Theme editor

  • RequestStream Instant movie, tv show and anime streaming platform • Trial for 1 week

Dean

Master Uploader & 1K Donator
Onyx
Registered
Game Developer
Prestige 1
Joined
Sep 14, 2022
Threads
3,410
Messages
3,505
Vouches
0
Likes
6,458
Activity Coin
1,579
Donation Coin
0
Platinum Coin
0
Activity Coins 2.0
⚡1,224
Activity Coins 2.0
1,224
1/3
‎3 Years of Service‎
Thread owner
Allow others to update?
  1. yes
Developer Name
ImperatorAugustusTertius, qwertyu12359
Developer Links
Version
v2.3
Latest Update
Aug 26, 2024
Release Date
Mar 7, 2014
Language
English
OS
  1. Windows
Cover.png

Overview:
At the crossroads of all universes, shrouded in Fogs stands Eternal Rome, a city of fortunes and calamities, opulence and crushing poverty. Human life is cheap, but its worth can be calculated precisely. Especially by those of the Slaver's Guild. This is a dirty business, and business is booming.

Step into the shoes of a slave trainer. Acquire unique girls with different personalities. Bend them to your will and remake them as you see fit. Then sell them for shining sparks and become rich, or keep them as your trophies. Only you can decide, for you are their sovereign master. You, the Jack-o-nine-tails!​

2dcg, 69, anal sex, BDSM, bukkake, cannibalism, fantasy, footjob, graphic violence, horror, incest, male protagonist, management, monster, oral sex, pregnancy, scat, sex toys, simulator, slave, spanking, tentacles, titfuck, trainer, turn based combat, urination, vaginal sex, black-hair, blonde, blowjob, body-modification, bondage, boob-play, brunette, catgirl, cunnilingus, customization, cyberpunk, defloration, denial-play, double-penetration, dystopian, facial, fingering, fisting, free-roam, gangbang, glasses, group-sex, impregnation, incest-siblings, isekai, linear-plot, loli, loop, massage, medieval, mind-control, monster-birth, multiple-penetration, neon-hair, pet-play, piercing, plus-size, pole-dancing, protagonist-dom, redhead, rimjob, rough-sex, sex-toys, sfx, sfx-sex, shower-sex, size-difference, smut, steampunk, tatoo, teen, titjob, tsundere, vaginal-sex, watersports, white-hair, wholesome, yoga...
Extract and run
v2.3
- Tutorial slaves visual overhaul: you can now see their outfits, weight, and (aside from Wilhelmine) their facial expressions.
- Overhaul of the torture folder (replace countless bad images, name and attribute pics according to age and hair, new subfolders organization, distinction introduced between punishing sexual pics and consensual ones).
- Retranslate and rewrite unique charm refusal quotes, so that the player can understand the motive for sell failure.
- Adding hair color selector and the option to cancel the procedure at any point to neoplasty + removing plastics_assistant (no longer needed)
- Fix "home" music being muted when skipping text too fast on "End of Day" (remove 0.5s fadeout when stopping a sound file).
- Remake the title image with concept from StJesuz.
- Generate a picture of techno-janissaries (the Serpentine guards) that matches the lore.
- Fixing milk amount pop-up on click bleeding over into other buttons
- Merging the 2 non_combat_equipment functions into one
- Fix equip/unequip count for items that are equipped in pairs
- Removing max beauty restriction on neoplasty and fixing a small bug with it.
- Make auspex and anatomy text that is not showing "quality" or anything clickable, black.
- Added tooltips to enemy hearts in combat + made opened bracket clickable text when on the left side of status
- Add auto-qsp-compile feature
- Rearrange the order of the lesson shortcuts and tabs, from less expensive to more (personal - assistant - school- tutor).
- Making lactation and egglaying mutually exclusive
- Adding tooltips to all greyed out medical menu items
- Fix the fix to erotic praise text
- Centering combatants on combat UI
- Fixing wrong text selection for some erotic rewards
- Remove double spaces from some text
- Adding visual clue to equipment being souldbound.
- Move milking pictures from "scene" folder, rename them according to age and hair color.
- Removing item image and description when unequipping sets or said items if there is no other description availabl
- Change pictures for scenes:

