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Point & click in 2024, why oh why???

  • Thread starter Thread starter RandyBoy
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In the early game if its a good layout, well placed, and the scene to scene progression is thought out I don't typically mind it. I can usually navigate faster than I would by clicking on a map to skip some rooms. In the end of the game when you are trying to find those last few scenes then it does tend to suck a lot more I do agree. Also its just a nice way for a bit more immersion like you are actually living in the world because any game where its just menu options I find far less interesting and tend to zone out.
 
I just can't fathom why they're still a thing. Do any of you still enjoy them? ''Oh, I gotta go in the bedrrom at 10:00 for such and such, to trigger such other thing'', such a grindfest, and not that kind of grinding.
Yes, some people enjoy sandbox/point and click games. Always did, that's why they exist.

And really, there's nothing wrong with "trigger Event X in the bedroom at 10:00". The problem is when devs add that but don't understand good design so they make you play through every hour on the clock, order the events so you don't find out about that one until 11:00, don't give you a clear way of knowing where you have to be, and/or haven't actually filled the game with enough content that the player has something to do during all the other hours of the day.

In other words good devs can make it work really well but as with everything else there's a whole lot of devs who don't know what they're doing.
 
Point and click games attract me more than others, when a developer understands the meaning of the game, then for me there are more interesting details in the game and there is a desire to study it, keep track of updates, ordinary visual novels are already so boring that p&c is already what I am looking for, but unfortunately developers of such games very often they finish their creation on the 0.0.1 alpha part and no longer communicate with the audience and are forced to forget about the existence of the game
 
Well good for those that enjoy sandbox cow clicker games cause I sure as hell don't.

Sure it can be done in a good way and a few games are enjoyable, but most just become chores with how it's implemented.

The ones that add a time mechanic and other stats are the worst.
 
Steps of Debauchery has this, it's quite fun though.

but yeah, sandbox games can be annoying.
 
Point and click are great adventure games that make you actually think about your immediate decisions since you want to conserve energy/time.
Summertime Saga and Auerelia are good examples.
 
It depends and depends, there are hundreds of games that this generated, some better and some worse, but it is a genre like any other that has its own audience, the important thing in these games are 3 things; plot, characters and above all puzzle mechanics. There are very good and funny plots that are totally worth it, some simple and others more complex and profound, along with a good plot you can't miss good characters either and I'm not just talking about the protagonist but about the general cast, there is never a lack of the random character that calls you attention and gives more spark to the story and the madness of the main character, great examples of this would be the deponia saga or the mythical monkey island (I recommend the remake versions of the latter since they preserve the good things of the original, but without all the bad of the most classic games of this genre that I must admit they had), but above all the important thing about these genres is the resolution of puzzles and this is where many end up screwing up, a clear example of this is Randal's Monday, I seriously like it. I love the characters and the crazy plot along with the obvious parodies it makes, but it has the serious problem that its puzzles do not make logic on many occasions, literally the only way to advance in some of them is either trying everything with everything or looking at a guide. The creator of Monkey Island himself admitted that there were problems in his game at times and one of the most famous was for a puzzle where you had to use a monkey as a plumbing tool for the word game "Monkey Wrench", the problem came when When translated into other languages this puzzle did not make sense.

In short, there are good games that attract players, but the creators sin in one of the 3 mentioned sections, lowering their quality and that is why it seems that they are not so good. As an old school player I love this genre, but as long as they don't use the old formulas of this genre.
 
Agree, it's annoying.
 
wait, for porn specifically? I like it, if it works. I do like a linear narative.

But historically, they are one of THE BEST GENRES of video games. Seriously! If you missed the 90s, they may be a lost cause for you, but man, some of the best stories in video games' history have come from PnC games!

Did you ever play the Leisure Suit Larry games?

Leisure Suit Larry
 
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I actually like them in regular games, but not in adult games. Adult games are just not as well thought out, so it feels like a grind. If a game is properly designed, P&C could still be entertaining
 
Well good for those that enjoy sandbox cow clicker games cause I sure as hell don't.

Sure it can be done in a good way and a few games are enjoyable, but most just become chores with how it's implemented.

The ones that add a time mechanic and other stats are the worst.
In my opinion, the inclusion of statistics and time does not have to be bad per se, but it has to be accompanied by mechanics that as you make an effort you can make things easier and that they are done more easily, let's take the farm type as an example, at the beginning you have the tedious work of plowing, planting and watering the field and on top of that it wastes the energy you have, limiting what you can do, but as you progress you get things that improve your energy and make your work easier, such as automatically watering or being able to till more land at once. Just once, the trick is to find the balance so as not to frustrate the player. Maybe you are thinking that if you are going to do this, you better make it easier from the beginning or eliminate the mechanics, but with that what you get is the feeling of achievement, of course this only happens if it is done well.
 
wait, for porn specifically? I like it, if it works. I do like a linear narative.

But historically, they are one of THE BEST GENRES of video games. Seriously! If you missed the 90s, they may be a lost cause for you, but man, some of the best stories in video games' history have come from PnC games!

Did you ever play the Leisure Suit Larry games?

Leisure Suit Larry
Stuff from then looks like shit compared to today. There are way better ways to do things, and having to find the right thing to click is a pain in the ass equivalent to a hemorrhoid spurting blood and pus.
 
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Stuff from then looks like shit compared to today. There are way better ways to do things, and having to find the right thing to click is a pain in the ass equivalent to a hemorrhoid spurting blood and pus.
arent you, "from 'before' then?"
 
arent you, "from 'before' then?"
Yeah, before point and click games and then after later. Those games don't look good now, and don't like the whole point and click thing.
 
It depends and depends, there are hundreds of games that this generated, some better and some worse, but it is a genre like any other that has its own audience, the important thing in these games are 3 things; plot, characters and above all puzzle mechanics.
^This mainly.

I like the freedom of when to approach different parts of the game but if it causes bad pacing, force you to grind or guess too much I'll get bored real soon. Like any game, it boils down to how well the creator implements different game mechanics with (good) story progression. Same can be said of any game though. I for sure can't endorse every game in a genre, even if some genres tend to appeal to me more than other genres.
 
Puzzles/minigames/etc in porn games are a Very Bad Thing...
 
I just can't fathom why they're still a thing. Do any of you still enjoy them? ''Oh, I gotta go in the bedrrom at 10:00 for such and such, to trigger such other thing'', such a grindfest, and not that kind of grinding.
an ordinary VN lmao
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Puzzles/minigames/etc in porn games are a Very Bad Thing...
I disagree. Again, a good puzzle or minigame can give the game actual gameplay and make it more fun overall- I've played games with totally skippable game elements where I found myself putting the story and lewd scenes on the backburner while I played the minigame over and over. Not because the other stuff wasn't good, but because the minigame actually was.

But Sturgeon's Law still applies, and for every dev slipping an addictive mechanic into his game there are 9 others making something tedious and miserable and not letting you skip it.

The same goes for all games, a huge chunk of pure VNs are dull shovelware with bad writing, sloppy renders, and nonsensical plots. I think it's just that a sandbox or gameplay-centric game is trying to do much more, so when it screws up at everything it has much further to fall.
 
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