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Incest Games Banned on Steam

"
And this "steam isn't for NSFW games", where exactly is this garbage coming from?
What's next? Steam isn't for mature games. So games with sexual content (e.g. Mass Effect) just get removed. Anything with nude characters (Ready or Not) gets removed?
What after? Steam isn't for games with gore. So any of them get removed?
You think steam is teletubby land or something?"


3rd party places that sell keys have been tolled to pull M games and grand theft auto is on another chopping block the payment processors look at mass effect as they would a terrorist recruitment video.
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Ofcourse it's a steam issue.
Just autohide titles for all nsfw games and make it optional for regular games.
Next step is people getting gaslighted for playing games with hot topics, so it should already be an option anyways.
 
Judging by the fact you've written a long essay to show frustration. I get it. I understand. I was like you back in 2015-16 when Payment processors told patreon not to post NSFW content. I was furious back then. Now in 2025 they are banning up and right about this.


Straight to the fact. YOU CANT DO ABOUT IT and neither ME or ANYONE.
Steam cant do about it because THEY ARE BOUND TO PAYMENT PROCESSORS and MANY WEBSITES which requires payment processors.
You can do one thing which is crypto currency and thats the last resort.
If groups like Collective Shout can do something about it in one direction, you can certainly create pushback in the other direction.
Steam, itch.io, etc. they want money. Having products banned of the store means loss of revenue. You just have to use their incentives to your advantage.
Similarily, the concerns over payment processors as arbiters of morality who can selectively choose not to provide their service puts them into a pseudo-monopolistic position. If they communicate and agree among each other to do something like that, they're effectively using a monopol position - at which point it's already illegal.

If you can enforce government regulations, like in the EU, that protect the customer, you end up with benefits everywhere. Why does steam refund games? Because a EU customer protection law forced them to. That's why.


And Crypto will never be a thing. The way it's designed, it will ALWAYS be used for scams and rug-pulls.
An example? Crypto doesn't allow refunds. You cannot get your money transferred back.

Imagine a crypto store. You order a product. Nothing is delivered. You complain, the site tells you to contact the seller. You do, they don't respond.
They simply advertised and offered to sell a game that doesn't even exist.
You cannot get your money returned. All you can do is complain to the store, the store eventually, after enough complaints, takes the offers down and bans the seller.
The seller makes a new account, creates new promotion screens and sells more games they didn't make.

The fact that Crypto allows you to be anonymous AND has no way to allow you to get your money back, will always appeal so strongly to scammers they'll infest every page like a parasitic infection.
 
Ofcourse it's a steam issue.
Just autohide titles for all nsfw games and make it optional for regular games.
Next step is people getting gaslighted for playing games with hot topics, so it should already be an option anyways.

Again that NSFW word if they auto hid all the NSFW games then over half the games would be gone M+ is NSFW heck some T games

There is a toggle for game filtering not that hard to do.
 
May of found the culprit applying pressure to payment services who then apply pressure to gaming services/platforms like steam to drop adult/incest based content from their store.

This will be copy and pasted from the source as im unsure if permitted to post link that leads outside this forum, lots of reading

Collective Shout Has Been Targeting Video Games

It's clear that Collective Shout has a wide range of targets. From protesting rap artists like Tyler, the Creator to opposing broadcasts of sports leagues like the X League, the group’s targets have included many types of media. More recently, however, the group has gotten attention for its campaigns against video games.

Collective Shout has already influenced the distribution of several titles in Australia, going back to the controversy surrounding Grand Theft Auto V. While the game wasn’t officially banned, the group successfully pressured major retailers like Target and Kmart to remove it from shelves. Beyond Grand Theft Auto V, Collective Shout has also voiced objections to other titles it deems harmful to women, including Detroit: Become Human, a choice-based video game where .

However, Collective Shout's protests against games like Grand Theft Auto V and Detroit: Become Human pale in comparison to their current efforts targeting digital game distribution. The group now appears to be pressuring payment processors like PayPal in an attempt to block sales of games they deem objectionable, affecting entire platforms in the process. Their campaign isn't limited to large outlets like Steam and is also targeting smaller distributors such as itch.io, which has become a focal point in the growing conflict between gamers and Collective Shout.


Among the games singled out are No Mercy and Consume Me, which the group claims fall under the category of erotic video games. Platforms like Steam and itch.io have both due to Collective Shout's efforts, and many gamers have expressed disappointment at how quickly these platforms seemed to concede. There have also been reports that games that don't contain adult content are .