- The picture for bukake_purple_long_milf_3 is a duplicate of bukkake_purple_long_milf (pictures rearranged between young and milf, one discarded).
- Replace documents_purple_long_young (dupe of milf one, with gif artifacts).
- Replace study_brown_long_young and documents_general_young_2 (not fitting sexual content).
- Remove rest_brown_long_lolz, replace it with rest_brown_long_lolz_2 that doesn't have a TV set.
- Replace erotic_blond_long_young_2 which didn't look explicit enough to fit the description.
- Add gym_white_short_young_2 (thanks Zetsubo).
- Replace bj_purple_long_milf.
- Add rest_brown_long_young_11 (cool image found randomly).
- Replace exhibit_red_short_young_2 to hide phones and cameras from the crowd.
- Replace gangbang_blond_long_young_2.png (bad art)
- Replace paizuri_blond_long_young.png (too milf looking)
- Upload back paizuri_blond_long picture, for milf this time
- Remove some duplicate dildo sex scenes.
- Remove visible hair on a couple of "general" pictures.
- Make new icons for neoplasty hair color selection.
- Update arrows for fights to make them more visible.
- Make purple or light-blue energy star, for "night energy".
- Switch descriptions for BDSM lessons.
- Replace "citadel" music track with its lossless source (normalized to -24LUFS like the rest).
- Make more seamless transitions between the songs used for spires.wav
- Replace theater icon in UI overhaul, as it shows the Colloseum and the theater is in Necropolis.
- Replace a dozen of UI overhaul pictures, which had grey frames instead of colored ones, or transparen tbackgrounds.
- Increased starting combat heart values by 10/15 and increased pony race bonuses for normal and easy game difficulty.
- Added an S button during easy custom game setup to one-click maximize characteristics and skills
- reduced daily calories for egglayers not on fattening diet to avoid unwanted weight gain
- skip auto meal prep if ate already and unable to produce better than canned food (unless living without a kitchen where no higher quality is possible)
- fixed item refusals interrupting end of day scenes
- slightly reduced slave overnight mood swings
- fixed a soft lock
- added deny orgasm rule toggle to assistant screen and enabled its effects
- added passive overnight empathy increase for fully devoted slaves with slaver S+ domination and S+ personality
- moving from apartment back to slums now discards kitchen cryostore contents (except alcohol) at end of day if not moved into a new apartment with a kitchen
- suppressed incongruous trait reveals when slave refuses to perform the related activity
- Fixed wilhelmine being available for repeat purchase from smuggler (saved games that already purchased her will still have the loophole)
- added dexterity and cow traits to easy custom start cheat menu slave editor
- Added merit level to tooltip when slave feels both guilty and meritorious
- Fixed energy drop for existing slave when sending new slave rescued from fogs battle directly to cryostorage
- Modified egglayer exercise routine (with farmhand) to trend to A+ endurance instead of B+
- Distinguished color palette for excitement and mood to more intuitively indicate sub-optimal levels
- Doubled rate of endurance decline for pigs above weakened
- Slaves losing weight at any physique will now try to eat more to compensate if their diet allows
- Increased effectiveness of farmhand-automated cow daily exercise to maintain endurance
- Closed loophole where slaves with early pregnancies would remain pregnant after permanent lactation surgery
- Slightly increased Isabella's obedience so she will more readily accept fiend milking lessons
- Doubled weight of prior sexual experience on reducing sex obedience thresholds, and slightly increased weight of beneficial or opposed traits
- Assistant will no longer obey fiend milking rule if fiend milking skill is F-
- Fixed decrepit hovel moodlet not clearing when it should
- Slightly boosted efficacy of taming items without aura supremacy
- Fixed fridge discarding ingredients when exactly full instead of when over capacity
- Cleaned up some unused code in character creation
- Added farmhand end-of-day reports for pig slaughter and egglayer productivity
- Point of sale effect displays now extend to weapons and armor
- Lowering pride below B+ or A+ now requires more effort and potentially different actions
- Fixed edge of fogs patrol resetting a variable incorrectly
- Fixed a missing image reference
- Fixed calculation of overnight taming displayed on slave equipment tab
- Improved brothel fast service
- Added progression detail to tooltip for slaver characteristics
- Aligned conditions for slaver diary entries to show negatives when personality will drop due to interior decor or standard of living
