1/3
2 Years of Service
Anyone know if this is nearing it's completion? I mean, it's on v0.99 and in development for a long time but the comments seem to suggest there isn't much lewd content in the game.
There's enough naughty content in the game given the length of the game itself, but with family members it's limited to voyeurism and teasing. On the plus side, it has some of the best renders I've seen in similar games.Anyone know if this is nearing it's completion? I mean, it's on v0.99 and in development for a long time but the comments seem to suggest there isn't much lewd content in the game.
A proper sandbox requires clear milestones almost to a detailed walkthrough level, like the case with midnight paradise.Haven't played this since it was released and haven't touched it since.
Now I know why it's another sandbox game that gets annoying moving to places.
Beg to differ, it's a sandbox pretending to be a VN, not the other way around.It's not a sandbox, it's a VN pretending to be a sandbox.
It's good till the free roam f*ck up, but good enough that I keep it followed. I would come back to it when a walkthrough mod is added to it.One of the only sandbox games I keep coming back to.
you get a small competition

between her and Kate

Can you translate it into English? I didn't understand the deeper meaning of your post.
Thought MC was to get cucked, a change of tags (even though he was already).Can you translate it into English? I didn't understand the deeper meaning of your post.
So tldr this is going to get ditched for a remaster?The sounds of the funeral march are getting louder and louder...
The text from the developer is very large, I hide it under a spoiler. Judge for yourself, but this just reinforces my belief that this project will never be completed.
Hello friends. This is me, Super Alex, writing to you. It's been a long time since I've made a personal post, but the time has come.
I have been thinking about this text for several days. But to finish it and make a post today I was prompted by an appeal from one of my most loyal subscribers, who supported me since 2017 and decided to cancel the subscription. From now on, I don't want you to stay in the dark, I want you to understand the whole picture of what's going on, and that's why I'm going to tell you about everything that should have been said a long time ago, but these are not the things that everybody would say and certainly not to everyone.
Anyway, jokes aside. For the first time in the history of my work in game creation - the current game development is in a crisis state and on the verge of closure. But let's go over everything in order.
I started the first drafts of Amnesia back in the distant 2019, back then I was working alone. I did everything by myself. I started actively working on the game at the beginning of 2020. It took me about two years to make 4-5 hours of gameplay, 2500 pictures and 200 animations, the numbers are approximate, but somewhere around that. During those two years (2020 and 2021) I had time to work with a couple of Spanish writers and had already stopped writing dialog texts myself. But I still had the job of coming up with the scene design and plot, as well as all the other work. In January 2022, I released the game on STEAM, and got an influx of new money. Some of it I put aside into a security fund, some I spent immediately, and the rest I decided to invest in the project to hire new people and speed up the release of updates. And from about that point on (first half of 2022) my work was divided into 2 parts - working on creating scenes myself and finding new people and delegating the work to them. By the end of 2022, I had a programmer, a writer, and a couple of artists. However, the results were not satisfactory for me, the number of subscribers on PATREON remained around 500 people, as it was at the beginning of that year, but the expenses increased, because now I was no longer alone. Also, at the end of 2022 in Russia there was a very unpleasant political situation with military actions (He was afraid of limited military mobilization, nothing else was scary at the time - Alex1980), because of which I decided to move to another country. And here comes the beginning of 2023 and I meet my first creative crisis. I'm in another country, I have new employees helping me create the game, but the number of subscribers is not growing, expenses are increasing, and STEAM revenues are falling. We were living off short but animation-filled scenes (like Alexandra coming to the MC in the morning). But I was already having a hard time creating them.