Collective Shout's current actions against video games may be troubling, as are the seemingly quick concessions from online distributors and payment processors. However, this isn’t the first time video games have faced threats of widespread bans. In the United States, the medium has long been scrutinized by both activists and politicians. It was under this pressure that the Entertainment Software Rating Board was established, though even that failed to fully satisfy critics of the industry.

Over the years, many figures have shown concern about the harmful effects of video games, even though studies have indicated that .

One of the most notorious figures fighting to censor video games was Jack Thompson, a now-disbarred Florida attorney who, much like Collective Shout, targeted what he considered to be amoral media, including rap music. More prominently, he focused his efforts on what he saw as , repeatedly pushing for their removal from store shelves and calling for tighter restrictions across the industry.


Threats against video games have not gone unnoticed by the courts, which have largely ruled in favor of the right to access them, regardless of how controversial the content may be. A key case, Brown v. Entertainment Merchants Association, reached the Supreme Court of the United States, where the majority ruled in favor of the video game industry, with only two justices dissenting. In the majority opinion, Justice Antonin Scalia affirmed that video games are protected under the First Amendment, placing them on the same level as other forms of art like film and television.

This legal protection, however, doesn’t extend globally. In countries like Australia, where Collective Shout is headquartered, video games face much stricter scrutiny. Compared to the United States, Australia has a more conservative regulatory environment, and organizations like Collective Shout continue to push for even tighter restrictions, working to ensure that many games may never see release within the country.

Valve and itch.io's abrupt game bans have left many gamers concerned about what this might mean for video games. While the bans have only targeted adult games so far, Collective Shout has also pushed to remove other games from storefronts. If the group continues to be successful, its actions could have a lasting impact on the gaming industry.

This is collective shout


Collective Shout is a grassroots campaigns movement against the objectification of women and the sexualisation of girls.

Collective Shout is for anyone concerned about the increasing pornification of culture and the way its messages have become entrenched in mainstream society, presenting distorted and dishonest ideas about women and girls, sexuality and relationships.
Since our launch in 2010, we have achieved many wins: billboards objectifying women pulled down, sexualised childrens clothing withdrawn from sale, sexually violent games banned, Andrew Tate’s pimping courses removed from Spotify, and an age verification trial underway to help protect kids from exposure to porn. Last year saw a record 34 wins.
This was all possible because thousands of people just like you decided to speak out and take action.

Our Purpose
We are a grassroots campaigns movement - a Collective Shout against the objectification of women and the sexualisation of girls in media, advertising and popular culture.

Mission
To bring about cultural change and societal transformation through holding corporations, advertisers, marketers and media accountable for the objectification of women and sexualisation of girls and encouraging strategic social partnerships that uphold the value of women and girls.

Vision
We want to see a world free of sexploitation, where the objectification of women and sexualisation of girls is “unthinkable”

Our core values
  • A voice that values women and girls
  • A voice that is known and respected as a thought leader on the objectification of
    women and sexualisation of girls
  • A voice that creates counter-cultural change, where the objectification of women
    and sexualisation of girls is ‘unthinkable’
  • We are a grassroots campaigns movement - empowering individuals to speak out thus amplifying our campaigns nationally
  • Our professional presentations, products and thought leadership educate people about the way objectification of women and sexualisation of girls is normalised through media, marketing and corporate behaviour. Our presentations, products and thought leadership lead to cultural and systemic change that places value on women and girls.
  • We develop strategic social partnerships with corporates who value women and girls, to encourage other companies to do the same and advance corporate social responsibility (refer below to our pledge)
  • We have a sustainable fundraising model because of loyal partnerships with donors and sponsors who are committed to authentic change

Defining our terms


What is objectification?
Objectification is the process by which a person comes to be treated as a commodity or an object for use, rather than a human being with a personality, feelings, needs, dignity and rights. Sexual objectification is where a person is objectified for the purpose of sexual gratification or use of another.

What is sexualisation?
According to the American Psychological Association, sexualisation occurs when:
  • a person’s value comes only from his or her sexual appeal or behavior, to the exclusion of other characteristics;
  • a person is held to a standard that equates physical attractiveness (narrowly defined) with being sexy;
  • a person is sexually objectified — that is, made into a thing for others’ sexual use, rather than seen as a person with the capacity for independent action and decision making; and/or
  • sexuality is inappropriately imposed upon a person.
All four conditions need not be present; any one is an indication of sexualisation. The fourth condition (the inappropriate imposition of sexuality) is especially relevant to children. Anyone (girls, boys, men, women) can be sexualised. But when children are imbued with adult sexuality, it is often imposed upon them rather than chosen by them. Self-motivated sexual exploration, on the other hand, is not sexualization by our definition, nor is age-appropriate exposure to information about sexuality.

