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Other RaceMenu [v0.4.19.16] [Expired]

Fallen Angel Productions

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Overview:
Complete overhaul to the character creation menu including new customization features such as multiple RGBA warpaints, body paints, hand paint, and foot paints. (Requires SKSE)​

Updated: 2024-01-27
Game/Creator: Skyrim Special, Anniversary & VR
Modder: Expired
Mod Version: v0.4.19.16
Game Version: Skyrim Special, Anniversary & VR
Language: English

RaceMenu.esp
  • Numeric display for all sliders
  • Categorizes all the vanilla options to the SkyUI look
  • Search filter by name (Same as SkyUI)
  • Color ANY tint, including hair with an AARRGGBB value
  • Loads/Saves settings when re-opening the menu
  • Light On/Off (Spawns a white light directly infront of your character)
  • Zoom distances adjusted to be closer to the face when In and slightly further when out
  • Basic plugin interface
  • Controller support
  • Works with any race, including custom races
  • Doesn't modify any vanilla assets (Unlike my Extended Slider Colors mod)
  • Multi-warpaint support
  • Warpaint texture hotswapping (Custom warpaint)
  • Display racial skill bonuses
  • Save/Load presets to and from windows clipboard
  • Supports body/hand/feet/face overlays
  • Save/Load color
  • Change overlay glow color
  • Change overlay glow strength
  • Export head mesh
  • Save/Load preset to and from a slot file (Requires CharGen v2.0.0 or greater and replaces clipboard save/load)
  • Show HeadPart name and source mod (Requires CharGen v2.1.2 or greater)
  • Camera move up/down/left/right zoom in/out

RaceMenuPlugin.esp (Optional)
  • Adjust player height
  • Adjust player bicep size
  • Adjust player glute size (Only works for meshes that support skeletal scaling e.g. TBBP body meshes)
  • Adjust player breast size (Only works for meshes that support skeletal scaling e.g. BBP body meshes)
  • Adjust player breast curve size (Only works for meshes that support skeletal scaling e.g. TBBP body meshes)
Automatic Download with NMM
  • Click the Download with manager button on top of the file.
  • RaceMenu will appear in in NMM's Mods list once it's downloaded. Double-click the RaceMenu entry to Activate it.
OR

Manual Download with NMM
  • Start NMM and click on Mods.
  • In the left icon bar, click on Add Mod From File and select the downloaded archive file.
  • RaceMenu will now appear in the list. Double-click to Activate it.
OR

Manual Installation
  • Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/
  • Extract the contents of the downloaded archive file to your Data/ folder.
  • In the Skyrim Launcher, select Data Files and enable RaceMenu.esp.
  • Version 0.4.19.16​

    • Support for Game Version 1.6.1170
  • Version 0.4.19.15​

    • Support for Game Version 1.6.1130
    • Switched logging to use spdlog
    • Exposed programmer interface for Overlays
    • Exposed programmer interface for Presets
  • Version 0.4.19.14​

    • Fixed crash when using console command "skee help" (GOG 0.4.19.13 already has this fix)
  • Version 0.4.19.13​

    • Added support for game version 1.6.640
    • Added support for GOG game version 1.6.659
    • Improved BodyMorph speed with 2 new skee64.ini options which are on by default: bBodyMorphGPUCopy and bBodyMorphRebind
  • Version 0.4.19.11​

    • Added compatibility mode to skee.ini - Optionally allows registering for interface exchange early "bEnableEarlyRegistration" OFF by default, use this for OBODY
  • Version 0.4.19.10​

    • Fixed memory leak related to dyes and body morphing
    • Moved interface exchange to occur during post-load, query at post-post-load
  • Version 0.4.16​

    • Fixed crash introduced in 0.4.15 affecting a wide variety of areas, essentially any cell containing actors who don't have Character Creation data, e.g. Draugr
  • Version 0.4.15​

    • Fixed crash when creating custom head part sliders
    • Fixed hair color sync (wigs) to try other sources (template parent, race, etc) if the NPC does not have one assigned
  • Version 0.4.14​

    • Separated dlls from SE and VR so that mod managers will stop complaining about intentional incompatibility
  • Version 0.4.13​

