheating, creampie, exhibitionism, group sex, interracial, male protagonist, mobile game, netorare, netori, netorase, oral sex, swinging, vaginal sex
1 - Extract and run.
v0.1.0
This will be the final content build for Sharing is Caring, unless I missed any assets, and any future builds will just be bug and spelling fixes.
Changelog:
* Added chapter 10 (the final chapter) and epilogue (~1900 lines)
* 77 new unique CGs, 1 recurring CG, 23 new animations
* 1 sound effect
v0.0.14
Added chapter 9 (~2400 lines)
*52 new unique CGs, 7 recurring CGs, 12 new animations
*Fixed a few typos in older chapters
v.0.0.13
*Added chapter eight part 2 (~2100 lines)
*68 new unique CGs, 3 recurring CGs, 7 new animations
*3 new sound effects
v.0.0.12
*Added chapter eight part 1 (~1900 lines, single spaced)
*43 new unique CGs, 3 recurring CGs, 6 new animations
*1 new sprite
*1 new sound effect
*Added variable to track who impregnates (Thanks to hjgfg for pointing it out)
v0.0.11
*Added chapter seven part 2 (~1900 lines)
*27 new unique CGs, 10 new animations
v0.0.10
*Added chapter seven part 1 (~3100 lines)
*26 new unique CGs, 2 recurring CGs, 9 new animations
*2 new sprites
v0.0.9
*Added chapter six (~4300 lines)
*57 new unique CGs, 7 recurring CGs, 11 new animations
*8 new sprites
*Added switch to enable/disable impregnation/pregnancy content
*Changed pregnancy risk function (players given choice instead)
*Fixed a few logic bugs from earlier chapters
*Changed "infinity pool" to "endless pool" to more accurately describe MC/Lara's pool
v0.0.8
*Added chapter five (~4200 lines)
*67 new unique CGs, 14 recurring CGs, 10 new animations
*9 new sprites
*Added pregnancy risk feature (won't pay off until later chapters)
*Fixed a logic bug in Ch. 4 Beach scene (Telling Lara "No" would still lead to MC watching drunk interaction with Jack if NTRS was higher than NTRI)
*Fixed a logic bug with Ch. 4 Party choice (If players intentionally mess up stats, no options would be available)
*Added alternate scene transition for variety (dissolve in place of fade in some scenes)
*Tried method of using alternating scenes instead of videos for some sections to save some space
v0.0.7
*Added chapter four (~5200 lines)
*77 new unique CGs, 7 recurring CGs, 19 new animations
*57 new sprites (most not used in current build)
*Added day of the week slides to help keep track of time
v0.0.6
*Added Android build
*Added macOS build
*Added chapter three (~3500 lines)
*Introduced 4 characters
*72 new unique CGs, 11 new background/recurring CGs, 10 new animations
*10 new sprites (most not used in current build)
*Option to skip some scenes to add mystery (Netorare path)
*Optimized some older script (Thanks to Latecomer for the tip)
v0.0.5
*Rewrote chapter one to make more sense with the future storyline (~500 lines)
*Added chapter two (~3000 lines)
*Introduced 3 characters, plus 2 bonus characters
*77 new unique CGs, 23 new background CGs, 11 new animations
*230 sprites (many not used in current build)
*Color coded character names
*Remade most existing scenes with new character models
*Remade all old sprites and added new sprites for each character and outfit
*Removed music tracks in case of DCMA
*Added sound effects
*Added stats and tracker
*Stats will determine path forward and scenes that may be otherwise locked
v0.0.4
Initial release
This will be the final content build for Sharing is Caring, unless I missed any assets, and any future builds will just be bug and spelling fixes.
Changelog:
* Added chapter 10 (the final chapter) and epilogue (~1900 lines)
* 77 new unique CGs, 1 recurring CG, 23 new animations
* 1 sound effect
v0.0.14
Added chapter 9 (~2400 lines)
*52 new unique CGs, 7 recurring CGs, 12 new animations
*Fixed a few typos in older chapters
v.0.0.13
*Added chapter eight part 2 (~2100 lines)
*68 new unique CGs, 3 recurring CGs, 7 new animations
*3 new sound effects
v.0.0.12
*Added chapter eight part 1 (~1900 lines, single spaced)
*43 new unique CGs, 3 recurring CGs, 6 new animations
*1 new sprite
*1 new sound effect
*Added variable to track who impregnates (Thanks to hjgfg for pointing it out)
v0.0.11
*Added chapter seven part 2 (~1900 lines)
*27 new unique CGs, 10 new animations
v0.0.10
*Added chapter seven part 1 (~3100 lines)
*26 new unique CGs, 2 recurring CGs, 9 new animations
*2 new sprites
v0.0.9
*Added chapter six (~4300 lines)
*57 new unique CGs, 7 recurring CGs, 11 new animations
*8 new sprites
*Added switch to enable/disable impregnation/pregnancy content
*Changed pregnancy risk function (players given choice instead)
*Fixed a few logic bugs from earlier chapters
*Changed "infinity pool" to "endless pool" to more accurately describe MC/Lara's pool
v0.0.8
*Added chapter five (~4200 lines)
*67 new unique CGs, 14 recurring CGs, 10 new animations
*9 new sprites
*Added pregnancy risk feature (won't pay off until later chapters)
*Fixed a logic bug in Ch. 4 Beach scene (Telling Lara "No" would still lead to MC watching drunk interaction with Jack if NTRS was higher than NTRI)
*Fixed a logic bug with Ch. 4 Party choice (If players intentionally mess up stats, no options would be available)
*Added alternate scene transition for variety (dissolve in place of fade in some scenes)
*Tried method of using alternating scenes instead of videos for some sections to save some space
v0.0.7
*Added chapter four (~5200 lines)
*77 new unique CGs, 7 recurring CGs, 19 new animations
*57 new sprites (most not used in current build)
*Added day of the week slides to help keep track of time
v0.0.6
*Added Android build
*Added macOS build
*Added chapter three (~3500 lines)
*Introduced 4 characters
*72 new unique CGs, 11 new background/recurring CGs, 10 new animations
*10 new sprites (most not used in current build)
*Option to skip some scenes to add mystery (Netorare path)
*Optimized some older script (Thanks to Latecomer for the tip)
v0.0.5
*Rewrote chapter one to make more sense with the future storyline (~500 lines)
*Added chapter two (~3000 lines)
*Introduced 3 characters, plus 2 bonus characters
*77 new unique CGs, 23 new background CGs, 11 new animations
*230 sprites (many not used in current build)
*Color coded character names
*Remade most existing scenes with new character models
*Remade all old sprites and added new sprites for each character and outfit
*Removed music tracks in case of DCMA
*Added sound effects
*Added stats and tracker
*Stats will determine path forward and scenes that may be otherwise locked
v0.0.4
Initial release
Hello everyone! I am currently working on my first Visual Novel titled "Sharing is Caring".
I am open to constructive criticism but keep in mind this is still my first project so there will likely be many mistakes.
If you really enjoy the VN, please consider supporting development on
I am open to constructive criticism but keep in mind this is still my first project so there will likely be many mistakes.
If you really enjoy the VN, please consider supporting development on
You must be registered to see links
as that will aid me greatly in dedicating more time to this project.
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