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Dean

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Allow others to update?
  1. yes
Developer Name
Earliestbird
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Version
v1.0.13
Latest Update
May 6, 2026
Release Date
Oct 8, 2022
Language
English
OS
  1. Windows
OfDevotion_CoverArt.gif
Overview:
Of Devotion and Despondence is a visual novel with heavy RPG elements that follows the journey of a man exiled to a shifting world, a place where humans are not expected to survive for long.
It is written in first-person narrative, and tells an emotional story that focuses on mature prose,
romance, and erotic scenes.

2DCG, Adventure, Anal Sex, Creampie, Fantasy, Male Protagonist, Management, Romance, RPG, Sandbox, Teasing, Text based, Turn Based Combat
1. Extract and run.
v 1.0.13:
- Raven's TALK feature in the bedroom is finished!

- Added 80+ lines of context-driven text, split between different positions.
- Added 21 general moan sounds during fucking animations.
- Added 10 moan sounds and a floating heart icon when clicking on Raven directly.
- Added 115 voice lines!
Raven's Bedroom Sex is now fully voiced!
Clicking the TALK button will play a random comment based on the current position. You can also select specific comments in the right-side menu.
If you prefer moans with no speech, you can click on Raven directly instead of using the TALK feature.

v 1.0.12:
- Added the Bedroom Sex system!

Bedroom Sex unlocks based on story progression depending on the character, allowing you to enter the bedroom and have fun with them! This interactive system has seamless transitions between different actions and positions.
This update adds Bedroom Sex for Raven, unlocking once you finish the main story.
Raven's Bedroom Sex includes more than 70 new animations, including transitions, sex, anal, oral, handjob, titjob, cockplay, doggy, prone, and many cumshot animations.
The "Talk" feature will make Raven comment based on the currently selected position. The current BETA iteration includes comments for 5 positions (front, spread legs, kneel down, turn around, lean back).
Bedroom Sex for Dalena and Melrose are also planned for future updates.

v 1.0.11:
- Collection art upgrade!

- Updated every single Collection card with higher quality art. This includes: 27 Common, 12 Elevated, 6 Legendary, and 3 Unique Cards.
- Added the Aspect of Pranks!
- Attempted to fix an engine-wide issue affecting all Ren'Py games. (There's an NVIDIA/Ren'Py issue that causes the entire PC to freeze, where the PC must be rebooted. The attempted fix is to change the Ren'Py renderer to be Angle2 by default. You can check this by pressing Shift + G)

v 1.0.10:
- Breeding time!
Added a new girl event for Melrose after the main story is finished. All three main girls are now breedable!
- Added 2 new animations!
- Added a pregnant version for all of Mel's outfits.
- Fixed a bug with incorrect breeding point calculations.
- Fixed a bug with unintended outfit switching.
- Adjusted a few goblin head items to be cheaper.
- Added the Aspect of Media for the generous people who make game development possible! (Does not affect gameplay)

v 1.0.9:
- Added 13 new animations!
All sex scenes in the mansion are now animated.
Bonni Oral Part One (2)
Bonni Oral Part Two (3)
Jolestia Handjob (4)
Jolestia Sex (4)
- Vote result: Added the Aspect of Firearms!
- Fixed some typos.

v 1.0.8:
- Added 9 new animations!
Raven's sex scenes are now fully animated.
Raven: The Unfortunate Shed (1)
Raven: Panty-Play (5)
Ending Scene: Breeding Raven (3) (Can be accessed from Player gallery)
- All ingame animations have been updated to higher frame rates.
- Vote result: Added the Aspect of Trade!
- Increased the chance of the Traveling Merchant daily event from 10% to 15%
- Fixed a bug where the bent-over statue sex scene didn't unlock in the gallery if the player chose to take the hemp instead.

v 1.0.7:
Pantheon rework:
- All Pantheon base images have been updated with higher quality artwork.
Aspects of Progress and Serenity were remade completely.
- Added a "Breeding" transition for each Aspect, showing their belly inflate and become pregnant.
- Added a "Cumshot" animation for each Aspect.
- Added a mouse scroll function to the Pantheon menu.
- Added a counter that shows the number of bred Aspects.
- Total number of new animations in the Pantheon is 64! (Plus 4 more for Aspect of Charity and Aspect of Kindness)
- Vote result: Added the Aspect of Hoarding!
- Added the Aspect of Kindness
for the generous people who make game development possible! (Does not affect gameplay)
New Aspects and challenges are coming in future updates!