Sexuality vs Sexualisation
Opposing sexualisation is not the same as opposing sex or sexuality. We believe girls have the right to healthy sexual development and to knowledge which equips and empowers them to make healthy decisions about sexuality, their bodies and relationships. Porn culture teaches girls that their value and worth is in their sexual allure and their ability to attract sexual attention. Young women are being socialised and conditioned to see themselves as sexual service stations for men and boys. Our campaigns are directed not against female sexuality but against a culture that teaches them that is their only value. Our approach is made clear in this article.


Evidence-based
Our purpose, mission, values and efforts are undergirded by a growing body of global research that verifies the harms of objectifying women and sexualising girls. For example, Professor L. Monique Ward’s meta-analysis of 135 studies provides “consistent evidence that everyday exposure to sexually objectifying content is directly associated with higher levels of body dissatisfaction, greater self-objectification, greater support of sexist beliefs, and greater tolerance of sexual violence toward women”. The research concluded that “experimental exposure to this content leads both women and men to have a diminished view of women’s competence, morality, and humanity”.
A 2019 publication by the American Psychological Association, co-authored by Our Watch’s Elise Holland, found that women’s routine exposure to objectifying behaviours in daily life results in habitual self-objectification, which in turn impacts negatively on emotional well-being.
Sex discrimination, sexual harassment, sexual assault and other forms of violence against women do not take place in a vacuum. These problems are perpetuated by a culture that sees women as sexual objects rather than full human beings deserving of respect, equal treatment and participation. Sexual objectification dehumanises women and is one of the driving forces behind the sexist attitudes that underscore discrimination, harassment and violence against women.
Collective Shout bridges the gap between acts of violence against women and the wider culture of sexual objectification of girls and women. We are one of the few organisations making the link between acts of violence against women and the endemic culture of sexual objectification of girls and women.

--------------------end

Um hypocrites much women are objectifying themselves in the likes of only fans and women willing to do porn, if fact apparently women who do only fans make more money than doing a office/desk job 9 to 5 job, yet we can't play a porno game with some fucking in it?
 
May of found the culprit applying pressure to payment services who then apply pressure to gaming services/platforms like steam to drop adult/incest based content from their store.

This will be copy and pasted from the source as im unsure if permitted to post link that leads outside this forum, lots of reading

Collective Shout Has Been Targeting Video Games​

It's clear that Collective Shout has a wide range of targets. From protesting rap artists like Tyler, the Creator to opposing broadcasts of sports leagues like the X League, the group’s targets have included many types of media. More recently, however, the group has gotten attention for its campaigns against video games.

Collective Shout has already influenced the distribution of several titles in Australia, going back to the controversy surrounding Grand Theft Auto V. While the game wasn’t officially banned, the group successfully pressured major retailers like Target and Kmart to remove it from shelves. Beyond Grand Theft Auto V, Collective Shout has also voiced objections to other titles it deems harmful to women, including Detroit: Become Human, a choice-based video game where .

However, Collective Shout's protests against games like Grand Theft Auto V and Detroit: Become Human pale in comparison to their current efforts targeting digital game distribution. The group now appears to be pressuring payment processors like PayPal in an attempt to block sales of games they deem objectionable, affecting entire platforms in the process. Their campaign isn't limited to large outlets like Steam and is also targeting smaller distributors such as itch.io, which has become a focal point in the growing conflict between gamers and Collective Shout.


Among the games singled out are No Mercy and Consume Me, which the group claims fall under the category of erotic video games. Platforms like Steam and itch.io have both due to Collective Shout's efforts, and many gamers have expressed disappointment at how quickly these platforms seemed to concede. There have also been reports that games that don't contain adult content are .

Collective Shout's current actions against video games may be troubling, as are the seemingly quick concessions from online distributors and payment processors. However, this isn’t the first time video games have faced threats of widespread bans. In the United States, the medium has long been scrutinized by both activists and politicians. It was under this pressure that the Entertainment Software Rating Board was established, though even that failed to fully satisfy critics of the industry.

Over the years, many figures have shown concern about the harmful effects of video games, even though studies have indicated that .

