1/3
2 Years of Service
- Allow others to update?
- yes
- Developer Name
- Drabel
- Developer Links
- Version
- 1.01
- Latest Update
- Jun 15, 2025
- Release Date
- Mar 8, 2025
- Language
- English
- OS
- Windows
- Linux

Overview:
In the game we play as a young warrior adventurer named Leonid.
Journeying to the ancient Greek island of Crete in fantasy world filled with magic and mystery.
Leonid arrives on the island in order to solve the mystery of the missing villagers,
in order to do this he goes through the depths of the maze.
3d game, adventure, animated, big tits, combat, creampie, fantasy, handjob, male protagonist, monster, oral sex, rape, sandbox, vaginal sex
Extract and run
v1.01
- Fixed turning on/off head bobbing while walking and running, can turned off in settings.
- Ateniada garden have now 'interact' text when her quest is available.
v1.0
- Added new level: Ending
- Added new character: Minotaur
- Added new enemy: Golem
- Added new character: villager - girl
- Added new character: villager - man
- Added subtitle - Mazex: First Journey
- Added area behind the boss gate
- Ice status counter bug corrected
- Gold sword 1 rebalance
- Gold miecza 2 rebalance
- Added game ending
- Added more music
- Teleport effect has sound now
- Return to the old monologue system after exiting the maze due to dialogues not triggering sometimes
v0.62
Added new note at the shore
- Added new option in the menu, furry cheackbox.
- Added chicken counter.
- Added character model: Lydia.
- Added new dialogue lines for Elpidia.
- Added new dialogue lines for Rhea.
- Added an alternative face for wolf girl.
- Evaluation skill is now available to lern as first.
- Fixed Rhea quest, after defeating the monsters, you can now claim reward.
- Rhea quest is now properly displayed in quests tab.
- Fixed mesh position bug while using tools.
- Fixed bug incorrectly equipped bow after some time.
- Removed clicking sound when none of the hotslot is selected.
- Torches now can set mc on fire.
- Improved memory cleaning, maybe after playing for a long time there will be no crashes when loading game.
- Improved the display of main quests.
- Bow is now hidden when talking.
- Fixed a bug of hiding the hud after using the portable teleporter.
- Increased hypersensitivity to fire for treeman from +100% to +400%
- Wolf girl now have clothes sometimes ~70%
- Changed the skin color a bit for Cowgirl.
- Slightly improved fringe for Maya.
- Walking animation speed changed for Merchant.
- Waypoints now display 'interact' text when hovered.
- Fixed bug, the possibility of accepting a reward for the Elpidia task more than once.
- Elpidia now display 'Talk' text when hovered.
- Temporarily disabled story skip
v0.61
Terrains:
- New level endplace forest
- New level endplace plains.
- Location changed of first maze key.
- New terrain added, forest extended.
- Extended terrains.
- Added Maze next to the forest.
- Changed color of grass in forest.
- Reduced the amount of shadows in the forest.
- Added new last maze in the forest.
- Mazes now have biomes.
- Added a new environmental puzzle in the open world in the forest, levers.
- Corrected a few places where the grass went through the floor.
- Added more signposts.
- The entrance to the mine was rebuilt.
- Fixed bug unable to pickup the stone, plains, camp.
- Now there are more blue crystals than teleporters it will be easier to find them.
- Added the sound of the lake in the forest.
- Added mazes on minimap.
- Added Keys on minimap.
MC:
- Skill condition has a stronger impact related to stamina consumption.
- Active waypoint heal 100% hp now.
- After loading game, MC should no longer fall under the map.
- The minimap has been brightened up a bit.
- The map discovery area has been increased.
- Increased Max level.
Items:
- White key is now an item added to eq.
- New item Sulfur.
- New item Oil.
- New item Feather.
- Something new to mine Iron ore.
- Something new to mine gold ore.
- Something new to mine Sulfur ore.
- New item Canola.
- New Book Advanced tools.
- New scroll Oil recipe.
- New scroll Archery.
- New Book enchanted archery.
- New Book adcanced enchanted archery.
- New Book Advanced blacksmith's handbook.
- New Book Blacksmith's handbook.
- New scroll Primitive weapons.
- New item portable teleporter, can be found in docks and forest.
- New recipe coal.
- New recipe iron arrow.
- New recipe gold arrow.
- New recipe poison arrow.
- New recipe precise poison arrow.
- New recipe fire arrow.
- New recipe precise fire arrow.
- New recipe explosive arrow.
- New recipe precise explosive arrow.
- New recipe ice arrow.
- New recipe precise ice arrow.
- New recipe wooden bow.
- New recipe Oil.
- New recipe Pickaxe 2.
- New recipe Pickaxe 3.
- New recipe spiked club.
- New recipe club 2.
- New recipe wooden shield.
- New recipe Iron sword.
- New recipe Iron stylish sword.
- New recipe Iron Shield.
- New recipe Longsword.
- New recipe Golden sword.
