1/3
1 Month of Service
- Allow others to update?
- yes
- Developer Name
- ArtByLordZ
- Developer Links
- Version
- v0.2.0
- Latest Update
- Apr 29, 2026
- Release Date
- Apr 16, 2026
- Language
- English
- OS
- Windows
- MacOS

Overview:
Welcome to King of the Whores, a harem/slave trainer game based in a little town in Texas.
You take control of the household, and will train and condition the women around you into your harem of servants.
Train them, dress them, put them to work, whatever you want. It's heavily inspired by Akabur's games,
Something Unlimited, and Rogue-Like Evolution, so that should give you an idea of the gameplay and style I'm working towards.
Can you become the King of the Whores?
2DCG, Male protagonist, Parody, Corruption, Management, Trainer, Cosplay, Blackmail, Cheating, Exhibitionism, Groping, Harem, Humiliation, Male domination, Milf, Sexual harassment, Slave, Spanking, Stripping, Teasing
Extract and run.
- v0.2.0 -
NEW FEATURES
-New character: Fancy Gribble — full third trainable NPC with her own quest arc, all 4 jobs, and a disguise system
-New quest: Amor Eterno — a mid-game story quest introducing Septimo, a new character with a role in future updates
-Disposition Stage system — NPCs now progress through Stages (1–4) with upgrade milestones, per-stage stat caps, and stage-gated training actions
-Stat economy split — training builds obedience only; jobs build exhibitionism only
-New training systems and tiered dialogue for all 3 NPCs across all active actions and stages
-Tiered mood recovery — overnight recovery now reflects what the NPC did that cycle
-Quest log overhaul — full quest chain display, notification badge, Slop Hog Festival entry, Amor Eterno entry, Finding Fancy expanded to 5 steps
UI / UX
-Training tier checkboxes (☐/☑) added to all action labels
-HJ speed buttons now gated by training tier
-Stat bars turn gold and display MAXED at stage cap
-Cap-hit narrator feedback when a stat hits its stage limit
-NPC tired hint shown when mood is critically low
BUGFIXES
-Numerous bugfixes across job timing, portrait rendering, NPC expression states, save/load safety(most importantly), and rollback correctness
- v0.1.3 -
Balance
-Jobs now grant obedience and exhibitionism gains per shift, scaling with the workplace. The game should no longer feel like a stat grind between training sessions.
-Training mood penalties now taper as the NPC gets conditioned — tier 3 of every action costs zero mood. Training and working the same day is no longer a death spiral.
Bugfixes
-Fixed crash on new game when opening the job menu ("NPC has no attribute juggalo_job_unlocked / shifts_worked")
-Fixed Keef's "Ask about work" option being invisible until late in the game
-Fixed portrait showing the wrong girl during workplace arrival scenes when both are at the same job
-Fixed Slap and Hand Job being locked behind a hidden rep counter — they now unlock on obedience stat floors as intended
-Fixed the night filter (blue tint) not returning after leaving Juggalo Cowgirls
-Fixed crash in Piggy's dance scene ("NPC has no attribute char_name")
-Fixed Looney randomly roaming all over town when she has no job — she now stays home, where she belongs
-Fixed removing Looney's job repositioning Piggy instead of Looney
- v0.1.2 -
New content
-Juggalo Cowgirls is now a fully playable job for both Piggy and Looney
-Each NPC has a full set of Juggalo work uniforms, randomised shift summaries, and arrival scenes
-Looney has a full 3-scene strip dance at Juggalo Cowgirls, Piggy's version is scripted and waiting on art (Both subject to future improvements and changes)
-New "tired" expression for both NPCs when mood/energy drops very low
-Hand Jobs are now a fully labelled training action with tiered dialogue, and player-controlled animations for both girls
-Updated some facial expressions, with more dynamic reactions in progress
Balance
-Training actions have been rebalanced with distinct roles — Grope is mood-efficient, Slap pushes obedience hard, Hand Job focuses on exhibitionism
-Reaching the "Broken" tier now requires both obedience and exhibitionism to be high
-Various item price adjustments
Fixes & improvements
-Fixed newly assigned jobs triggering a shift on the same day they were assigned
-Fixed NPC phone calls succeeding while they're on shift
-Fixed Hand Job training falling through into the dance scene
-Fixed rollback and save/load issues across all NPC interaction menus
-Fixed a quit popup being hidden behind the training screen
-Various other crash and softlock fixes from earlier builds
v0.1.0
First Release
NEW FEATURES
-New character: Fancy Gribble — full third trainable NPC with her own quest arc, all 4 jobs, and a disguise system