And then in April 2023, I got lucky. Because an old friend of mine who had just finished her MBA in business management showed up and motivated me with big goals and future accomplishments. All I had to do was build a system, organize a team, build a plan and take action. And I will say that some of those ideas were realized. I got fired up with new goals, she and I started developing the project with renewed vigor and thanks to these actions we had growth between April 2023 and November 2023. In November 2023 we broke the 1000 PATRONS for the first time. Which made me very happy. We already had 10 people on staff. That's 2 writers, 5 artists, a programmer, myself and an assistant helping with all sorts of different tasks. The staff has grown, subscribers have grown, we even had two months when we were able to make an update within 4 weeks. But as income increased, so did expenses. The net profit did not increase. I received exactly the same amount of money as I did a year ago.
Don't get me wrong, I do what I do because of a genuine love for what I do. I'm on fire developing hot games, I love it. Yes, I need a break sometimes, but then I get back into it. And money for me is a measure, an indicator, an indicator of the success of my labor. I believe that if my game doesn't bring in enough money, it means I'm not making a good enough quality game. BUT I WANT TO MAKE A QUALITY GAME, otherwise what's the point?!
The end of 2023. This is where all the fun starts. Based on everything I've described above, I'm making perhaps the most wrong strategic decision of all. The decision was made to improve the game's graphics and make the story more coherent and interesting, and the only way I could do that for me at the time was to remaster the game. Yes, remake all the scenes, rewrite all the text. Change the gameplay itself and introduce all those features that I wanted to see in the game but never got around to. And all of this I wanted to do at once and with the whole game.
It's April 2024. Updates that were released from the end of 2023 to April 2024 were made with a remaster system in mind and these scenes will be included in it. At the same time we were working on remaking old scenes and the remaster was planned for May 2024, but in April I realized that the date of completion of all work on the remaster was not even on the horizon. In the process, we found ourselves overestimating what we could do. Since the game was already quite large in content, and the efficiency of the team was getting lower and lower, the hired artists, highly motivated at the beginning of their work, were losing their former fervor, productivity was falling and I didn't have the tools to fix it, or rather I thought I didn't have the tools. But there was no turning back, what had been done could not be changed, because all these months we were making renders with new locations and updated story in mind.
In the same month we decided to focus all our energies on creating only the remaster. Which meant that no new updates were expected for a long time. We would not be able to cope with such a financial burden and in order to have as much time as possible to work on the remaster in full and without layoffs, we decided to release 3 more updates using the scenes written and made for the Free Roams of the pre-remaster version of the game, which will not be included in the remaster. That's why the last three updates had scenes with no story progress or hot animated stuff in them except for the main character mostly jerking off, since that's what they were created for originally in the pre-remaster version (Free Roam events).
Also in April 2024 I decided to leave the project to reduce the financial burden and not to take money out of the project, so by this time we have already started to spend the very reserve that I had set aside from the money from STEAM. I was focusing my energy on short-term earnings. Now it doesn't matter what I did, what matters is that I wasn't involved in the project from May 2024 to August 2024, and all my functions were delegated.
As of September, I'm back on the project, but I'm not back as I was before. After a year or so since I made the decision to expand the team, I finally realized that being on the front lines creating images and managing people are completely different functions requiring completely different skills, which I naturally didn't possess. And I can't say that right now I know everything I need to know, but I can definitely say that every day I'm getting more experienced in this sense. Since August 2024 I've been actively pursuing my studies in management, just like I did with Unity and C#. If before all my attention was focused on how to make a render or animation better and more beautiful (which I am quite good at doing), now my attention is focused on improving the efficiency of the whole team and since I am very capable in learning, I am sure that I will be able to do it well.
Let me summarize briefly.
When the team started to expand rapidly (now our team consists of 10 people together with me) I was looking for solutions that can make the game even better, since the updates did not bring the desired result in terms of subscriber growth. And I found nothing but to try to improve the visuals even more and fix the problems in the story. But I didn't realize the root of the problem at the time and tried to improve the visuals instead of focusing on increasing the volume and releasing regular updates - exactly what you really want. It was a strategic mistake to start doing a remaster and now we got what we got.
