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Dean

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Allow others to update?
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Developer Name
Inner Sin
Developer Links
Version
0.1 Beta (Abandoned)
Latest Update
Jun 23, 2023
Release Date
Apr 12, 2023
Language
English
OS
  1. Windows
  2. Linux
  3. MacOS
cover image.webp
Overview:
In Hell Keeper you play as a bastard prince, son of the demon king Malakaris, and a the human queen, Anne. After a curse that was holding you back was broken by a forest witch, your true demonic form was released. You captured the witch and together with your best friend Lily, went towards the ancient fortress of Malakaris, there you found allies and an opportunity, an opportunity for a better life and the chance to become the new King and restore the empire of demons. Capture women and corrupt them, make them loyal to you and create your harem, pillage and plunder villages, grow your army and take your revenge on the king who destroyed your life.

3dcg, bdsm, big ass, big tits, blackmail, bukkake, corruption, exhibitionism, fantasy, handjob, harem, humiliation, incest, interracial, male domination, male protagonist, masturbation, milf, mind control, monster, monster girl, sandbox, slave, spanking, teasing, tentacles, trainer, urination, vaginal sex
1. Extract and run.
0.1

6 Intro scenes remake
Amber Introduction at the Tavern
Sigrid Introduction
Lily Content
Amber Content
Kron Content
Conquest Mini-Game Introduction

Demo

Intro
Arcadia Corruption
Arcadia HJ
Arcadia Humiliation
Arcadia Spanking
Arcadia Teasing

Note game version might be buggy

DOWNLOAD
Windows/Linux


- - -

Mac

- -

1.webp2.webp3.webp4.webp5.webp7.webp8.webp9.webp10.webp
 
Last edited by a moderator:
Testing it out and yeah it's buggy as hell. Producing potions give no suspicions at all. Doesn't look like you can sleep. Kind of reminds me to the game take over.

Traceback error when trying to look at stats and when trying to buy stuff in the shop.
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "game/script.rpy", line 99, in execute
screen StatsUI:
File "game/script.rpy", line 99, in execute
screen StatsUI:
File "game/script.rpy", line 100, in execute
frame:
File "game/script.rpy", line 106, in execute
has hbox:
File "game/script.rpy", line 119, in execute
vbox:
File "game/script.rpy", line 121, in execute
text "%s" % (time_list[time]) size 40
File "game/script.rpy", line 121, in <module>
text "%s" % (time_list[time]) size 40
IndexError: list index out of range

---------------------------------------------------------------

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 125, in script call
call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
File "game/locations.rpy", line 70, in script
jump alchemist_shop
ScriptError: could not find label 'alchemist_shop'.
 
Testing it out and yeah it's buggy as hell. Producing potions give no suspicions at all. Doesn't look like you can sleep. Kind of reminds me to the game take over.

I haven't had any problems with Take Over other than running into a lack of images for activity, girl, bodymod triplets.
This game though I did have problems with. I didn't get a stack dump (it didn't crash), but it got to where I couldn't do anything. I managed to sleep once (automaticly, no choice) by spamming explore the forest all day, but I wasn't able to get it to happen again. Since you can only give a person 1 corruption potion / day and can't do anything without the potion i was unable to proceed. Your fairy sidekick wants beer instead of potions (cheap date lol), but the tavern doesn't sell beer, only jobs. So the farthest I was able to get was the 2nd day in. Could've been better, but it's a 0.1beta after all.
 
I haven't had any problems with Take Over other than running into a lack of images for activity, girl, bodymod triplets.

That post was made back in April for their demo version of the game and not for the latest version of the game.
 
That post was made back in April for their demo version of the game and not for the latest version of the game.
I've been playing it without severe problems for longer than just back to April. :)
 
I've been playing it without severe problems for longer than just back to April.
I'm referring to hell keeper as it threw up errors a lot in the demo. The part that reminded me of take over was the suspicion part when making potions and I never had any real problems with that game though I haven't played it in quite awhile.
 
The part that reminded me of take over was the suspicion part when making potions and I never had any real problems with that game though I haven't played it in quite awhile.
The corruption potions also kinda ring a bell, ya? :)
 
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 85, in script call
    call expression renpy.random.choice(["resources2","resources3","resources4"]) from _call_expression_1
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/map.rpy", line 85, in script call
    call expression renpy.random.choice(["resources2","resources3","resources4"]) from _call_expression_1
  File "game/map.rpy", line 85, in script call
    call expression renpy.random.choice(["resources2","resources3","resources4"]) from _call_expression_1
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/characters.rpy", line 207, in script
    if amber_castle_intro == False:
  File "game/characters.rpy", line 207, in <module>
    if amber_castle_intro == False:
NameError: name 'amber_castle_intro' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 85, in script call
    call expression renpy.random.choice(["resources2","resources3","resources4"]) from _call_expression_1
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/map.rpy", line 85, in script call
    call expression renpy.random.choice(["resources2","resources3","resources4"]) from _call_expression_1
  File "game/map.rpy", line 85, in script call
    call expression renpy.random.choice(["resources2","resources3","resources4"]) from _call_expression_1
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/locations.rpy", line 157, in script call
    call expression renpy.random.choice(["monsterhunt2","monsterhunt3"]) from _call_expression_2
  File "game/characters.rpy", line 207, in script
    if amber_castle_intro == False:
  File "renpy/ast.py", line 1898, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/characters.rpy", line 207, in <module>
    if amber_castle_intro == False:
NameError: name 'amber_castle_intro' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Hell Keeper 0.1_Beta
Sat Jun 24 14:51:06 2023


As far as i can tell: the variable should be "ambercap", as the event at the tavern (locations.rpy) unlocks Amber in the Castle

characters.rpy:
# AMBER
label amber:
if amber_castle_intro == False:
"(This event scenes are being remade)"


script.rpy:
default ambercap = False

locations.rpy (line 365)
$ ambercap = True
jump castle
 
It seems the variables for daytime are not perfectly secured to overflow of number

In locations.rpy we see that time has to be exactly 4 to get go to sleep, but what if it is already higher than 4 (huntig add +3 to time)

"Take a Nap":
if time == 4:
"I should sleep instead."
jump castle
else:
$ time += 1
$ energy = 15
jump castle

"Sleep":
if time == 4:
$ energy = 100
$ time = 1
$ suspicion -= 8
jump castle
else:
"Too early to sleep."
jump castle

it should be if time >= 4 or time > 3

always check the boundaries of a variable. it could be below zero or higher than expected maximum
 
Such a shame. Was definitely looking forward to more of this game.
 
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