One of the most notorious figures fighting to censor video games was Jack Thompson, a now-disbarred Florida attorney who, much like Collective Shout, targeted what he considered to be amoral media, including rap music. More prominently, he focused his efforts on what he saw as , repeatedly pushing for their removal from store shelves and calling for tighter restrictions across the industry.


Threats against video games have not gone unnoticed by the courts, which have largely ruled in favor of the right to access them, regardless of how controversial the content may be. A key case, Brown v. Entertainment Merchants Association, reached the Supreme Court of the United States, where the majority ruled in favor of the video game industry, with only two justices dissenting. In the majority opinion, Justice Antonin Scalia affirmed that video games are protected under the First Amendment, placing them on the same level as other forms of art like film and television.

This legal protection, however, doesn’t extend globally. In countries like Australia, where Collective Shout is headquartered, video games face much stricter scrutiny. Compared to the United States, Australia has a more conservative regulatory environment, and organizations like Collective Shout continue to push for even tighter restrictions, working to ensure that many games may never see release within the country.

Valve and itch.io's abrupt game bans have left many gamers concerned about what this might mean for video games. While the bans have only targeted adult games so far, Collective Shout has also pushed to remove other games from storefronts. If the group continues to be successful, its actions could have a lasting impact on the gaming industry.

This is collective shout


Collective Shout is a grassroots campaigns movement against the objectification of women and the sexualisation of girls.

Collective Shout is for anyone concerned about the increasing pornification of culture and the way its messages have become entrenched in mainstream society, presenting distorted and dishonest ideas about women and girls, sexuality and relationships.
Since our launch in 2010, we have achieved many wins: billboards objectifying women pulled down, sexualised childrens clothing withdrawn from sale, sexually violent games banned, Andrew Tate’s pimping courses removed from Spotify, and an age verification trial underway to help protect kids from exposure to porn. Last year saw a record 34 wins.
This was all possible because thousands of people just like you decided to speak out and take action.

Our Purpose
We are a grassroots campaigns movement - a Collective Shout against the objectification of women and the sexualisation of girls in media, advertising and popular culture.

Mission
To bring about cultural change and societal transformation through holding corporations, advertisers, marketers and media accountable for the objectification of women and sexualisation of girls and encouraging strategic social partnerships that uphold the value of women and girls.

Vision
We want to see a world free of sexploitation, where the objectification of women and sexualisation of girls is “unthinkable”

Our core values
  • A voice that values women and girls
  • A voice that is known and respected as a thought leader on the objectification of
    women and sexualisation of girls
  • A voice that creates counter-cultural change, where the objectification of women
    and sexualisation of girls is ‘unthinkable’
  • We are a grassroots campaigns movement - empowering individuals to speak out thus amplifying our campaigns nationally
  • Our professional presentations, products and thought leadership educate people about the way objectification of women and sexualisation of girls is normalised through media, marketing and corporate behaviour. Our presentations, products and thought leadership lead to cultural and systemic change that places value on women and girls.
  • We develop strategic social partnerships with corporates who value women and girls, to encourage other companies to do the same and advance corporate social responsibility (refer below to our pledge)
  • We have a sustainable fundraising model because of loyal partnerships with donors and sponsors who are committed to authentic change

Defining our terms


What is objectification?
Objectification is the process by which a person comes to be treated as a commodity or an object for use, rather than a human being with a personality, feelings, needs, dignity and rights. Sexual objectification is where a person is objectified for the purpose of sexual gratification or use of another.

What is sexualisation?
According to the American Psychological Association, sexualisation occurs when:
  • a person’s value comes only from his or her sexual appeal or behavior, to the exclusion of other characteristics;
  • a person is held to a standard that equates physical attractiveness (narrowly defined) with being sexy;
  • a person is sexually objectified — that is, made into a thing for others’ sexual use, rather than seen as a person with the capacity for independent action and decision making; and/or
  • sexuality is inappropriately imposed upon a person.
All four conditions need not be present; any one is an indication of sexualisation. The fourth condition (the inappropriate imposition of sexuality) is especially relevant to children. Anyone (girls, boys, men, women) can be sexualised. But when children are imbued with adult sexuality, it is often imposed upon them rather than chosen by them. Self-motivated sexual exploration, on the other hand, is not sexualization by our definition, nor is age-appropriate exposure to information about sexuality.

