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- Allow others to update?
- yes
- Developer Name
- Seventh Vixen
- Developer Links
- Version
- V0.21c
- Latest Update
- Sep 15, 2024
- Release Date
- Sep 15, 2024
- Language
- English
- OS
- Windows
- MacOS

Overview:
You play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia. It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or political interest. Not only nothing stops you: Is part of your mission.
3DCG, Animated, Male protagonist, Multiple endings, Anal sex, Oral sex, Vaginal sex, Creampie, Titfuck, Teasing, Handjob, Group sex, Interracial, Adventure, Combat, Dating sim, Graphic violence, Humor, Management, Point & click, Religion, Romance, Voyeurism, Lesbian, Milf, Cheating, Exhibitionism, Prostitution, Corruption
Win. Extract and run
MAC BUILD:
Instructions in a Readme inside. If there are no readme, generally:
*change BattleforLuvia.app for the app name of the release
chmod a+x BattleforLuvia.app/Contents/MacOS/*
chmod -R 775 BattleforLuvia.app
chmod -R 755 BattleforLuvia.app
MAC BUILD:
Instructions in a Readme inside. If there are no readme, generally:
*change BattleforLuvia.app for the app name of the release
chmod a+x BattleforLuvia.app/Contents/MacOS/*
chmod -R 775 BattleforLuvia.app
chmod -R 755 BattleforLuvia.app
0.21.c changes
-Fixed Meanwhiles code to avoid all related bugs.
-Improved Armies Menu
-Improved Map Menu (Shows merchants, resource converters, quest givers, etc)
-New Settings Options: Show Stats & Inv & Relations during conversations. You'll be able to check your stats, quests, paths, inventory, resources, armies, documents, Relation levels and Romance trackers on those difficults choices you make. (On by default). Only caveat for now is that inventory don't show text. But you can see current Treasury and Food provisions.
-Put a failsafe so people don't bug themselves having Scrolling Text Sounds On but Scrolling Text Off.
-3 renders fixed.
Known Bugs:
-Some sprites (Lia and Emilia) may dissapear on Gypsy Camp after Minerva Day Scene. Doesn't affect gameplay.
0.21.b changes:
+More little bugs fixed
-Some QoL changes on Kaelkirk (Rest outside Asheligh cabin, Rest at Castle during day, auto handle all relics on conversation)
-Improvements on Save game naming
-Incompatible video encoding with new Unity version fixed (for any instance I knew of, if you find stuttering videos, tell me)
-More fixes from the engine change to working condition (everything?)
-All menus on working should be on working order
-Added more Save game preview info.
+40 tweaked old renders
0.21.a changes:
-Remastered a few prologue renders + Improved/fixed around 100 renders on Katerna, Liliana, and Penketh.
-Added 8 new Steam Achivements
-More than 150 typos corrected
0.20.c Changelog:
-Gypsy camp shenanigans fixed
-Some really old content found a bit buggy and fixed
-Added the missing shortcut on the green portal
-Three first romance trackers coded. May not be perfect yet but are a great improvement for the game.
-Cross fingers this is a good one. (but I'm a bit rusty so...)
Known Bugs for 0.20.d (already fixed for 0.21/0.25)
-Map filters not working well (not saving)
-When talking of levies upkeep always says “unknown”.
- Some anims on Mina's prologue don't trigger when expected.
0.20.b Changelog:
-Fixed some graphical bugs, and some minor corrections.
-Fixed some quest trackers.
-Added final scene (report to Irena) (+34 renders)
0.20.b Known bugs:
-Nothing gamebreaking
-Some typos have been informed that I'll fix
-Some gypsy camp freeroam problems, (an Emilia unique scene repeats twitch, some conversation with Minerva can go wonky in a very specific set of circumstances...) nothing than leaving the area and return wouldn't fix
-Some misplaced Document pic.
0.20a Changelog Initial release:
Content and Quickstart:
650+ still renders
60+ video animations
+other animations
+2500 new dialogue lines
(Sitting at 16.064 dialogue lines now total)
Kaelkirk Main Quest complete:
Once Vael gave you the quest (that you probably got earlier), head to Duston villa's forest. Along your quest, you'll “replay” some scene various times. Don't skip them for the second and third time at least, as the text changes significantly. It is a little wit puzzle to solve... And probably you will be entertained during it.
