A lot of of people say that Monster Hunter and the Souls games are the same, when they really arent. You roll as a way of dodging and fight big monsters... and that's it, that's where the similarities end, a good way to picture their differences in combat desgin is to think of Elden Ring's Boss...
Mexican here, Coke is not just bottled in glass, it also comes in PET bottles and in cans, although it is unanimously agreed that the glass presentation tastes better.
I agree, this is the same way i feel about art styles, i always look for things that are appealing to me and i find that is getting progressively harder to achieve
Is it just me? i believe a good/unique art style is an important requirement when i look for H-games to play, although it is quite subjective what could considered good, i dont find the more simple or "moe" art styles to be appealing. They are understandable, however, given their ease of drawing