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Have ever thought about making a avn or other porn game?

Have ever thought about making a avn or other porn game?

  • yes, i have thought about.

    Votes: 7 58.3%
  • no, i havent ever thought about it.

    Votes: 3 25.0%
  • the thought has simply crossed my mind.

    Votes: 2 16.7%

  • Total voters
    12

bobby3183

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have you ever thought about making a porn game of some sort, if so what has stopped you? also if you have, did you ever have a concept of it in your head?
 
Yeah, mostly because I do have a story in my head. But, art is hard (AI solves that problem but it's divisive), and I'm not sure I know exactly what I want to create yet. Also having a full time job doesn't leave a lot of time and energy for extra stuff...
 
Kinda had a few thoughts. But I don't want a game just for the sake of lewd stuff - good story and gameplay are important too :). But art is hardest thing: As much as I like to use AI to create character images to see if my idea is working or not, I would rather not use it for actual work.
 
Yes, but I'd have to do it entirely on my own, and that requires far too many skills for me to even attempt. At minimum, I have to be able to write the code, draw art, write the story, compose the music, design the gameplay, and so on and so forth. I have some interest for all of that in any case (writing, drawing, programming, etc.), so for now I'm kind of building up my skills as I dabble in them separately, and it's not impossible that I could end up putting everything together into a game in the future, but that's a long, long way off at any rate.
 
I've been thinking about it seriously for quite a time now, but as said above, the amount of different skills required is quite large if I want to do things right.

And in the end, I guess the most important missing piece is: what do I want to tell/ promote.

I have a passion for playing, music maybe; but not for programming and drawing lol

Still the day I find the strong idea I want to share, I think the motivation for the rest will come smoothly
 
No. For a simple reason — I’m a reader, not a writer. The internet is already overflowing with mediocre fanfics; why contribute to the growth of entropy?
 
No. For a simple reason — I’m a reader, not a writer. The internet is already overflowing with mediocre fanfics; why contribute to the growth of entropy?
After a few scenarios I thought about, I kinda started to get some people's opinion about their own works. Even if it's not really great story - it's yours, with your thoughts and philosophy behind it (As long as you really thought it through, that is 😅). And sometimes, I think, you need to create a few mediocrities to work on skills - it's not like everyone is a genius, who could produce masterpiece as their first work, right?
 
After a few scenarios I thought about, I kinda started to get some people's opinion about their own works. Even if it's not really great story - it's yours, with your thoughts and philosophy behind it (As long as you really thought it through, that is 😅). And sometimes, I think, you need to create a few mediocrities to work on skills - it's not like everyone is a genius, who could produce masterpiece as their first work, right?
II’ve been fascinated by science fiction since my youth, and I’m still fascinated by it. Let’s take the period from 1938 to 1950 — the so‑called “golden age of science fiction”. From a purely literary perspective, 90–95 percent of the works published at that time are junk, typical pulp fiction. The exceptions are very few — John Campbell’s novellas, some short stories and novellas by Robert Heinlein, and stories by Henry Kuttner. Very few stories by Isaac Asimov. How many authors of the “golden age” grew into mature writers? Very few. Heinlein, for example (although he also had some failures), Campbell stopped writing, Kuttner died very young, and Asimov successfully published pulp until the end of his days. If we look at a later period, the only examples that come to mind are Robert Silverberg, who started out as a very weak prose writer but suddenly began to create quite good works in the 1960s, and Stanisław Lem, who, after his first two very weak novels, began to produce true masterpieces. Some (Ray Bradbury, Ursula Le Guin, Roger Zelazny, and a few others) were initially endowed with a creative gift, but these are isolated examples. So, alas, in the field of literature, quantity does not always translate into quality. And since we’re talking about visual NOVELS, that means we’re also talking about literature.
 
II’ve been fascinated by science fiction since my youth, and I’m still fascinated by it. Let’s take the period from 1938 to 1950 — the so‑called “golden age of science fiction”. From a purely literary perspective, 90–95 percent of the works published at that time are junk, typical pulp fiction. The exceptions are very few — John Campbell’s novellas, some short stories and novellas by Robert Heinlein, and stories by Henry Kuttner. Very few stories by Isaac Asimov. How many authors of the “golden age” grew into mature writers? Very few. Heinlein, for example (although he also had some failures), Campbell stopped writing, Kuttner died very young, and Asimov successfully published pulp until the end of his days. If we look at a later period, the only examples that come to mind are Robert Silverberg, who started out as a very weak prose writer but suddenly began to create quite good works in the 1960s, and Stanisław Lem, who, after his first two very weak novels, began to produce true masterpieces. Some (Ray Bradbury, Ursula Le Guin, Roger Zelazny, and a few others) were initially endowed with a creative gift, but these are isolated examples. So, alas, in the field of literature, quantity does not always translate into quality. And since we’re talking about visual NOVELS, that means we’re also talking about literature.
I look a bit different on this situation - quantity gives you the opportunity to learn on mistakes of others, so it could translate into quality of future authors (It doesn't mean, that everyone will learn on them. But a few will). Who knows, what kind of works could we have if such golden age had not happened? Maybe we would praise some "meh" story just because it would be the best at that point? And some writers you mentioned still had their own weak works - everyone needs to start from somewhere.
As for novels part - it's not strictly about novels, I was thinking more about story/scenario. You could make it as a novel, or make a game, which "shows" more, than "tells". And, considering a very special idea of game here, I doubt it would compete with writers of that level. It would have it's own niche.
 
Yes, trying to build a character library. My avatar right now is the main character. I have an early 90s story I want to tell. Also want to do some fantasy medieval. Just trying to get assets and hardware together on a budget.
 
I always come up against the I don't want to learn to draw/render/model XD.

I see all these games and there are things I would like to do and see done in them, but I just cannot do it myself and learning seems too daunting/exhausting.
 
Oh yeah. I got an idea of the story I'd like to tell. University student moving into new city and somehow getting few teens to live with him. With bit of a twist I've never seen anywhere else. I wrote some of the prologue dialog and created couple dozen characters with Honey Select.

What stopped me continuing was not having clue about making graphics (besides character creation) and not having skills to code anything but very basic ren'py code. And laziness & being busy with other hobbies.
 
I'm actually making one right now, but it's going really slow and i have tons of obstacles :(. Doesn't really help that I can't draw at all and generating and editing art makes it super hard to get right(angles, colors, style). I also tend to overcomplicate every system cause i want a lot of depth to the game system. I'll make it eventually i guess 😩
 
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