SeveredRealms
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4 Years of Service
- Allow others to update?
- yes
- Developer Name
- Stone Fox Studios
- Developer Links
- Version
- v1.01
- Latest Update
- Aug 24, 2024
- Release Date
- Sep 25, 2020
- Language
- English
- OS
- Windows
- Linux
- MacOS

Overview:
Follow the story of a young man returning home after years abroad, suddenly faced with the prospect of shouldering life-changing responsibility and stirring the embers of a repressed childhood love.
This sprawling tale will take you from the Boston suburbs to Russia, Sicily, Tunisia, and the fictional island nation of Tonalu, where you will cooperate (or compete) with your estranged sister to fulfill your parents' final wishes.
Against the backdrop of a looming lawsuit, a landmark medical breakthrough, and the sudden appearance of a beautiful and quirky investigative reporter with a keen interest in your family, you will make the choices and cultivate the relationships that will determine what kind of man you become...And what kind of woman you want by your side.
Experience an emotional adventure where choices matter, and branching paths lead to at least eight possible unique endings. And don't forget to enjoy the sexy company along the way!
3dcg, adventure, anal sex, animated, big tits, cheating, creampie, footjob, humor, incest, lesbian, male protagonist, masturbation, milf, oral sex, romance, teasing, vaginal sex, virgin, voyeurism
1 - Extract and run.
v1.01
Now onto the big reason for this patch:
For those of you who felt burned by the outcome of the casual path for the two main LI's, we know we dropped the ball.
While we feel the girls' dissatisfaction with the casual arrangement was adequately telegraphed, we also never provided an offramp for the player to right the ship. That both violates the spirit of our "no gotcha" statement at the beginning of the game, and it's objectively obvious that the result was unduly punitive.
I (Stoya) take ownership for that as the writer, and legitimately felt gut-punched the moment I realized that no escape hatch had been provided. I can only offer my word that it wasn't intentional or malicious, and began planning a fix for this the moment I realized the enormity of the miss.
As such, we are adding a scene to Chapter 9 near the beginning after the Lexi concert. This scene will provide two choices where the player can exercise agency before the girls start making decisions on his behalf.
To be clear, it will NOT add endings that were never planned for, nor does it violate the integrity of the story as planned. I also want to point out that this scene does not exist in a bubble just to change a variable. The fact that this scene occurred will be reflected in other conversations throughout the chapter.
If the player was on a committed path, the scene will offer no stat changes and they have no need to replay. There will just be be some banter and a little more visible bonding between primary characters.
TL;DR This only impacts saves that were on the casual path with Mallory and Jaye.
v1.0
As of today, Chasing Sunsets contains just shy of 16000 renders, 200K words of story and dialogue, nearly 150 pieces of music, and nearly 300 different sound effects.
Our game contains nearly 100 different characters with speaking roles, and has 204 achievements.
Chapter 9 explores a world that has grown smaller for our protagonists after returning from the island. Against the continued threats from the usual suspects, Mallory wants to return to the fun she and the main character had the first time they met: Outdoors with no labels on their relationship.
Needless to say, Mallory is well aware of Jaye's bungalow adventure with the main character, so she knows the bar has been set pretty high. Will she be up to the challenge?
Meanwhile, Jaye is wrestling with the specter of her medical school dreams evaporating, and all of this while the pressure is still on from their government and corporate enemies to nip the threat posed by Mallory's existence in the bud.
We will see some new faces as well as revisit a few from earlier chapters as events converge on a trajectory that, unsurprisingly, ends where it began.
There are changes beyond the content addition. You'll notice a new main menu with updates to dated animation, and improvements throughout the UI.
Additionally, Kent added his first animations to replace the slideshow lewd psuedo-animations scenes in the Prologue and Ch1.
Where do we go from here? Chasing Sunsets moved on from Early Access on purchase platforms today. While we will add one more content update, and modernize the oldest parts, our focus will begin moving toward our next project, Firebreak.
We hope you enjoy Chapter 9 as much as we enjoyed making it. We hope you laugh a little, maybe get a little bit of the feels, and, of course, enjoy our ladies doing what they do best.
Thank you to everyone who has supported us on this project. We couldn't do it without you, and we hope what we do next only raises the bar.
v0.9a
Bugfix
v0.9
- 1900 new individual static renders
- 6 new animations
- 1 Crossover
- 22 new original audio tracks
- 21 new achievements
v0.8a + More
Fixed:
- Fixed coding issue that resulted in poor animation performance during the hotel scene
- Pathing issue Fixed: If MC rejected Mallory at end of Ch5, it does not end her path, but Ch7 failed to allow the player to continue a physical relationship with her.
- Two variables were duplicated from Ch6. They are not story-critical for the most part, but a replay is worthwhile to avoid weird dialogue in Ch8 onwards.
