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Do you enjoy narration during sex scenes?


  • Total voters
    26
Thread owner
Okay, I re-rendered the three gotcha (stabbing) scenes of one of my beasts, a ctembro ( ), adding some spotlighting after watching a video put out by Rauko ( ) on YouTube. I might have gotten it a bit too bright, but... And, before anyone asks if I will re-render earlier scenes: Hell NO! ;)

And, yes, noticed the black corner, which I didn't see until making this post. :rolleyes: Thanx to the Goddess, I did not move the characters for the next render. I will re-render that error.

Here are the pix before and after:
08 btl 00a 02 test.png 08 btl 00a 02.png
 
Okay, I re-rendered the three gotcha (stabbing) scenes of one of my beasts, a ctembro ( ), adding some spotlighting after watching a video put out by Rauko ( ) on YouTube. I might have gotten it a bit too bright, but... And, before anyone asks if I will re-render earlier scenes: Hell NO! ;)

And, yes, noticed the black corner, which I didn't see until making this post. :rolleyes: Thanx to the Goddess, I did not move the characters for the next render. I will re-render that error.

Here are the pix before and after:
View attachment 608376 View attachment 608383
Even if it's night, it's better to see what's going on. The new render looks very visible and great! I personally do not think it's too bright.
 
Thread owner
Devlog (20 May 25)
Re-rendering the battle scene

So, I had rendered some of the battle sequence before the living situation I ran into about a year ago. Now, I have looked over the earlier renders and found some wanting. I have thrown the entire battle series away. There were 26 renders originally. I have done 26 re-renders, but these are focused on two of the ten-member explorer party, less than a fifth of the battle sequence, so I will render a BIT more than originally projected.

I LUV my imagination! *heavy sarcasm* :cool:
 
Thread owner
Devlog (30 May 25)
Finding it a long process to do the battle/sex sequence

Yep. Setting up the battle/sex scenario with ten characters against an unknown number of monsters in a massive underground chamber is time-consuming, with most images being 30-45 minutes per render, plus the length of some renders of particular monsters exceeding 2 hours (image provided below). Stupid me, I had set the characters in a four-way crossroad with monsters coming in from all directions. Initially, I was under the impression that I would limit the number of characters and monsters by one-quarter. Still, when setting up camera locations, I found that some required the presence of a character or more from one or more of the other three avenues. Of course, I discovered this issue AFTER I had completed several monster attacks on one of the four spokes.

A 2+ hour render.
08 btl 00b 07.webp

Now, I am constructing the other three avenues of the battle by single renders, blah-blah-blah.

In other words, this is a lengthy process done by a semi-OCD-inflicted renderer, which adds even more time to completion. :cool:

It has been worth the extra time devoted so far. I have removed the previous 26 renders (now at 48 new ones). The prologue will be render-intensive, with multiple semi-animated scenes for spell activity, the entry of creatures through portals, the creation of one of the four portals, and more. These animations will not necessarily be in later chapters, leaving future renders mainly for story progression.

I know, way back when, about a year ago, I had thought by this time, I would be working on chapter three or four. Then IRL kicked in HARD. I am still working on this game, something I have put a LOT of work into over the past few years. I will complete this game unless death claims me first. ;)
 
Thread owner
Devlog (7 Jun 25)
Placing and posing characters, moving lights about, modifying settings... and more!

The setup for each image takes longer than the 30-45 minute rendering time. I am still working on renders. With the time it is taking for each, I believe the length of the battle will be reduced. :cry:

BTW, posing is a MAJOR PAIN IN THE ASS!

I've been working on Ren'Py, trying to keep up the text and images, since there are four separate conflicts on a crossroads, and there will be times when two or more conflicts will be visible in one render.

With all these issues, there are times I bash my head on the desk or pull my (limited) hair out. I am SOOO looking forward to outdoor scenes that will have no spotlights! :LOL:

I'm nearing the end of Scene 8, which is a long one, and then Scene 9, which will be MUCH smaller and last.

Here is the last image I have rendered:
08 btl 02a 02.png
 
Thread owner
New Rycharde's Realm logo.png

This is my current logo. I found the a couple of decades ago, and later located the , the symbol of Afallon, and the armor of the ruler of this kingdom. I love this Norse symbol attributed to Odin.

Now I see through multiple sources that white nationalism and similar ideologies have usurped this. I hate white nationalism and other ideologies that espouse this backward sense of supremacy.

Even with this usurpation of this beautiful symbol, I will continue to use the valknut as my logo. I will place subtle references in the game showing my beliefs in this regard. I'm hoping no one sees my use of the valknut as my logo as anything but a cool symbol.
 
