Storge
The Guild Master
Registered
Lewd
Game Uploader
Game Developer
Prestige 1
Prestige 4
Prestige 5
1/3
1 Year of Service
- Allow others to update?
- yes
- Developer Name
- Drako Productions
- Developer Links
- Version
- v0.22
- Latest Update
- May 13, 2026
- Release Date
- Apr 20, 2025
- Language
- English
- OS
- Windows

Overview:
Renegades Vault is an open-world management game set in the brutal wastelands, where settlements desperately try to survive in a dangerous post-apocalyptic landscape. In this god-forsaken world, slave trading is not just a means of survival but a path to power. Competing factions fight amongst themselves for influence, while you, a former criminal, seek revenge and dominance. Master the art of slave training and trading, build relationships with powerful factions, and create your own slave trading empire.
Dystopian setting, Male protagonist, Management, Sci-fi, Post-apocalyptic, RPG, Slave training, Anal sex, Bondage, Oral sex, Sex toys, Vaginal sex, Handjob, Tit fuck, Breast play, Degradation, Humiliation, Exhibitionism, Pain play, BDSM, Self pleasure, Masturbation, Seduction, Corruption, Rape, Non-consensual, Forced, Female slave, Slave management, Simulator, AI CG,
Planned Fetish Content
3DCG, Group sex, Creampie, Watersports, Rough sex, Pregnancy, lesbian, Gladiator, Combat, Fisting
Planned Fetish Content
3DCG, Group sex, Creampie, Watersports, Rough sex, Pregnancy, lesbian, Gladiator, Combat, Fisting
Extract and run
*Adult Content & Character Interaction*
- Added vaginal acts (Cunnilingus, Penetration, Cumshot), additional oral acts (Deepthroat, Cumshot), and anal penetration.
- Implemented player sexual depletion alongside a player horniness system, and added a dedicated player Arousal stat.
- Mentally broken slaves now agree to all interactions, with the broken state expanded for clearer behavior and options.
- Major overhauls to Slave Stats, Slave Rules, Player Stats, Sex interaction, and Trade Panel UIs for clearer layout and flow.
- Expanded dialogue about slaves’ past lives.
- Players can choose their own name and select a player portrait
- The cheat menu is enhanced.
- Fixed “The Vault’s Thirst” quest completion when the player has a fully upgraded water filter but has not visited the reactor room first.
- Resolved cases where training images displayed in the wrong format.
- Fixed the trade menu disappearing on first open.
- Tied Strength to water hauling outcomes per player request.
*Gameplay & Systems*
- Stat changes during sexual training now vary by skill, making progression outcomes more distinct and specialized.
- Punishments and rewards now consume time, tying discipline and reinforcement more tightly into day planning.
- Reviewed and adjusted current Pride floors on relevant stats for better balance and behavior shaping.
- Added basic slave prostitution functionality to the game as an initial implementation of that system.
- Overhauled key UI elements for a cleaner and more readable presentation.
- Improved training feedback so players get clearer responses to actions and outcomes.
- Added a changelog note that appears when players open a new version of the game.
- Scavenging training now rewards scrap metal, giving the activity a more direct gameplay payoff.
- Daily interaction limits now apply per slave instead of globally.
- Fixed "The Vault's Thirst" quest so it can complete properly even if the player does not visit the reactor room first.
- Resolved an issue where the health and stamina bars stopped updating during combat.
*Adult Content & Character Interaction*
- Sex skills now improve through sexual acts, and climaxing during loving or gentle sex can reduce trauma.
- Added 7 new topics for conversation with slaves, enriching interactions.
- Implemented humiliating tasks to reduce Pride, expanding punishment options.
- Sex approaches now dynamically affect Pride (Dominant/Cruel lower it; Gentle/Loving slightly lower).
- Removed the Mood stat for a streamlined emotional system.
- After the "Heart of the Vault" quest, the next quest will now auto-start, improving narrative flow.
- The water purifier quest is now complete.
- Introduced "CONDUCT" to control stats and a comprehensive Punishment system with 3 categories (Verbal, Physical, Humiliation) and 5 severity levels each.
- Punishment definitions, UI, and logic are fully implemented, with physical punishments damaging Health and humiliation lowering Pride.
- Justification applies correctly per severity tier, and Pride can now change dynamically from rewards and punishments.
- Training paths are reorganized with a diamond structure, featuring path evaluation where the first match wins, and thresholds can require Fear or Love.
- Training XP now scales with path quality, and encounter assets are updated for new path types.
- Implemented an enhanced Escape Risk system that uses a Fear vs. Relation formula, with increased percentages to be a real threat.
- A new "Fragile" mental state is introduced when Trauma ≥ 80, with a scaling chance of permanently breaking the slave from punishment/Fear actions.
