1/3
5 Months of Service
Well, here I go.
Basically, I have a Twine Sugarcube-based Text-based Adventure idea that I am tentatively calling "Aria of the Oceans". In terms of progress it's barely started and I am planning to insert a character customization thing before moving on to the meat of the project.
I will have portraits of characters, or at least I intend to. In terms of scenes they're all written, no special CGs!
In terms of World Setting:
This is the Earth of the future. A great cataclysm caused humanity to no longer be the dominant species on the planet. It would've been hard too, since there was leagues less land and a lot more water covering the surface. This allowed a race of beings that had remained hidden for eons - the mermaids - to emerge from the depths (or stay there I guess) to become the new dominant species on the planet.
Unlike mermaids of myth & legend, while many do indeed have the lower halves of fish, this trait extends to all kinds of sea creatures, from crabs, to octopi, and more - even fantastical ones like mythical water horses and sea serpents! Mermaids can alter their forms to be legged and humanoid, or take the forms of full beasts! It is possible that the form most associated with the word "mermaid" is some kind of intermediate.
In this, you play either a human that has found themselves within mermaid territory, or a mermaid that has been freshly created by an Elder mermaid. What shenanigans await you?
What I want to figure out is: Where or how would humans come into the picture? This will affect the setting, and of course,
1. They still live here. If this option is picked, humans will be scarce, but their civilizations will exist in the form of floating ships.
2. They placed themselves in some type of hibernation. If this option is picked, you will be able to find dehydrated cubes (think the Megamind thing) that turn out to be humans of eras long gone.
3. They're returning from space. In the eras long gone, humans escaped the cataclysm by fleeing into space, and either by chance or intentionally, a small handful have returned on their craft/s.
In this game, you are free to go places and forge relationships. My priorities lie in forging bonds with the wide range of characters and exploring the world.
Basically, I have a Twine Sugarcube-based Text-based Adventure idea that I am tentatively calling "Aria of the Oceans". In terms of progress it's barely started and I am planning to insert a character customization thing before moving on to the meat of the project.
I will have portraits of characters, or at least I intend to. In terms of scenes they're all written, no special CGs!
In terms of World Setting:
This is the Earth of the future. A great cataclysm caused humanity to no longer be the dominant species on the planet. It would've been hard too, since there was leagues less land and a lot more water covering the surface. This allowed a race of beings that had remained hidden for eons - the mermaids - to emerge from the depths (or stay there I guess) to become the new dominant species on the planet.
Unlike mermaids of myth & legend, while many do indeed have the lower halves of fish, this trait extends to all kinds of sea creatures, from crabs, to octopi, and more - even fantastical ones like mythical water horses and sea serpents! Mermaids can alter their forms to be legged and humanoid, or take the forms of full beasts! It is possible that the form most associated with the word "mermaid" is some kind of intermediate.
In this, you play either a human that has found themselves within mermaid territory, or a mermaid that has been freshly created by an Elder mermaid. What shenanigans await you?
What I want to figure out is: Where or how would humans come into the picture? This will affect the setting, and of course,
1. They still live here. If this option is picked, humans will be scarce, but their civilizations will exist in the form of floating ships.
2. They placed themselves in some type of hibernation. If this option is picked, you will be able to find dehydrated cubes (think the Megamind thing) that turn out to be humans of eras long gone.
3. They're returning from space. In the eras long gone, humans escaped the cataclysm by fleeing into space, and either by chance or intentionally, a small handful have returned on their craft/s.
In this game, you are free to go places and forge relationships. My priorities lie in forging bonds with the wide range of characters and exploring the world.