Context has a lot of weight, several kinks benefit from good writing and attention to detail. it can only make the scenes and characters have more depth.
Kidnapping would be nice to see more of. but id like to have more than one way of kidnapping. Also customizability. Being able to customize your harem in various ways from the clothes they wear, hair and makeup, fitness and even some surgeries to change their apperance.
Been a while since ive played a Inceton game. I liked their early work. not much to do now but this could be good in the future, hopefully its optimized more too.
Ive only played 2 or 3 that I actually enjoyed. If they fit the kinks/scenarios that I like I give them a chance. But out of the ones I liked I think only one is still being developed:(
Not really. It kinda defeats the purpose of a game if I can't figure out where to go and what to do myself. Ive played many of them. I just wish developers would include their own hints built into the game if its something like a point and click.
if you have to gather resources to make a tool and use that tool to gather more resources and this loop repeats ten times then its pretty boring. the last crafting/sandbox game i played for more than an hour was palworld, it gave me a reason to do the crafting loop with the monster collecting...
scat should always have the option to block. all of the games that ive played that have scat do allow you to block but they all have multiple kinks as well
I played WoW for a few years. It was great back in the WotLK days. Most of the areas were interesting enough that youd want to explore them, the music was some of the best fantasy game music ive ever heard and there was always something that I wanted to go explore or collect. havent been able to...