- The "Casual" sex approach is renamed to "Firm" everywhere for consistent terminology.
- Five new rules with two options each (Water Type, Ration Size, Confinement, Forced Silence, Clothing) are added, with day-end rule violation checks, stat drift, and justification boosts.
- Obeyed rules now shift Fear/Love stats based on the slave’s current path, and obeying the Clothing rule lowers Pride by 1.
- Stat ceilings are implemented, with passive gains slowing after thresholds and one-time messages when ceilings are reached.
- Stat effectiveness uses curves (e.g., Fear), which stays effective through mid-game and caps at 65–80.
- A Behavior event log tracks rules, tasks, training, and escapes, used for display and day-end processing.
- Justification now has three levels: Justified, Neutral, Unjustified (from behavior history).
- Punishments apply trauma (multipliers by tier), and dialogue fragments are chosen by severity.
- Save/load now uses the behavior event log instead of old justification scores.
- Healing slaves at Stitches Den now reduces Trauma.
- Removed the Loyalty stat and replaced bond with Relation for clearer relationship tracking.
- Rebalanced all stats for a simpler, more intuitive goal.
- Introduced behavior badges, a feed, justification gauge, and post-action summary in the UI.
- Players can now consume items from the player menu.
- A message is now displayed in a cell when a slave is out for assignment.
- Added Escape Risk, Conduct, and Mental State tooltips for detailed explanations and influencing factors.
- Defined clear roles for Libido/Arousal (Arousal = progress toward orgasm; Libido = how quickly arousal increases).
- Ensured the player primarily focuses on 5 core stats: Compliance, Pride, Relation, Fear, Trauma.
- Added a memory system so slaves will mention past events during conversations.
- A small tutorial is now provided after capturing Kyra to explain new mechanics.
- The player skills tab has been fixed.
- Added a way to filter water at the Vault and updated the stat guide.
- Fixed an issue where players could get trapped in dialogue with the slaver if they didn't have enough money, preventing further interaction.
- Resolved a bug where buying a circuit board would autocomplete the Electricity quest prematurely.
- Fixed music and sound control issues.
- Addressed a game freeze bug in the slums after killing a gang member, which prevented further progression or fast travel.
- Fixed the "Scroungers Inn" quest, ensuring it is no longer repeatable.
- Resolved an issue where the Pride cheat was not working correctly.
- Fixed interaction menu for second slave sometimes disappearing.
- Corrected issue where players could buy more slaves even if cells were not unlocked.
- Added more Save Slots.
- Addressed player feedback regarding quick exhaustion at the start of the game, rebalancing scrap metal searches and water hauling.
- Implemented Numerical Health and Stamina Bars.
*Adult Content & Character Interaction*
- Added Seduction acts (Kissing, Flirting) and Oral acts (Blowjob) to the character interaction system.
- Implemented expression images for Refusal, Reluctant acceptance, and Acceptance.
- Transferred all training images to the new image database; added training images for Scavenging, Strength, Intelligence, Agility, and Endurance.
- Ensured the adult interaction manager supports at least one complete successful path.
- Aggressive sex acts now reduce Pride.
- Added power restoration to the vault questline.
- Extended Doc Meat dialogue.
- Replaced Resistance stat with Pride across the game.
- Removed Loyalty stat and replaced bond with Relation for clearer relationship tracking.
- Rebalanced training systems.
- Added in-game Stat guide for player reference.
- Strength now affects water hauling yield.
- Added video compatibility to scenes.
- Cheats now only apply to the initial slave.
Fixed bug where stats that reach higher as 100 would reset the skill level up on loading the game.
*New content*
- Foundation for the advanced character interaction manager.
- Two companions got new sprites.
- 12 companion interaction images added in a new art style.
*Player suggestions*
- Scavenger Trainer made less rare and easier to find.
- Scrapping now increases the player’s scavenging skill.
*Locations & Content*
- Added The Weapon Store location, expanding player access to combat equipment and gear.
- Implemented Equipment tab with weapon slot system, allowing players to equip and manage weapons.
- Developed the slums area with repeatable enemy encounters, creating a new combat zone for player progression.
- Completed the first Bounty quest from Echo, introducing the bounty hunting questline.
*Gameplay & Features*
- Implemented post-combat progression system where player skills and experience increase after every combat encounter, rewarding active combat participation.
*UI & UX*
- Added tooltips to both skip text buttons for better player guidance and clarity.
*Fixes & Optimization*
- Fixed issue where having more than 2 slaves did not work properly in current cell system.
- Resolved bug where Cell 3 and 4 displayed slave names even after slaves were sold (slaves not properly removed from Vault Scene).
- Fixed sold slaves not disappearing from the vault, ensuring proper slave removal after sales.
- Corrected "Take rest" feature to use percentage-based recovery instead of fixed amounts for more balanced gameplay.