I don't have a "load" button to roll back all the work as if nothing happened all this time. But I do have the ability to tell it like it is. And also what I'm going to do now, so that you have a real idea of what state the game is in.
My current tasks are to actualize all the processes and work done, to bring all the scenes and renders prepared for the remaster into a single structure. Distribute the remaining work and finish the missing scenes as quickly as possible. Release the first build of the remaster as soon as possible. Basically, putting out fires I would say.
My strategic tasks are to continue active training in business process management. Systematize the work of the team. Establish effective communication. Build a solid operational structure. Reduce costs and increase efficiency. Accelerate the release of updates to regular monthly updates.
It's important to say that all those problems that have been going on for so long are not a problem of my attitude to the game - it's a problem of work organization. Managing my own processes is one thing, but managing other people is quite another. But I can't afford to work alone, because I have a lot of ideas that I would like to show to the world, show to you and for that I need a strong team. And the skills to manage it.
Thank you to everyone who has been with me all this time. Now we are going through a big organizational change in our team, which will affect the future results of our work. It will probably change the composition of our subscribers as well. However, I intend to see this game through to the end, and I have an action plan on how to do that.
I'll be sharing more detailed steps in future posts, and I'll also start showing you the work I've already done. Because now you know everything you should and more.
With my biggest thanks to you. Super Alex.
Hello friends.
My work in terms of checking all the scenes of the upcoming remaster is still going on. And I want to tell you about our upcoming plans. However, to make sure it's all clear, I will remind you about some aspects of the game, which are most likely not so obvious for the player, or which you may have forgotten about.
So, the logic of the development of relationships with the main ingame characters (Alexandra, Kate and Elena) is built on the principle of relationship levels. The game starts at zero relationship level and as the story progresses, the levels gradually increase, opening up new opportunities. Since the game has sandbox scenes (free roams) and character schedules - these things also change depending on the relationship level.
Here's an example. Alexandra's relationship level at the start of the game is 0. Her sandbox scenes and schedule are built so that the player can interact with her but without much success (in terms of any 'hot action'). That's because the story is just starting and we are getting to know the characters. Then when the player goes through the main story and in a certain scene the relationship with Alexandra increases to level one, her entire schedule changes to reflect this new level. That means more interesting sandbox scenes are now available to the player, as the level of the relationship with the character has increased. If the player keeps playing and goes through another major story scene, her relationship level increases to 2, and her entire schedule changes again, opening up new scenes and opportunities. And so on for all the main characters. This way the game consists of two gameplay parts - the main story (where naturally will be the most interesting scenes and progression of the whole story) and sandbox scenes (secondary scenes that do not affect the story, they are not mandatory but add more 'action' with the characters).
There will be a total of 6 relationship levels in the game (0,1,2,3,4,5). Where 0 is talking and light touches, and 5 is FFM threesomes and harem. From small things to big ones. From minimum action to maximum.
If you take the whole game you've seen so far (the current version), the relationships with Alexandra, Kate and Elena have only reached level 1. Yes, this is not great, because the game has been in development since 2019 and the story has only progressed from 0 to level 1. However, this is where I want to tell you about our upcoming plans from here. Now that you understand the system behind story progression with the main characters, everything else will be easier to understand.
As I said before, the story has been moving very slowly in the current version of the game. This is the first thing we will fix in the remaster. The whole story will now be composed better and more logically. The progression of relationships is slower at the beginning of the journey and gradually speeds up towards the end, because it's faster to get to sex from the moment of first kiss, than to get to the moment of first kiss as complete strangers (quite logical). And I'm not talking about one-night stands now (obviously ^-)).
Anyway, the ideal state of the first remaster version is as follows - the update will include the progression of relationships with Alexandra, Kate and Elena up to level 2. All level 2 FreeRoams will also be available. All current branches of secondary characters (Rei, Iris, Eva) will be included and tied into the story. I'm talking specifically about the scenes currently in the game, although the remaster will consist of a lot of innovations (quick transitions, new phone features, notification system, schedule changes, and more). But the most important thing is of course the progression in terms of story scenes, which is also why the release date of the next update heavily depends on the state of completion of these scenes.
