1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- Synthetic Bliss
- Developer Links
- Version
- 0.1.14g (Ongoing)
- Latest Update
- May 27, 2024
- Release Date
- Jun 12, 2023
- Language
- English
- OS
- Windows

Overview:
In this adult near-future Mystery/Sandbox game, you step into the shoes of Lewis, the son of a tech giant's co-founder. Seeking refuge at your uncle's manor, you're thrust into isolation until stumbling upon hidden secrets behind a mysterious basement door. Utilize your tools and intuition to navigate Linle, a nearby town, building relationships with residents to unravel the truth about your family.
2d game, 2dcg, adventure, animated, creampie, male protagonist, monster girl, vaginal sex
1 - Extract and run.
v0.1.14g:
ADDITIONS
———–
Content
Continuation of story content!
New Puzzle!
Added Investigation mode.
dded Tool-closet room.
There is now a fusebox in the cellar. Pretend it was always there.
Roxy has some new busts.
Annie has some new busts with her hair tied up.
System
Added new Animated Cursor system
Added investigation system.
Added notification system.
Roxy’s new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
Added a bunch of new UI icons. Some of these will be implemented later.
Journal now alerts you when multiple new tasks are added.
Added code references to the next character that will be added.
v0.1.13c
Fixes
----------
-The patch notes screen is no longer cloned
v0.1.13b
ADDITIONS
---------------
-The Robo Vacuum.
(It was in the game since 0.1.10 it just never spawned cuz its schedule was screwed up)
-A new painting has been added to the Lobby.
( A lot more detail is going to be added to the sprites for rooms eventually cuz barren hallways are icky)
FIXES
----------
-The post Update Dialogue popup no longer persists every time you enter the bedroom.
-The post Update Dialogue popup waits a little longer before appearing.
-You can no longer cause the East Hallway to vanish by playing with the doors.
-The lobby no longer clips over the player by playing with the doors.
-Fixed a few doors that weren't vanishing properly
-Fixed a problem with the Robo Vacuum's schedule so it properly appears.
-Fixed the left and right Catwalks from not resetting their fade state when the player teleports inside of them.
v0.1.13a
-Fixed a softlock after finishing the first Euphy xxx scene.
v0.1.13
ADDITIONS
-----------
--Content--
-New character and story content!
-New Small sprite sex scene.
-Added boobies.
-Added the indoor pool room.
-Added the change room.
-Added a west and east ground floor hallway.
-The East half of the backLobby is now accessible.
-Made a bunch of new Annie busts.
-Added this Patchnotes screen you're currently reading.
--System--
-New sleep event system.
(Some story events can now be triggered by sleeping on or past certain times.)
-Added a sleep button to the bed menu to skip to next morning.
-Added a save conversion system.
-Added a number of in-game dev tools to speed up game testing.
(Will potentially release alongside a future-build for an in-game cheat menu.)
CHANGES
-----------
-Moved the post carrot game sex scene into an actual cutscene.
(The cutscene will play when you go to sleep after the carrot game.)
-Actually updated the sprite for the cellar door this time.
(The sprite was made but I forgot to put it in the game.)
-Euphy's day end sex cutscene is now using a sleep event instead of a trigger outside
the bedroom.
-MC's canonical name is now auto filled in the save name inputfield.
-Cleaned up the main menu.
-Toned down the HDR in Euphy's second large sprite sex scene.
FIXES
-----------
-The Journal now properly switches the objective page on character select.
-The Journal no longer applies greyed out text from a completed objective on another
character's
ongoing objective.
-Annie no longer clips through the Kitchen sink during the chopping minigame.
-Euphy's Tail now properly wags during the Flatiron sex scene.
-Reworked Opacity transition trigger code.
-Fixed Annie's hair in the dishwashing cutscene.
-Removed some floating pixels.
-Corrected some of Annie's bust sprites.
-Wall opacity triggers no longer endlessly track the player.
-Simplified pause control code. (Was causing softlocks)
-Entering a blank input into the new save input field no longer crashes the game.
v0.1.10
Additions
-New Euphy large sprite sex scene!
-New Euphy Optional small sprite sex scene!
(Related to how many times you fuck euphy on day 2)
-New character and story content!
-New Rhythm chopping minigame!
(Wip I didn't want to take another month on the coding for it)
-The left side of the upstairs hallway is now accessible.
-Added a Dining room, Kitchen and 2 Bedrooms!
-Added the Euphoria Network (VR Dream Space)
-Added some new music
-You can now progress time at the bed!
-You can now save game progress at the bed!
(you can only save after the Arrival intro.)