- Fixed Watcher in the ruins quest bugs, ensuring proper quest progression and completion.
Locations & Content
- Added The Velvet Room location
- Introduced new NPC: Lady Tar, expanding the game's character roster and interaction options.
- Enhanced slave selling system with clear stat requirement explanations for better player guidance.
- Implemented dialogue branching based on sale outcomes for both Vex and Lady Tar, creating more dynamic narrative responses.
- Implemented fixed-price slave selling mechanics with stat requirements, allowing players to sell slaves at The Velvet Room based on specific trained attributes.Added comprehensive day and night cycle system with time-based gameplay mechanics.
- Implemented time restrictions for explore events, creating more dynamic world interactions.
- Introduced day and night images for all locations, improving visual atmosphere and immersion.
- Added Combat system to the game, introducing tactical combat mechanics.
- Added introductory quest where player encounters first enemy.
- Improved slave sprite images for better visual quality and consistency.
- Added visual indicators (logo/sticker) for slaves without artwork yet, improving clarity for players.
- Resolved railroading issues with persuading Kyra to return to the vault, providing more player agency.
- Rebalanced scrap rewards (reduced from 2 to 1 minimum) for better gameplay balance.
- Adjusted clean water random event frequency to be more common.
- Added event dependencies to create more logical event progression.
- Increased odds for quest explore events to improve player discovery rates.
Locations & Content
- New Location: The Auction Block is now available in Bonetown.
- Auction System: Buy and sell companions through a complete auction flow.
- Companion Evaluation: A full valuation system calculates worth based on stats, skills, emotional state, and condition.
- Auction Persistence: If an auction is lost, companions reappear after 10 days.\
- A new NPC at the Building Site that can train the player’s Scavenging skill.
- Nora is now available as the first companion through the Auction Block.
- A new item at The Stitches Den can reduce Trauma.
- Death functionality is now implemented. Neglect and mismanagement can permanently remove a companion.
- Thirst is now fully integrated and has real gameplay impact.
- Ration sizes are now detailed with clear effects:
- Half / normal / double rations influence recovery pacing and outcomes.
- A new system prevents companions from being trained beyond the player’s current level (where applicable), tightening progression balance.
- Scavenging is now tied directly to the actual skill.
- Trade UI improvements:
- Added/expanded inventory visibility and currency clarity (currency symbols added).
- Improved Game Over transition.
- Added hints to better communicate which training stats to improve.
- Display now shows max health and stamina for both player and companions.
- Fixed a reported inventory screen bug.
- Fixed Bonetown gate event button not unlocking correctly.
- General fixes to companion panel behavior.
Locations & Content
- First Implementation of Bonetown Settlement with 2 functional locations in it.
- Finished the questline leading to Bonetown discovery.
- Added three random events on the Worldmap.
- Implemented The Stitches Den, a medical facility where players can purchase stat boost items and heal slaves.
- Added infrastructure for audio system integration, setting the foundation for future sound implementation.
- Arousal and Libido now dynamically respond to training activities, creating more realistic character progression.
- Introduced item giving system, allowing players to provide items directly to slaves through dedicated panel.
- Added temporary stat boosts system.
- Linked slave endurance and strength directly to in-game stat system.
- Added skip time button for faster gameplay progression.
- Implemented in-game shortcuts to locations.
- added 1 more save/load slot.
- Added keyboard shortcut for playermenu.
- Implemented scrollback options for better dialogue review.
- Added detail panels to both trade and inventory panels.
- Reduced the number of slave stat panels for cleaner interface.
- Added tiered stamina system to rest feature.
- Completely overhauled Saving system
- Fixed critical save button functionality issues reported by players.
- Resolved scrap metal subtraction bug where all metal disappeared when 50 was subtracted.
- Fixed save overwrite issues where old data wasn't properly cleared.
- Corrected sound issues affecting gameplay.
- Fixed dialogue skipping bugs with quick menu and initial slave vault dialogue.
- Resolved Ctrl button issues when starting new games.
- Fixed skill rewards save/load synchronization.
- Corrected slave assignment loading mechanics.
- Fixed saves that occurred during quest acceptance and events.
- Rebalanced stat thresholds for training slaves
- Fixed bug where Kyra appeared as active slave in new games after loading previous saves.
- Corrected active panel breaking when loading games multiple times in succession.
- Increased scrap metal reward by 15%.
- Added slave names next to cells for better identification and management.
- Streamlined navigation to reduce excessive clicks required to reach destinations.
Skills & Training
- Farming skill replaced with Domestic Work
- Training physical skills now correctly consumes time.
- Stat changes are now visually highlighted with temporary color indicators.
- Replaced visuals for Explore Events with new artwork to enhance atmosphere.
- Added a unique initial conversation for companions
- Introduced an unlockable trade button with Bren for easier player access.
