1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- HinsdaleDays
- Developer Links
- Version
- 1.3
- Latest Update
- Apr 17, 2026
- Release Date
- Jan 3, 2026
- Language
- English
- OS
- Windows
- Linux
- MacOS

Overview:
It's your first day as a transfer student at Hinsdale University, a sleepy college tucked away in a small town in New England. Explore Hinsdale University and meet its interesting students over the course of an academic year. And once you’re done? Do it again, with the game built with branching choices and a New Game+ mode.
This game features seven girls with lengthy storylines, along with a dozen or so girls you can romance. These storylines range from quick hook-ups in a crowded house party, to a multi-month narrative arc in rewriting century-old historical documents, joining a campus play, or navigating confusing dating app matches.
Text Base, Bdsm, Cheating, Corruption, Creampie, Cuckold, Ahegao, Anal Sex, Drugs, Exhibitionism, Female domination, Handjob, Harem, Humiliation, Male Domination, Multiple Penetration, Netorare, Oral Sex, Slave, Sleep Sex, Spanking, Teasing, Titfuck, Vaginal sex, Virgin, Voyeurism, Mind control, Dating sim, School setting, Sandbox, Rpg, Romance
Extract and run
ROADMAP:
1.25
1.24
1.0.6
1.0.5
1.0.4
1.0.3
1.0.2:
1.0.1:
1.0.0: Full release
- Onwards: New job at the Student Affairs Office, with two new girls who will have a significant amount of content (Allegra and Riley). Will more content than most other side paths (e.g. Meyerhold, Sophia's arc, etc.)
- Major Update: Added Abby's ending. This is a very lengthy sequence that has multiple endings, paths, and unique events. The Domme (Brat) and Sub (Tamed) paths are equal in length. There are three endings for each path, making six in all. In all, there are 420 images in the entire ending sequence, with 210 anime images and 210 real-life images. For reference of the scale of this: there are 316 scene images in the "base" game, with all the sex scenes, PicFeed posts, and so on. So yes, it's a lot of new content!
- Added the passage teleporter in the Debug section in Settings. This will let the player input the name of a passage and teleport there. Want to start Abby's endings right away? Use these passage names: Abby Tutorial Sub (for her tamed/sub ending) and Abby Tutorial Dom (for her brat/domme ending)
- Changed Abby's real-life headshots (normal, brat, tamed)
- Replaced Abby's chastity anal scene image with a better one (in my opinion, at least)
- Added the Hinsdale Corruption Awareness Society posters. These will be visible around campus if (and only if!) you have gained the ability to see real-life versions of headshots (done through brewing the Elixir of True Sight). Want to just see it and not deal with that? Go to the Debug area in Settings and turn the variable "glasses" from false to true. These posters will only appear if you have the real-life art option on -- you can swap the art style by clicking a headshot, going between anime and real-life.
- Added a couple of emails that explain this "Hinsdale Corruption Awareness Society" a bit.
- Added three new PicFeed posts for each of Fiona's endings in the Revenge path.
- Added a new PicFeed post that foreshadows upcoming content for the Student Affairs Office.
- Added the Student Affairs Office to the map. Content is still being built, but you can familiarize yourself with the new location and its future characters until the content is finished.
- Fixed recurring bug of hacked photos not appearing when you are on web mode.
- Minor bug fixes and typos
1.25
- Added an "Easy Mode" for Fiona's Chemical Warfare sequence. You can switch it on under the expandable/collapsible header, and from there, increase and decrease the three core values of the minigame (Willpower, Resistance, Suspicion).
- Added Autosave feature. This will automatically save the most recent turn. This won't help against running into bugs, but will keep your most recent turn in case you accidentally close the game or forget to manually save.
- Added "Text Only Mode" for those who really, really do not like the AI art in this game. There will almost certainly be small bugs and issues with images still popping up; flag these to me in the Discord, please!
- Added a Debug Room to the Settings menu. This will let you do quick modifications to variables if you know their name, so as not to rely on a third-party Twine save editor. Also, you could use this to cheat, if you really want.
- Made slight modifications to Daisy's first passage in the tutorial, allowing the user to switch Online vs. Local images, and Text-Only Mode.
1.24
- Added an experimental feature: dynamic responses via AI LLMs. You can enable this through your Settings page, and then interact with Maya's livechat. This may be implemented in other areas later in the game, but for now, it's just in Maya's livechat.
- Updated the Advanced Help section to answer some commonly asked questions.
- Typos and small bug fixes
- Added three new erotica stories for Daisy. You can access these in her room in the erotica section. The three new stories are unlocked for Sophia (once you finish her arc), Chloe (once you finish her arc after meeting her on Sparkr), and Fiona's Revenge Arc (once you have finished that in a New Game+).
- Typos and small bug fixes
- Added new "Campus Gossip" around some Hinsdale locations, such as the lecture hall, bookstore, and cafe. These are new dynamic speech bubbles from gossip that you overhear around you. Some of this gossip is mundane, and other tidbits reflect the progress you've made in the game.