v 1.0.6:
- Added 14 new animations!
Dalena and Melrose sex scenes are now fully animated.
Dalena: Evening Trust, Anal (5)
Dalena: A Squatting Exercise, Sex (2)
Melrose: First Contact, Titjob (3)
Melrose: A Civil Discussion, Oral (4)
- Updated the following animations with higher FPS versions:
Melrose: Cleaning Duties, Sex (2)
All adventure event animations that are not permanent locations (28)
Note: Did some groundwork for the Pantheon's animated rework. Arriving soon (tm)!

v 1.0.5:
- Breeding time!
Added a new girl event for Dalena after the main story is finished.
- This also unlocks the pregnant version for all of Dalena's outfits.
- Added 16 new animations! The Temple of Renewal is now fully animated.
- Entirely new visuals for Session 4.
- New animations have increased FPS. I will be going back to update existing ones in future patches.
- Fixed a bug where breeding Raven didn't award a breeding point.
- Fixed a bug where Dalena kept repeating her own name instead of saying 'Master'.
- Fixed some typos.

v 1.0.4:
- Added Goblin transformations!
Instead of the previous cosmetic bodyparts, now crafting items will unlock full-body transformations with a randomized rarity system similar to the collection cards. Each goblin transformation has a different passive effect - equip the one you like the most!
- 12 Common, 6 Elevated, 6 Legendary transformations.
- Unlocking a new transformation requires 5 Reagents spent, increasing by 3 each time until reaching the cap of 20 required Reagents.
- Goblin now arrives around day 30 (reduced from 46).
- Goblin crafting options are now named after the items they give in order to improve clarity.
- Added 10 new animations!
Goblin event one (4)
Goblin event two (2)
Centaur (2)
Temple of Renewal: First Session (2)
Class changes:
- The Smith starts with 8 Gold Nuggets instead of 5. Also starts with 15 Reagents when the Goblin crafting system is unlocked. No longer starts with Ruby.
Note: Gold Nuggets might be useful later down the line because one of the legendary Goblin transformations can scale PHYS with them.
- The Architect now also gains 10 Essence when building a structure.
- The Mercenary now gains 5 Essence after combat victories.
- The Survivalist now starts with +40 max HP instead of 10.
- The Arcanum now starts with 30 Shield and 20 Essence instead of 20 and 5. Also starts with 30 Reagents when the Goblin crafting system is unlocked. No longer starts with Diamond.
- The Rhythmist now heals by 30% every even day instead of 25%.

v 1.0.3:
- Added a new girl event for Melrose!
She comes to clean your room, you try to come in her pussy - with an unexpected turn at the end.
- Added 8 new animations!
Werewolf breeding (2)
Scaley oral underwater (2)
Goth oral on ship (2)
Melrose erotic event (2)
- Clicking "Continue" after the main story is finished now brings you back to the main base, allowing you to continue playing.
- The ending event where you breed Raven can now be revisited in the player gallery.
- Added a button to toggle normal and pregnant profile picture versions for residents after being bred (currently only available for Raven).
- 5 new pregnant images for Raven.
- Added a button to toggle event animations on and off, for those who prefer static images.
- Added an icon for each profession during the end-of-day report to help with clarity.
- Might have fixed a bug where Melrose's events immediately played the day after recruiting her. This was not intended, they're supposed to be spaced out with a few days in-between.
Balance changes:
- Slightly nerfed the damage/armor/HP of the earliest enemies (Trinity Arm, Claw Hand, Stalker, Portal Guardian).
- Increased the chance to find the mining profession item "Zal'Rog" while the quest for the lizard woman is active (4% -> 16%).
- Increased the essence you gain from the "Essence Winds" daily event: 5 flat + days passed divided by 3 -> 10 flat + days passed divided by 2. It should help a decent amount with lategame essence upkeep.
- Doubled the essence you gain by smelting a few of the craftable Goblin items: Candycone, Spikeball, Stabilizer (from 1 -> 2).
- Doubled the essence you gain by defeating the three dungeon bosses (now 30, 50, 100).
Note: If you're struggling with essence, a good strategy is going for the lazy Raven build so she passively farms resources while not working, and then putting Melrose on foraging for the double dip.