Sexuality vs Sexualisation
Opposing sexualisation is not the same as opposing sex or sexuality. We believe girls have the right to healthy sexual development and to knowledge which equips and empowers them to make healthy decisions about sexuality, their bodies and relationships. Porn culture teaches girls that their value and worth is in their sexual allure and their ability to attract sexual attention. Young women are being socialised and conditioned to see themselves as sexual service stations for men and boys. Our campaigns are directed not against female sexuality but against a culture that teaches them that is their only value. Our approach is made clear in this article.


Evidence-based
Our purpose, mission, values and efforts are undergirded by a growing body of global research that verifies the harms of objectifying women and sexualising girls. For example, Professor L. Monique Ward’s meta-analysis of 135 studies provides “consistent evidence that everyday exposure to sexually objectifying content is directly associated with higher levels of body dissatisfaction, greater self-objectification, greater support of sexist beliefs, and greater tolerance of sexual violence toward women”. The research concluded that “experimental exposure to this content leads both women and men to have a diminished view of women’s competence, morality, and humanity”.
A 2019 publication by the American Psychological Association, co-authored by Our Watch’s Elise Holland, found that women’s routine exposure to objectifying behaviours in daily life results in habitual self-objectification, which in turn impacts negatively on emotional well-being.
Sex discrimination, sexual harassment, sexual assault and other forms of violence against women do not take place in a vacuum. These problems are perpetuated by a culture that sees women as sexual objects rather than full human beings deserving of respect, equal treatment and participation. Sexual objectification dehumanises women and is one of the driving forces behind the sexist attitudes that underscore discrimination, harassment and violence against women.
Collective Shout bridges the gap between acts of violence against women and the wider culture of sexual objectification of girls and women. We are one of the few organisations making the link between acts of violence against women and the endemic culture of sexual objectification of girls and women.

--------------------end

Um hypocrites much women are objectifying themselves in the likes of only fans and women willing to do porn, if fact apparently women who do only fans make more money than doing a office/desk job 9 to 5 job, yet we can't play a porno game with some fucking in it?

Yeah i mentioed this before got a whole deal on the itch thread

They been around for over 15 years you should be looking at the uk child safety law the upcoming canada/usa bill to copy it those are the real killers.
 
If groups like Collective Shout can do something about it in one direction, you can certainly create pushback in the other direction.
Steam, itch.io, etc. they want money. Having products banned of the store means loss of revenue. You just have to use their incentives to your advantage.
Similarily, the concerns over payment processors as arbiters of morality who can selectively choose not to provide their service puts them into a pseudo-monopolistic position. If they communicate and agree among each other to do something like that, they're effectively using a monopol position - at which point it's already illegal.

If you can enforce government regulations, like in the EU, that protect the customer, you end up with benefits everywhere. Why does steam refund games? Because a EU customer protection law forced them to. That's why.


And Crypto will never be a thing. The way it's designed, it will ALWAYS be used for scams and rug-pulls.
An example? Crypto doesn't allow refunds. You cannot get your money transferred back.

Imagine a crypto store. You order a product. Nothing is delivered. You complain, the site tells you to contact the seller. You do, they don't respond.
They simply advertised and offered to sell a game that doesn't even exist.
You cannot get your money returned. All you can do is complain to the store, the store eventually, after enough complaints, takes the offers down and bans the seller.
The seller makes a new account, creates new promotion screens and sells more games they didn't make.

The fact that Crypto allows you to be anonymous AND has no way to allow you to get your money back, will always appeal so strongly to scammers they'll infest every page like a parasitic infection.
Collective Shout is not independent or group. It's funded by the government just like ESG or Sweet Baby Inc (believe or dont believe, that's upto you) and that's the thing. WE CAN'T. We can just not buy the product and complain about it. It doesnt matter whether we buy or dont, they WILL still get funded.
BUT the money will definitely dry out and it'll be already late.

"enforce government regulations" What we need is new regulation, new rules but we can ONLY hope.


Crypto's the last resort or there's nothing. I know its anonymous and cant be traced. There's a way of refunds but that's upto the buyer willing to.
 
Collective Shout is not independent or group. It's funded by the government just like ESG or Sweet Baby Inc (believe or dont believe, that's upto you) and that's the thing. WE CAN'T. We can just not buy the product and complain about it. It doesnt matter whether we buy or dont, they WILL still get funded.
BUT the money will definitely dry out and it'll be already late.

