Mr. Tearson
Empty Ears Games Studio
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3 Years of Service
There is literally no information I could find about this. So I made my own. Don't let this intimidate you, either, as this is as small as I could get it.
You will need to use Composition, and I will walk you through it. First, you will need to go to the Compositing Tab.
Then turn on the 'Use Node'.
For this one, you will need to go to the View Layer property. Click these;
Diffuse > Light & Color
Other > Environment & Shadow
This is what I did but will explain further on.
1. This is your Render Layer. You can use multiple if you want but I chose to use just this one.
2. Color Ramp > Constant. This will help shape your 2D style. Same with #9.
3. Mix Color > Multiply. This helps to strengthen the effect in some ways, keeping the colors.
4. Mix Color > Add. Basically combining them without losing effects.
5. Mix Color > Add. Basically combining them without losing effects.
6. Composite. This is your final render output.
7. Viewer. This is so you can see what's in the background behind your nodes.
8. Mix Color > Multiply. This helps to strengthen the effect in some ways, keeping the colors.
9. Color Ramp > Constant. This one creates the shadows.
10. Blur. This, I used to blur the shadow effect a bit so it did not appear too harsh. This, you can just ignore if you don't care.
11. Glare > Fog Glow > Threshold 0.100. This helps make the Environment to stick out a bit. This, you can ignore if you don't care.
This is me telling you what is needed. 2 Color ramps, 4 Mix Colors, etc. I labeled them and added numbers so it'd be easier for you to find. If following the lines in that image will not work for you, I will tell you how to connect them.
Once you're done, this is the result.
To add lines, just use Line Art for now. When I figure out a good solution for lines, will update this.
You will need to use Composition, and I will walk you through it. First, you will need to go to the Compositing Tab.
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Then turn on the 'Use Node'.
You must be registered to see attachments
For this one, you will need to go to the View Layer property. Click these;
Diffuse > Light & Color
Other > Environment & Shadow
This is what I did but will explain further on.
1. This is your Render Layer. You can use multiple if you want but I chose to use just this one.
2. Color Ramp > Constant. This will help shape your 2D style. Same with #9.
3. Mix Color > Multiply. This helps to strengthen the effect in some ways, keeping the colors.
4. Mix Color > Add. Basically combining them without losing effects.
5. Mix Color > Add. Basically combining them without losing effects.
6. Composite. This is your final render output.
7. Viewer. This is so you can see what's in the background behind your nodes.
8. Mix Color > Multiply. This helps to strengthen the effect in some ways, keeping the colors.
9. Color Ramp > Constant. This one creates the shadows.
10. Blur. This, I used to blur the shadow effect a bit so it did not appear too harsh. This, you can just ignore if you don't care.
11. Glare > Fog Glow > Threshold 0.100. This helps make the Environment to stick out a bit. This, you can ignore if you don't care.
This is me telling you what is needed. 2 Color ramps, 4 Mix Colors, etc. I labeled them and added numbers so it'd be easier for you to find. If following the lines in that image will not work for you, I will tell you how to connect them.
1. Connect #1: Diffuse Light(DifDir) to #2: Color Ramp.
2. Connect #2: Color Ramp to #3: Mix Color > Multiply(First Slot).
3. Connect #3: Mix Color > Multiply to #4: Mix Color > Add(First Slot).
4. Connect #4: Mix Color > Add to #5: Mix Color > Add(First Slot).
5. Connect #5: Mix Color > Add to BOTH #6: Composite and #7 Viewer.
6. Connect #1: Shadow to #9: Color Ramp.
7. Connect #9: Color Ramp to #10: Blur.
8. Connect #10: Blur to #8: Mix Color > Multiply(First Slot).
9. Connect #1: Diffuse Color(DifCol) to #8: Mix Color > Multiply(Second Slot).
10. Connect #8: Mix Color to #3: Mix Color > Multiply(Second Slot).
11. Connect #1: Diffuse Color(DifCol) to #4: Mix Color > Add(Second Slot).
12. Connect #1: Environment(Env) to #11: Glare > Fog Glow.
13. Connect #11 Glare to #5: Mix Color > Add(Second Slot).
14. Set #2 Color Ramp. Set the second slider button to the far right, and add this number to the color. 0.473952
15. Set #9 Color Ramp. First slider button, keep at the far left. Color should be pure white. Second slider button, use 0.5. Then add 0.473952 to the color.
16. F12 to render.
If this does not work, please feel free to send me a DM or comment in here.
2. Connect #2: Color Ramp to #3: Mix Color > Multiply(First Slot).
3. Connect #3: Mix Color > Multiply to #4: Mix Color > Add(First Slot).
4. Connect #4: Mix Color > Add to #5: Mix Color > Add(First Slot).
5. Connect #5: Mix Color > Add to BOTH #6: Composite and #7 Viewer.
6. Connect #1: Shadow to #9: Color Ramp.
7. Connect #9: Color Ramp to #10: Blur.
8. Connect #10: Blur to #8: Mix Color > Multiply(First Slot).
9. Connect #1: Diffuse Color(DifCol) to #8: Mix Color > Multiply(Second Slot).
10. Connect #8: Mix Color to #3: Mix Color > Multiply(Second Slot).
11. Connect #1: Diffuse Color(DifCol) to #4: Mix Color > Add(Second Slot).
12. Connect #1: Environment(Env) to #11: Glare > Fog Glow.
13. Connect #11 Glare to #5: Mix Color > Add(Second Slot).
14. Set #2 Color Ramp. Set the second slider button to the far right, and add this number to the color. 0.473952
15. Set #9 Color Ramp. First slider button, keep at the far left. Color should be pure white. Second slider button, use 0.5. Then add 0.473952 to the color.
16. F12 to render.
If this does not work, please feel free to send me a DM or comment in here.
Once you're done, this is the result.
To add lines, just use Line Art for now. When I figure out a good solution for lines, will update this.
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