- Improved aura strength calculation with no slave (assistant only)
- Revised rest rewards so only the ones that actually involve resting at home will refund energy at night
- Clarified that the advice in the tutorial stating that variety is best extends to all forms of training, not only rewards and punishments
- Fixed reversed sign for arousal bonus in item effects display
- reduced the rate at which taming fades overnight when aura supremacy is not maintained
- Boosted Isabella's obedience (backwards-compatible for older saves) and lowered her starting taming to zero
- Fixed addiction penalties being much higher than intended
- Removed teleport home effect when clicking empty slave portrait from enter the city screen
- Fixed two typos in cheat menu
- Revised drug and addiction effects and made them consistent between slaver and slaves: pollen and oblivion still have lingering penalties even during withdrawal, but other drugs do not aside from mood
- Fixed tonic elixir overuse penalty not applying correctly for slaver
- Replaced "Food not ready" label with "Canned food"
- Renamed lash to cat o' nine tails
- Engine update: reload game on quickload if missing quicksave
- Adjusted arena battle opponent stats (increased tier 1, 2, 5, decreased tier 4)
- Fixed effects calculation triggering item refusals while shopping
- Display some item effects at point of sale (dynamic effects may change depending on current slave)
- Kamra addiction for slaver now lowers energy (taking kamra as an addict becomes half as effective), same as for slaves
- Expanded range for slaver skill development to include A+ outcomes and updated help pop-ups for slaver skills to reflect this
- Disabled taming drop for guilt-on-top-of-guilt in normal and easy game difficulty
- Added magna magnifika effect to raven crown and unlocked detailed aura display on normal and easy game difficulty
- Increased potential taming impact of applicable punishments (pain or deprivation of mobility) according to the intensity of punishment, perceived superiority of the master and empathy of the slave
- Limit overnight taming from items proportional to nature and slaver aura strength
- Capped slaver medical skill gain from enema lessons at D-
- Expanded Angelika's tutorial lecture to include additional methods of developing taming
- Limited slaver skill gains when teaching to occur only when slave performs with maximum diligence
- Added detailed item effects to slave and assistant inventory screens
- Added nipple chain to outfit manager default set for sex bonuses
- Fixed spa erotic massage for slaver not increasing arousal enough with low libido
- Stabilize slaver strength at D- instead of F- when eating canned food, except on extreme game difficulty
- Reduced rate of once-per-day taming reduction caused by refusals (insufficient obedience)
- Increased diligence bonus from fear to make "stick" based motivation more effective
- Added equip-refusal and a taming hint in description to the leather shackles
- Fixed active sex refusals always showing slave image instead of assistant
- Corrected shop display prices for plumed bridle and pony harness
- Added an equipment manager default set for Taming
- Reduced taming bonus of deprivation suit and pet suit
- Reduced taming bonus of pony plume and harness so they are no longer best in slot
- Added taming bonus to leather shackles
- Restored/added an overnight devotion bonus to the wedding dress for slaves who are already devoted enough to be assistants
- Fixed gifted gemstone earrings adding an extra one
- Added more default equipment sets (will reappear if all existing sets are removed), added aurabound icon and editing options when viewing sets, and fixed earrings not being removed by sets with that slot empty
- Improved aurabound icon tooltip by including equipped items in the count
- Added pony race bonus for wearing full set
- Increased cost of plumed bridle and pony harness to indicate relative learning bonus
- Capped passive skill gain from pet rule at C- so at least one lesson is needed for B+ specialization
- Reduced frequency of addicted assistant and farmhand pilfering faerie pollen or opium
- Increased impregnation effect of public farm group to half of minotaur (half cost, half effect) so it makes sense to use both (minotaur at F-, group at C+); reduced slaver libido bonus for impregnations from 3x to 2x (at S+) to make paid impregnations more competitive (sparks vs. energy)
- Text corrections for cow price evaluation
- Fixed unconscious Dying (F- endurance) slaves being skipped by overnight chance-of-death checks (S+ medical skill of slaver/assistant protects slave/prisoner/farmhand, of slaver protects assistant, of farmhand protects cow/egglayer/pig)