"enforce government regulations" What we need is new regulation, new rules but we can ONLY hope.
Collective Shout is not part of the government. If it was, it would look for legal ways to ban those games entirely, not just prevent the funding.
If your opponent shows you the limits of their power through the methods they choose to pursue, don't close your eyes, pretend they're all powerful and put your head in the sand.

You're acting as if politics is just a sports contest you can choose a team to cheer for, instead of the process through which we create the framework for tomorrow.
If your strategy to "win" is ... hoping, then I hope you're not surprised you'll keep losing in life. There's no faster way to defeat than surrender.

Crypto's the last resort or there's nothing. I know its anonymous and cant be traced. There's a way of refunds but that's upto the buyer willing to.
The last resort to get scammed. You're confirming it yourself. Unless the seller, who's selling the product and received the payment, voluntarily decides to give it back, you're not getting your money back.
That's why every crypto-store will be a field of landmines, from viruses to games that don't exist, where you can only buy the cat in the bag and then be surprised it scratches your eyes out.

Crypto has always been and will always be nothing but an illusion to easily take money out of the pockets of the fools that invest in it.
 
Collective Shout is not part of the government. If it was, it would look for legal ways to ban those games entirely, not just prevent the funding.
If your opponent shows you the limits of their power through the methods they choose to pursue, don't close your eyes, pretend they're all powerful and put your head in the sand.

You're acting as if politics is just a sports contest you can choose a team to cheer for, instead of the process through which we create the framework for tomorrow.
If your strategy to "win" is ... hoping, then I hope you're not surprised you'll keep losing in life. There's no faster way to defeat than surrender.


The last resort to get scammed. You're confirming it yourself. Unless the seller, who's selling the product and received the payment, voluntarily decides to give it back, you're not getting your money back.
That's why every crypto-store will be a field of landmines, from viruses to games that don't exist, where you can only buy the cat in the bag and then be surprised it scratches your eyes out.

Crypto has always been and will always be nothing but an illusion to easily take money out of the pockets of the fools that invest in it.

Collective shout has no direct evidence for government money and or influence

But these are still out there look at the url its from the australian government about them and somehow they are going to censor the internet providers down there because they support sexulization of wemon?



How the fuck is a isp getting blamed for internet content? oh right it's the 2020's.
 
Collective Shout is not part of the government. If it was, it would look for legal ways to ban those games entirely, not just prevent the funding.
If your opponent shows you the limits of their power through the methods they choose to pursue, don't close your eyes, pretend they're all powerful and put your head in the sand.

You're acting as if politics is just a sports contest you can choose a team to cheer for, instead of the process through which we create the framework for tomorrow.
If your strategy to "win" is ... hoping, then I hope you're not surprised you'll keep losing in life. There's no faster way to defeat than surrender.


The last resort to get scammed. You're confirming it yourself. Unless the seller, who's selling the product and received the payment, voluntarily decides to give it back, you're not getting your money back.
That's why every crypto-store will be a field of landmines, from viruses to games that don't exist, where you can only buy the cat in the bag and then be surprised it scratches your eyes out.

Crypto has always been and will always be nothing but an illusion to easily take money out of the pockets of the fools that invest in it.
"they're all powerful and put your head in the sand" thats what I'm doing. I'm just waiting WW3 to start so that I can die peacefully.

We already lost.
I dont want those people whose fighting for something gets crush by my words. We need motivators to keep it going.

Right now crypto is shit I can agree. Rich people and elites fucked up the whole crypto system but I'll say it again Crypto is the last hope when physical notes die.
 
Honestly I don't think STEAM is the right place for NSFW games or anything related to that.
I think the same, it's weird to go into Popular incoming to see some interesting games and get flooded with porn games
 
I think the same, it's weird to go into Popular incoming to see some interesting games and get flooded with porn games

I know its very hard for 90% of steam users but you can move a mouse to the top and use a filter to only see what you want been there for 15 years

Also a game like cyberpunk that has a sex scene or your baldures gate is also a porn game.
 
Yeah same never used steam for NSFW games

So you never once played a game with gore violence nudity swearing or scenes were they allude to adult themes.
 
It's not a question of balls, it's a question of: see topic.
If you develop an incest game where everything is nameable or patchable, you can put it on storefronts and have patreon support. If you don't, you can't.

The difference is one is a business you can make money at, because people can buy it, the other is no business at all. It's a waste of a developers time and money.
No serious developer will work for 2-3 years or longer on a game that doesn't even make $100 per month.
You can work fulltime developer because you're rich or get the financial support or you can't. If you can't, you need a job. If you're only picking low hour work jobs so you have time for your dev hobby, you'll have an easily fireable position, because when things go bad, you're the fat that gets trimmed first. Your hourly rates are garbage. And you have no security in case anything goes wrong health or otherwise.

