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Developer Name
NoXeKeeper
Developer Links
Version
HellGate 1.2.4 + (Game 1.0.7)
Latest Update
Jul 12, 2026
Release Date
Jun 10, 2026
Language
English, Russian, Japanese, Chinese, Korean, French, German, Portuguese, Spanish, Brazilian
OS
  1. Windows
cover
Overview:
HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG. The original game is included in the download. HellGate is currently under active development. The original world deserved far more than just surface-level mechanical tweaks. Built to serve as an enduring architectural foundation, HELLGATE reshapes familiar locations into a brutal, unpredictable sandbox where your tactical decisions, your reputation, and your psychological sanity dictate whether you survive or completely break. Instead of just clearing linear maps and mechanically moving from one hostile zone to the next, you step into a living, interactive ecosystem. Here, six warring factions clash in real-time, a dynamic economy demands high-stakes risks, and a deeply integrated, mind-shattering insanity system dynamically distorts your entire gameplay experience. HELLGATE expands the core game, forging it into a true dark fantasy role-playing platform—perfect for players seeking a harsher challenge, a deeper atmospheric lore, and total agency over their journey.​

2DCG, 2D Game, Action, Adventure, AI CG, Anal, Animated, BDSM, Big Ass, Big Breasts, Blackmail, Blowjob, Buccal, Capture, Corruption, Dominance, Erotica, Fantasy, Female Protagonist, Forced, Gangbang, Graphic Violence, Groping, Hardcore, Horror, Humiliation, Japanese Game, Lesbian, Magic, Monster, Oral, Paranormal, Rape, Sex, Slavery, Sleep Sex, Spanking, Teasing, Tentacles, Titfuck, Torture, Training, Transformation, Vaginal, Voice Acting, AI Voice, AI Image
Installation & Launch Guide Extraction: Extract the NightofRevenge107 folder to any drive. It is highly recommended to use a short path (e.g., C:\Games\Night of Revenge\) and avoid folders like "Desktop" or "Downloads" to ensure the mods run stably. First Launch: Launch the game and select your preferred language from the available options. Important Loading Note: Launching the game can take some time. Do not click or press anything after the Unity splash screen — the loading process takes about 1 to 1.5 minutes. Tip: Check out the Readme and Manifesto files (HELLGATE_MANIFESTO) to tweak the configuration to your personal playstyle. Click to expand... Have fun!
Change-Log 1.2.4 Hotfix Fixed a bug where using Take Vengeance after dying in the underground church could drop you into the void if you had saved at the local altar. Fixed a bug with goblins where Aradia’s body could disappear until the grab animation started. Change-Log 1.2.4 (Update) • Pregnancy & Offspring: Added separate HellGate pregnancy logic via Pregnancy.Enable (separate from vanilla NoREroMod pregnancy). Womb meter fills during H/creampies; full meter triggers conception, then three trimesters with rising debuffs. After birth, the slime becomes a child (archetype from the father’s faction). Children live in the ParishChurch hideout and grant permanent bonuses while there (they do not fight yet). Growth stages (0→3) advance after successful Shelter Attack defense. Taking Vengeance or dying clears active pregnancy and semen, but hideout children remain. Optional pregnancy/womb reset at the Altar (cfg). • Shelter Attack: Having living children in the hideout triggers a raid chance when leaving ParishChurch (default chance 20%). A countdown timer forces a return to fight enemy waves; winning grants +1 growth stage, while losing means children may be taken. Raid UI and texts are fully localized into all 10 HellGate languages. • Combat / Grab Adjustments: Grab-via-attack can no longer trigger during dash, parry, or post-hit i-frames. Blocking now grants full grab immunity by default via GrabBlockImmunity (old "through-block grab" mechanic can still be enabled in the config). If base grab chances are set to 0, MindBroken/HP/Pleasure scaling bonuses will no longer artificially force a grab. • H-Scene Camera: Toned down the initial Start Zoom intensity; Spacebar zoom cycle is now standardized to 1.5 → 3 → 5. Fatality camera skip now applies strictly to the RequiemKnight family (void camera). Butcher, BossScapegoat, and other Fatality grabs retain their unique Start Zoom and panning effects. • Struggle: Fixed an issue where players could prematurely