- New recipe Golden stylish sword.
- New recipe Golden Shield.
- New recipe Golden Longsword.
- Coal recipe available from the start.
- Stamina potion extended effect duration.
Systemy:
- Rebalance of loot in mazes, loot is different depending on the biome.
- Mobs spawn differently depending on the maze biome.
- New puzzle levers.
- Fixed bug of not turning off some ai during hscenes.
- Fixed bug can no longer open the hud of an active waypoint twice.
- Waypoints are now saved in the save game.
- Fixed the bug of not being able to teleport to the village.
- Added hint system.
- Added the ability to disable hints in settings.
- Added a hint about the mood system.
- Added immediate exit from the maze in cheat table (advanced)
- Added ability to add blue crystal to eq in cheat table.
- Added ability to activate all waypoints in cheat table.
- Added sound and effect after teleporting via waypoint.
- Completed owl puzzles are now saved.
- Fundamental changes in the functioning of variables on the storyline, older saves may not work properly.
- Rework of opening the gates to the mazes.
- Mob spawn rate increased.
- Resource spawn rate increased.
- Added spawns for rabbits and deers in open world.
- Added chicken spawns in open world.
- Added enemy spawns on the beach.
- Fixed bug with the hand appearing during a conversation.
- Fixed a bug of not locking movement during crafting.
- Defeated Rabbits counting added to statistics.
- Defeated Deers counting added to statistics.
- Defeated Red goblins counting added to statistics.
- Fixed bug while crafting rag hat 3.
- Fixed bug reading a note does not make it disappear anymore (only new save)
Characters:
- Fixed a bug related to Ateniada visibility.
- Maya's skin tones have been slightly changed.
- Maya changed cloths color a bit.
- Cowgirl skin tones have been slightly changed.
- Metchant added eyebrows ^^.
- Metchant height changed.
- Fixed Elpidia flying hair bug.
- The goblins are nerfed a bit, after a few hits they have a ~3 sec break.
- Changed dialogue with Ateniada a bit.
- New enemy(?) Rabbit.
- New enemy(?) Deer.
- New enemy(?) Chicken.
- New character Lydia (unfinished placeholder)
- Reworked Maze warrior fundamentals (needed for brast physics)
- Maze warrior clothes are now getting destroyed.
- Maze warrior added brast physics.
- Goblins are now patrol instead of standing still.
- Goblins sound when taking damage has been changed
- Zombie now poisons mc on attack.
- Skeleton with sword now gives bleedeng.
- Goblins now gives bleedeng.
Others:
- Slightly changed design of the gates.
- Fixed gates, no longer pass through walls when opened.
- Walls in the maze, increased bounds, when turning quickly, the wall pop should be less noticeable.
- Several models have been changed.
- Some sounds have been changed.
- One-way teleports have mesh now.
- Fixed turning on/off head bobbing while walking and running, can turned off in settings.
- Ateniada garden have now 'interact' text when her quest is available.
v1.0
- Added new level: Ending
- Added new character: Minotaur
- Added new enemy: Golem
- Added new character: villager - girl
- Added new character: villager - man
- Added subtitle - Mazex: First Journey
- Added area behind the boss gate
- Ice status counter bug corrected
- Gold sword 1 rebalance
- Gold miecza 2 rebalance
- Added game ending
- Added more music
- Teleport effect has sound now
- Return to the old monologue system after exiting the maze due to dialogues not triggering sometimes
v0.62
Added new note at the shore
- Added new option in the menu, furry cheackbox.
- Added chicken counter.
- Added character model: Lydia.
- Added new dialogue lines for Elpidia.
- Added new dialogue lines for Rhea.
- Added an alternative face for wolf girl.
- Evaluation skill is now available to lern as first.
- Fixed Rhea quest, after defeating the monsters, you can now claim reward.
- Rhea quest is now properly displayed in quests tab.
- Fixed mesh position bug while using tools.
- Fixed bug incorrectly equipped bow after some time.
- Removed clicking sound when none of the hotslot is selected.
- Torches now can set mc on fire.
- Improved memory cleaning, maybe after playing for a long time there will be no crashes when loading game.
- Improved the display of main quests.
- Bow is now hidden when talking.
- Fixed a bug of hiding the hud after using the portable teleporter.
- Increased hypersensitivity to fire for treeman from +100% to +400%
- Wolf girl now have clothes sometimes ~70%
- Changed the skin color a bit for Cowgirl.
- Slightly improved fringe for Maya.
- Walking animation speed changed for Merchant.
- Waypoints now display 'interact' text when hovered.
- Fixed bug, the possibility of accepting a reward for the Elpidia task more than once.
- Elpidia now display 'Talk' text when hovered.
- Temporarily disabled story skip
v0.61
Terrains:
- New level endplace forest
- New level endplace plains.
- Location changed of first maze key.
- New terrain added, forest extended.
- Extended terrains.
- Added Maze next to the forest.
- Changed color of grass in forest.
