FO4 is so bland, not even mods can salvage it for me. And the direct contrast to Skyrim and its way more advanced mods didn't help either, though I admittedly didn't check in on it for a long time by now.
If I like it, I won't skip outside of previously seen moments while going through alternate routes. I'll just skip through everything if the game sucks and I am curious to see the full gallery before deleting it.
Oh god, I had mostly forgotten about that one. Back then you couldn't be too picky, but still. I will never understand why they chose to localize that over pretty much anything else.
Both are awful trash now and Jar Jar Abrams had a hand in the decline of both, weirdly enough. At its best, Star Trek is more interesting though. But the original Star Wars movies really pulled you into another world way more than Trek does and I can only imagine how mindblowing it would have...
The basic setup of the game is okay, but boy is the developer making it hard to not just hate the game. Many years ago he took out content, rewrote the game and since then has slowly readded some of what he took out and added a line here and there. It's so not worth waiting for updates on this game.
In theory a proper sandbox would be cool, allowing for player's to freely choose what to do. In reality, most "sandbox" games are just grindy, linear "find the next story trigger" affairs and those are pretty bad.
No thanks, I don't really need to see weird creeps playing with themselves. But if you do miss it, there is OmeTV which is basically the same as Omegle, except it's still operational.
At least with Minecraft the alpha was really cheap and clearly described as such. I feel that's quite different from modern games that are supposedly complete products, cost 70 bucks and then are completely unfinished and poorly designed.
Most modern big budget games are so awful, I don't bother with them at all anymore. The vast majority of new games I get are indies, which I rarely hear about ahead of release. It's word of mouth post-release which gets me to check them out nearly every time.
I'm definitely team (meaningful) choices. If your "game" doesn't ever change and is just a fixed linear progression of events, why even go through the trouble of making it into a pretend-game, when you could just release an illustrated storybook instead? Then you also don't have people complain...
I'd appreciate post-apocalyptic games that don't focus entirely on desert wastelands. It's not like nature can't reclaim the ruins of civilization. Having overgrown buildings, half-sunken cities and wildlife rebounding after humans are largely out of the picture is something authors almost...