May of found the culprit applying pressure to payment services who then apply pressure to gaming services/platforms like steam to drop adult/incest based content from their store.
This will be copy and pasted from the source as im unsure if permitted to post link that leads outside this forum, lots of reading
Collective Shout Has Been Targeting Video Games
It's clear that Collective Shout has a wide range of targets. From protesting rap artists like Tyler, the Creator to opposing broadcasts of sports leagues like the X League, the group’s targets have included many types of media. More recently, however, the group has gotten attention for its campaigns against video games.
Collective Shout has already influenced the distribution of several titles in Australia, going back to the controversy surrounding Grand Theft Auto V. While the game wasn’t officially banned, the group successfully pressured major retailers like Target and Kmart to remove it from shelves. Beyond Grand Theft Auto V, Collective Shout has also voiced objections to other titles it deems harmful to women, including Detroit: Become Human, a choice-based video game where
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.
However, Collective Shout's protests against games like Grand Theft Auto V and Detroit: Become Human pale in comparison to their current efforts targeting digital game distribution. The group now appears to be pressuring payment processors like PayPal in an attempt to block sales of games they deem objectionable, affecting entire platforms in the process. Their campaign isn't limited to large outlets like Steam and is also targeting smaller distributors such as itch.io, which has become a focal point in the growing conflict between gamers and Collective Shout.
Among the games singled out are No Mercy and Consume Me, which the group claims fall under the category of erotic video games. Platforms like Steam and itch.io have both
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due to Collective Shout's efforts, and many gamers have expressed disappointment at how quickly these platforms seemed to concede. There have also been reports that games that don't contain adult content are
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.
Collective Shout's current actions against video games may be troubling, as are the seemingly quick concessions from online distributors and payment processors. However, this isn’t the first time video games have faced threats of widespread bans. In the United States, the medium has long been scrutinized by both activists and politicians. It was under this pressure that the Entertainment Software Rating Board was established, though even that failed to fully satisfy critics of the industry.
Over the years, many figures have shown concern about the harmful effects of video games, even though studies have indicated that .
One of the most notorious figures fighting to censor video games was Jack Thompson, a now-disbarred Florida attorney who, much like Collective Shout, targeted what he considered to be amoral media, including rap music. More prominently, he focused his efforts on what he saw as , repeatedly pushing for their removal from store shelves and calling for tighter restrictions across the industry.
Threats against video games have not gone unnoticed by the courts, which have largely ruled in favor of the right to access them, regardless of how controversial the content may be. A key case, Brown v. Entertainment Merchants Association, reached the Supreme Court of the United States, where the majority ruled in favor of the video game industry, with only two justices dissenting. In the majority opinion, Justice Antonin Scalia affirmed that video games are protected under the First Amendment, placing them on the same level as other forms of art like film and television.
This legal protection, however, doesn’t extend globally. In countries like Australia, where Collective Shout is headquartered, video games face much stricter scrutiny. Compared to the United States, Australia has a more conservative regulatory environment, and organizations like Collective Shout continue to push for even tighter restrictions, working to ensure that many games may never see release within the country.
Valve and itch.io's abrupt game bans have left many gamers concerned about what this might mean for video games. While the bans have only targeted adult games so far, Collective Shout has also pushed to remove other games from storefronts. If the group continues to be successful, its actions could have a lasting impact on the gaming industry.
This is collective shout
Collective Shout is a grassroots campaigns movement against the objectification of women and the sexualisation of girls.
Collective Shout is for anyone concerned about the increasing pornification of culture and the way its messages have become entrenched in mainstream society, presenting distorted and dishonest ideas about women and girls, sexuality and relationships.
Since our launch in 2010, we have achieved many wins: billboards objectifying women pulled down, sexualised childrens clothing withdrawn from sale, sexually violent games banned, Andrew Tate’s pimping courses removed from Spotify, and an age verification trial underway to help protect kids from exposure to porn. Last year saw a record 34 wins.
This was all possible because thousands of people just like you decided to speak out and take action.
Our Purpose
We are a grassroots campaigns movement - a Collective Shout against the objectification of women and the sexualisation of girls in media, advertising and popular culture.