- Fixed erroneous reporting in the Chapter Summary about how the MC handled his chat with Jaye when he returned her phone.
- Reverted an error in Chapter 2 where a variable was malformed. (Recording if the player hugged Jaye after she arrived on the yacht)
- Made the trigger for the Erica phone chat in Ch7 more forgiving, and corrected dialogue to accurately reflect MC's behavior up to that point.
- Lowered the love requirement with Mallory to ask Sophie to replicate Bandit from 34 to 31. This value is achievable without pursuing her romantically.
- Corrected numerous spelling errors, typos, and flawed grammar.
Outstanding issues:
- Some players have reported broken saves.
v0.7
N.A
v0.4
- Chapter 3
v0.3a
- Reporting bugs in Chapter Summaries corrected
- Title Screen track removed, and replaced with original wind/surf sound
- Achievement bug corrected for "Punchable Face"
- General debugging of screens and other back-end functions
- Minor updates to credits
- Corrected copyright
- Sound definition corrected causing specific sound effect not to play correctly
- Numerous spelling, grammar, and punctuation errors corrected through all three content updates (Thanks beta crew!)
**Notes**
- There is no additional content in this version, it is simply a quality control revision and bugfix
- Save compatibility with 0.3 tested
- Chapter 3 (0.4) is in active development
v0.3
N/A
v0.2
- Scene Gallery
- Image Gallery
- 1400 new renders (Well over twice as many as the Prologue)
- Improved, cleaner UI with hotkey show/hide
- Four custom assets/environments you won't see anywhere else!
v0.1a
- Typos in script corrected, some awkward dialogue cleaned up.
- Custom mouse pointer removed. It was causing mouse lag on some platforms.
- Approximately 20 images were somehow compressed to a lower quality than the rest. These have been re-inserted at full quality.
- Stat bar customized to match textbox style.
- There is no new content here, so if you didn't find the above to be problematic, then wait for 0.2 which will incorporate these fixes as well.
- Any further typos identified will be addressed in the next chapter release.
v0.1
First Release
Now onto the big reason for this patch:
For those of you who felt burned by the outcome of the casual path for the two main LI's, we know we dropped the ball.
While we feel the girls' dissatisfaction with the casual arrangement was adequately telegraphed, we also never provided an offramp for the player to right the ship. That both violates the spirit of our "no gotcha" statement at the beginning of the game, and it's objectively obvious that the result was unduly punitive.
I (Stoya) take ownership for that as the writer, and legitimately felt gut-punched the moment I realized that no escape hatch had been provided. I can only offer my word that it wasn't intentional or malicious, and began planning a fix for this the moment I realized the enormity of the miss.
As such, we are adding a scene to Chapter 9 near the beginning after the Lexi concert. This scene will provide two choices where the player can exercise agency before the girls start making decisions on his behalf.
To be clear, it will NOT add endings that were never planned for, nor does it violate the integrity of the story as planned. I also want to point out that this scene does not exist in a bubble just to change a variable. The fact that this scene occurred will be reflected in other conversations throughout the chapter.
If the player was on a committed path, the scene will offer no stat changes and they have no need to replay. There will just be be some banter and a little more visible bonding between primary characters.
TL;DR This only impacts saves that were on the casual path with Mallory and Jaye.
v1.0
As of today, Chasing Sunsets contains just shy of 16000 renders, 200K words of story and dialogue, nearly 150 pieces of music, and nearly 300 different sound effects.
Our game contains nearly 100 different characters with speaking roles, and has 204 achievements.
Chapter 9 explores a world that has grown smaller for our protagonists after returning from the island. Against the continued threats from the usual suspects, Mallory wants to return to the fun she and the main character had the first time they met: Outdoors with no labels on their relationship.
Needless to say, Mallory is well aware of Jaye's bungalow adventure with the main character, so she knows the bar has been set pretty high. Will she be up to the challenge?
Meanwhile, Jaye is wrestling with the specter of her medical school dreams evaporating, and all of this while the pressure is still on from their government and corporate enemies to nip the threat posed by Mallory's existence in the bud.
We will see some new faces as well as revisit a few from earlier chapters as events converge on a trajectory that, unsurprisingly, ends where it began.
There are changes beyond the content addition. You'll notice a new main menu with updates to dated animation, and improvements throughout the UI.
Additionally, Kent added his first animations to replace the slideshow lewd psuedo-animations scenes in the Prologue and Ch1.
Where do we go from here? Chasing Sunsets moved on from Early Access on purchase platforms today. While we will add one more content update, and modernize the oldest parts, our focus will begin moving toward our next project, Firebreak.
We hope you enjoy Chapter 9 as much as we enjoyed making it. We hope you laugh a little, maybe get a little bit of the feels, and, of course, enjoy our ladies doing what they do best.