v 1.0.2:
Hi, Earliestbird here.
It's been a while for ODaD, hasn't it? Well, for some time now I've been quietly working on stuff that has been long overdue.
One of the biggest criticism of the game has been the inconsistent art style. Some images looked plastic, while others — especially the later ones — had a more oil painting vibe going on. Now, the story kinda justifies a blurred face here or a missing finger there, but it can be very immersion breaking to go from a shiny 3D character looking chick to a cartoon landscape within the same scene.
With this project, improved quality is not the main goal (though there will be PLENTY of that). What I want is a more-or-less uniform, consistent art style. Something that keeps everything nice and grounded.
Oh, and animations. Lots and lots of animations.
What this patch brings:
- IMAGE UPDATES:

Every single event picture - from persistent locations, to enemy encounters, to girl events - have been updated and in some cases, remade entirely. The improvements are massive if you look at the old versions and new versions side-by-side.
- BETTER SEX SCENES:
Erotic scenes in particular have seen a massive upgrade. Some are entirely different, while others kept the general composition but now actually look great. The mushroom scene is my favorite.
- NEW OUTFITS MENU:
All skins were remade. Not only that, but every skin has multiple animations like turning around, ass jiggle, and with room for extra outfit-specific animations in the future. Mel's Cowgirl outfit lactates for example. It's very juicy.
- ADDED ANIMATIONS:
22 Sex animations:
- Fog Anal (2)
- River woman (1)
- Ebony breeding (2)
- Darkwing tower (2)
- Herbs shopkeeper (2)
- Strong & Mystic threesome (2)
- City mercenary (2)
- Mushroom hallucinations (2)
- Statue piledriver (1)
- Tiger girl (2)
- Ebony pregnant (2)
- Pirate anal (2)
33 Outfit animations:
- 11 for Raven
- 10 for Dalena
- 12 for Melrose
Other changes:
- The adventure map screen now looks better.
- Unmade battles in the dungeon now gives unmade kills for Aspect of War unlock.
- Buffed the Rhythmist class (20% -> 25% Heal, 1 -> 2 Energy).
- Increased resource costs of skill conversion from 20 to 100.
- Diversified resource costs of girls' active talents. Where it was mostly metal and leather, now all 8 resource types are used for these purchases.
- Animated main menu screen.
- Slightly lowered the volume of buying talents.
- In Residents screen, you can now close Active/Passive Talents by right clicking.
- Temporarily disabled the "Arousing Dreams" daily event and the beta version of the text-based sex. Both of these things were way too undercooked to be anywhere game ready and I don't think anyone will miss them. When they come back, they'll be a thousand times better.
- The images for the ending sequence remain the same for now. They were the most carefully crafted compositions I've done so far and they would take a lot of time to replace. They look pretty good too - though I'm still planning to update them in the future.
- Note that some cumshots are placeholders until the animation is ready. I am making them with MAXIMUM STICKY LOADS in mind :)
What you can expect later on:
- New animations with every patch. The plan is to animate every single lewd encounter - and more!
- The Pantheon aspects and the Collection cards remain unchanged for now. I want to update them too, eventually.
- Combat screen improvements.
- Building improvements.
- New post-ending content (like breeding scenes for Dalena and Mel).
This is the first patch of many more to come. Old save files should work in theory, but this is a big patch so things could break.
Have fun!
v 1.0.1:
I heard your feedback loud and clear, so here's the first patch bringing you a proper breeding scene with our main girl, Raven!
The sex scene can be chosen during the final scene of the Bond ending. I will also include scenes for Dalena and Mel at a later patch.
- Breeding Raven!
- Fixed a bug when using Divine Essence on The Constrictor didn't apply the 50% HP effect.
- Fixed a bug that caused flickering on the combat screen.
- Fixed a bug where the storm sound effects didn't stop in the main menu.

v 1.0.0:
1.0 Release is here!

