1/3
7 Months of Service
- Developer Name
- Impy
- Developer Links
- Version
- v7c
- Latest Update
- Apr 16, 2026
- Release Date
- Nov 22, 2025
- Language
- English
- OS
- Windows
- Linux
- MacOS
- Other Games

Overview:
An energetic soldier and his beautiful nomad companion enter an enchanted wastelands in search of magical familiars for the army.
Adventure, Puzzle, Erotic, ntr, Pixel Art, Roguelike, Top-Down
Extract and run
-V7 Changelog-
New Additions
- 58 animations.
- 8 new maps inside 4 puzzles.
- More ground terrain variety.
- Title screen art.
Balance Changes
- Increased xp gain for scouting anything by 1.
- Scouting higher-level encounters costs 1 more energy and scouting lower level ones costs 1 less.
- Reduced levels of all familiars by 3, increased scouting needed by 10 for Silly Elephant and 2 for all others.
- Reduced level of all rivals by 1.
- ALL items now reduce scouting cost by 1.
- Fast map completion quests no longer count dark tiles blocked by walls or water, but have lower requirements.
- Awaken Vampire spell no longer gives extra actions for adjacent creatures, vampires now scout creatures for free with a growing 60% (was 90%) bonus.
- Ghost Tricks spell now halves next scouting cost of main target.
- Heavenly Sight spell now recovers 5 times the energy and spell charges (was 6).
- Level drain spell now recovers 3 energy (was 4).
- Increased loyal golem bonus to 80% scouting (was 70%).
- Slep: now gains 2 (was 1) piety from skipping dark tiles, but no longer counts impassible tiles.
- Slep: "Nightfall" no longer counts impassible tiles.
- Slep: piety gain for exploring tiles while at max energy replaced by piety per each energy point gained beyond limit.
- Orni: reduced piety gain for using fongo fruit to 20 (was 25).
- Orni: "Dance of Spores" scouting bonus is now 70% (was 80%), amanitas collect extra leaves.
- Cock: "Confession" no longer checks for dark impassible tiles.
- Cock: "Conditioning" increases max energy by half of the overflow (was 4 per bead).
- Rocky: "Instant Erection" no longer requires for the walls to be visible.
- Fluf: "Scarecrow Servant" now scout crows for free, and has a growing 90% (was 60%) bonus.
- Marybane: reduced piety gain for revealing anomalies to 7 (was 8).
- Marybane: "Curse Party" can now spend a full prism to create a bonus anomaly. (This is meant to be both a piety boost and a punishment for overextending your stay. It was too easy to stock up on movement spells to have a reliable escape plan if the map got overfilled.)
- Pillar of Eyes anomaly no longer reveals other anomalies. (While possibilities of a cascade were an interesting danger, this effect was too beneficial for Marybane followers.)
- Spatial Rift anomaly now pulls everything (was half of everything).
- Shovels now work on meadows.
- Reworked "Floodwater Swamp" puzzle map.
- Reworked "Haunted Pyramid" puzzle map.
- Various other small puzzle map adjustments.
Bug Fixes
- Fixed map generation bug that biased some obstacle types.
- Eerie Lights and Wriggling Thing anomalies no longer affect dark tiles as intended.
- Any selected items or spells now deselect when encounter interaction buttons are pressed to prevent potential issues.
- Added mushrooms to Howling Grove maps for familiar event requirement.
- Talking to Yuna and other events you see in the tutorial will now save when you exit out of it.
Other Changes
- Added hint lines for walls on shadow map.
- Shadows now show magic orbs types.
- Allies will no longer approach encounters they cannot scout.
- Pull effects from "Ghost Tricks" and Spatial Rifts will not move the target if the new position is farther than the old one.
- Energy cost modification info is now shown in the results text.
- Spell animations can now play for solo companions.
- Added an expedition victory effect to indicate when the primary goal is accomplished.
- Added Piper as a requirement for several search animations that didn't make much sense without him.
- Various small adjustments for art, text, and other assets.
- Uncovering new land tiles recovers your motivation and gives you energy to work. Try to use all of your available energy and spells, don't waste them.
- Fully scouting an encounter will give you experience towards improving your skills and often an item. Clicking on an encounter that is not adjacent to you will attempt to move you there, but will never put you in a spot where you uncover new tiles. If the game refuses to move you, there probably isn't a good spot available.
- Items can be selected in the bottom menu. If red gems appear near an item while hovering over an encounter, the item can be used to improve your scouting power. The bonus is 50% per gem. Finishing certain encounters by using an item will sometimes give you a different reward.
- Your companion will help you scout encounters for a 50% bonus, but only if there's a free spot available.
- The party will split up after the second time a rival is scouted leading to a lewd event in the next map if all tiles of the rival's lair are revealed. Piper's companion gets taken if adjacent to the rival, otherwise Piper is the one who gets taken.
- Animals give high experience for the amount of work needed and offer coins if you use a tasty item to finish the task. Prioritize clearing the animals in each map.
[Controls]
- Left mouse button only.
- Click on explored tiles to move around the map.
- Select your actions in the bottom menu during map exploration. Contextual buttons will appear in the top right when interacting with spells, doors or merchants.