Main Story finish when reporting to Irena.
Chapter 2 Penketh Finished.
(Dexter introductory scenes, more Robin scenes, Full market, Full church interactions and unique scenes)
Chapter 2 Gypsy Camp Finished
(Lia, Emilia and Minerva Progression)
(To continue, taking in consideration you have progressed already at max possible level, talk with Emilia. Progressing in the gypsy quest will take you to Kaelkirk too). Knowing how to progress is easy. With this update, only a final progression (that will be included as extra content in the next updates) with Minerva will be available in chapter 2.
New humor mechanic: Sometimes you'll get Plus or Minus humor with someone without a direct conversation option; That's because that result is the accumulation of several previous conversations options (So a plus can be given with 2 of 3 “correct” answers, for example.
More Applied mechanics: It already happened before, but it will more common now as we keep progressing advancing in the story; high stats (400+) will often change Sir Patrik dialogue. After Chapter 2, beyond Path stats, Path Choices taken will affect important options, but we're not there yet.
If you feel like you're doing something wrong, like only have 300 lewdness when trying to unlock something of 400 lewdness+.... Unique lewdness gains go up to more than 700! That means you have a lot of scenes you haven't seen or willingly refused.
Big Documents update: 90% non-updated documents finally filled, and many secrets unveiled (the oldest, oldest savegames, may lack many documents that are given on start a new game since some updates ago, but visiting Penketh will give you the missing documents).
PS:-Also good for refreshing lore when returning to the Luvian marches-
Current engine changes:
-Saving is now handled by a different CPU thread in order to not lag the game while saving (autosaving, etc)
-CPU multithreading to help performance.
Mechanics temporarly disabled (need work):
-The new romance tracker (Most of it, first three trackers coded and visible)
-The new camp system
0.19.f Engine Update:
It is only an Unity Engine update before coding starts on 0.20. New players should play this version in order to find problems with the engine before 0.20 release. One performance improvement included is Autosaving and Saving using a separate CPU thread in order to not lag the game.
0.19.e Hot Fix:
-One scene not triggering depending on certain choices.
-Some graphic issues
Other Changes:
Akros Manor:
-Added additional last repeateable Hall night Hannah scene to story-sense-fix with additional variable conversations if story has advanced in the cellar or not.
-Cellar Doors exiting to correct day times.
Introduction, Penketh and Leffrin:
-Vram consumption fixes on Introduction with a Remastered travel animation to video with more frame rate. Additional Vram consumption fixes on 13 scenes.
Others:
-Some grammar and typos.
-Tweaks and fixes on documents.
-Additional Hard Drive consumption reduction.
PS: Mother Special is ready. Took some extra time with the extra job, as is a part of a scene that will be included in-game too, So I'll show some previews here
0.19.d1
Game Engine Changes:
-Vram fixes to allow Hartlepool, Pirate Cove & Remember Scenes to be playable on older graphics cards.
-Integration of new video-based animations instead of unity-frame animations (This have four effects, integration of more specific sounds for every animation, lower vram consumption, lower HD space consumption, and as I replace older animation with videos, lower general vram consumption for all the game, as well as longer frame animations on the animations yet to be remastered).
-Big UI reshape, closer to the final looks of the game. Also with the start of the Tooltip system. Now options will show a tooltip explaining what they do, but only a few are active right now (testing). New Romance Menu and Camp Hub worked on but not included yet for various reasons (Like release speed, will be active on 0.20).
Story Content:
20+ new long frame animations
200+ new stills
600+ new dialogue lines
4 old and new girls to advance in.
While the goal of the update was performance, This update includes:
-An Alternative Reality story based on some weeks before the arrival of Sir Patrik to Hartlepool about an old friend of us.
-A new ingame (hidden) quest with choices, conflict, with two new girls fun.
-The Old Tower conclusions.
It is a small update on content but longer than other small updates and fun-content packed.
Bugs/Fixes:
0.19.b3 Updated:
Problems on some saves not allowing a quest start.