Conclude the story with 3 DIFFERENT ENDINGS!
The choice between two fates will be in your hands, and maybe if the storm proves too difficult to overcome, you'll see the third (secret) ending. Weather the final storm in a test of survival - or perish.
- Added 2 main endings and 1 secret ending that concludes the story.
- Added a final stretch of 12 days where the player's essence is being rapidly drained, with several events spread out during this time.
- Added a new song.
- Typo and image fixes.
- Small balance changes.
While the game might be completed, this is not the last patch. Updates will keep coming in the form of new events, visual upgrades, balance changes and bug fixes.

v 0.2.19:
- Added the next event for the main story!
The battle with the Clay is upon us.
- Added a new experimental feature that allows you to have sex with the 3 main girls! The text-based interactive system unlocks after Event 10 for Raven, Event 6 for Dalena and Event 3 for Melrose.
- Added new combat music
- Enemy balance changes
- Item balance changes
- Typo and image fixes

v 0.2.18:
- Added a new main story event; preparation for going after the Unmade!
Plus some more Raven shenanigans.
- Added jiggle animations for the first outfit for every resident.
- Image visual updates/fixes.
- Changed costs of resident active talents.
- Combat balance adjustments.
Note: The new event should trigger if you have unlocked all girl-events and you replay the last adventure event.

v 0.2.17:
- Added jiggle animations to the default residents outfits. Hey, I'm learning some new tricks :)
- Added a new daily event, Arousing Dreams; a short erotic scene that has 8 different visual variations.
- Added another new (original) song to the ingame playlist.
- Adjusted Skirmish difficulty based on player breedings.
- Updated some image visuals.
- Combat balance changes.
- UI position fixes.
Note: Hopefully this will work with saved games.

v 0.2.16:
- Added two new girl-events for Melrose!
This includes an oral scene that may or may not interrupt a peaceful discussion with Dalena.
- Added a new (original) song to the ingame playlist.
- Adjusted music transitions in the Collection menu when revealing cards.
- Combat balance changes.
- Added a hint to visit Puxy to craft the Sextoy when failing the attempt.
- Doubled the chance to find Zal'Rog (from 2% to 4%) when the quest is given.

v 0.2.15:
- Added the next row of adventure events
, set in an underwater zone!
- The 7 new locations include 2 erotic scenes (oral), two new enemies, and some setup for the story.
- Added 6 new items.
- Updated some images with better visuals.
- Changes to character creation background and music.
- Balance adjustments.
- Typo fixes.
Note: The girl-events related to the main story are coming soon, too!

v 0.2.14:

Added 11 new narrator voice lines – ranging from girl events, to adventure events, to start-of-day lines.
Remade several images with better visuals (meeting Mel for the first time, Dalena first fight, Bonni erotic scenes, etc).
Added an alternate outfit for each Aspect in the Patreon game version.
Added another Resident skillbar color shade between blue and purple.
Added 2 new items (Drops from 3rd Dungeon, scaling with Wild and Mindful).
Added a new Main Menu theme song.
Fixed a bug that allowed repeating a mushroom event.
Typo and wording fixes.
(Background changes in the code regarding Achievements)
Note: I’ve been working hard to release the game on Steam for a month now, only to be denied during the review process. It sucks, but it is what it is.
Regardless, I am now going to focus all my efforts on advancing the main story. I already have 3 different endings in mind. But I’m getting ahead of myself; the underwater zone comes first

v 0.2.13:

Added 2 new girl-events for Raven! It’s time to have some fun with the white-haired tomboy.
Added narration! The first iteration of (Darkest Dungeon inspired) voice acting is now in the game – with Melrose being the perfect candidate to follow along with the player’s journey. Currently 20 voicelines, I will continue to expand narration with future updates.
Added a new random daily event, Chemfusion Storm.
Fixed a crash related to the 5th Temple of Renewal event.
Fixed a bug related to some Dungeon Boss cards not being rewarded.
Small enemy balance changes.
UI fixes.
Note: The VA brought lots of technical changes, so things may break

v 0.2.12:

Added three Dungeons! These are optional areas where you have to fight through a variety of enemies to unlock Boss cards. They contain no story elements – just opponents in your way and rewards to pick up!
Added 20+ new enemies with their own individual art.
Added 3 new unique Collection cards, one for each Dungeon Boss.
Added 5 new items.
Added the Aspect of Gravity.
Added pregnant version of Darkwing Tower vendor and Jolestia (the fairy) after breeding them.
Fixed some typos and image details.
Note: This is only the first iteration of dungeons, I will be looking to improve them based on player feedback. Balance will need ironing out as well.

v 0.2.11:

dded 2 new girl-events for Dalena!