    • Fixed rare crash loading a save with corrupted XPMSE co-save data
    • Experimental VR support (you may notice skeevr.dll errors in SkyrimSE, or skee64.dll errors in SkyrimVR, this is expected, it will load the appropriate module for the game)
    • Moved loading of facial morphs to slightly later to fix issues where morphs may not be applied correctly on game load
    • Added "skee reload tints" command, this will reload tints from XML files
    • Added "skee erase bodymorph/transforms/sculpt/overlays" will erase data from the console reference actor
    • Added "skee erase bodymorph-cache" will clear the internal cache of body TRI files
    • Added "skee preset-save PATH" will save the player as a preset to "Data/SKSE/Plugins/CharGen/Exported/PATH.jslot"
    • Added "skee preset-load PATH" will load a saved preset onto the console reference actor (yes, it can be applied onto NPCs)
    • Added "skee dump bodymorph" will dump all morphs applied to the console ref to the console
    • Added "skee dump transforms" will dump all node transforms to the console ref to the console
    • Added "skee dump itemdata" will dump all unique item bound data to console and log (for dyes)
  • Version 0.4.12​

    • Fixed wireframe rendering bug with ENB
    • Added support to remap dye slots in DyeManager
    • Added support for future method of acquiring space for SKSE trampolines
    • Added console function enhancement to dump dyed textures to disk "player.skee dump tints"
    • Improved wireframe resolution, should no longer be blurry
    • Fixed saving/loading complexion for presets
    • Added "multiply" blend mode to dyes, "grayscale" blendmodes color now acts as multiply
  • Version 0.4.11​

    • Improved wireframe rendering in sculpting
    • Fixed sculpting mask functionality
    • Fixed sculpting hit location after iterative edits
    • Added recalculation of Normals and Tangents on armor with said properties utilized
    • Added support for game version 1.5.97 (Not compatible with previous versions)
    • Fixed mesh attachment hook, old one was ported from LE poorly and just happened to work
  • Version 0.4.10​

    • Fixed random crash when using Skin Overrides
    • Fixes crash when entering Sculpt tab using non-BSDynamicTriShape meshes
    • Fixes precache disable function to not attempt caching Hair styles when changing gender
  • Version 0.4.9​

    • Fixed bug with DyeManager choosing wrong mip level when merging textures
    • Restored functionality to custom HeadPart sliders
    • Restored functionality to bAllowAllMorphs
    • Added functionality to automatically tint equipped items with the Hair Shader includes settings (bEnableTintHairSlot=1, uTintHairSlot=2050)
    • Added additional options, though not recommended (bAllowAnyRacePart=0, bAlloyAnyGenderPart=0)
    • BodyMorph keys saved to non-actors will no longer be loaded, still don't know how or why this happened but it might clean some co-save bloat.
    • Supports both 1.5.80 and 1.5.73, this is only because the two versions are binary compatible.
  • Version 0.4.8​

    • Fixed more crash related issues
    • Inventory models can now reflect dye changes (must map dyes to gnd model path)
    • Added bEnableTintInventory option to enable/disable inventory tint hook
    • Added bDrawBrushPoint and bDrawBrushRadius to enable/disable the sculpting indicators
    • Only items eligible to be dyed are shown in DyeManager now
  • Version 0.4.7​

    • Fixed crash when loading saves containing multiple dyed items applicable to the same slot mask
    • Dyes now require the index to actually exist on the base XML before an override will be applied (prevents override bleeding to other shapes)
    • Fixed dye bug where armors with no specified first person mesh would not receive dyes (as the game apparently defaults to third person mesh)
    • Dye XML files targeting the same nif and geometry will now merge by default unless specifying the "override" attribute
    • Dye XML files are now loaded consistent alphabetical order of the full file path (instead of whatever the OS decided the file order is, important for overriding and merge order)
    • Sculpting and Dye shaders can now fallback to precompiled/included shader files if no D3DCompiler is found on the system
    • Fixed some memory leaks in Sculpting when failures occur (improper cleanup)
    • Added sculpt mesh offset to account for non-symmetry when mirroring, default x=0.11, can be tuned via ini
  • Version 0.4.6​