- Reduced the amount of shadows in the forest.
- Added new last maze in the forest.
- Mazes now have biomes.
- Added a new environmental puzzle in the open world in the forest, levers.
- Corrected a few places where the grass went through the floor.
- Added more signposts.
- The entrance to the mine was rebuilt.
- Fixed bug unable to pickup the stone, plains, camp.
- Now there are more blue crystals than teleporters it will be easier to find them.
- Added the sound of the lake in the forest.
- Added mazes on minimap.
- Added Keys on minimap.
MC:
- Skill condition has a stronger impact related to stamina consumption.
- Active waypoint heal 100% hp now.
- After loading game, MC should no longer fall under the map.
- The minimap has been brightened up a bit.
- The map discovery area has been increased.
- Increased Max level.
Items:
- White key is now an item added to eq.
- New item Sulfur.
- New item Oil.
- New item Feather.
- Something new to mine Iron ore.
- Something new to mine gold ore.
- Something new to mine Sulfur ore.
- New item Canola.
- New Book Advanced tools.
- New scroll Oil recipe.
- New scroll Archery.
- New Book enchanted archery.
- New Book adcanced enchanted archery.
- New Book Advanced blacksmith's handbook.
- New Book Blacksmith's handbook.
- New scroll Primitive weapons.
- New item portable teleporter, can be found in docks and forest.
- New recipe coal.
- New recipe iron arrow.
- New recipe gold arrow.
- New recipe poison arrow.
- New recipe precise poison arrow.
- New recipe fire arrow.
- New recipe precise fire arrow.
- New recipe explosive arrow.
- New recipe precise explosive arrow.
- New recipe ice arrow.
- New recipe precise ice arrow.
- New recipe wooden bow.
- New recipe Oil.
- New recipe Pickaxe 2.
- New recipe Pickaxe 3.
- New recipe spiked club.
- New recipe club 2.
- New recipe wooden shield.
- New recipe Iron sword.
- New recipe Iron stylish sword.
- New recipe Iron Shield.
- New recipe Longsword.
- New recipe Golden sword.
- New recipe Golden stylish sword.
- New recipe Golden Shield.
- New recipe Golden Longsword.
- Coal recipe available from the start.
- Stamina potion extended effect duration.
Systemy:
- Rebalance of loot in mazes, loot is different depending on the biome.
- Mobs spawn differently depending on the maze biome.
- New puzzle levers.
- Fixed bug of not turning off some ai during hscenes.
- Fixed bug can no longer open the hud of an active waypoint twice.
- Waypoints are now saved in the save game.
- Fixed the bug of not being able to teleport to the village.
- Added hint system.
- Added the ability to disable hints in settings.
- Added a hint about the mood system.
- Added immediate exit from the maze in cheat table (advanced)
- Added ability to add blue crystal to eq in cheat table.
- Added ability to activate all waypoints in cheat table.
- Added sound and effect after teleporting via waypoint.
- Completed owl puzzles are now saved.
- Fundamental changes in the functioning of variables on the storyline, older saves may not work properly.
- Rework of opening the gates to the mazes.
- Mob spawn rate increased.
- Resource spawn rate increased.
- Added spawns for rabbits and deers in open world.
- Added chicken spawns in open world.
- Added enemy spawns on the beach.
- Fixed bug with the hand appearing during a conversation.
- Fixed a bug of not locking movement during crafting.
- Defeated Rabbits counting added to statistics.
- Defeated Deers counting added to statistics.
- Defeated Red goblins counting added to statistics.
- Fixed bug while crafting rag hat 3.
- Fixed bug reading a note does not make it disappear anymore (only new save)
Characters:
- Fixed a bug related to Ateniada visibility.
- Maya's skin tones have been slightly changed.
- Maya changed cloths color a bit.
- Cowgirl skin tones have been slightly changed.
- Metchant added eyebrows ^^.
- Metchant height changed.
- Fixed Elpidia flying hair bug.
- The goblins are nerfed a bit, after a few hits they have a ~3 sec break.
- Changed dialogue with Ateniada a bit.
- New enemy(?) Rabbit.
- New enemy(?) Deer.
- New enemy(?) Chicken.
- New character Lydia (unfinished placeholder)
- Reworked Maze warrior fundamentals (needed for brast physics)
- Maze warrior clothes are now getting destroyed.
- Maze warrior added brast physics.
- Goblins are now patrol instead of standing still.
- Goblins sound when taking damage has been changed
- Zombie now poisons mc on attack.
- Skeleton with sword now gives bleedeng.
- Goblins now gives bleedeng.
Others:
- Slightly changed design of the gates.
- Fixed gates, no longer pass through walls when opened.
- Walls in the maze, increased bounds, when turning quickly, the wall pop should be less noticeable.
- Several models have been changed.
- Some sounds have been changed.
- One-way teleports have mesh now.
Keep in mind that it's still in the early development.
Last edited by a moderator:




