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Help building replay gallery for my games.

  • Thread starter Thread starter Deaufosse
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Deaufosse

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Thread owner
Hi! I would love to outsource figuring out how to make a gallery for Burned and Malignant. I just... suck at coding, and I'm busy making V.3 for Malignant.
 
I've sent your message around. I should recieve an answer for you soon if you don't get one yourself.
 
You should be getting a message soon.
 
I never tried this, but on theory if the game is in Ren'Py and each scene has a corresponding label, I think you could just get a default gallery .rpy file and change the variables to the renpy.seen_label method and change the title screen and menu to reference it.
The only problens is that the variables maybe wouldn't be initialized and the replay problably wouldn't ever finish.
 
I never tried this, but on theory if the game is in Ren'Py and each scene has a corresponding label, I think you could just get a default gallery .rpy file and change the variables to the renpy.seen_label method and change the title screen and menu to reference it.
The only problens is that the variables maybe wouldn't be initialized and the replay problably wouldn't ever finish.

There are no labels here, I actually had a look at the code of Burned. So one part of creating a gallery mod would be to define what scenes should go in there, and where their boundaries are. And if that needs to happen anyway, one can also put in conditional returns. On the other hand, there are very few variables that matter - it might well be that it is only the ages. For that, it is probably best to have them stored in a persistent variable.
 
There are no labels here, I actually had a look at the code of Burned. So one part of creating a gallery mod would be to define what scenes should go in there, and where their boundaries are. And if that needs to happen anyway, one can also put in conditional returns. On the other hand, there are very few variables that matter - it might well be that it is only the ages. For that, it is probably best to have them stored in a persistent variable.
In that case, yeah. I only said that because if it could be done just modifying that two scripts I think would be better than having to edit all scenes script. In that case it's more difficult because creating labels on your own, anyone who player the game wouldn't have a way to track if they've already seen the scene or not, so it should be unlocked from the get got.
But, from my theoretical knowledge of Ren'Py, you would need to:
1. Find which scenes need to be on the gallery
2. Create labels where the replay should start
3. Initialize the needed variables if it's in a replay
4. Return to the menu if it's on the replay

You can easily check if the game is in replay mode by the built-in function _in_replay (at least I think so).
 
Thread owner
I throw a lot of morphs on and mix and match a bit.
Blue Jaunte's girls all look related so I went with them for the girls.
Emmi - Tyler
Momo - Pregnant Parker
Whoopsie - Ensley head and skin with VYK Delilah body and a whole lot of other morphs.
Steph - 50% Mousso Eunji 50% Zev0 Lilloo with Eunji skin.
Steph's mom - Mousso's Izanami skin with ~50/50 mix of Izanami and Euniji
 
I throw a lot of morphs on and mix and match a bit.
Blue Jaunte's girls all look related so I went with them for the girls.
Emmi - Tyler
Momo - Pregnant Parker
Whoopsie - Ensley head and skin with VYK Delilah body and a whole lot of other morphs.
Steph - 50% Mousso Eunji 50% Zev0 Lilloo with Eunji skin.
Steph's mom - Mousso's Izanami skin with ~50/50 mix of Izanami and Euniji
It was a good choice, I liked it, thank you very much!
I'm looking for furniture too. So far I've only found STZ Kitchen.
I liked the scenes too.
 
I can't find the kitchen, living room and bathroom used in the game and the clothes.
Can you list me please!?
 
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