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hanze

Registered
Lewd
Prestige 1
Prestige 4
Joined
Apr 18, 2024
Threads
53
Messages
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Likes
211
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‎2 Years of Service‎
Thread owner
Allow others to update?
  1. yes
Developer Name
Team Isekai
Developer Links
Version
0.19
Latest Update
Jan 31, 2025
Release Date
Jan 7, 2023
Language
English
OS
  1. Windows
IRPGBanner.jpg

Overview:
Isekai RPG is an adult action-adventure game with role-playing elements. You play as a young man tossed into a game-like fantasy world. There are quests, choices, and lots of fun characters. Will you return to your previous life or stick around and hold hands with your waifu?​

3d game, animated, male protagonist, milf, big ass, big tits, sandbox, fantasy, adventure, combat, monster girl, monster, voyeurism, dating sim, romance, superpowers,
Extract and run
-Version 0.19-
Features:


  • Added skill: Dodge
  • Added area: Foxtail Fields
  • Added quest: Gnomatic Tinkering
  • Added character: Tinkertoot
  • Added monster: Crystal Lizard
  • Added mechanics for caves and sub-biomes.
  • Added failsafe level for save files from previous versions.
  • Added monster spawn tracking system.
  • Added more hit VFX/SFX to level geometry.
  • Added river SFX system.
  • Added bottomless pits.
  • Added cave reverb effects.
  • Starter Town buildings are now unique static meshes with LOD models.
  • Starter Town stables now has actual hay piles to sleep on.
  • Starter Town lighting components have been overhauled.
  • Projectiles can now pass through certain targets without colliding with them.
Changes:

  • Fixed a bug where camera interpolation between extended and contracted wouldn't quite finish.
  • Fixed a bug where projectiles wouldn't pause during interactions.
  • Fixed a bug where the game could crash in some instances.
  • Fixed a bug where player's name wasn't correctly formatted during Part-Time Adventurer.
  • Fixed a bug where dropping from ledge into water would reposition player back at the ledge, falling back into the water forever.
  • Fixed a bug where melee traces hitting character's collision capsule wouldn't register as a hit.
  • Fixed a bug where player movement would hitch when ascending spiral staircase in PantyGoblinWoods.
  • Fixed a bug where player head tracking would continue to refresh target pool while not in gameplay state.
  • Fixed a bug where various portions of walls in Starter Town buildings would be invisible when coming into frame.
  • Fixed a bug where player could trigger level transition while cutscene for level transition was currently playing.
  • Fixed a bug where loud stomp SFX would sometimes play when player character loads.
  • Fixed a bug where player could initiate jumps/spells and other actions while drowning.
  • Fixed a bug where video settings would default to the wrong display resolution.
  • Fixed a bug where player falling softlock teleport would activate while dead.
  • Fixed a bug where the game could start in VR mode and crash.
  • Fixed a bug where a door in Rose's house didn't have collision.
  • Fixed a bug where player walking into walls at certain angles would cause them to continuously fall and land.
  • Adjusted locations of some objects to prevent collision dead zones.
  • Adjusted multiple VFX and materials for better performance.
  • Adjusted video settings to better scale with lower end hardware.
  • Adjusted river mesh and materials to auto-scale with splines.
  • Adjusted melee trace hitbox size.
  • Adjusted RunningStrike hitbox size.
  • Adjusted how RunningStrike registers multi-monster hits.
  • Adjusted how long it takes to prepare a RunningStrike.
  • Adjusted weapon sheathing to trigger when holding button rather than pressing.
  • Adjusted tutorial prompt about sheathing weapon.
  • Adjusted ledge grab decal materials.
  • Adjusted movement speed interpolation.
  • Adjusted minor dialogue in PantyGoblins quest.
  • Adjusted foliage in PantyGoblinWoods.
  • Adjusted how AmbienceManager scales its volume based on local map conditions.
  • Adjusted collision areas of stables in Starter Town.
  • Adjusted Fireball point light intensity to increase when fully charged.
  • Adjusted fireball hand point light color to match hand flame VFX color.
  • Adjusted size of Oakmead Inn.
  • Adjusted head tracking logic for interpolation between neutral state and targeted as well as targeted to targeted.
  • Added monster respawn data to player save file.
  • Added multiple text decorator images.
  • Added quicksave point to JustTheTips.
  • Adjusted size and material of fence in Starter Town arena.
  • Removed VolumetricFog and switched to a less expensive implementation.
  • Title screen patreon credits are now baked into release builds rather than being queried.
  • A hundred other small tweaks.

Isekai RPG v0.18 - The Lewd Update
This update adds new lewd content, some combat improvements, and engine optimizations.
Features:

  • Added support for lewd CGs!
  • Added two new lewd CGs.
  • Added support for spell casting while running/jumping.
  • Added casting animation for projectile spells.
  • Added casting animation for non-projectile spells.
  • Added input queue for back-to-back spell casting.
  • Added "soft targeting" for when player casts projectile spell while not locked onto anything.
  • Added Skills menu to pause screen.
  • Added functionality to equip/unequip spells in the Skills menu.
  • Added HideHUD option to game settings menu.
  • Added SpellMenuToggle option to game settings menu.
  • Added option descriptions to the different settings menus.
  • Added spell/ability descriptions to Skills menu.
  • Added DisplayResolutionScaling to video settings menu.
  • Added OverallQuality to video settings menu.
  • Added footstep SFX to most NPCs.
  • Added Items menu. (DEBUG)
  • Added spell: Fireball (DEBUG)
  • Added spell: Shockwave (DEBUG)
  • Added inputs for scrolling between spell slots. (DEBUG)
Changes:

  • Reduced/eliminated dithering effect on characters in all lighting conditions.
  • Projectiles now inherit stats from their caster before applying damage to their target.
  • Reorganized video settings order.
  • Altered how reset button works in the video settings menu to only revert changes which haven't been applied yet.
  • Adjusted video settings menu to only display supported aspect ratios.
  • Swapped inputs for target lock and spell menu.
  • Spell menu now closes when pausing.
  • Crouching now cancels out of spell charging.
  • Fixed a bug where projectile impacts would cancel trail VFX.
  • Fixed a bug where Panty Goblin rock projectile wasn't dealing damage.
  • Fixed a bug where player could begin charging a spell while another spell was currently being used.
  • Fixed a bug where swinging sword would not cancel spell charging.
  • Fixed a bug where player could begin charging spell before sword swing complete.
  • Fixed a bug where RunningStrike could crash the game.
  • Fixed a bug where post-process blur effect wasn't rendered when enabled.
  • Fixed a bug where player could use lock on during cutscene.
  • Fixed a bug where interactions and cutscenes would not break out of target lock.
  • Fixed a bug where QuickSave could be used when saves are disabled.
  • Fixed a bug where a cutscene triggering another cutscene could loop indefinitely. (bandmadd)
  • Adjusted inputs of spell casting to use Attack/Cancel buttons.
  • Adjusted SFX and VFX of rock projectile.
  • Adjusted spell UI icons.
  • Adjusted various objects and materials.
  • Adjusted and removed several unnecessary LODs.
  • Adjusted AI reaction speeds and reduced delay between changing AI states.
  • Adjusted AI turning rate during pursuit.

Isekai RPG v0.17.2 hotfix
This update is unnecessary if you're already playing on v0.18. What it does is bring a critical bug fix down to v0.17 for free players.
Changes:

  • Fixed a bug where a cutscene triggering another cutscene could loop indefinitely. (bandmadd)

Isekai RPG v0.17 - Major Combat Update
This update adds a new side quest, a new character, and a major combat enhancement. There are also various bug fixes and other changes.
Features:

  • Added quest: Just The Tips
  • Added NPC: Rook
  • Added skill: Power Strike
  • Added skill: Running Strike
  • Added skill: Backstab
  • Added weapon: Wooden Stick
  • Added TargetLock functionality.
  • Added QuickSlot and TargetLock buttons to input settings menu.
  • Player character will now return to player's desired crouch state upon landing from a fall.
  • Added sword trail VFX for basic attacks.
  • Added new section to Starter Town.
  • Added debug map for development builds.
  • Added highlight indicator for TargetLock and Backstab.
  • Knockback overhaul.
  • NPCs will now only slide back when struck by powerful attacks.
  • NPCs knocked back will now knock back other NPCs, dealing damage.
  • Sliding is less prone to hanging on things or ending early.
  • Added soft lock failsafe for infinite falling.
  • Quest screen will now auto-navigate to newly-added quests.
  • Added rolling Champion supporter display to the title screen.
Changes:

  • Fixed a bug where AI would perceive noise from sword swings that didn't impact anything.
  • Fixed a bug where player could crouch during cutscene.
  • Fixed a bug where jumping while crouched would uncrouch, but not jump.
  • Adjusted Hicket's model.
  • Adjusted sword impact VFX.
  • Fixed a bug where swinging sword while putting it away would return player to unarmed pose while holding sword.
  • Sword attacks now trigger on button release, allowing for charged strikes.
  • Fixed a bug where player could soft lock when drowning in certain locations.
  • Adjusted NPC name colors.
  • Added TargetLock tutorial prompt to "Panty Goblins?" quest.
  • Cutscenes requiring a sword will now auto-equip Wooden Stick.
  • Fixed a bug where hostile NPC would not rotate to face target before melee attack.
  • Fixed a bug where boss fight save disabling could get stuck in some situations.
  • Fixed a bug where Quest and Equipment screen weren't remembering what submenu they were last navigated to when being opened again.
  • Fixed various pause menu navigation issues.
  • Fixed a bug where NPC attacks could still land even when dying mid-attack.
  • Fixed a bug where player knockdown animations wouldn't always play.
  • Fixed a bug where a loud footstep sound would play when loading a level.
  • Fixed a bug where loot notifications could continue between level transitions.
  • Fixed a bug where clicking to end some prompts would trigger a sword swing.
  • Reduced size of continue cursor.
  • Fixed a bug where some text was not fitting within textboxes.
  • Adjusted the speed and hitbox of Panty Goblin Ambusher.
  • Cursor ping effect is no longer anchored to cursor when being revealed.

Features​

  • Character customization
  • Real-time combat
  • Dialogue choices
  • Lewd encounters
  • ~30 minutes of gameplay

Updates​

This game is currently under development. While the Itch version is free, Patreon supporters have access to the latest updates and pre-release content.

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Last edited by a moderator:
Nice little demo, looks like 2D retro aesthetic brought it into 3D
 
Art style is definitely intriguing. Seems like a nice little game that has some slight lewd content but that is no where the main focus. I visited the itch page and the author states "~30 minutes of gameplay." I'll definitely be keeping my eye on this one, but I will wait for more content to come out.
 
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