Sex with a main love interest comes with explosive force 3 erotic scenes packaged in 2 events!
Added 2 new events in the Temple of Renewal! Help new sisters learn about the purpose of their various holes during classes.
Updated Aspect of Courage with entirely new visuals.
Fixed inaccurate goblin crafting prices.
Fixed a crash related to time variables (New/Old Rozan, Collection).
Typo fixes and description edits.
Small enemy balance changes.

v0.2.7:

A new girl joins the Mansion location; Jolestia, the fairy! She has two erotic events, and as you can probably guess, both of them involve some intense size-difference action.
Added 2 new adventure events, both erotic encounters! Heads up, one of them is furry.
Added a new vendor to Old Rozan, allowing you to respec Active and Passive combat talents. She also has an erotic event behind a skillcheck.
New items in the inventory are now marked by red “!” alert icons.
Replaced the “Pack of Materials” starting item with “Party Hat” (Which is otherwise an early item craftable by Puxy)
Increased the CHAR of the Rhythmist class by 1. (Felt a bit weak compared to the other classes.)
Slightly increased the armor of “Bandit Leader” (20 to 25)
Slightly reduced the armor of “Bandit” (20 to 15)
Slightly increased HP of later enemies if player has overleveled due to breedings from previous games. (+30 HP if player has 20+ Breedings)
Fixed a bug that would play music twice. If the bug is still there, a manual solution is to exit into the menu, which should reset the playlist.
Small UI fixes.
Gallery adjustments.
Note: I upped the quality of all the new erotic events arriving this patch! It took a while, but moving forward I want to provide the best lewd visuals possible. At this rate, I might pick up some drawing skills from the amount of manual edits I end up doing.

v 0.2.6:

Added a new event that introduces Puxy, the goblin alchemist! You should expect her to arrive on Day 46.
Puxy brings a new crafting system where players can use reagents to craft items for different bodyparts, unlocking new cosmetics for her in the process.
Reagents are gained passively. + 1 Green for every passed day, + 2 Blue for winning fights, + 1 Gold for each individual stat victory during skirmish.
20+ new craftable items, including combat items that scale with player stats (such as Stoic or Impish).
Remade all 4 events in the Temple of Renewal, adding new images of penetration and updating the story where necessary.
Added the Aspect of Equilibrium, which requires the last Skirmish victory to be a tie.
Combat UI now displays player attributes.
Fixed a major bug where PHYS kept increasing every turn by 2 from the Bloodrush and Exposure passives.
Other combat fixes.
Fixed typos.

v 0.2.4:

Remade 4 sex scenes entirely with images of penetration! Also updated 2 other erotic events with slightly better visuals (Temple of Renewal remains unchanged for now).
Added a gallery for one-time erotic adventure events! Even if you make a choice that avoids the encounter, the visuals in the gallery will be unlocked.
Added 2 new Collection cards (increasing the total number of ingame combat talent points to 6)
Added 1 new Pantheon aspect; the Aspect of Heat.
Added 3 new active combat talents that cost no energy, but have a cooldown:
Hunter’s Mark: Mark a random enemy bodypart. Targeting the marked bodypart will have different effects based on the used skill, removing the mark.
Using Parry on mark: Weaken the opponent’s global damage by PHYS for 3 turns.
Using Shield Bash on mark: Make the bodypart bleed for CHAR damage for 1+40% FORT turns.
Using Rending Strike on mark: Apply a new mark on a random bodypart and restore 5 Shield.
Meditate: Skip to the next natural energy restoration cycle. Restore FORT + CHAR leg armor.
Crimson Rush: Damage your own HP by PHYS + FORT + CHAR. Gain 2 energy.
Further combat UI improvements
Increased skill check requirements, as they have become trivial due to power creep
Visual improvements (Raven outfits, cumshot effect during events, new bandit image in New Rozan, new bleed icon, etc)
Fixed an outfit screen related bug
Small dialogue and typo fixes

v 0.2.3:

Added Outfits! In the old Inspect screen, selecting different outfits will also change the girl’s profile picture.
Selecting the naked outfit will also update the girl’s physical description.
Combat balance changes:
Rending Strike now deals 3 + 60% CHAR damage (earlygame buff, lategame nerf)
Dodge now delivers a random 60% PHYS attack by default
Changed Legionnaire passive to “Increase the damage of Shield Bash by 1 after every natural energy restoration.”
Replaced Fast Footwork passive with Red Rivers: “Using Dodge extends enemy bleed durations by 1 turn.”
Added new passive, Static Edge: “Cleave interrupts enemies about to armor up, restoring 3 Shield for each interrupted action.”
Added new passive, Scrap Metal: “Armor Up doesn’t cost energy. Armor Up gains a 4 turn cooldown.”
Added new passive, Efficient Mixture: “Dazzling Display only costs 1 energy. Dazzling Display gains a 5 turn cooldown.”
Nerfed some early enemies, buffed later enemies.
Added several new sounds for different combat abilities
Major visual improvements for the combat screen (cleaned up HP bars, added floating damage numbers, etc.)
New effect for Raven’s talent ‘Wild at Heart’: -10 Stoic, +10 Wild. If Stoic is greater than Wild, gain +20 Wild instead.
Changed Dalena’s talent ‘Battle Trance’ to only convert Wild into Defense when Mindful is maxed out.
Nerfed Dalena’s passive that increases the player’s lowest skill every day to 1
The legendary card ‘Thorn Mother’ now also gives a passive talent point.
Finding a profession item now shows the item’s full name
Adjusted Skirmish scaling
Patreon game version now has some extra cosmetic goodies (Aspect of Charity, cumshot version of the naked outfits)
Fixed up some images (Raven profile pic smaller head, more visible nips)
Fixed Shield Bash not interrupting enemy armor-up
Fixed some typos and descriptions

v 0.2.2:

Added 3 new girl-events for Melrose – which includes the first erotic scene between the MC and a main love interest!
The Pantheon is now persistent between games (starting with your next run). Breedings gained from them will also carry over to freshly unlocked Collections!
Aspects you have already bred this way can be viewed from the start, before the Pantheon is unlocked.
Buffed the Architect and Survivalist player classes (Architect gains 3 skillpoints when building, Survivalist starts with +10 max HP)
Cleave and Blade Flurry now deal 60% Attack Damage (previously 100%)
Replaced Piercing Strike with a new skill, Rending Strike – Strike an enemy bodypart, making them bleed for CHAR damage for the next 3 turns.
Buffed later enemies (mostly their armor, damage remains unchanged)
Visual fixes
Dialogue and story polish
Note: For the first round of balancing changes, I mostly left enemies alone. I’m hoping to bring pure PHYS builds in line with FORT and CHAR, and then we’ll see what needs to be changed to make combat feel challenging, but fair.

v 0.2.1:

A complete rework of the combat system! Each bodypart is now protected by Armor (both for the player and the opponent), and there’s a much higher emphasis on deciding which bodypart to target. Every 3 turns the player recovers energy, so there will always be decisions to make no matter how long the fight goes on. There is more variety in opponent actions, and several player abilities to unlock.
Added a player skilltree! Use Talent Points to unlock new active and passive combat abilities. From old moves such as Cleave or Parry, to new powerful skills like Steel Explosion and Blade Flurry, there is a lot to play around with.
Replaced the ARCA attribute with FORT! Short for Fortitude, FORT gives 3 Armor for each bodypart, and scales some abilities. Although mostly a defensive attribute, there are ways to make your opponent hurt with it. It’s also a better fit for the main character from a story perspective. (But don’t worry, magic is not gone. It now mostly revolves around items and Shielding.)
Remade the inventory system! The old “offensive, defensive, ornament” system got replaced by “head, chest, legs, weapon, ornament”. So yes, that means 2 new item slots to equip at the same time. The inventory also received many visual improvements, like duplicates not cluttering the screen anymore, and nice little icons for equipped item types.
Added starter Classes! At the start of the game, players will be able to choose between several classes (with room for more in the future). From the Smith who makes use of the fully upgraded smelter right away, to the Rhythmist, juggling the days and his HP bar. Decide how you begin each game you play.
Added lots of new items, and changed many existing ones.
Added 1 new building.
Added 3 new Collection cards (1 Common, 1 Elevated, 1 Legendary).
Remade all of the Collection cards, making their artwork much higher quality.
Added 1 new Aspect for the Pantheon, the Aspect of Style.
Completely replaced the images for 2 Aspects (Divination and War).
Skirmish now has more flat difficulty and less scaling (harder earlygame, easier lategame).
Increased base game volume. Hopefully it’s no longer too quiet.
Lots and lots of visual improvements. New Main Menu background, better base background, cleaner UI elements, etc.
Um, there might be more stuff I can’t remember. I’ve been working on this update for a very long time now.
Note: Balance will be truly and utterly fucked. I didn’t have time to test a lot of things, especially enemies later on. So please, voice your feedback (forums, discord, reviews, Patreon) so I can fine-tune the game until it becomes a perfect middle ground between easy and hard. Also, expect bugs.
As for more events for the main love interests, they are coming. Mel is the biggest priority right now, but the story is entwined between them all.