0.19d1 Updated:
-Some fix on the new UI
-Some scene not been able to be repeated
-Added Journal entries
Known Bugs:
- None. UI could have more tweaking.
Play Notes:
-Old Tower content after finishing any Canary Trail paths.
-Hidden quest available after visiting the Porthouse for the first time and talking with the Silk Road at the south docks.
-South Docks are now selectable at night. They come into play in the final parts of the new hidden quest.
-New Alternative Reality scene is included in the appropriate menu.
0.15.e Changelog:
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story
v0.15
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
-Just a Chicago's 30 inspired Duke Tier Comission Scene
-Fixed Meanwhiles code to avoid all related bugs.
-Improved Armies Menu
-Improved Map Menu (Shows merchants, resource converters, quest givers, etc)
-New Settings Options: Show Stats & Inv & Relations during conversations. You'll be able to check your stats, quests, paths, inventory, resources, armies, documents, Relation levels and Romance trackers on those difficults choices you make. (On by default). Only caveat for now is that inventory don't show text. But you can see current Treasury and Food provisions.
-Put a failsafe so people don't bug themselves having Scrolling Text Sounds On but Scrolling Text Off.
-3 renders fixed.
Known Bugs:
-Some sprites (Lia and Emilia) may dissapear on Gypsy Camp after Minerva Day Scene. Doesn't affect gameplay.
0.21.b changes:
+More little bugs fixed
-Some QoL changes on Kaelkirk (Rest outside Asheligh cabin, Rest at Castle during day, auto handle all relics on conversation)
-Improvements on Save game naming
-Incompatible video encoding with new Unity version fixed (for any instance I knew of, if you find stuttering videos, tell me)
-More fixes from the engine change to working condition (everything?)
-All menus on working should be on working order
-Added more Save game preview info.
+40 tweaked old renders
0.21.a changes:
- 0.21 LTV (Long Testing Version) Changelog:
- Not a content update! I keep working on 0.25.
- Not Compatible with previous saves!
- Big Performance Improvements:
-Overall. Less menu glitches, better general performance.
-Incorporation of Intro, Prologue, Leffrin and Penketh to the Addressable system, meaning next Steam versions downloads will have less weight, and with corresponding VRAM savings. None of those scenes consume more than 1gb of VRAM. Hartlepool is still a bit of an VRAM eater. - Bug fixes:
Loads, and loads, of little bug fixes, plus: - In 0.19 a little engine update introduced a really bad bug about humor changes, so real value changes didn't were what were supposed to be. That's why Baralis for example gave problems. That bug basically rendered some story progression hard or impossible to get.
- -Levies Upkeep dialogue calculations fixed.
- -Travel map filters work again
- -Mina prologue anims fixed
- Location Headers left on screen if travelling out too fast
- Fixed Robin progression on all paths and options (there were some specific blocks on very specific paths and choices). Also some little fixes in all Penketh paths.
- Robin table day scene getting broken if tried to start with less than 300 lewdness. - Mina last lewd step available again.
- Loading game Preview info: It will now show Patrik's stats and Baronnies Affinity when hovering over a saved game, as well as some Save defining choices made (like penketh or hartlepool paths taken)
- Relations Menu: Now there is a numeric value to know exactly character's humor. Added some missing characters
- Font Switch: You can now choose between the classic BFL font or an Easy Read Font (Only on cutscene settings menu. It has its caveats in order to activate it, if interested, read the instructions in game.
- Hidden Text chaged:-When Hiding text (H), it will automatically unhide when a new dialogue appears. I've not put an option to cancel this, 'cause the Hide text feature only provokes false bug reports if leave it as before.
- Many conversations recoded to improve future coding. (Testing warning! check everything)
- Speed modes blocked on map.
-Remastered a few prologue renders + Improved/fixed around 100 renders on Katerna, Liliana, and Penketh.
-Added 8 new Steam Achivements
-More than 150 typos corrected
0.20.c Changelog:
-Gypsy camp shenanigans fixed
-Some really old content found a bit buggy and fixed
-Added the missing shortcut on the green portal
-Three first romance trackers coded. May not be perfect yet but are a great improvement for the game.
