1 Year of Service
It doesn't run natively on linux (most renpy games do). But it runs in bottles without a problem. Are you going to dare to go as far as it seems? I hope so.
`./BINS.sh` works fine for me.It doesn't run natively on linux (most renpy games do). But it runs in bottles without a problem. Are you going to dare to go as far as it seems? I hope so.
Yeah, I should try it from the terminal. Sorry, newby here... but it doesn't work for me by double-clicking, or changing permissions`./BINS.sh` works fine for me.
Don't think you have any idea what a tranny is. That or the Dev ruined this already.Wow.
Nice little tranny willies.
When are these going to be of any use besides for show?
ASAP please?
Hello, thanks for the suggestions.@Mr. Mu
I have some suggestions. Mostly regarding your use of AI video generation. If you use it well, it will be great, but if you use it badly, it will be shit, and will turn people off of playing games with that content (it already is). You are making a few mistakes that I feel are due to laziness (dont get me wrong, laziness is fine, if you use it right), that will bite you in the ass later. Or... maybe you just didn't notice. Either way. When you use AI to generate one of those video clips, you need to review it and check some basic stuff. First, do things look right? I saw one of yours where the sister was wearing tennis shoes, then he picked her up and groped the fuck out of her ass, and suddenly in the animation she is wearing heels. That type of shit might seem minor, but it docks the quality of your animation a lot. I saw another in a diff game where the asphalt in the render was converted to an ocean in the video... and the dev just shipped that shit. Like... WHAT THE FUCK DUDE? These cars just floating on the waves in a fucking ocean? You didnt see that shit? Didn't notice it? Didn't have time to do it again?
The shoes>heels thing isnt quite that major, but still annoying. Then, in the same scene... the videos it made were some pretty intense groping. Which is cool.. but didn't fit that scene at all. He is covertly copping a feel on his sister, and the dialog shows he does not want her to notice, but man... he was fucking going to town on that ass. There is no fucking way in hell a single reader saw that video, read you text and thought "Yeah, this video fits". So in that case I would have re-made the video trying for more subtle groping and for better attention to detail with the shoe thing. Just little shit like that. Check the render before the video and the one after, and compare what you see in those to what you see in the video. If things are wrong, fix them. I know it is more work, and maybe costs more depending on what tool you are using, but... tossing shit into your game just because will slowly make your game into a pile of shit.
Im not bitching to be a dick... I want this render>video AI tool to be accepted and widely used because I think when done right, it adds a LOT to games. But... too many devs are taking this shortcut and just tossing whatever AI gives them into the game, whether it is shit or not. That is making people less likely to play games with AI video (I already wont touch games with AI renders, but renders > video via AI I can mostly stomach). So I want this to succeed, but if nobody is tossing out the low quality content and just putting it in, people are going to get tired of it.
Oh, and btw, that was just one example. There were actually a few others. One off the top of my head is when the niece-nephew character was listening to MC tell his mother about how he loved ass, he was dancing and shaking his ass and groping it. He went WAY too far. And AI does that a lot, so you have to tell it to town it down. Like the sheriff's daughter and her itchy ass. It just over-exaggerated the movements it needed. I see that a lot too. AI goes way to energetic with the movement and devs keep it. Ive seen it in dancing videos, sex videos, hjs, etc. Its a slow low-energy scene and suddenly HOLY WHAT THE FUCK HUMANS CANT EVEN FUCK THAT FAST happens.
I wanted to do that, but I always run polls on the Discord server, and the community decides most of these things. In this case, the majority voted to have only one protagonist.Holy shit did that get dark the more you play....seems the MC from the first game is returning as well.
Only say that as the ex-husband of your sisters friend looks like him, and he even uses the same good/evil dialogue.
So I'm guessing this will probably be a multi-protagonist story?![]()
Honestly, I prob notice more than most, especially shoes. Which fucking pisses me off since I hate feet and foot related shit. But so many daz devs do stupid shit with feet (feet buried 6 inches into the floor, feet hovering 6 inches in the air, feet buried in beds, feet in high heels, but they forgot to lock the bones so when they used a pose, the 2 bend heels are now flat and look fucking stupid, etc), and I notice shit that is "off" easily already, so seeing all that shit slowly trained me to notice it more.Hello, thanks for the suggestions.
I honestly hadn't noticed the shoe mistake. A lot of people probably saw it, but you're the first one to point it out to me. Errors like that have happened quite a few times during development, and I've fixed all the ones I found. Even after reviewing the game multiple times before release, that one somehow slipped through.
As for the scene you described from the other game, I laughed so hard lol. Obviously, I wouldn't do something like that. In fact, there are a few AI videos that I'm planning to remove in the next update, and I don't intend to use that much AI throughout the rest of the game, maybe only in a few specific situations.
It's honestly impressive how AI is such an all-or-nothing topic. Players either love it or absolutely hate it with a burning passion lol.
As for the exaggerated movements and weird details, yeah, it's really hard to get AI to produce exactly what you have in mind. Those videos were the result of hundreds of previous tests, and even then they're still far from perfect. I completely recognize that.
Anyway, I'll keep improving the game. Feedback like yours is very important to me.

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