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Playdate corruption -> sharing or not?

  • Thread starter Thread starter Schlong
  • Start date Start date
  • Replies Replies 26
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I had this idea of an incest F/d game. Would like to know your opinion:

MC meets a bunch of other parents, which organize playdates for their kids (daughters only)
Each time you meet, the games and events get wilder.
Would you agree to share your daughter if you could get a piece of other girls, too? (single moms optional)
The better made the less likely this kind of game would work. Even in normal situations, fathers have issue with men taking their "baby" away from them. Now, you proposing passing her around the neighborhood? The only way I can see this working is if you make the daughter obnoxious and a pain in the ass to deal with and she generally hates you. Then, after the first share, she realizes her mistake and runs back to the MC. Otherwise, the more connected the MC is to the daughter the less likely it will work. Let's not forget that many men caught in the act diddling kids end up begin beaten or even killed.

I think the game would fail.
 
I could see getting into it, but have you considered MC to be a soccer dad/counselor that organizes play dates at his house in order to corrupt his daughters friends and their moms/sisters when they pick them up? This way you can delve into the interpersonal relationships and it doesn't devolve into a total cumswap orgy after a couple of chapters. Just a thought.
 
Not share (but if the majority wins or dev wants to share, just put an avoidable mode in deciding whether to share or not)
 
I had this idea of an incest F/d game. Would like to know your opinion:

MC meets a bunch of other parents, which organize playdates for their kids (daughters only)
Each time you meet, the games and events get wilder.
Would you agree to share your daughter if you could get a piece of other girls, too? (single moms optional)
To effectively address this issue, it's crucial to recognize that you will receive a spectrum of responses, and it will be impossible to satisfy everyone unless you implement the option to share your daughter as an adjustable setting at the start of the game. Alternatively, managing sharing on a case-by-case basis could be a viable solution. While I understand the considerable effort this may require from you as a developer, I firmly believe that offering the choice to share on an individual basis would enhance player experience.
Moreover, to alleviate your workload and significantly reduce negative feedback, I strongly recommend that you avoid making sharing mandatory.

PS: I love the concept and cant wait to see another game come to life
 
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