If you cannot sell a game, you cannot make it. And since patreon & others, also due to paypal & co, have cut out things like "incest", the developers do not actually have a choice. Either there's a game with patch/self-naming, or there's no game at all.

What you're seeing are side-effects of earlier censorship and how they affect how games are developed.
My stance of "this will change what kind of games will be developed in the future if it's allowed" is not a hypothetical.
Incest game devs would prefer to not have that silly nonsense, because it prevents them from being able to utilize the topic in the story and plot & character arcs.

They have it, because there is no other way. Those paypal influences on patreon? Have already massively shaped what type of game is developed, and what kind of content developers can even offer.
Wrong. Free games have existed for a long time. Hobby game devs such as myself exist too.
Devs who are pussies are part of the problem with a rise in censorship. When they see those little bitches bend the knee, it empowers and enables those to go further with censorship.
 
Wrong. Free games have existed for a long time. Hobby game devs such as myself exist too.
Devs who are pussies are part of the problem with a rise in censorship. When they see those little bitches bend the knee, it empowers and enables those to go further with censorship.
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That's your post from months ago.
Literally the opposite of everything you just said.

1. You don't have a lot of free time to actually work on the games, due to "lives and responsibilities". It is, in fact "selfish and entitled of people to expect me to drop what I'm doing and commit to games that free to all".
Yet you seem to imply that devs are pussies because you don't seem to distinguish between small part-time projects, and full, massive games that can have hundred thousands of words, tens of thousands of images, hundreds of videos and even voice acting.
The very argument you're bringing forth is dismantled by your own post.
Developing big high quality games costs a lot of time & money. It is, indeed, selfish to expect people to go through all that effort & expenses and then demand that they should release those games "for free" in a state that cannot even be monetized due to shadowbanning & censorship by patreon, itch.io, steam, etc.


2. You just days earlier had to deal with one of your games getting shadowbanned of itch.io, which caused you to have very little motivation. It's as if being stripped of an audience and pushed out of the page causes devs to...not feel in the mood of wasting their precious free time with making games for other people for free.

Yet you expect them to get shadowbanned, lose their income, and still provide to you for free what you feel entitled to. You demand they should feature content in a way that will get them demonitized and have no money and no audience - just because you want a specific type of content.

3. Censorship is bad and leads to being contolled by others. Why should developers invest massive amounts of time and energy into a game, like an incest title, if they're not actually able to reach people with it due to censorship and the control of others being leveraged upon them? Why should those devs care about doing good for gamers, when gamers don't even care about their own hobby that they claim to love/enjoy enough, to actually push back against censorship that will shadowban, censor and delist the developers?

Do you see what I just did?

I can literally use a post you posted 6 months ago to directly contradict those naive and childish claims.

If you didn't help protect the devs from their source of income being taking away, what right do you have to complain about the reduction of quality in games or the lack of games entirely, when they're the result of you not caring anough about the developers from whom you expect free games, but can't be bothered to do a damn thing to help 'em.

I don't disagree that there's a mindvirus going around. I'm pretty sure you caught that one, alright.
 

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I have a few adult games on Steam, mostly just to support the devs. If censorship of adult games is allowed because of a very small group of feminists, then what is next? any game that has sexy girls, or maybe too violent, maybe video games in general (they have tried that in the past).

If we as a society allow people to dictate what we watch, play, read or even think. Well you can see where that would lead. I feel sorry for the younger generation, and am grateful I was born in the 60's, I have had a good life with the freedom to enjoy life. It has only been in the recent years I have watched freedom being attacked from so many directions. My country (the United States) is so divided on issues that if we are not careful, we could have another civil war. And censorship is an attack on freedom.

But the real problems such as homelessness, riots, and crime are just ignored..... but OMG that video game has cartoon nudity.... IT MUST BE STOPPED !!!, but don't give a shit about real girls being raped, or hard working people being robbed.
makes me sick.
100%... All the new tech that is coming out will both make life easy and also sadly much more controlled and limited in the near future. Not sure what the future holds .. but it doesnt look good..
 
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That's your post from months ago.
Literally the opposite of everything you just said.