Thank you to everyone who has supported us on this project. We couldn't do it without you, and we hope what we do next only raises the bar.
v0.9a
Bugfix
v0.9
- 1900 new individual static renders
- 6 new animations
- 1 Crossover
- 22 new original audio tracks
- 21 new achievements
v0.8a + More
Fixed:
- Fixed coding issue that resulted in poor animation performance during the hotel scene
- Pathing issue Fixed: If MC rejected Mallory at end of Ch5, it does not end her path, but Ch7 failed to allow the player to continue a physical relationship with her.
- Two variables were duplicated from Ch6. They are not story-critical for the most part, but a replay is worthwhile to avoid weird dialogue in Ch8 onwards.
- Fixed erroneous reporting in the Chapter Summary about how the MC handled his chat with Jaye when he returned her phone.
- Reverted an error in Chapter 2 where a variable was malformed. (Recording if the player hugged Jaye after she arrived on the yacht)
- Made the trigger for the Erica phone chat in Ch7 more forgiving, and corrected dialogue to accurately reflect MC's behavior up to that point.
- Lowered the love requirement with Mallory to ask Sophie to replicate Bandit from 34 to 31. This value is achievable without pursuing her romantically.
- Corrected numerous spelling errors, typos, and flawed grammar.
Outstanding issues:
- Some players have reported broken saves.
v0.7
N.A
v0.4
- Chapter 3
v0.3a
- Reporting bugs in Chapter Summaries corrected
- Title Screen track removed, and replaced with original wind/surf sound
- Achievement bug corrected for "Punchable Face"
- General debugging of screens and other back-end functions
- Minor updates to credits
- Corrected copyright
- Sound definition corrected causing specific sound effect not to play correctly
- Numerous spelling, grammar, and punctuation errors corrected through all three content updates (Thanks beta crew!)
**Notes**
- There is no additional content in this version, it is simply a quality control revision and bugfix
- Save compatibility with 0.3 tested
- Chapter 3 (0.4) is in active development
v0.3
N/A
v0.2
- Scene Gallery
- Image Gallery
- 1400 new renders (Well over twice as many as the Prologue)
- Improved, cleaner UI with hotkey show/hide
- Four custom assets/environments you won't see anywhere else!
v0.1a
- Typos in script corrected, some awkward dialogue cleaned up.
- Custom mouse pointer removed. It was causing mouse lag on some platforms.
- Approximately 20 images were somehow compressed to a lower quality than the rest. These have been re-inserted at full quality.
- Stat bar customized to match textbox style.
- There is no new content here, so if you didn't find the above to be problematic, then wait for 0.2 which will incorporate these fixes as well.
- Any further typos identified will be addressed in the next chapter release.
v0.1
First Release
While this is our first effort, we've been active VN community members for some time.
Like you, we have developed a list of things we admire and dislike about similar projects from other developers.
We promise:
-To never milk our patrons. If we ever pause development or take a break, we will immediately pause Patreon.
-To be respectful to the characters you become attached to. We will not shit on your investment by applying ugliness for shock value alone.
-To be transparent with our supporters about our plans, and to listen to their feedback.
-To not allow a vocal minority to hijack our vision and turn our games or art into a project-by-committee.
Like you, we have developed a list of things we admire and dislike about similar projects from other developers.
We promise:
-To never milk our patrons. If we ever pause development or take a break, we will immediately pause Patreon.
-To be respectful to the characters you become attached to. We will not shit on your investment by applying ugliness for shock value alone.
-To be transparent with our supporters about our plans, and to listen to their feedback.
-To not allow a vocal minority to hijack our vision and turn our games or art into a project-by-committee.
DOWNLOAD
Win/Linux:
Mac: - - - -
Steam Build (v1.0)
Win/Linux: - -
Unofficial Compressed(v0.9)*
Win / Linux: -
Mac: -
Walkthrough mod*
By Joker Leader
Download: -
Multi-Unlocker*
By DarkAssassin
Unlocks gallery, photos, and almost all achievements
Download
* This unofficial port/version/compressed is not released by developer, download at your own risk.
View attachment 59950View attachment 59951View attachment 59952View attachment 59953View attachment 59954View attachment 59955View attachment 59956View attachment 59957View attachment 59958
Win/Linux:
You must be registered to see links
-
You must be registered to see links
-
You must be registered to see links
- - Mac: - - - -
Steam Build (v1.0)
Win/Linux: - -
Unofficial Compressed(v0.9)*
Win / Linux: -
Mac: -
Walkthrough mod*
By Joker Leader
Download: -
Multi-Unlocker*
By DarkAssassin
Unlocks gallery, photos, and almost all achievements
Download
* This unofficial port/version/compressed is not released by developer, download at your own risk.
View attachment 59950View attachment 59951View attachment 59952View attachment 59953View attachment 59954View attachment 59955View attachment 59956View attachment 59957View attachment 59958
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