- Revised substance abuse and recovery effects to discourage chronic use of drugs while making rehabilitation easier (also, medical center health check will now comment on addictions)
- Increased profitability of milk by allowing market price to rise as high as 7$ (was 4$); fixed milk tips to consistently improve probability of favorable pricing; improved farmhand automation for selling milk
- Fixed arousal incorrectly factoring into psychological status
- Fixed black medic attack not applying debuff
- Increased daily calories for hungry slaves (except prisoners)
- Fixed lactation surgery not revealing fertility status
- Fixed combat xp bonus for fog trophies
- Fixed more lesson texts
- Normalized all slaver characteristics and skills in tutorial to B+ level
- Gave the tutorial slaver a fresh shave and a haircut at the start (temporary allure bonuses)
- Changed slaver starting outfit in tutorial to housecoat (mood bonus, allure penalty) instead of fashionable attire (neutral)
- Removed armor from slaver in tutorial and replaced greataxe with cattle prod (better for subduing slaves without injury)
- Normalized quantities of ingredients (25) and potions (6) in the tutorial including potions that were not available before (aphrodisiacs, philtre, lethe)
- Reduced impact of boring moodlet in tutorial (since it can only be relieved by a trained slave)
- Disabled slaver magic skill decay in tutorial
- Changed soundtrack for tutorial to something nostalgic
- Reorganized some menus (mostly in the tutorial, but also swapped flagellation and battering in regular punishment menu)
- Reduced magnitude of all slaver negative effects to make negative mood swings more gradual
- Revised text for slaver tired diary entry to fit on a single line
- Halved rate of slaver excitement increase from libido and added an offset for negative mood
- Added another factor to the will-slave-fight-back-when-punished decision so that eventually even a skilled gladiatrix will give up
- Fixed damage formula when slave resists but does not fight back so that above-average endurance takes less damage and below-average endurance takes more; also removed potential for immediate scarring
- Added combat strength impact for slaver mirroring slave endurance impact (higher strength is less affected)
- Reduced and revised combat bruising and endurance impacts for slave (less damage with higher endurance)
- Reduced mood impact on slave from combat with slaver and capped the impact at -2.5 mood (mirrors existing cap for the slaver)
- Reduced energy drop from slave fighting back so it doesn't always lead to red energy stars
- Increased mood benefit of bacchic nectar for slaver
- Added passive nature increase for farmhand and assistant up to B+ (these jobs qualifiy as "a measure of independence" per help text)
- Fixed blank tooltip for unavailable assistant lactation surgery
- Fixed blank text at lactation surgery procedure confirmation screen
- Fixed alchemy menu not resetting after brewing a potion
- Fixed guild event transition
- Added shortcut to slave/assistant aura tab by clicking arousal level next to portrait
- Removed drift from event timing
- Closed loophole allowing farmhand to sell milk without a license
- Fixed "sub-par diligence produces guilt in devoted slaves only on normal and hardcore obedience difficulty (mechanic is now disabled when easy obedience difficulty is chosen in settings menu)" for sexual interactions
- Increased spoil threshold vs. devotion to reduce diligence via psychological status
- Defend action in combat now reduces duration of harmful conditions proportional to combat skill instead of simply removing them
- Clear final attack detail for each defeated enemy after showing it once (for multi-opponent battles)
- Hid next/previous enemy buttons when only one remains undefeated
- Fixed next/previous enemy switching skipping over some enemies after at least one has been defeated
- Added alternative method of acquiring Chimaera's Gem
- Enabled enemy special attacks in combat
- Unlocked progression with all factions after gaining the Pope's patronage; improved objectives text
- Fixed active sex not correctly importing initial slaver excitement level unless wearing chimaera gem (and consequently lowering arousal at end of session even if no actions were taken)
- Fixed text selection for brothel -> fast sex -> anal
- Fix starter assistant on easy custom game having incorrect age assigned
- Slaves are now required to bring their own armor to the arena when using a combat style that requires armor