- Added a tutorial system to every room in the Vault to guide new players.
- Implemented a smart loading screen for smoother transitions from intro to gameplay.
- Saves now display the in-game day for better organization.
- Instant type speed setting improved for smoother dialogue display.
- Ctrl key now allows instant text skip during conversations.
- Save and load systems now remember the last active panel or room.
- General UI improvements and presentation polish.
- Fixed dialogue inconsistencies.
- Corrected quest reward system bugs.
- Fixed stamina and health recovery issues.
- Resolved player stats not resetting when starting a new game.
- Fixed choice overlay flicker and various minor UI bugs.
- Optimized scene transitions and save/load persistence.
- Image overhaul for multiple game locations
- Changed compression method to reduce false flagging
New Features
- Added 20 new NPC non-sexual skill types, with 4 now trainable in the system.
- Introduced skill stats for slaves, now visible and tracked through the interface.
- Added a new slave assignment: Scavenging, enabling resource collection tasks.
- Added real-time assignments, with slaves moving according to schedule.
- Players can now name their save files for better organization and management (right-mouse).
- Redesigned Main Menu with updated layout and polished UI presentation.
- Added more dialogue for Bren, expanding settlement interactions and personality depth.
- Overhauled Slave Menu tooltips for improved clarity and readability.
- Completely rewritten all sexual training dialogue for tone consistency and quality (over 3000 lines).
- Refined Player Inventory UI for smoother updates and usability.
- Training sessions now consume in-game time, improving pacing and realism.
- Added accurate tracking and display for Days Enslaved across saves.
- Fixed Quest Reward text appearing before the end of narrative sequences.
- Resolved issue preventing Reprimand Punishment from triggering.
- Corrected Training Stat Thresholds to ensure balanced progression.
- Fixed Carnal State stats failing to load correctly after saves.
- Ensured Slave Assignments persist properly through save/load cycles.
- Fixed Continue button display (now correctly shown in capital letters).
- Tied the Escape button to the Main Menu for smoother navigation and accessibility.
- Enhanced save/load stability across training, assignment, and stat systems.
- Improved scene transition performance and UI responsiveness.
- Optimized internal data synchronization for NPC skill and carnal state systems.
New Features
- Added customizable text speed, allowing players to adjust dialogue pacing.
- Added display mode options for full-screen or windowed views.
- Implemented bulk trading, enabling buying and selling in groups of five for faster transactions.
- Expanded character dialogue for Rheva and Karro, adding more interactions and personality depth.
- Added daily interaction limits to regulate rewards and punishments per in-game day.
- Improved save/load integration across all systems for greater stability.
- Polished UI elements, including tooltips, notifications, and quest display.
- Enhanced slave detail panels and stat tracking for clearer management.
- Improved thirst functionality for more consistent character hydration.
- Refined dialogue display with proper name tags and smoother flow.
- Updated all Kyra character images for better visual consistency.
Bug Fixes
- Fixed character stats not saving correctly between sessions.
- Resolved inventory display issues during training sequences.
- Corrected dialogue triggers and quest progression bugs.
- Improved scene transitions and corrected character positioning errors.
- Fixed menu button double-click issues.
- Prevented characters from disappearing when reloading scenes.
Technical Improvements
- Optimized resource management and inventory updates.
- Improved UI performance and responsiveness.
Initial Release
Early‑access note (first public alpha)
Renegades Vault v0.12 builds on the first public release by addressing bugs and improving overall gameplay. Menus, dialogue, and quest systems have been polished, quality-of-life improvements have been added, and companion interactions feel more responsive. This update focuses on stabilizing the core experience so that future updates can expand gameplay, add new content, and enhance the world even further.
What to expect
Renegades Vault v0.12 builds on the first public release by addressing bugs and improving overall gameplay. Menus, dialogue, and quest systems have been polished, quality-of-life improvements have been added, and companion interactions feel more responsive. This update focuses on stabilizing the core experience so that future updates can expand gameplay, add new content, and enhance the world even further.
What to expect
- Work‑in‑progress feel: simple UI and little balancing
- Numerous features and locations are not implemented yet
- More to come: new locations, quests, scenes, and deeper systems roll out in frequent updates.
- Explore and scavenge: 2 early exploration spots/events. manage stamina while you hunt for scrap and water.
- Trade and survive: 1 trader to buy/sell across 4 resource types.
- Take quests: 3 story quests leading to your first slave capture; simple skill checks along the way.
- Capture your first slave: 1 capture event concludes the current storyline.
- Manage and train: 12 training skills available; monitor 6 core state stats (Emotional Bond, Loyalty, Compliance, Resistance, Fear Index, Trauma).
- Estimated gameplay length: ~30–40 minutes to first slave capture (reading speed/exploration dependent), plus optional post-capture training sandbox (no additional story content yet).
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