( you can have a maximum of 3 save slots. The files are marked as
"NetworkEuphoria" 0 1 and 2 .bliss)
---------------------------------------------------------------------
THE GAMES SAVE LOCATION IS username/AppData/LocalLow/Synthetic Bliss
---------------------------------------------------------------------
-Some sex scenes now leave behind "Evidence"
-There are now tooltips to describe better what the cursor is on.
This also gives hints to objectives when hovering over journal tasks.
-Added the ability for quests to have multiple simultaneous tasks that can be completed in any order the player desires.
-Added the ability to have multiple character quests. These can be switched once a new character is unlocked and you are playing after the intro.
-Dialogue text can now vary in speed.
Changes
-Adjusted some bloom settings.
-Changed Menu music (will be extended version in the future)
-The door to the basement inspection artwork now matches the sprite.
-Rebuilt a lot of placeholder systems.
-Rewrote and corrected some dialogue in the intro and second day.
-Euphy's locations around the manor are now tied to the time of day.
-The dialogue scenes around the manor are now also connected to an objective.
-You can no longer use the door in the basement to go back to the lobby in the Arrival Intro.
Fixes
-Menu SFX is now properly controlled by the SFX slider in the options.
-Corrected some sprite animations related to Lewis's run.
-The windows next to the landing of the right staircase no longer have sunlight coming through them during the intro's night switch.
-Euphy's Large sprite sex scene buttons now make more sense.
-Finished off a lot of technical debt that had accumulated from rushing out the launch.
-A number of softlocks.
-Euphy will no longer turn permanently blue on the couch.
-The transparency toggle for small sprite scenes works properly now.
-The door that leads outside properly fades with the rest of the backlobby now.
-You can no longer clone yourself into an invisible ghost during a small sprite sex scene by pausing.
0.1.5
Additions (major)
-3 new Euphy Small sprite sex scenes.
-A continuation after the first Euphy love scene.
-Npc Interaction.
(You can now talk to Euphy and have fun with her in multiple areas around the manor)
-You can now explore the backyard after the intro.
Additions (minor)
-The color scheme of the walls has been reworked to look less washed out.
-The door to the cellar has been reinforced.
(The Inspect screen for the door will come later however)
Fixes
-A number of softlocks were fixed.
(A dialogue system overhaul is coming soon and will fix any hiccups)
-Some tweaks to the resolution code
0.1.2
Resolution fix for the UI breaking on larger than 1080p screens
0.1.1
-Fixed being able to walk around during intro cutscene.
Note: I'm currently aware of some issues involving the pause menu of the game. Avoid pausing during cutscenes,
if you have good timing you might end up soft-locking yourself. This issue will be addressed very soon.
0.1
Initial release
ADDITIONS
———–
Content
Continuation of story content!
New Puzzle!
Added Investigation mode.
dded Tool-closet room.
There is now a fusebox in the cellar. Pretend it was always there.
Roxy has some new busts.
Annie has some new busts with her hair tied up.
System
Added new Animated Cursor system
Added investigation system.
Added notification system.
Roxy’s new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
Added a bunch of new UI icons. Some of these will be implemented later.
Journal now alerts you when multiple new tasks are added.
Added code references to the next character that will be added.
v0.1.13c
Fixes
----------
-The patch notes screen is no longer cloned
v0.1.13b
ADDITIONS
---------------
-The Robo Vacuum.
(It was in the game since 0.1.10 it just never spawned cuz its schedule was screwed up)
-A new painting has been added to the Lobby.
( A lot more detail is going to be added to the sprites for rooms eventually cuz barren hallways are icky)
FIXES
----------
-The post Update Dialogue popup no longer persists every time you enter the bedroom.
-The post Update Dialogue popup waits a little longer before appearing.
-You can no longer cause the East Hallway to vanish by playing with the doors.
-The lobby no longer clips over the player by playing with the doors.
-Fixed a few doors that weren't vanishing properly
-Fixed a problem with the Robo Vacuum's schedule so it properly appears.
-Fixed the left and right Catwalks from not resetting their fade state when the player teleports inside of them.
v0.1.13a
-Fixed a softlock after finishing the first Euphy xxx scene.
v0.1.13
ADDITIONS
-----------
--Content--
-New character and story content!
-New Small sprite sex scene.
-Added boobies.
-Added the indoor pool room.
-Added the change room.
-Added a west and east ground floor hallway.
-The East half of the backLobby is now accessible.
-Made a bunch of new Annie busts.
-Added this Patchnotes screen you're currently reading.
--System--
-New sleep event system.
(Some story events can now be triggered by sleeping on or past certain times.)
