I kind of prefer a game get abandoned or put on indefinite hold rather than the author suddenly cutting the story short with a crappy ending. But I also usually won't pick up a game that's already abandoned.
I went to Japan recently and something that struck me was that Hiroshima airport had a piano in the lobby for anyone to use. That would not happen in America.
My hotel also had karaage at it's breakfast bar, which tasted great even if it's probably not great for my waistline :D
Just staying alive indefinitely wouldn't require taking much from any particular person, just go on a walk once a week and siphon a day from 7 people you walk by.
If I were making my own game it would probably use Honey Select 2 and Ren'py. I don't hate other visual engines but I consistently like HS2 the most, and I just almost never see an advantage to using other game engines, sometimes other engines manage to have most of the features Ren'py comes...
KOTOR 1 remade by Larian Studios. I don't think their writing style would do well with KOTOR 2 though, and unfortunately there aren't any studios up to that task right now.
I mean, people in the modern day go to coffee shops for casual meetups. I'd have expected something like the one school set in Koikatsu that every game uses to be the bugbear.
I almost always drop games with real-time mechanics. If it's just navigation with no actual time pressure or just...
AI art is mostly fine for activating the reptile brain, but it's not actually compelling the same way well-drawn art or well-crafted 3D stuff is. I see it as kind of like fast food, it's consistently hot and tastes inoffensive, but you're not going to remember it 10 minutes later unlike...
I think he said he's from Japan and lives in Australia, so not very surprising he hates the PRC.
I've enjoyed Japan the couple times I've been there, I wish I could get good chicken karaage here.
Adding animated portions that aren't at least titillating is almost always a waste of dev time. Especially just showing a character swinging a sword at the camera, or running around.
Games that just started or are "slow burn" might not have penetrative tags. I often use whether or not the game has "vaginal sex" tagged yet as a litmus test for whether it's got enough content to try.
I don't really care about the number of tags a game has, I just scan for ones I'm personally...
I had over 2 million coins and I'm pretty sure I wasn't even in the top 10% :ROFLMAO: Compounding interest is the most powerful force in the universe. I've already bought everything from that shop I wanted though so I don't care much about getting them back.
What with Discord constantly threatening to add age verification, it might be better to look for a different platform. Unfortunately I don't know of any that are similar without that risk. Mattermost is kind of similar but it doesn't have the voice channel functions Discord does I don't think.
What porn sites are making isn't necessarily indicative of what is common enough in porn games to have a tag. That said, I have seen at least one game for all the things you listed (other than maybe belly button? I have played a game where you fuck a belly button, is that what that tag means?)...
Free Cities is very focused on transformation, I'd suggest looking at Pregmod which adds a lot of new content (it's not actually focused on pregnancy anymore). Text-based but you can enable automatic WebGL models or set up AI image generation through Stable Diffusion
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Oh yeah, I have models and LORAs, something like Free Cities can generate decent results with it. I just don't have the patience to tinker with prompts to get the same quality of results :D