- Further reduced gladiatrix skill gain from arena battles (proportional to intellect i.e. learning ability) to increase value of sparring / other training methods
- Rebalanced slaver stat and skill progress thresholds (many increased, few decreased) for realism purpose, to extend progression and make starting choices more impactful (slaver stats in saves loaded from previous versions will be recalculated)
- Fixed rape interactions not increasing slaver strength like other forms of intercourse where the slaver gets some exercise
- Improved help text when clicking on slaver strength characteristic
- Assistant A+/S+ nursing skill (i.e. nutritionist) can compensate for 1-2 levels of home-cooked meal quality to prevent strength decline (however this compensation does not extend to enabling C-/B+ meals to confer the bonus energy or mood benefits of A+/S+ meals)
- Eating A+ or S+ meals provides a half or full energy star for the master (or slave, if they ate the whole meal)
- Fixed outfit changes via equipping saved equipment sets bypassing the return-home side effect
- Fixed easy custom game cheat menu slaver editor "S" button not adding padding for strength, personality and libido
- Added option to enable slaver back-story non-aligned characteristic and skill decay (same as normal start) when starting a new custom game
- fixed text colors in auspex (to hints if something if good, bad or in between).
- Improved consistency of auction outcomes across save/reload by fixing auction participant randomization; removed Lieutenant Colonel Durward from potential auction participants as he was designated as non-participant originally
- Added help text when clicking on Energy label next to energy stars for slaver, slave, assistant, prisoner or cow
- Corrected menu spacing and text in business menu
- Reduced rate of endurance decline for pigs
- Fixed egglaying formula
- Fixed subcontractor payment to align with text and reduced payment for mindbroken slaves
- fixed prisoner calories and costs (including extra consumption with starvation hunger)
- Increased calories eaten when hungry or model-losing-weight (assistant/farmhand)
- Slimmed guild contract diary entry and added note that any qualified slave can be used
- Removed group sex from concubine specialization requirements
-Aligned sources of empathy increase with in-game description (refined petting and pleasures): removed from "entertain me" and dance lessons; added to tier 3+ erotic rewards; boosted for golden cage; reduced for hot springs
- Added some padding for strength, personality and libido at game start to offset early losses
- Same-day punishments boost diligence potential
- The effects of moral encouragement approval, praise and compliment diminish with repetition so there is incentive to make promises
- Fix typo for Red Hair Bryn dialogues.
- Story mode (normal start) now decays slaver skills that are not aligned to the chosen background when they get above a certain level (D- for mage/fighter skill, B+ for others)
- Maestro gets free theater tickets in story mode
- Doc gets free exams at the Technosphere medical center in story mode
- Maestro, Doc and Uncle Tom now start without magic skill in story mode
- Silk Daddy gets a bargaining bonus in story mode when selling slaves to non-fixed-price buyers
- Virgin price is now added to sell value when choosing not to bargain during sale
- Brewing higher tier potions/elixirs now requires enchanting skill in addition to alchemy skill
- Arousal 4 now improves sexual performance as much as arousal 5 did, and arousal 5 now improves it more
- No masturbation rule enforced with chastity belt now displays some flavor text in the rule explanations when slave wants it off
- Obedience threshold for humility rule now decreases as fear rises
- Combat color coding
- Capped calisthenics (dance) skill gain from pet rule at B+
- Fixed psychological status remaining depresive when mood is optimistic
- Fixed left arrow not being fully clickable on custom game setup screen
- Replace a random number in combat damage calculation with a deterministic pseudo-random number
- Fix issues with gifts: mini-ponies now actually have a limited lifespan as described; flower bouquets now raise mood a little more; gifted perfume is now permanently applied instead of only lasting until she bathes the first time each day
- Fix issues with makeup: permanent tattoo makeup is now better for style than temporary makeup, while for very young slaves of at least C- beauty, having no makeup is just as good
- Improved shopping experience for items the slaver cannot currently afford
- Revise style bonus from shock collar to match gemstone necklace
- Fix traits that suppress moodlets not being reflected visually until next update cycle