-Added a sleep button to the bed menu to skip to next morning.
-Added a save conversion system.
-Added a number of in-game dev tools to speed up game testing.
(Will potentially release alongside a future-build for an in-game cheat menu.)
CHANGES
-----------
-Moved the post carrot game sex scene into an actual cutscene.
(The cutscene will play when you go to sleep after the carrot game.)
-Actually updated the sprite for the cellar door this time.
(The sprite was made but I forgot to put it in the game.)
-Euphy's day end sex cutscene is now using a sleep event instead of a trigger outside
the bedroom.
-MC's canonical name is now auto filled in the save name inputfield.
-Cleaned up the main menu.
-Toned down the HDR in Euphy's second large sprite sex scene.
FIXES
-----------
-The Journal now properly switches the objective page on character select.
-The Journal no longer applies greyed out text from a completed objective on another
character's
ongoing objective.
-Annie no longer clips through the Kitchen sink during the chopping minigame.
-Euphy's Tail now properly wags during the Flatiron sex scene.
-Reworked Opacity transition trigger code.
-Fixed Annie's hair in the dishwashing cutscene.
-Removed some floating pixels.
-Corrected some of Annie's bust sprites.
-Wall opacity triggers no longer endlessly track the player.
-Simplified pause control code. (Was causing softlocks)
-Entering a blank input into the new save input field no longer crashes the game.
v0.1.10
Additions
-New Euphy large sprite sex scene!
-New Euphy Optional small sprite sex scene!
(Related to how many times you fuck euphy on day 2)
-New character and story content!
-New Rhythm chopping minigame!
(Wip I didn't want to take another month on the coding for it)
-The left side of the upstairs hallway is now accessible.
-Added a Dining room, Kitchen and 2 Bedrooms!
-Added the Euphoria Network (VR Dream Space)
-Added some new music
-You can now progress time at the bed!
-You can now save game progress at the bed!
(you can only save after the Arrival intro.)
( you can have a maximum of 3 save slots. The files are marked as
"NetworkEuphoria" 0 1 and 2 .bliss)
---------------------------------------------------------------------
THE GAMES SAVE LOCATION IS username/AppData/LocalLow/Synthetic Bliss
---------------------------------------------------------------------
-Some sex scenes now leave behind "Evidence"
-There are now tooltips to describe better what the cursor is on.
This also gives hints to objectives when hovering over journal tasks.
-Added the ability for quests to have multiple simultaneous tasks that can be completed in any order the player desires.
-Added the ability to have multiple character quests. These can be switched once a new character is unlocked and you are playing after the intro.
-Dialogue text can now vary in speed.
Changes
-Adjusted some bloom settings.
-Changed Menu music (will be extended version in the future)
-The door to the basement inspection artwork now matches the sprite.
-Rebuilt a lot of placeholder systems.
-Rewrote and corrected some dialogue in the intro and second day.
-Euphy's locations around the manor are now tied to the time of day.
-The dialogue scenes around the manor are now also connected to an objective.
-You can no longer use the door in the basement to go back to the lobby in the Arrival Intro.
Fixes
-Menu SFX is now properly controlled by the SFX slider in the options.
-Corrected some sprite animations related to Lewis's run.
-The windows next to the landing of the right staircase no longer have sunlight coming through them during the intro's night switch.
-Euphy's Large sprite sex scene buttons now make more sense.
-Finished off a lot of technical debt that had accumulated from rushing out the launch.
-A number of softlocks.
-Euphy will no longer turn permanently blue on the couch.
-The transparency toggle for small sprite scenes works properly now.
-The door that leads outside properly fades with the rest of the backlobby now.
-You can no longer clone yourself into an invisible ghost during a small sprite sex scene by pausing.
0.1.5
Additions (major)
-3 new Euphy Small sprite sex scenes.
-A continuation after the first Euphy love scene.
-Npc Interaction.
(You can now talk to Euphy and have fun with her in multiple areas around the manor)
-You can now explore the backyard after the intro.
Additions (minor)
-The color scheme of the walls has been reworked to look less washed out.
-The door to the cellar has been reinforced.
(The Inspect screen for the door will come later however)
Fixes
-A number of softlocks were fixed.
(A dialogue system overhaul is coming soon and will fix any hiccups)
-Some tweaks to the resolution code
0.1.2
Resolution fix for the UI breaking on larger than 1080p screens
0.1.1
-Fixed being able to walk around during intro cutscene.
Note: I'm currently aware of some issues involving the pause menu of the game. Avoid pausing during cutscenes,
if you have good timing you might end up soft-locking yourself. This issue will be addressed very soon.
0.1
Initial release
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