-Cross fingers this is a good one. (but I'm a bit rusty so...)
Known Bugs for 0.20.d (already fixed for 0.21/0.25)
-Map filters not working well (not saving)
-When talking of levies upkeep always says “unknown”.
- Some anims on Mina's prologue don't trigger when expected.
0.20.b Changelog:
-Fixed some graphical bugs, and some minor corrections.
-Fixed some quest trackers.
-Added final scene (report to Irena) (+34 renders)
0.20.b Known bugs:
-Nothing gamebreaking
-Some typos have been informed that I'll fix
-Some gypsy camp freeroam problems, (an Emilia unique scene repeats twitch, some conversation with Minerva can go wonky in a very specific set of circumstances...) nothing than leaving the area and return wouldn't fix
-Some misplaced Document pic.
0.20a Changelog Initial release:
Content and Quickstart:
650+ still renders
60+ video animations
+other animations
+2500 new dialogue lines
(Sitting at 16.064 dialogue lines now total)
Kaelkirk Main Quest complete:
Once Vael gave you the quest (that you probably got earlier), head to Duston villa's forest. Along your quest, you'll “replay” some scene various times. Don't skip them for the second and third time at least, as the text changes significantly. It is a little wit puzzle to solve... And probably you will be entertained during it.
Main Story finish when reporting to Irena.
Chapter 2 Penketh Finished.
(Dexter introductory scenes, more Robin scenes, Full market, Full church interactions and unique scenes)
Chapter 2 Gypsy Camp Finished
(Lia, Emilia and Minerva Progression)
(To continue, taking in consideration you have progressed already at max possible level, talk with Emilia. Progressing in the gypsy quest will take you to Kaelkirk too). Knowing how to progress is easy. With this update, only a final progression (that will be included as extra content in the next updates) with Minerva will be available in chapter 2.
- Technical/Others:
New humor mechanic: Sometimes you'll get Plus or Minus humor with someone without a direct conversation option; That's because that result is the accumulation of several previous conversations options (So a plus can be given with 2 of 3 “correct” answers, for example.
More Applied mechanics: It already happened before, but it will more common now as we keep progressing advancing in the story; high stats (400+) will often change Sir Patrik dialogue. After Chapter 2, beyond Path stats, Path Choices taken will affect important options, but we're not there yet.
If you feel like you're doing something wrong, like only have 300 lewdness when trying to unlock something of 400 lewdness+.... Unique lewdness gains go up to more than 700! That means you have a lot of scenes you haven't seen or willingly refused.
Big Documents update: 90% non-updated documents finally filled, and many secrets unveiled (the oldest, oldest savegames, may lack many documents that are given on start a new game since some updates ago, but visiting Penketh will give you the missing documents).
PS:-Also good for refreshing lore when returning to the Luvian marches-
Current engine changes:
-Saving is now handled by a different CPU thread in order to not lag the game while saving (autosaving, etc)
-CPU multithreading to help performance.
Mechanics temporarly disabled (need work):
-The new romance tracker (Most of it, first three trackers coded and visible)
-The new camp system
0.19.f Engine Update:
It is only an Unity Engine update before coding starts on 0.20. New players should play this version in order to find problems with the engine before 0.20 release. One performance improvement included is Autosaving and Saving using a separate CPU thread in order to not lag the game.
0.19.e Hot Fix:
-One scene not triggering depending on certain choices.
-Some graphic issues
Other Changes:
Akros Manor:
-Added additional last repeateable Hall night Hannah scene to story-sense-fix with additional variable conversations if story has advanced in the cellar or not.
-Cellar Doors exiting to correct day times.
Introduction, Penketh and Leffrin:
-Vram consumption fixes on Introduction with a Remastered travel animation to video with more frame rate. Additional Vram consumption fixes on 13 scenes.
Others:
-Some grammar and typos.
-Tweaks and fixes on documents.
-Additional Hard Drive consumption reduction.
PS: Mother Special is ready. Took some extra time with the extra job, as is a part of a scene that will be included in-game too, So I'll show some previews here
0.19.d1
Game Engine Changes:
-Vram fixes to allow Hartlepool, Pirate Cove & Remember Scenes to be playable on older graphics cards.