escape grab animations (like WallHip) at ~50% SP; the struggle bar must now be fully filled. • Kinoko: Fixed H-scene softlocks when transitioning from START6 → ERO; climax (FIN) now correctly fills the womb meter. • TouzokuAxe: Fixed womb fill trigger to occur exactly on climax rather than at the start of the FIN animation. • MummyMan: Anal H-scenes no longer incorrectly fill the womb meter. Fixed handoff logic on JIGO; the next scene now starts mid-chain, and previous elements remain hidden until standing up. • Localization Fix: Replaced three accidental Chinese dialogue files for Aradia in the Korean (KR) localization with proper Korean text. Change-Log 1.2.3 QTE: Button position X/Y now read from config. Factions: Magic provocation fixed. Tighter activation radius. Combat commit keeps inter-faction fights going after you leave. Crawling enemy roster moved to demons. Retaliation added when hit by another faction. Spawn: Wolf "left" spawn suffix no longer breaks AI facing. ScapegoatEntrance → InundergroundChurch enemies now spawn without needing an F11 reload. HellGate witchslaveslime rescues now award 30–60 gold instead of a ring. Combat recovery: Knockdown stand-up jump restored. Pregnancy/birth scenes no longer interrupt gameplay or show double sprites. HUD: Rage, MindBroken, Factions, and Gold now hide during the NPC diary reader (not just the inventory menu). H-scenes: Dialogue bubbles clear immediately on escape. EventCore: Added Broker toll + bandit sex_paid encounters (consent grab, ambush branches, session hostility). 10-language broker text fixes. Splash language selection now reloads EventCore modals. Defaults: Threat sounds turned off for new installs. Decor catalog renamed to DECOR_CATALOG.txt. Change-Log 1.2.2 (Hotfix Update) Cutscenes: Fixed phantom attacks/dashes when clicking text to skip dialogues (VanillaStoryEventInputGuard blocks attack, magic, step, and dash input during story events). BossTouzokuCustom: Fixed a softlock during H-scenes where struggle and QTE wouldn't trigger due to player control flags being locked. Map & Respawn: Fixed infinite falling through the map after selecting "Vengeance" in the Nightless City bar (Ragdoom scene mismatch forced spawn at a floorless altar position). White Cathedral Rooftop: Fixed mid-air respawn bug where the character would float above the ground after dying on the roof. H-Scenes (Handoff): Fixed a bug where the character would visually stand up early instead of staying down during group handoffs (affects Touzoku, Goblins, Inquisition, Vagrant, Dorei, Mutude, CrowInquisition, Kakasi, Bigoni, Mafia). Kakasi Pass Logic: Fully fixed the bug chain after Kakasi handoffs, including mesh invisibility, immediate instant re-grabs, and broken AI walk behaviors. ScapegoatEntrance: Vanilla TALK-dialogue triggers and Rage TimeSlowMo (T key) now function properly and are no longer overwritten/reset every frame while the field boss is alive. Combat Distance: Fixed enemies landing hits from an extreme distance (9+ units) due to oversized boss weapon colliders; added a specific cap for Wolf lunge attacks. Gold Drops: Fixed the gold pile not spawning immediately upon death; rebalanced gold nodes on FirstMap to 1–3 gold per point. HUD Auto-Hide: Modded widgets (Rage, MindBroken, Factions) now properly hide when opening the vanilla fullscreen inventory or status menu. Minor UI & Optimization: Fixed French text clipping ("éservé" instead of "réservé") on the splash screen, and added a 5-second throttle to prevent log spam when the decor catalog file is missing. 2026-06-10: Change-Log 1.2.1 (Hotfix) Struggle: allowPotionEasyEscape — HP potion escape in QTE works again (Q / item; requires a restart after editing the cfg). QTE HUD: ButtonPositionX / ButtonPositionY — adjusts the position of the button row from NoREroMod_HellGate.cfg (ButtonSpacing now controls only the distance between keys). Field of View: Disabled by default — enemies are always visible; configured in HellGate.cfg, not in NoREroMod.cfg. Factions: Magic provocation works when PlayerProvocationFromMagic = true (applies to projectiles after casting). Manifesto: Updated (v1.2.1, 10 languages). Fixes: Editing BepInEx/config/NoREroMod_HellGate.cfg requires a full game restart.

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So nice to see this mod here.

Btw the vikingfile link is broken at the moment I checked it (July 31st 2026).
 
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