Thread owner
Devlog (20 Jun 25)
Took a small break rendering for the game,
Worked on Keket's form, instead

Finalized the four ages of Keket that will be in the game. Of course, not only four ages, but three transitional states: natural form, partial transformation that removes the wings, horns, and tail, and full transition to a near elven look, plus nude and clothed versions of each, except for the youngest. The youngest, a 9-year-old, is too young for full frontal nudity and sexual activity.

The reason I worked on Keket's form is that she will have at least one dream about her 9-year-old self at the beginning of chapter 1. There will probably be more dealing with the two older selves.

The four ages are 9, 15, 16, and 19 years old. Thought I'd take a pic of all transitional states and all ages. Three images. All four ages per pic.

I'm halfway through the battle at the end of the prologue, I believe, though looking at other scenes I've worked on, that MAY grow a bit.

transformation.png part transformation.png no transformation.png
 
Good luck and encouragement with your project. The graphics look excellent. Even though they're not my type of games, I'll definitely play them.
 
Thread owner
Good luck and encouragement with your project. The graphics look excellent. Even though they're not my type of games, I'll definitely play them.
Thanx. :cool:
 
Thread owner
I vote for developed choice.. and this games looks good, i will try tomorrow! Thanks
Version 0.0.1 is the first half of the Prologue. It is a LOOONG prologue as prologues go, I believe. The next release, which I am working on, is the second half if you want to wait for it. :cool:
 
Thread owner
Devlog (8 Sep 25)
Battling IRL and Working on Game

First, after removing several images from v0.0.1, I dropped the number of future renders and the timeline length due to the SIZE of v0.0.1 (1.59GB). I am close to the end of the battle of the 8th scene, leaving only the 9th, which will be real quick.

Second, because of household IRL issues, especially dealing with a certain roommate, my production of the renders and coding had dropped off drastically. (I'm waiting with bated breath for getting my own place. Cross fingers, please.)

I have ramped up my work on the game schedule. Not putting any dates or the like, cause IRL is a bitch!

As I was thinking of making this post, my ADHD brain thought of the protagonist Keket's teeth. Made a subtle change, and voila:

The original first, then the new teeth. Playing Inner Growth, where their protagonist has vampire-like teeth, so what do you think?

teeth orig.png teeth 2.png
 
Devlog (8 Sep 25)
Battling IRL and Working on Game

First, after removing several images from v0.0.1, I dropped the number of future renders and the timeline length due to the SIZE of v0.0.1 (1.59GB). I am close to the end of the battle of the 8th scene, leaving only the 9th, which will be real quick.

Second, because of household IRL issues, especially dealing with a certain roommate, my production of the renders and coding had dropped off drastically. (I'm waiting with bated breath for getting my own place. Cross fingers, please.)

I have ramped up my work on the game schedule. Not putting any dates or the like, cause IRL is a bitch!

As I was thinking of making this post, my ADHD brain thought of the protagonist Keket's teeth. Made a subtle change, and voila:

The original first, then the new teeth. Playing Inner Growth, where their protagonist has vampire-like teeth, so what do you think?

View attachment 679834 View attachment 679835
She looks better with new teeth. Is the skin new too?
 
Thread owner
She looks better with new teeth. Is the skin new too?
Nope, the skin has been that color from the beginning... I think. It has been a few years since I have been working on her character, but I do believe it is the original skin color. And, since I haven't released her in-game, I'm making subtle changes here and there. Chapter 1 will be her debut.
 
Nope, the skin has been that color from the beginning... I think. It has been a few years since I have been working on her character, but I do believe it is the original skin color. And, since I haven't released her in-game, I'm making subtle changes here and there. Chapter 1 will be her debut.
I see. Maybe it's just the lighting that makes the skin look new.
 
Thread owner
Devlog (30 Sep 25)
Worked through a bit of writer's block

Finally pulling through the writer's block today. I did some Daz3D character refinement during the time. Here are a couple of images:
test keket pissed f.png test keket pissed d.png
Zuno Niklasson (naked adult + 13yo) naked.png Zuno Niklasson (naked adult + 13yo).png
The first two are of Keket playing around with face changes and magical effects. The last two are Zuno Niklasson, ages are adult and 13 years old. If you look at the crotch in the nude, you'll see a problem just above the cock. I've adjusted all of the settings available in the Futalicious asset with no joy.

The work on Keket will be in Chapter One. Juno will be in a later one, though I MAY have her in Chapter One as a background character. We'll see.
 
Thread owner
Devlog (16 Mar 26)
Reinstall of Daz3D completed

Finally got Daz3D reinstalled on my system. IRL issues are still nailing me, but I'm back to rendering the end of the prologue.

Working on the primary protagonist, Keket, look and feel. This will be in the 1st chapter.
pissed Keket 2.png
 
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