-Integration of new video-based animations instead of unity-frame animations (This have four effects, integration of more specific sounds for every animation, lower vram consumption, lower HD space consumption, and as I replace older animation with videos, lower general vram consumption for all the game, as well as longer frame animations on the animations yet to be remastered).
-Big UI reshape, closer to the final looks of the game. Also with the start of the Tooltip system. Now options will show a tooltip explaining what they do, but only a few are active right now (testing). New Romance Menu and Camp Hub worked on but not included yet for various reasons (Like release speed, will be active on 0.20).
Story Content:
20+ new long frame animations
200+ new stills
600+ new dialogue lines
4 old and new girls to advance in.
While the goal of the update was performance, This update includes:
-An Alternative Reality story based on some weeks before the arrival of Sir Patrik to Hartlepool about an old friend of us.
-A new ingame (hidden) quest with choices, conflict, with two new girls fun.
-The Old Tower conclusions.
It is a small update on content but longer than other small updates and fun-content packed.
Bugs/Fixes:
0.19.b3 Updated:
Problems on some saves not allowing a quest start.
0.19d1 Updated:
-Some fix on the new UI
-Some scene not been able to be repeated
-Added Journal entries
Known Bugs:
- None. UI could have more tweaking.
Play Notes:
-Old Tower content after finishing any Canary Trail paths.
-Hidden quest available after visiting the Porthouse for the first time and talking with the Silk Road at the south docks.
-South Docks are now selectable at night. They come into play in the final parts of the new hidden quest.
-New Alternative Reality scene is included in the appropriate menu.
0.15.e Changelog:
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story
v0.15
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
- Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
- 2 more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
- All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there...)
- Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
- Meanwhile at Grassmere special scene.
- Diverse important choices and Great diversity on alternative gameplays.
- Hannah Content with extra of marzapan.
- Little Extra Diplopath Pirate Cove fun.
- Varied UI improvements and new experimental option.
- +7 different path-trophies between all paths and choices.
- -New documents (may requiere a new gameplay)
- -New Resources
- 2 Liliana remastered animations
- Important fix: Finally some sounds not playing after loading, working again.
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-Just a Chicago's 30 inspired Duke Tier Comission Scene
0. Check the Quest Tracker and Romance Menu to know that you've seen all available content! There may be more stuff a bit hidden, tho... (The Romance menu is being deprecated for a new system but works for the 90% of the game).
Small FAQ:
1. For those who want to know before hand , playtime (mainstory, side stories, and side minor romances) is more than 12 hours for a single gameplay. (as 0.15). (It has multiple branching paths of higher or lesser consequences, also different options to take about the war management part of the game that doesn't have still an impact until Chapter 3). The important choices present in Chapter One are not branching the end of the game, but the way you go to there)
About game engine:
1-The game includes two fast modes and a hands free mode, they are welcomed due replayability. More text speed options are added, too.
2-Prologue is linear and a bit lengthy, but is the prologue for all of the future game so it need to be. Game autosaves and let you manually in some points of it tho.. Beyond the Prologue, you are in "freeroam mode" and you will always have lots of chances to save, and non-important cutscenes are not long.
Some tips about what type of game is:
1-In public posts in the patreon there are various little first in-depths of focuses of the game, good reading for knowing about the mechanics of the game.
2-The Long intro plus prologue may give the sensation that you're in front of a linear VN, but is just setting well the tone and diverse aspects of the story and the Main character. This is not a VN, is a game more akin to a graphic adventure in gameplay or even a RPG., but with familiar elements of some freeroam VNs.
Do not expect to know the outcome that your choices will have 10 hours later the first time you play. Do not expect to understand all the systems and mechanics the first time you play. Just play and enjoy, if you're in for the girls they're not usually locked away behind choices. I do not recommend following a walktru the first time you play, you can find your way just reading the game, journals, and quest tracker with ease.
3-"Main romantic interests", or Romantic Interest in specific woman, appears progressively along chapter two. They are not the goal of the game, but they will be worked stories that can help some paths of achieving other goals. As an additional note, You may see in the Romances Panel faded icons of pregnancy and marriage, those are not to be considered specially there for "kinks" or "goals", but more as story progression mechanics.