- Adjusted diligence formula to increase impact of traits and make high performance require more bonus stacking
- Increase impact of clumsy/dexterous trait on painting and music lessons (except singing)
- Allow neoplasty to change appearance of Exquisite slaves
- The Steel Rose now sells a shock collar which can be used to enforce the humility rule
- Adjusted slave generation to decrease probability of A+ attributes
- Removed unintended habit increase from verbal punishments
- Removed undocumented effect from heels and high boots
- Increased payments from guild contracts and subcontractor
- Reduced obedience threshold for deny toileting rule; psychological status now modifies obedience threshold for humility rule, pet rule, silence rule, deny toileting rule and beads rule
- No guilt from refusing "ask about..." interactions until the slave has accumulated some post-traumatic stress
- Fixed slave not losing endurance when sleeping on the floor
- Better image selection for F- licking lesson
- Fix spoiling of unconscious slaves with guilt-complex trait
- Fix faerie pollen next-day moodlet not applying correctly
- Fix tooltip when giving another stuffed toy gift
- Fix licking picture not displaying for first lesson.
- more sensible effects when initiating and then backing out of a "get rid of her" interaction
- increase the mood benefit of alcohol and bacchic nectar
- Encourage, Threaten and Put in place will be less ineffective when slaver aura is weaker; Encourage and Threaten will take certain traits into consideration; Threaten's diminishing returns are no longer permanent (the others' still are)
- consecutive days without food now increases fear for all slaves, not just prisoners and cows; removed some extra despair and mood penalties for prisoners with insufficient diets
- slaver having a weaker aura than the slave no longer guarantees that a gladiatrix-trained slave will fight back for all non-verbal punishments - an unspoiled slave with average or lower nature may tolerate some
- Swap position of school and tutor icons when there is no assistant
- Fix sparring defeat text for Frail slavers
- Bugfix: dead slaves were not removed after losing races
- Fix defense change button placement on combat UI
- Slaves with 1-2 devotion now feel guilty when their diligence is sub-par (previously only with 3+ devotion)
- Hide augmentations until slave/assistant has been examined
- Unhappy slaves gain pride up to B+, reflecting diminishing desire for intimacy
- More sensible psychological statuses when devoted slaves with A+ or S+ attributes are unhappy
- Added a small event that triggers mid-game and gives a "free" slave with some hidden traits.
- rental cost of barn in Bull district tripled due to feud with Outcasts
- cryo home capsule is no longer available in the slums
- fix forfeit of abandoned extended rental occupants after switching residences
- rebalance sleep with master vs boudoir by increasing optimal devotion for sleep with master to 3+ stars and reducing spoil effect of sleeping in boudoir with no devotion
- refactor background music system to fix inconsistencies with event shortcuts and volume
- show guild auction icon at home on the auction day even when having no slave
- slave no longer loses endurance every time she faints; it depends on why she fainted
- reduce rate at which slave with no fat reserves (bony) loses endurance when starved
- reduce impact of sleeping in prison so that exercising once per day is enough for an upward trend
- hungry prisoners eat more dog food and corpulent prisoners eat more cookies
- increase master cum volume up to 3x based on libido, making milk production easier
- slightly faster guilt ramp (on average slaves will feel more guilt after fewer punishments)
- automatically increase rubbing skill to D- if vaginal skill is at least D-
- new background story for Saruman normal start
- do not show full body images when the slave is unconscious
- show the slave (or assistant) full body image (only) where appropriate during the tutorial
- gray out the decrease button in the tutorial for unavailable living standards (below luxurious)
- rationalize overnight endurance losses to prevent nonsensical deaths (poor sleeping conditions, pregnancy with adequate calories) and allow sensical ones (overeating)
- reduce gladiatrix skill xp from winning arena battles (with diminishing returns) so there is more reason to use other training methods
- swap Ironclad and Amazon sparring opponents (Amazon is S+ tier for gladiatrix skill, and a harder fight)
- only show assistant appearance selector if there are multiple options
- tone down rape effects and impact of repeated rapes; sufficiently devoted slaves may shrug off negative effects entirely :

rape always leaves an impact on guilt, pride, taming and mood (the latter penalty may be negated if devotion exceeds empathy)
we use a rape fear formula to assess whether the slave finds the experience traumatic enough to induce despair and more severe mood drops
if so, we apply additional penalties to mood, devotion and empathy and we use despair to create lingering trauma that requires management

- active sex update:
fix broken link to full body image when girl refuses an action
changed some scene selections to better match descriptions
maintaining slave charm keeps her interesting for the master
higher temperament also keeps her interesting for the master
slaves can refuse "arouse her", "frottage" and perverse games
obedience and other factors now influence refusal thresholds
tying up the slave now prevents her from refusing many actions
actions a tied slave wants to refuse will cause negative effects instead
penetration of a tied slave who would not otherwise accept is treated as rape
however fingering or anal fisting is not counted as rape even if it is penetrative
recent rape or disgusting experiences factor into slave willingness to be tied up
master bondage skill and allure reduce slave reluctance to accept being tied up
giving massages with high master petting skill reduces reluctance to being tied
giving massages adjusts interest (session time) based on newness (charm based)
golden showers have more impact on slave pride with high master fetishism
enough devotion can make a slave not feel disgusted with cum on or in her
slaves cannot refuse to undress but might not put on an act while doing so
many of the perverse games actions require the slave to be undressed first
tickling with a dagger is only available if the master actually owns a dagger
applying enemas stops raising master medical skill at C-, just like lessons
misc consistency/balance formula tweaks that only affect the mini-game
set moodlets, fix some refusals and increase threshold for "tie up"
fix a couple of broken image paths for active sex scenes
reduced energy cost of active sex
- reduce gladiatrix skill xp from winning arena battles (with diminishing returns) so there is more reason to use other training methods
- swap Ironclad and Amazon sparring opponents (Amazon is S+ tier for gladiatrix skill, and a harder fight)
- Examine some of the money given for auction : the specializations qualifications were changed from pass/fail to a grade system and auction participants now look for a minimum grade of B+ with adjustments depending whether the buyer wants higher rating which means expects higher specialization too.
- Unify skill color for cooking depending on day and night: ingredients are now consumed when cooking instead of at night so lack of adequate ingredients leads to lower quality.
- Make the chimera gem automatically heal in battle as opposed to give a flat boost.
- Make rape consequences gradually less dramatic, the more trained your slave gets.
- Make slave only appear on summoning in tutorial too (moreover, slave summoning is grayed out when the slave passed out so that'll work good; as of now it looks weird to see her standing looking at you all the time even though she is in a coma).
- Fix home music still playing when clicking the main menu shortcuts to go fight in colosseum, auction, and race.
- Change "Saruman" description to remove immersion breaking reference to online board.
- Fully implement "premium slaves" like Helen and Yasmin and Wilhelmine.
- increase weight of brand reputation in charm formula so S+ charm is attainable without any arena fame at A+ brand reputation
- make alcohol available in residences without a kitchen (Slums); fix alcohol not being included in storage count
- pub food rebalance - two choices on the menu at 3$ and two choices at 5$, with identical effect (options for "flavor" only), raising strength to C- or B+ respectively, at the same rate as home cooked meals
- slower health increase for master strength below A+ when eating at the club
- fix manually purchased ingredient costs to match labels and (already was correct) auto-buy costs
- review and rationalize home cooked meal costs
- reduce the learning rate for cooking (to zero for master; slow progress for slave) if quality of meal prepared is below current skill level
- include all ingredients in overnight storage cleanup (excess over 10 of each item will be discarded, least expensive first, when there is less than 5 storage capacity remaining)
- fix eat leftovers rule effects on mood to make the slave appreciative of lower quality meals if she is disgusted by her diet or is not being fed anything other than scraps (logic was inverted so the slave had higher standards in those scenarios)
- prevent saved equipment sets from applying piercings in slots that are not pierced
- clarify a few rank-based slave rejection messages from NPCs (Madam Jofre, Bryn, Sir Shelley)
- slightly lower the obedience threshold for slaves to accept alcohol or datura, with unhappy slaves being a bit more willing
- slightly increase probability that slaves may be generated with F- attributes, for variety
