Just as the title suggests I want to start development on my own game but I don't know where to even begin. I have some programming experience (web development mostly).
Do you have any playlist recommendation to get an decent intro to the topic?YouTube has a lot of good stuff. Look there. Programming language depends on what type of game you want to make .most people here use python
This right here is one of the best things said in this thread. When you are first starting, keep it small, and keep it simple. I've made several games to date, and none of them were anything I would be willing to show anyone. But with each one, I learn a little more, I get a better handle on what I am capable of doing, and I get one step closer to making something I'd be willing to release.My advice would be to make very, very, very small projects to begin with. Don't expect to be able to pick up an engine and create the next best thing. Game Dev is hard work.
Absolutely this, do not start by trying to make your dream game, instead make something that's short & simple, no more than 15 minutes long. This should give you some idea regarding the amount of work needed for more complicated games. Then you can start working on something slightly more complicated, consolidate your existing skills while acquiring new one, and iterate on ever more complicated games, until you feel confident that you can develop and release to a larger audience.This right here is one of the best things said in this thread. When you are first starting, keep it small, and keep it simple. I've made several games to date, and none of them were anything I would be willing to show anyone. But with each one, I learn a little more, I get a better handle on what I am capable of doing, and I get one step closer to making something I'd be willing to release.
I think a "Choose Your Own Adventure" is a really good starting point, that's how I learnt Twine. I would imagine Renpy also.My very first attempt, I basically copied an old "Choose your own adventure" book from when I was a kid (Book 2: Journey Under the Sea) and added a bunch of stock photos from around the internet... It was crude as hell, but gave me a feel for Ren'Py, at least a feel for the basics.
Well you need to learn specific language again like C# Python, then choose which engine you wanna working on, then which IDE you can manage and adjust, learn physics specific engine, animation, sound, movement, and a lot of base development of the gameJust as the title suggests I want to start development on my own game but I don't know where to even begin. I have some programming experience (web development mostly).