- Changed the roll counter on Fiona's Chemwar. Previously the player had a 50/50 chance to go on offense against her, now it's up to 65/35.
- Should have a bug fixed where your Brains would degrade at level 11 if you didn't attend class (let me know if this isn't fixed!)
- Lots of other bug fixes and typos
- New headshot options for love interests! You can now buy clothes off of the "wishlists" of girls you have romanced. Access their wishlists at a new kiosk at Galleria Luxe. After you purchase clothes for a girl, you can go to your room, access the Wardrobe, and swap how they appear when out and about at Hinsdale. Every girl has eight new outfits, except Fiona, who has 12 (only accessible at the end of her "Revenge Path." For girls with a split path (Maya and Abby), there are four outfits per path.
- Bugs an typos
- The "Fiona Revenge Path" is now finished! You can start this very lengthy path only once you have.... 1) Finished the game and are doing New Game+, 2) Have at some point finished the "true" Fiona ending, 3) Have not yet met Fiona (If you meet the two previous requirements, start a new New Game+!)
- Don't want to deal with all those requirements and just want to play the new content? Here's a "dummy save" that is ready to go. You can start the new path in the afternoon in the greenhouse:
You must be registered to see links
- Don't want to deal with all those requirements and just want to play the new content? Here's a "dummy save" that is ready to go. You can start the new path in the afternoon in the greenhouse:
- Changed the way that images are fetched in the game. Previously, it only pulled from the local drive. Now, you can choose between having images load from your local drive (choose this if you are playing from the ZIP file you downloaded with all the images included), or entirely through the web (do this if you are doing the
You must be registered to see linksbrowser play, or only want to download a single 10mb index.html file to play the game). Local runs faster, if you have that available. Access the web vs. local toggle within the settings (top-right corner, the gear)
- In short, this means you can play with just the index.html file both on the web version (on Itch) or on your computer. But it'll run faster if you play it local on your computer with the unzipped images.
- Fixed bug with Tiffany's "futures" event, and lots of other minor fixes + typos.
- Massive update for Red House with endgame content!
- Accessible once you have unlocked the Red House basement. Just go to the Red House during the day to purchase it. But it won't come cheap: $3000, plus $1000 to buy props and furniture for each themed night you want to unlock.
- Fixed mobile issues for Emi's track crafting. There is now a quick create button that will bypass the Javascript/custom UI to just go to to the result passage.
- Readded the mobile button on the top-left.
- Fixed the Tiffany flirt bug
- Fixed all location image mismatched filenames.
- NOTE: You can disable/auto-collapse all of these location images through your Settings.
- Added more detailed/specific roadmap in title screen.
- Typos, bugs.
1.0.6
- Added location images to most (but not all) places in Hinsdale and around town. They change with the time of day, for a bit more atmosphere. You can auto-collapse these images if you don't like them in your Settings.
- Typos, bugs
1.0.5
- Added customizability with the passage header, to fit whatever the player's screen resolution is. This will let you shorten the items on the passage header (e.g. "Mon" instead of "Monday", "" instead of " Save / Load") so that it won't take too much of your real estate on lower screen resolutions.
- Big pile of typos fixed.
- Fixed minor bugs, such as Sophia's 1921 quest not being marked as complete in the SR and Free Spirit lines.
1.0.4
- Added a new end-game alchemy function, the "Elixir of True Sight." This will allow the player to click headshots and swap between anime and real-life style images. To unlock it, you need to....
- Spoiler
- Fixed Emi scheduling bugs
- Added recipe locations in Advanced Help
- Typos and minor bugs.
1.0.3
- Added characters' shifting views on monogamy in the Relationships page. Right now this is a cosmetic addition, and adds more lore around characters. But in a future update (major v.1.1 update planned), it will guide players for what they can and cannot do with girls in some events.
- Fixed bug where Emi's one-time hint events would appear on her schedule even when she was active with other personas (for example, her portrait as Keiko would appear where a normal hint event should be).
- Typos and minor bugs.
1.0.2:
- Fixed another catastrophic error with Tiffany's quest line, moving from bimbofication stage 2 to 3. She should now work fine.
- Added very rudimentary mobile support (still many errors, no playtesting, etc). But it's theoretically playable on Itch.io via mobile now.
- Fixed a lot of JPEG/PNG filepath errors
- Many miscellaneous bugs and typos
1.0.1:
- Fixed a a catastrophic error with Tiffany's quest line, moving from bimbofication stage 2 to 3.
- Sophia's 1913 Quad event now fixed
- Added a missing link to an Abby pride event on Saturday afternoons in the Library,
- Reduced the number of pride events to access Abby's repeatable one from 6 to 4
- Fixed a link to a non-existent Keiko passage trying to appear in the Bookstore
- Fixed a bug in the Tiffany re-lived dream sequence that set variables back
- Removed a stranded bit of debugging code
1.0.0: Full release
This game is totally, completely, fully completed and ready to go. I developed this game because, in short, I got bored of the available Twine/HTML games out there. There are way too many unfinished, buggy, hideous HTML games, and I tried to avoid a lot of the traps you see out there in these games. There are no hideous real-life porn clips with giant watermarks on them. There won’t be egregious spelling errors or bugs – but typos, despite a extensive playtesting, still likely exist. You won’t be starting off in your step-mother’s house and spying on your sister in the shower.