v 0.1.16:

Added the next row of adventure events: Learn more about the plans of the Unmade, settle a feud between a redheaded captain and a dangerous wyrwolf, or just have some (not so) peaceful fishing time! 7 new locations, 3 erotic scenes, and multiple images of actual penetration - which is something I intend to have more of moving forward.
Added an option to show Player Skills during adventure events.
Cheat Start is now split into two options: Cheat Resource gives 200 of each resource, and Cheat Combat gives enough attributes to make combat trivial (30 PHYS, 30 ARCA, 10 CHAR)
- Changed the Aspect of Obsession requirement to the following: "The *two* highest Player Skills must be higher than all other Player Skills combined."
Added some new items to the game.
Added text that provides guidance in New and Old Rozan to let players know how to proceed
Increased Skirmish scaling and flat difficulty
Red Lock of Hair now gives 4 to lowest skills, down from 10
Gods' Humility now costs 100 resources, up from 50
Players start the game with 1 additional 'Food Rations'.
Balance changes for Dalena's Passive Talents (more Defense, less Player Skills)
Made some fixes for two Raven outfits (Enhance the butt!)

v 0.1.12:

Major gameplay update!

New (experimental) gameplay mechanic: Skirmish! The base now gets attacked every 20 days, challenging the main character and his girls in every stat. At least 3 victories out of 6 are needed to win the Skirmish, receiving skillpoints to spend among the MC and the residents as a reward. Defeat will take away some resources (NOT Essence), but don’t worry – losing a Skirmish will never result in game over.

Added Active Talents! Spend resources to modify and augment the skills of residents in interesting ways. Active Talents are unlocked by building ‘Living Quarters’.

The player and residents start with 10 skillpoints to spend by default.

New skill graphics for the residents screen. Girl skills now have a maximum limit of 100 by default.

The Dice have fallen. The first event where the MC struggles with his depression is now in the game.

Added new random daily event: Traveling Merchant (can appear from day 50)
Added the option to show resources during events.
Changed the “Accident” event to only appear after 25 days have passed (previously 5)
To reduce early grinding, the day 2 ‘Cellar’ event now gives more resources. Resources gained from the repeatable adventure events were also greatly increased.
Increased the cost of some buildings (Essence Nets, etc) and reduced the cost of some other buildings (Smelter, etc).
Slightly increased the game’s base volume.
Searching in cities is now twice as fast.
Added a notification if New Rozan discounts are already active (they cannot be stacked)
New visuals for tutorials.
Fixed some tooltip display bugs.
Added the Credits screen! Patreon supporters now get recognition ingame. Love you guys <3
Note: There’s a few things to address about Skirmish.

1) Balance is highly subject to change – feedback is everything. Please let me know what you liked, disliked, and what changes you think would make this feature a better experience.
2) You are not supposed to win every Skirmish. Sometimes it’s better to accept defeat ahead of time and mitigate the resource loss by spending as much as you can beforehand.
3) Skirmish was designed with Active and Passive Talents in mind, but Passive Talents are not in the game yet. I’m working hard to make this a reality as soon as possible.

v 0.1.11:

A revision update that addresses a large amount of player feedback!

Revamped / expanded the intro at certain places to flesh out the main character more. Some adventure events that touch on the main storyline also received this treatment.
Added 2 early girl events for Raven, pacing out the growth of the relationship more. Also made small changes to already existing girl-events, including a new picture for ‘The Unfortunate Shed’.
Continued Raven’s story with 1 new girl event, told from her point of view.
Added the first girl event for Dalena. Also changed her name to Dalena
Added 1 new erotic event in the mansion with Bonni the vampire.
Changed multiple images for Raven, including her profile icon.
Fixed several early pictures with major AI weirdness going on. Added new cumshot pictures for early erotic events.
The save menu can now be accessed during the intro.

v 0.1.9:

The Collection is here! Acting as a breeding minigame, players can reveal a random card from the collection for every impregnation. Not only are these cards nice to look at, but they also provide various bonuses based on rarity (Common, Elevated, and Legendary).
The collection unlocks in New Rozan when you acquire the Mirror of Spirits.

