I was hoping to get some renders done today but some IRL stuff came up that I had to deal with. Oh, the other day I said that this Extra Credit update would be shorter than usual. I went through the previous update and realized that's not true. It's just a normal sized update. Maybe even a tiny bit bigger than normal. Not by much though. That last massive Tomboy update kind of messed up my scaling of how big my updates usually are. Anyway, stay tuned...
I've been working on Extra Credit since about 9AM. I've been setting up a scene with Lisa. If you remember right Lisa is the Nephilim, hence the shirt. I think I'm finished setting everything up. Rendering of it should start this weekend Stay tuned...
Fun Fact - Abere was supposed to get rid of her glasses ages ago. The reason it didn't happen was because early on I started tweaking Abere's character model to try to make her look better but ended up turning her into a disfigured monster. The glasses kind of covered it up. I would have gone back to the original model configuration but I lost the original asset when I switched PC's and lost the hard drive it was on. Anyway, a few months ago I was going through some boxes and I found that hard drive and lo and behold the original Abere asset. She was still in her "Little Demon" form with the old purple hair asset. I swapped out the hair and resized her. Now we've got Pretty Abere back. Now I can get rid of the glasses.
The scene I'm working on today. This is Mac the local gun dealer. Now when I wrote this character I kind of just had a normal stereotypical white trash redneck gun deal with a certain fetish. You'll see in the update and everything here will make sense. Even when I started designing the character model that's what I had in my head. Then I though "Why do the same old same old everyone else does?" As you know that's not really my style. Anyway this is Mac now. Stay tuned...
And the 2nd custom environment is built for this scene. This seems like a good stopping point for the day. I should be able to start rendering this scene tomorrow. Stay tuned...
I've been up since about 8:30AM working on the Extra Credit update. I even got a test version of the update up and running. Once ya got a test version up it means most of the coding is working. Though there's a few things I've got to fix with it. Anyway, it's looking real good. Stay tuned...
We're getting closer to the next Extra Credit release. Once that's done what's next? Next up will be the start of the Tomboy Supremacy Chapter 1 & 2 Re-Render. For a few weeks I've kind of been brainstorming how I'm going to release the Re-Render. Do I release individual chapters one at a time, do I do a few chapters at a time or do I take about a year and do it all in one go? What I've decided to do is do two chapters at a time. The first chapter would be like an Alpha released to y'all high roller Chads (LOL!) and then the second chapter would be worked on and released to everyone like a Full Update. Once two chapters are out I'll do a normal Extra Credit update and then do two more Tomboy chapters until the Re-Render is done. What di ya think? Will that work for y'all?
The final game render of the day. I've been working since about 8AM. It's a little after 2PM now. 6 hours ain't a bad workday. I hope everyone has a great weekend! Stay tuned...
Here's some info on the Extra Credit 0.11 update. It's very close to done. It'll probably be released in the next 7 days or so. I've got less than 50 render left to do plus the 2 animations. As most of y'all know when I get near the end of an update's production I go into Crunch Mode. Crunch Mode basically means no more days off until the update is out. Crunch Mode begins tomorrow. We're almost there. Stay tuned...
Abere is barely in this update. Though the version of her we do get to see is Country Girl Abere. Anyway, here's the first preview render of the days. Stay tuned...