1. You don't have a lot of free time to actually work on the games, due to "lives and responsibilities". It is, in fact "selfish and entitled of people to expect me to drop what I'm doing and commit to games that free to all".
Yet you seem to imply that devs are pussies because you don't seem to distinguish between small part-time projects, and full, massive games that can have hundred thousands of words, tens of thousands of images, hundreds of videos and even voice acting.
The very argument you're bringing forth is dismantled by your own post.
Developing big high quality games costs a lot of time & money. It is, indeed, selfish to expect people to go through all that effort & expenses and then demand that they should release those games "for free" in a state that cannot even be monetized due to shadowbanning & censorship by patreon, itch.io, steam, etc.


2. You just days earlier had to deal with one of your games getting shadowbanned of itch.io, which caused you to have very little motivation. It's as if being stripped of an audience and pushed out of the page causes devs to...not feel in the mood of wasting their precious free time with making games for other people for free.

Yet you expect them to get shadowbanned, lose their income, and still provide to you for free what you feel entitled to. You demand they should feature content in a way that will get them demonitized and have no money and no audience - just because you want a specific type of content.

3. Censorship is bad and leads to being contolled by others. Why should developers invest massive amounts of time and energy into a game, like an incest title, if they're not actually able to reach people with it due to censorship and the control of others being leveraged upon them? Why should those devs care about doing good for gamers, when gamers don't even care about their own hobby that they claim to love/enjoy enough, to actually push back against censorship that will shadowban, censor and delist the developers?

Do you see what I just did?

I can literally use a post you posted 6 months ago to directly contradict those naive and childish claims.

If you didn't help protect the devs from their source of income being taking away, what right do you have to complain about the reduction of quality in games or the lack of games entirely, when they're the result of you not caring anough about the developers from whom you expect free games, but can't be bothered to do a damn thing to help 'em.

I don't disagree that there's a mindvirus going around. I'm pretty sure you caught that one, alright.
You wrote all the shit and still ignore that there are free games and people like me out there who create games for free. You're the type who contributes nothing and doesn't do anything meaningful. Like they saying goes "Actions speak louder than words".

You're assuming being shadow banned caused me to have little motivation to do these projects. When it is in fact the cowards like you who don't do shit to help fight against censorship or better gaming. For me it's like words on deaf ears of gamers, I continue to see gamers being their own worst enemy. From what I've seen and experienced have shown me that I can't help gamers, they've repeatedly allowed and enabled to this shitty state of the video game industry. I've seen entitled and shitty as gamers give me shit, when all I've done was contribute and fight for them. It would not be wrong for me to give up on them and not have any motivation to help them.

I still create games for free in my spare time. I'm working on a new engine right now getting a new project underway on my terms. Which again is going to be free and Public Domain.
Which is why I don't need to waste any time further with cucks and cowards like you. Just because you're a cuck doesn't mean everyone else needs to stoop down to your level. Talk is cheap, I would like to see you actually contribute to gaming and fight for the betterment of video games like done for many years.
Your talk is cheap, so shut the fuck up. I'm going to concenctrate on this game engine and build that game instead of wasting my time on you.

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You wrote all the shit and still ignore that there are free games and people like me out there who create games for free. You're the type who contributes nothing and doesn't do anything meaningful. Like they saying goes "Actions speak louder than words".

You're assuming being shadow banned caused me to have little motivation to do these projects. When it is in fact the cowards like you who don't do shit to help fight against censorship or better gaming. For me it's like words on deaf ears of gamers, I continue to see gamers being their own worst enemy. From what I've seen and experienced have shown me that I can't help gamers, they've repeatedly allowed and enabled to this shitty state of the video game industry. I've seen entitled and shitty as gamers give me shit, when all I've done was contribute and fight for them. It would not be wrong for me to give up on them and not have any motivation to help them.

I still create games for free in my spare time. I'm working on a new engine right now getting a new project underway on my terms. Which again is going to be free and Public Domain.
Which is why I don't need to waste any time further with cucks and cowards like you. Just because you're a cuck doesn't mean everyone else needs to stoop down to your level. Talk is cheap, I would like to see you actually contribute to gaming and fight for the betterment of video games like done for many years.
Your talk is cheap, so shut the fuck up. I'm going to concenctrate on this game engine and build that game instead of wasting my time on you.

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There are also game out there that need help free on another site a game lost its funding so is looking for free help to continue while also trying to get as revenue stream going.

I try 2 help $ or support but so many sites are being taken down or censored.

I put a post up about creators loosing there lively hood over this shit.
 
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