When it comes to time scale, please do bare in mind I only do this in my spare time... it's not my main "job", so can really only devote around 3-4 hours an evening to working on the game. Also as I give the player options of who and who not to pursue, I sometimes have to do a scene like 8 different times for different characters that may or may not be present, which does mean updates may seem short for the time it takes, if you are just playing 1 single route. Stupid on my part, but when I started this development I wanted people to be able to choose who they wished to pursue and not.