4- I love, love to render sex, so the game is full and will be full of it, even if is not the main goal of the game. (there are already between 200 and 300 sex animations)
Small FAQ:
1. For those who want to know before hand , playtime (mainstory, side stories, and side minor romances) is more than 12 hours for a single gameplay. (as 0.15). (It has multiple branching paths of higher or lesser consequences, also different options to take about the war management part of the game that doesn't have still an impact until Chapter 3). The important choices present in Chapter One are not branching the end of the game, but the way you go to there)
About game engine:
1-The game includes two fast modes and a hands free mode, they are welcomed due replayability. More text speed options are added, too.
2-Prologue is linear and a bit lengthy, but is the prologue for all of the future game so it need to be. Game autosaves and let you manually in some points of it tho.. Beyond the Prologue, you are in "freeroam mode" and you will always have lots of chances to save, and non-important cutscenes are not long.
Some tips about what type of game is:
1-In public posts in the patreon there are various little first in-depths of focuses of the game, good reading for knowing about the mechanics of the game.
2-The Long intro plus prologue may give the sensation that you're in front of a linear VN, but is just setting well the tone and diverse aspects of the story and the Main character. This is not a VN, is a game more akin to a graphic adventure in gameplay or even a RPG., but with familiar elements of some freeroam VNs.
Do not expect to know the outcome that your choices will have 10 hours later the first time you play. Do not expect to understand all the systems and mechanics the first time you play. Just play and enjoy, if you're in for the girls they're not usually locked away behind choices. I do not recommend following a walktru the first time you play, you can find your way just reading the game, journals, and quest tracker with ease.
3-"Main romantic interests", or Romantic Interest in specific woman, appears progressively along chapter two. They are not the goal of the game, but they will be worked stories that can help some paths of achieving other goals. As an additional note, You may see in the Romances Panel faded icons of pregnancy and marriage, those are not to be considered specially there for "kinks" or "goals", but more as story progression mechanics.
4- I love, love to render sex, so the game is full and will be full of it, even if is not the main goal of the game. (there are already between 200 and 300 sex animations)
I put this little recomendations for those who have problems:
Game has a Frame Cap set to 90 that should make the game not go crazy on very new nor old systems).
CPU: i3-i5 should go fine. For me it barely uses 20% of an i5 old CPU.
Having problems? Close other programs, Windows leechers like Superfecth, Live windows defender protection, etc).
When loading levels it can peek to max CPU use for some seconds; If you're multitasking and clicking on the game at the same time, and maybe using Fast Speed Modes, it could be a reason for a crash.
RAM: 2gb of free RAM
(Having issues? close google tabs etc. Some google tabs can eat 4 gb of RAM easy, so if you only have 8GB or something like that thing about it)
Graphic Cards: From 2 to 6 gb (right now) of VRAM (graphic cards).
Having problems? Close other hardware accelerated programs while running the game.
I know "up to 5 gb of VRAM" sounds like a lot, but sorry, it's my first long game and I've make errors planning how it works. Right now as 0.15 I know where the problem is and I'll fix it.
Game has a Frame Cap set to 90 that should make the game not go crazy on very new nor old systems).
CPU: i3-i5 should go fine. For me it barely uses 20% of an i5 old CPU.
Having problems? Close other programs, Windows leechers like Superfecth, Live windows defender protection, etc).
When loading levels it can peek to max CPU use for some seconds; If you're multitasking and clicking on the game at the same time, and maybe using Fast Speed Modes, it could be a reason for a crash.
RAM: 2gb of free RAM
(Having issues? close google tabs etc. Some google tabs can eat 4 gb of RAM easy, so if you only have 8GB or something like that thing about it)
Graphic Cards: From 2 to 6 gb (right now) of VRAM (graphic cards).
Having problems? Close other hardware accelerated programs while running the game.
I know "up to 5 gb of VRAM" sounds like a lot, but sorry, it's my first long game and I've make errors planning how it works. Right now as 0.15 I know where the problem is and I'll fix it.