- reduce guild reputation if the contract deadline is missed, scaling with current guild reputation (higher expectations)
- increase exoticism of slaves that have many piercings
- fix slave templates in non-patch version using the wrong body images (shown on anatomy tab)
- (media-base-ia / ia-media-patch) moved some images for the anatomy screen to patch media
- prevent breast reduction to flat when there is no corresponding body image available to display on the anatomy screen
- reduce rate of endurance loss for slaves who are addicted to faerie pollen
- fix blazing moodlet not applying correctly.
- charm refusal 10-day lockout is now waived except on extreme game difficulty
- charm refusals now lower brand rep for all difficulties
- Implement new charm check refusal quote.
- added file existence checks and use fallbacks for missing images (currently only for wilhelmine, helen and yasmin)
- Fix Isabella's costume change resulting in only giving generic pictures.
- fix pride-related mood effects of exposing clothing
- increase pub food costs by 1$ each
- fix depression mood swing
- To avoid the situation where a slave is "too qualified" to be sold, convert specializations to grade instead of pass/fail (assistant reports grade by color)
- fix missing text for lesbian and frigid trait pop-ups
- rebalance verbal and intimacy reward tiers (hug 1->2, massage 2->3, petting 3->4, praise 2->1, compliment 3->2, promise reward 4->2, promise gift 5->3)
- show laboratory supplies in sidebar of alchemy brewing menu
- fix alchemy repeat-last-recipe feature
- fix virginity removal for F- fisting lesson
- return to same sub-menu after socializing at taurus club
- fix interaction modifiers for psy-masochist trait and its inverse
- fix disappearing cryo slave when using release button
- Increase required faction reputation to live in a district on extreme game difficulty from D- to C-
- Reduce rate of fear decrease from devotion
- Disable assistant alternate appearances checkboxes for helen and yasmin
- Improve psychological status formula (more responsive to mood, obedience and despair); prevent mindbroken slaves from progressing stats other than nature
- Swap tutorial difficulty labels to accurately reflect challenge level - Yasmin is normal now
- WIP - display full images for Yasmin with mood (on main screen only) or psychological status (on stat screens only), clothes, adjusted for physique and breast augmentation
- Replace Naked Walk punishment description. Change "You undress your slave and lead her through [...]" with "You lead your slave so she arrives naked to [...]".
- For crocodile torture instrument, slightly change description. "You bind the slave and attach cruel steel clips to [...]". Remove "steel"
- Fixed bug when clicking Magnaga's name from the district menu after delivering a slave to her
- Allow eating again at tavern if still hungry (can be caused by intra-day strength change or inadequate meal quality), to suppress end of day cooking at home, but only first tavern meal of the day raises strength
- Serpis amulet protects from being caught smuggling clones
- Fixes for next day slave energy and master mood.
- Little overhaul for punishment tiers (so that a spank or a naked walk is not on the same tier as a verbal scold...).
- Replace gangbang_general_[patch], hair visible.
- Fix medical center not recognizing unconscious slaves in some cases
- Fix incongruous psychological state for optimistic slaves with high despair
- Use correct image for gown - thanks RedGreen3
- Engine update -- add subdirectory recursion to the getImages function that counts png image files with _## suffixes to populate the picMax array used in JONT for randomized image selection (see JONT\game\location\display_pic.qsrc) -- caution: if the same file prefix exists in multiple subdirecfories, all matching files will be counted, so the total picMax may exceed the number of matching files in any single location -- therefore, every file prefix (the part before the _##) used in any content subfolder should be globally unique.
- Add support for 'any_age' image sets (image prefixes without age).
- Engine update to ignore images in folders named "unused"
- Engine update to count image sets in girls/reward_scenes/ folder and sync with media that now includes such images for one of the tier five erotic reward variants.
- Guarantee Felicity pregnancy (was only 2/3 chance before, unintentionally).
- Fix $special_age overrides not working in combination with special_stock.
Original Dev: OldHuntsman

Additional contributors over the years:
spectre1viper, Fugitive Red, Slaver0, roktav, Pararock, Pianocat, i107760, Riujin, Powerairmax, noctred, BupoTiling03-Retired, sarinee, UnceliusM, Lokplart

DOWNLOAD
Win: - - - -

Patches:
Extras:

2.png3.png4.png6.jpg7.jpgDesktop_Screenshot_2020.10.24_-_02.29.56.76.png
 
very hot premise, but everything is so confusing and there's so little feedback
 
  • Like
Reactions: VND
How much non-generic text is there nowadays? I remember I played this years ago and I liked the game mechanics, but the generated texts + image packs were getting boring fast, from a pornographic standpoint.
 
Back
Top Bottom