So, as I said, I've been busy for 2 weeks now checking all the created scenes, correcting them and refining them. What does it mean to check a scene? I completely reread all the text, check it against the created images, check the logic and sequence of how this scene will appear in the game. I also point out flaws in the images that need to be redone, as well as correct and edit the text if necessary. This is a lot of time-consuming work, but the overall look of the remaster and the next update depends on this part.
What has been done so far:
At this point I've already checked all of Elena's and Alexandra's scenes up to level 1, including the level-up scene. Kate's scenes are checked all the way up to level 1 as well, except for the level-up scene. I also checked all the Rei's scenes.
Plan:
1. Finish checking Kate's level-up scene (only one scene left).
2. Make a full list of revisions and changes.
3. All artists, including myself, are going to work on finalizing all these scenes.
4. When all the scenes are ready, we will start adding them into the game and create all the necessary code for them. While this is happening, I will continue with my work of checking all the finished scenes up to level 2 for Alexandra, Kate and Elena.
5. When the build is complete, we get our first working version of the remaster, which we polish a lot.
6. I'll get a list of things needed to complete all the story scenes up to level 2. We'll look at what date it is and decide to either finish those scenes, therefore include them in the first update and release it in its IDEAL form, or we'll release the first update with just the story scenes up to level 1 and continue working on the rest to release it later as a future update.
So to put it simply, the first update of the remaster can only be released when we get to point 6 and decide what to do next, based on how much time was needed for all the previous points.
But I'll be honest, I want to release the first update in its ideal form, with all the scenes that are in the current version (and have been reworked) + all the new scenes. But how it will really turn out, only time will tell. I've tried to explain everything in as much detail as possible. If something is still unclear, you can ask me in the comments, and I'll try to answer.
Also, I will make this plan more visual and informative later. It will basically serve as a roadmap so that you can all keep track of things and see how they're progressing.
With great gratitude, Super Alex.
For me personally, the content issue is secondary, the main thing is that the developer has hit “writer's block” and quite obviously doesn't know what to do next with the main story. There are a lot of “hanging” storylines. How many people remember that the MC had to resume his education (can't remember where - college or university)? Why were we shown the stepmother's sister (I played without incest) with her daughter? We learned from her that MC was a good photographer before the incident. There was no development of this line. What's with the weird couple at the mall - they obviously know who MC is and what? They were never mentioned again. And finally, the incident itself is somehow forgotten, it is hardly remembered. Meanwhile, it's one of the main drivers of the plot.I lost interest in this game because of the lack of content related to the main characters. I'm all for being meticulous, but you also need concrete things. This game is 5 years old. Anyway, I wish it all the best for the future.
It's a personal choice, and the fact that the developer is at a writing loss proves that nothing is written in advance, that it's not thought through, and that he's lost in his own game. It's also all the more reason to add content with the main characters. I don't understand why so many main characters if there's no content? For you, it's secondary, so why illustrate the game? A text version would have sufficed, like a book, and let the imagination do the rest. This game is 5 years old, it's going round in circles and I'm already hearing talk of a remake. In any case, from what I've seen, I don't hold out much hope for the sequel.For me personally, the content issue is secondary, the main thing is that the developer has hit “writer's block” and quite obviously doesn't know what to do next with the main story. There are a lot of “hanging” storylines. How many people remember that the MC had to resume his education (can't remember where - college or university)? Why were we shown the stepmother's sister (I played without incest) with her daughter? We learned from her that MC was a good photographer before the incident. There was no development of this line. What's with the weird couple at the mall - they obviously know who MC is and what? They were never mentioned again. And finally, the incident itself is somehow forgotten, it is hardly remembered. Meanwhile, it's one of the main drivers of the plot.
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