A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish.
The goal is to make LC cleaner, easier to understand, and safer for the site going forward.
- Jack Of Blades
those dont work, someone would have to make em work. cheat engine otherwise.
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adding this one, for Wrist watch theres no need to craft it - can dig it out
Here is a save file that has only walked to the lagoon and picked up the flashlight (and picked up a dozen random resources on the walk there).
Purpose of this save is that I've set the flashlight to 999,999% battery so that it will last **AWHILE**. I personally cant stand the color tint on torches so exclusively use the flash light. Figure others might appreciate that and not everyone is comfortable using cheat engine.
thought we are talking about saves. ct got nothing to do with those
ct is table for
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- if you want to cheat unreal games its only way to do it and you got to learn how.
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beside there is no working one for latest version that would know off.
for game you have "how to play" section and few hints on loading screen. i did made guides for it which you can find link in ops (they spread across multiple posts, but they are all linked)
few vids from dev you can grab see on atf - all you got
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in short its survival simulator game where you have to keep stats up (food,...), its heavy grinder in that regard, you pick food, grow, pick stuff up, do events, craft, build,..., pick girls up (which also got stats to keep and to feed). you neglect stats you can die, girls get sick,...., its also heavy on exploration, its big ass world, lots of islands, caves and even underwater content.
i did made some guides for CE and thats all i can offer you
Yeah they need fresh pointerchasing but the tables aren't really setup for novices to follow a guide and find the new location. Doing it isn't terribly hard, just tedious and you have to manually edit tables. Take the _190 table for example, it's got +0x04F3AAF0 everywhere instead of in one place. So you have to find one of the inventory variables (stone is easiest, because they're everywhere), then use that to find the base of the inventory structure, then find pointers to that, then take the offset there (was +0x20) then find a pointer to *that* address in the .exe. Replace the 04f3aaf0 everywhere in the table with that new pointer, then fixup offsets of all the inventory items that may have moved... it's a pain and the game makes my gpu scream when it's not in the foreground so I quit after the third crash.
Thanks for sharing these! What's the idea behind the multiple rafts? Also, how did you get Wilson back to base? From what I remember, you can't pick him up.
Thanks for sharing these! What's the idea behind the multiple rafts? Also, how did you get Wilson back to base? From what I remember, you can't pick him up.
well its not an idea but use to when i went with raft to island i left it there and when was return have grabbed new one, put one out on different location and park it there or sometimes have swim to where ever and return with raft so they gather . i do pick few here and there, they are all over the place.
or in todays example, you go to island via portal to pick girl up and return with raft. sooner or later you will have stack of them too, unless you pick em up.
and i rarely search for existing ones unless they are in front of me. got plenty
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(fitting number remains)
in short its just parking place where i usually end up no matter where i start.
as wilson goes i swam with it and slowly pushing it. i did that 2x (at some point have restarted with earlier version that was) in past and is still there.
all from banana island to main island and he stays in that pond, girls dont kick him there.