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3 Years of Service
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Overview:
No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows to add different types of animations to the game: idles/poses, sequenced, furniture, paired, killmoves, creatures, and others.
Updated: 2020-02-19
Game/Creator: Skyrim Special Edition & VR
Modder: fore (No Links Available)
Mod Version: v7.6
Game Version: Skyrim Special Edition & VR
Language: English
NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account Control). These are "C:/Program Files (x86)" or "C:/Program Files" (or their localized correspondents, e.g. "C:/Programme (x86)"). Use root folders like "D:\Games". This way you can avoid serious protection issues, especially when using Mod Managers.
FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.
Say "YES" when installing MANUALLY (STRONGLY recommended - you will need the generator quite frequently)
Say "Abort" when installing through NMM or MO
FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.
- Install FNIS Behavior SE V7_6
- Install Creature Pack V7_0 (optional, necessary for creature animation mods)
- Install FNIS Idle Spells SE V5_0_1 (optional, necessary for the spells)
- Activate the FNIS plugin (FNIS.esp)
- Install other FNIS dependant mods (see mod list below)
- If you install manually: Go to to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users
- If you install manually: Start the FNIS generator GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior SE, and ABSOLUTELY NECESSARY, or NOTHING works)
- If you use NMM: Install FNIS like any other mod
- If you use NMM: If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users. Click OK.
- If you use NMM: "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar)
- If you use MO: Configure FNIS as executable (IMPORTANT - See one of the videos shown here, or read
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- Select necessary "Available Patches" (ONLY those you need! See section "Patches") from the bottom part of the generator window
- Click "Update FNIS Behavior"
- To check if new animation mods can cause problems: press the "Consistence Check" button
- If you have uninstalled any mod that uses the FNIS Creature Pack: press the "De-Install Creatures" button (and install the Creature Pack again, if necessary)
Say "YES" when installing MANUALLY (STRONGLY recommended - you will need the generator quite frequently)
Say "Abort" when installing through NMM or MO
2020/02/18
FNIS Behavior 7.6 SE, SE XXL, and VR XXL
Note: Since version 7.5 FNIS calculates how many percent of Skyrim's custom animation resources you have used up, and will warn you when you have reached at least 99% of the load which causes CTD. In addition, FNIS XXL will show how much each of your animation mods contributes to Load CTD. However, since this FNIS functionality was implemented, there are several SKSE plugins available which circumvent this Skyrim bug. Which means that the problem can be easily avoided by users of many acustom animations. But since new users will not know about the fix, FNIS will still warn when the original limit is passed. The SKSE plugins that increase the Skyrim animation limit are:
FNIS Behavior 7.6 SE, SE XXL, and VR XXL
- Recognize newest XPMSE skeleton bones (126/156) for XP32 Maximum Skeleton Special Extended - XPMSSE Version 4.60 and above
- Allow future SSE skeleton versions to be recognized without the need of FNIS changes (based on skeleton.xml provided by mod)
- Increase animation number for FNIS XXL to 32.000
- Fixed a bug that prevented the PSCD patch
- Reduced output about Load CTD Calculation (see Note)
- Creature Pack: fix exit animation event names (capitalization, FrostBiteSpider + Mudcrab)
Note: Since version 7.5 FNIS calculates how many percent of Skyrim's custom animation resources you have used up, and will warn you when you have reached at least 99% of the load which causes CTD. In addition, FNIS XXL will show how much each of your animation mods contributes to Load CTD. However, since this FNIS functionality was implemented, there are several SKSE plugins available which circumvent this Skyrim bug. Which means that the problem can be easily avoided by users of many acustom animations. But since new users will not know about the fix, FNIS will still warn when the original limit is passed. The SKSE plugins that increase the Skyrim animation limit are:
- Animation Limit Crash Fix SSE (Skyrim SE)
- SSE Engine Fixes (Skyrim SE)
- Animation Limit Crash Fix LE (Skyrim LE)
Download:
XXL (allows for 32,000 animations may create more CTD Errors): - - -
XXL (VR): - - -
Creature Pack: - - -
Spells Pack: - - -
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-
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- - XXL (allows for 32,000 animations may create more CTD Errors): - - -
XXL (VR): - - -
Creature Pack: - - -
Spells Pack: - - -
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