-New quest: Amor Eterno — a mid-game story quest introducing Septimo, a new character with a role in future updates
-Disposition Stage system — NPCs now progress through Stages (1–4) with upgrade milestones, per-stage stat caps, and stage-gated training actions
-Stat economy split — training builds obedience only; jobs build exhibitionism only
-New training systems and tiered dialogue for all 3 NPCs across all active actions and stages
-Tiered mood recovery — overnight recovery now reflects what the NPC did that cycle
-Quest log overhaul — full quest chain display, notification badge, Slop Hog Festival entry, Amor Eterno entry, Finding Fancy expanded to 5 steps
UI / UX
-Training tier checkboxes (☐/☑) added to all action labels
-HJ speed buttons now gated by training tier
-Stat bars turn gold and display MAXED at stage cap
-Cap-hit narrator feedback when a stat hits its stage limit
-NPC tired hint shown when mood is critically low
BUGFIXES
-Numerous bugfixes across job timing, portrait rendering, NPC expression states, save/load safety(most importantly), and rollback correctness
- v0.1.3 -
Balance
-Jobs now grant obedience and exhibitionism gains per shift, scaling with the workplace. The game should no longer feel like a stat grind between training sessions.
-Training mood penalties now taper as the NPC gets conditioned — tier 3 of every action costs zero mood. Training and working the same day is no longer a death spiral.
Bugfixes
-Fixed crash on new game when opening the job menu ("NPC has no attribute juggalo_job_unlocked / shifts_worked")
-Fixed Keef's "Ask about work" option being invisible until late in the game
-Fixed portrait showing the wrong girl during workplace arrival scenes when both are at the same job
-Fixed Slap and Hand Job being locked behind a hidden rep counter — they now unlock on obedience stat floors as intended
-Fixed the night filter (blue tint) not returning after leaving Juggalo Cowgirls
-Fixed crash in Piggy's dance scene ("NPC has no attribute char_name")
-Fixed Looney randomly roaming all over town when she has no job — she now stays home, where she belongs
-Fixed removing Looney's job repositioning Piggy instead of Looney
- v0.1.2 -
New content
-Juggalo Cowgirls is now a fully playable job for both Piggy and Looney
-Each NPC has a full set of Juggalo work uniforms, randomised shift summaries, and arrival scenes
-Looney has a full 3-scene strip dance at Juggalo Cowgirls, Piggy's version is scripted and waiting on art (Both subject to future improvements and changes)
-New "tired" expression for both NPCs when mood/energy drops very low
-Hand Jobs are now a fully labelled training action with tiered dialogue, and player-controlled animations for both girls
-Updated some facial expressions, with more dynamic reactions in progress
Balance
-Training actions have been rebalanced with distinct roles — Grope is mood-efficient, Slap pushes obedience hard, Hand Job focuses on exhibitionism
-Reaching the "Broken" tier now requires both obedience and exhibitionism to be high
-Various item price adjustments
Fixes & improvements
-Fixed newly assigned jobs triggering a shift on the same day they were assigned
-Fixed NPC phone calls succeeding while they're on shift
-Fixed Hand Job training falling through into the dance scene
-Fixed rollback and save/load issues across all NPC interaction menus
-Fixed a quit popup being hidden behind the training screen
-Various other crash and softlock fixes from earlier builds
v0.1.0
First Release
I've been working hard on this game, and I hope you enjoy it, or are at least excited for what it can become. I am hugely influenced by Akabur and Gunsmoke Games, so thats what I'm aspiring to in the long run (low bar, I know... /s) It's very early days, but I want to work diligently on it and provide regular updates and elements. I've already been working on art and scripting for the next update (next job will be the strip club!!!), and I'm making this entirely by myself right now, all art and dialogue is original and there will never be AI art in this game. I'm really looking forward to what people think of it, and what people want to see added to it. My plans are to add 2 more neighbors, followed by some characters from other worlds. Please join us on Patreon to help shape the future of the game! Thank you all!
Heartfelt appreciation to anyone who gives this a chance, and anyone who deems this project worthy of support. Thank you.
Heartfelt appreciation to anyone who gives this a chance, and anyone who deems this project worthy of support. Thank you.
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