There is approximately 15-20 hours of content here, as long as you don’t speed-click through the text as fast as you can. The gameplay is basically a mix of Degrees of Lewdity, Course of Temptation, and Love & Sex: Second Base, with a dash of Star Knightess Aura and Third Crisis. I took out most all of the life sim elements (e.g. finding food, using the bathroom, etc.) of the aforementioned HTML games, and lean heavier into branching choices and a wide range of fetish content. There is a New Game+ mode, and the game was built with the hope that the player will do this at least once, with some fun easter eggs, hidden content, branching choices, etc. to keep things from getting repetitive.
Twine tells me that the game has 741,383 words (this obviously includes all the code, not just output text you see) and over 2,900 passages to it. So it’s not small, for whatever those numbers are worth
Lastly, I’ll discuss the biggest weakness of my game: I used AI for some visual design elements, and to create images. A lot of them. In fact, all of the images you’ll find in the /img/ folder except a random black box or two. I decided between going for a pure, 100% text game (similar to Course of Temptation or Degrees of Lewdity minus the pixel sprites/map), or to include AI images to complement the rest of the game. I went with the latter option, despite my better judgment. I hate AI as much as anyone – if given the chance, I’d happily shoot Sam Altman into the sun, do [redacted] acts against data centers, etc. But, well, my budget for this game was the time value of hundreds upon hundreds of hours I spent on it, and whatever my extra electricity bill was from running a thousand ComfyUI prompts. So that doesn’t involve any money to pay an artist to draw hundreds of images.
I did my very best to make sure the characters portraits are consistent between scenes, the images are used when needed and not excessively, and look “natural” within the game with their style (a sort of Persona 5-esque styling). They are not perfect. The backgrounds are not as consistent as I wish they could be, and sometimes character eye color changes a slight shade or two, such as from a cornflower blue to a baby blue. So it goes. I also used some AI for tinkering with some visual design elements with the page styling stuff, as I don’t have much of a natural eye for these things.
So, I hope you enjoy the game. I’ve spent the better part of the year spending way too much of my free time on this, and held off on any 0.0.1 junk releases, so I could drop it all at once in a fully playable state.
Enjoy!
NOTE: This game is playable, but not fully, 100% functional on mobile when you play on the Itch.io browser. That said, I meant for it to be played on an actual computer or tablet, or anything else with a decent resolution.
There is approximately 15-20 hours of content here, as long as you don’t speed-click through the text as fast as you can. The gameplay is basically a mix of Degrees of Lewdity, Course of Temptation, and Love & Sex: Second Base, with a dash of Star Knightess Aura and Third Crisis. I took out most all of the life sim elements (e.g. finding food, using the bathroom, etc.) of the aforementioned HTML games, and lean heavier into branching choices and a wide range of fetish content. There is a New Game+ mode, and the game was built with the hope that the player will do this at least once, with some fun easter eggs, hidden content, branching choices, etc. to keep things from getting repetitive.
Twine tells me that the game has 741,383 words (this obviously includes all the code, not just output text you see) and over 2,900 passages to it. So it’s not small, for whatever those numbers are worth
Lastly, I’ll discuss the biggest weakness of my game: I used AI for some visual design elements, and to create images. A lot of them. In fact, all of the images you’ll find in the /img/ folder except a random black box or two. I decided between going for a pure, 100% text game (similar to Course of Temptation or Degrees of Lewdity minus the pixel sprites/map), or to include AI images to complement the rest of the game. I went with the latter option, despite my better judgment. I hate AI as much as anyone – if given the chance, I’d happily shoot Sam Altman into the sun, do [redacted] acts against data centers, etc. But, well, my budget for this game was the time value of hundreds upon hundreds of hours I spent on it, and whatever my extra electricity bill was from running a thousand ComfyUI prompts. So that doesn’t involve any money to pay an artist to draw hundreds of images.
I did my very best to make sure the characters portraits are consistent between scenes, the images are used when needed and not excessively, and look “natural” within the game with their style (a sort of Persona 5-esque styling). They are not perfect. The backgrounds are not as consistent as I wish they could be, and sometimes character eye color changes a slight shade or two, such as from a cornflower blue to a baby blue. So it goes. I also used some AI for tinkering with some visual design elements with the page styling stuff, as I don’t have much of a natural eye for these things.
So, I hope you enjoy the game. I’ve spent the better part of the year spending way too much of my free time on this, and held off on any 0.0.1 junk releases, so I could drop it all at once in a fully playable state.
Enjoy!
NOTE: This game is playable, but not fully, 100% functional on mobile when you play on the Itch.io browser. That said, I meant for it to be played on an actual computer or tablet, or anything else with a decent resolution.
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