    • Fixed combat freeze/crash using shock related spells
  • Version 0.4.5​

    • Fixed texture memory leak when using DyeManager outside of the menu
    • Cleaned up internal code near armor node attachment
    • Exposed ActorUpdateManager interface to inter-plugin communication (which can allow other plugins to utilize the node attach hook)
    • Added Skin and Hair Sync function to DyeManager specifying "hair" or "skin" instead of a hex color will utilize the actor's assigned colors and sync when being change in the menu (live-sync is player only but still works on NPCs)
    • Added bEnableTintSync to skee64.ini (To disable the live-sync hook)
    • Fixed texture memory leak when using overlays (less impact than DyeManager leak)
    • Fixed SKEE mod load order to reflect plugin load order as opposed to ESP order then ESL order
    • Deleted volatile versions from files to stop people from trying to rollback to worse stability
    • Added teeth in/out slider
    • Added teeth up/down slider
    • Fixed combat freeze/crash using shock related spells
  • Version 0.4.4​

    • Changed face overlay hook (may fix crashes)
    • Reduced co-save size for BodyMorphs
    • Added bExportSkinToBone setting, wipes skin transforms when exporting heads
  • Version 0.4.3​

    • Face Overlays operational
    • Improved DyeManager XML usability (some params now optional, others accept text or number)
    • Fixed crash with malformed Dye XML
  • Version 0.4.2​

    • Fixes preset load crash
    • Fixes crash when re-parenting nodes
  • Version 0.4.1​

    • Fixes initial 0.4.0 upload crash
    • Fixes serialization bug with Dyes
    • Fixes default alpha value bug with Dyed armor
  • Version 0.4.0​

    • Restored functionality to TintMask interface by rewriting the whole API, DyeManager is now supported
  • Version 0.3.3​

    • Disabled "bEnableFaceOverlays" in skee.ini by default.
  • Version 0.3.2​

    • Fixed head export occasionally missing the texture
    • Lowered DirectX device requirement, should work with older DirectX runtimes installed
    • Fixed BodyMorph application bug when using the "All" option
    • Sculpting now enabled by default (If using ENB you must redownload the latest build)
  • Version 0.3.1​

    • Fixed some sculpting crashes not related to ENB (Yes ENB still crashes)
  • Version 0.3.0​

    • Fixed some random crashes
    • Sculpt now functions but is disabled via config due to incompatibility with ENB (Crash)
    • Restored Import/Export head to Sculpting
    • Added hit indicators to sculpting
    • Sculpting now includes shaders in archive
    • Sculpting now displays tints in the preview window
  • Version 0.2.12​

    • Fixes internal engine updates using SKSE, slider changes should now appropriately appear
  • Version 0.2.11​

    • Fixed bugged version check when loading extended morphs
    • Added boiler plate code for sculpting (not hooked up)
  • Version 0.2.10​

    • Fixes broken extended sliders
    • Fixes crash when loading saves created prior to version 0.2.8
  • Version 0.2.9​

    • Adds missing script files
    • Fixed wrong SKSE64 version check
  • Version 0.2.8​

    • Updated to 1.5.62
    • Fixed random crashes with BodyGen
    • Improved string pool usage in co-save
    • Added dynamic resolution scaling to menu
  • Version 0.2.6​

    • Fixed crash caused by bad address from 1.5.50 (may have resulted in load crash or slider crash)
  • Version 0.2.5​

    • Added support for Game Version 1.5.50
  • Version 0.2.4​

    • - Improved morphing performance
      - Fixed a memory leak when updating models for morphing
      - Fixed morphs not visually updating when no morph key was set (or all morphs were 0)
      - Fixed slider info showing wrong forms with ESLs in the load order (hair, eye colors etc.)
      - Added Skyrim.esm master to the plugins (RaceMenu(Plugin).esp) to keep the in-game mod manager from disabling them
      - Added support for UV texture coordinate morphing, requires new BodySlide version
      - Added a new function SetSliderParametersEx to the RaceMenuBase script that allows changing individual parameters
  • Version 0.2.3​

    • Reduced script lag when moving sliders too quickly (and in extreme cases fixed crashes) by polling with a slower rate
  • Version 0.2.2​

    • Fixed hook introduced in 0.2.1 that would cause heads to accidentally always be forcefully generated (resulting in the black face bug)
  • Version 0.2.1​

    • Fixes overlay duplication bug
    • Fixes crash with BodyMorph and ENB
  • Version 0.2.0​

    • Implemented Body, Hands, and Feet Overlays
    • Implemented BodyMorph
    • Implemented Precache Disable functionality

Special Edition: - - -
Anniversary Edition: - - -
Anniversary Edition GOG: - - -
VR:
- - -
Modders Package: - - -
Modified Overlay Meshes: - - -


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