Mission
To bring about cultural change and societal transformation through holding corporations, advertisers, marketers and media accountable for the objectification of women and sexualisation of girls and encouraging strategic social partnerships that uphold the value of women and girls.
Vision
We want to see a world free of sexploitation, where the objectification of women and sexualisation of girls is “unthinkable”
Our core values
- A voice that values women and girls
- A voice that is known and respected as a thought leader on the objectification of
women and sexualisation of girls
- A voice that creates counter-cultural change, where the objectification of women
and sexualisation of girls is ‘unthinkable’
- We are a grassroots campaigns movement - empowering individuals to speak out thus amplifying our campaigns nationally
- Our professional presentations, products and thought leadership educate people about the way objectification of women and sexualisation of girls is normalised through media, marketing and corporate behaviour. Our presentations, products and thought leadership lead to cultural and systemic change that places value on women and girls.
- We develop strategic social partnerships with corporates who value women and girls, to encourage other companies to do the same and advance corporate social responsibility (refer below to our pledge)
- We have a sustainable fundraising model because of loyal partnerships with donors and sponsors who are committed to authentic change
Defining our terms
What is objectification?
Objectification is the process by which a person comes to be treated as a commodity or an object for use, rather than a human being with a personality, feelings, needs, dignity and rights. Sexual objectification is where a person is objectified for the purpose of sexual gratification or use of another.
What is sexualisation?
According to the American Psychological Association, sexualisation occurs when:
- a person’s value comes only from his or her sexual appeal or behavior, to the exclusion of other characteristics;
- a person is held to a standard that equates physical attractiveness (narrowly defined) with being sexy;
- a person is sexually objectified — that is, made into a thing for others’ sexual use, rather than seen as a person with the capacity for independent action and decision making; and/or
- sexuality is inappropriately imposed upon a person.
All four conditions need not be present; any one is an indication of sexualisation. The fourth condition (the inappropriate imposition of sexuality) is especially relevant to children. Anyone (girls, boys, men, women) can be sexualised. But when children are imbued with adult sexuality, it is often imposed upon them rather than chosen by them. Self-motivated sexual exploration, on the other hand, is not sexualization by our definition, nor is age-appropriate exposure to information about sexuality.
Sexuality vs Sexualisation
Opposing sexualisation is not the same as opposing sex or sexuality. We believe girls have the right to healthy sexual development and to knowledge which equips and empowers them to make healthy decisions about sexuality, their bodies and relationships. Porn culture teaches girls that their value and worth is in their sexual allure and their ability to attract sexual attention. Young women are being socialised and conditioned to see themselves as sexual service stations for men and boys. Our campaigns are directed not against female sexuality but against a culture that teaches them that is their only value. Our approach is made clear in this article.
Evidence-based
Our purpose, mission, values and efforts are undergirded by a growing body of global research that verifies the harms of objectifying women and sexualising girls. For example, Professor L. Monique Ward’s meta-analysis of 135 studies provides “consistent evidence that everyday exposure to sexually objectifying content is directly associated with higher levels of body dissatisfaction, greater self-objectification, greater support of sexist beliefs, and greater tolerance of sexual violence toward women”. The research concluded that “experimental exposure to this content leads both women and men to have a diminished view of women’s competence, morality, and humanity”.
A 2019 publication by the American Psychological Association, co-authored by Our Watch’s Elise Holland, found that women’s routine exposure to objectifying behaviours in daily life results in habitual self-objectification, which in turn impacts negatively on emotional well-being.
Sex discrimination, sexual harassment, sexual assault and other forms of violence against women do not take place in a vacuum. These problems are perpetuated by a culture that sees women as sexual objects rather than full human beings deserving of respect, equal treatment and participation. Sexual objectification dehumanises women and is one of the driving forces behind the sexist attitudes that underscore discrimination, harassment and violence against women.
Collective Shout bridges the gap between acts of violence against women and the wider culture of sexual objectification of girls and women. We are one of the few organisations making the link between acts of violence against women and the endemic culture of sexual objectification of girls and women.
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Um hypocrites much women are objectifying themselves in the likes of only fans and women willing to do porn, if fact apparently women who do only fans make more money than doing a office/desk job 9 to 5 job, yet we can't play a porno game with some fucking in it?