Note: I’m aware right now there are only about 5 breeding events in the game. The plan is to add more and more with new updates until it’s possible to unlock most of the collection.

Changed the appearance of D’Alena
Fixed the Old Rozan unmade fight not increasing the “Unmade Killed” stat.
Small enemy stat adjustments
Fixed typos
Hotfix:

Added the ability to skip unseen text in preferences – now catching up to your old save should be much quicker and easier!
Fixed the broken tooltips
Note: Don’t know why the RenPy build distribution broke the tooltips, so I’m back to doing it manually.

v 0.1.6:

A large amount of UI improvements and overhauls!
The character screen has been updated, and now includes a page that displays various stats.
The combat screen has been remade with improved visuals and more QoL (like enemy bodyparts highlighting on hover)
The adventure screen‘s text and icons have been replaced, with persistent locations having their own distinctive icons.
Updated several other screens such as yes/no prompts, preferences, save and load menu, residents stat menu, etc.
Added a hidden (Magnetic) event to the tower trader.
Added more dialogue to the oracle portal event.
To bring ARCA lategame more in line, each enemy bodypart now has a maximum of 5 instability (so 15 total)
Passive healing can now heal to full HP
Fixed some typos
Item balance changes (Heart-Hold now heals 20 instead of 25, but is significantly cheaper)
Adjusted several background variables for future use (Maximum HP, Bonus Shield, etc)

v 0.1.5:

Added 3 new adventure events.
Visit a new persistent location, the city of New Rozan!
Added 3 new enemies
Added ~16 new items
You can now smelt duplicates of equipped items
Added further groundwork for the Collection (still in development)
Small enemy adjustments
Small event text adjustments
Main menu UI adjustments
- About Breeding / Pregnancy: The game leans heavily into the breeding fetish, but it's important to mention that pregnancy works differently in this fantasy universe. (Pregnant women grow special essence that is released when giving birth, fusing with an already existing spirit somewhere in the world and giving them a body. Pregnancy duration is much shorter than 9 months).
- The main story is linear, allowing for a more focused storytelling. If you go into the game expecting a sandbox with routes like 'good' or 'corruption', you may be disappointed. There will be plenty of choices to make in the game, but they will impact stats and gameplay for the most part.
A lot of my time will be spent tapping away at my keyboard writing adventure-events, day-events, girl-events. However, I cannot promise to make them quickly as I'm a lone guy working on a very ambitious project with lots of moving parts.
- Please visit my to support development - the dream is to be able to work as a game developer full-time.
- Is there going to be incest? Not in the usual biological sense, no. Genetics getting passed down from parents isn't something that happens in this world. So the meaning of "mother" or "daughter" are not quite comparable to the real thing.
- And finally, I promise that I will NEVER put NTR or non-consensual content in the game.

DOWNLOAD
Win: - - - -
Other: Android Port by Estrada777


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Very good and concise art for an AI game, looking for it
 
i like it but.......
system is...realy....not....em....godd
 
I dont know how I feel about AI art, seems sus
Stop spamming every thread bro, you're going to get your comments deleted. Go take a look at the lurker thread if you need LC.
 
Hmm....interesting :unsure: The details above show the original release date being October 2022. I didn't know that AI was even a thing back then; or has this VN been reworked more recently with adapted/improved graphics?
 
Hmm....interesting :unsure: The details above show the original release date being October 2022. I didn't know that AI was even a thing back then; or has this VN been reworked more recently with adapted/improved graphics?
AI art generation has existed for a loooooong time, it just got way better in the past two years. Also, IIRC Stable Diffusion 2 came out in September 2022, so the timeline checks out
 
I absolutely love this game so far and the music is sweet and melodic XD
 
The AI kinda turned me off this game for a while but gave it a chance towards the beginning of the year and was surprised it had some meat to it. I thought the game was finished though as of last year, what are the more recent updates for?
 
I loved it the first time I played but some of the requirements for pregnancy were were impossible to get, you got any tips?
It's been a minute since I've played, but I do remember using the girl to get practically limitless essence or whatever it's called, so there is a was to not worry about that
 
It's been a minute since I've played, but I do remember using the girl to get practically limitless essence or whatever it's called, so there is a was to not worry about that
It wasn't just a resource thing, I remember there being optional pregnancies that required convoluted stats to line up exactly. It's been a while since I've touched it as well, maybe I need to revisit
 
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