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the intro is broken
every time the other guy talks there's a error

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/Intro/Game Intro.rpy", line 76, in script
d sad "God, I can't wait to get back home. It's so hot out here."
Exception: Sayer d is not a function or string.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/Intro/Game Intro.rpy", line 76, in script
d sad "God, I can't wait to get back home. It's so hot out here."
File "renpy/ast.py", line 698, in execute
raise Exception("Sayer %s is not a function or string." % self.who.encode("utf-8"))
Exception: Sayer d is not a function or string.

Windows-10-10.0.19041
Ren'Py 7.4.10.2164n
Double Perception 5.1
Mon Jul 21 05:15:46 2025
```
I am getting the same error
 
Sad to see the intro is still broken. I don't know how the dev keeps people playing if he can't fix a simple thing like this.
 
The DOA stuff is still broken. Wonder if no one told the dev, or he just doesn't give a shit...new version is available, by the way...and it's still borked
 
Does anyone get this error aswell ? It happenes whne I try to open gallery in phone

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 33, in script
    ""
Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 33, in script
    ""
  File "renpy/ast.py", line 721, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1237, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 889, in do_display
    **display_args)
  File "renpy/character.py", line 635, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3735, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 441, in visit_all
    self.child.visit_all(callback, seen=None)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 570, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3735, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/layout.py", line 546, in per_interact
    raise Exception("Grid overfull.")
Exception: Grid overfull.

Windows-10-10.0.26100
Ren'Py 7.4.10.2164n
Double Perception 5.6
Fri Dec 19 16:07:02 2025
 

Double Perception [v5.8]​

Win/Linux: -
Mac: -
 
I think you can just click ignore on most errors but also enter console and set the value of undefined variables
 
Disappointed to see the build quality looks poor. Love the concept.
 
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