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What are your thoughts on games where you need to get hurt to experience the scene?

  • Thread starter Thread starter loodie
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loodie

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There's a lot of games where the H scene happens only when the MC gets hit by the enemy. Maybe it's just me but I greatly dislike this because if you keep getting hurt, you'll just lose. It's like a massive tax on progressing through the game.
So why do devs even make these games in the first place when the H scene is basically the reward?
 
Sure but say there's 100 different animations with different enemies, if you keep losing, you get to see very few of them
Just need to git gud then.

if you just want the animations I think some of the games have cheats on them, Not sure though im not playing those games.
 
Can you give a particular example? I'm not able to recall such a situation in a game and I've played quite a few.
 
Can you give a particular example? I'm not able to recall such a situation in a game and I've played quite a few.
It seems to me that most "female protagonist" side-scrollers are like this, so I don't bother to even try them, anymore. Project Sena is a recent one that I came across. The Last Barbarian isn't a 2d-sidescroller, but it also has lewd defeat scenes, I think.
 
Pure Onyx does it really well where the H scenes happen on a specific attack that doesnt do damage but causes the scene to happen. Then when it is over you are just visually changed and it affects your overall stamina for the level but it if not punishing at all.
 
Except the linemarvel ones, all of the sidescrollers have an omake mode you can use after you have completed the game. But lets face it, in this day we are no longer limited to sidescrollers. I have played an attempt at a resident evil type shooter where you would get raped if caught, and then lose. Experiencing the scenes then would require you to try and lose at every check point and then proceed, moving at turtle speed.

A mild version of this even exists in visual novels too, where this choice leads to sex but then gameover.

Too be honest none of the cases grind my gears too much, but it is indeed a nuisance for progression. I would say in time wasted it is no worse then having multiple routes in your visual novel, requiring you to play through it several times to get all the scenes.

There is also an immersion argument, the fact that you are fighting not to get raped probably adds something to the experience.
 
i would think it shows you a small sex scene as incentive to continue playing to see the better scenes rather than getting disheartened and jerking off to something easier
 
it's a bizarre japanese thing that puts any kind of NC behind a 'bad end' so that's where you'll see it the most. The worst was the monstergirl game where you had to literally lose to every monster, reload and beat them in order to see any content at all. And that was with a male protag! Just degenerate nonsense. It infested western games through weebs copying anything japan did no matter how stupid it was.

the flipside of the genre is sex fighters where you fuck your opponent when you win but those are less common.
 
Such games have never been able to excite me, which is why I usually skip them
 
I don't like it when these games make that the main way to get into the sexual content. I prefer them if they add sexual content in the game in a way that would naturally come when you play good.

Another way to do the "defeat sex" is to not actually feel like a defeat. For example, instead of straight game over, the defeat itself is used to modify the gameplay in some way
 
I think scenes should be rewarded for beating an enemy, not losing to one. however, scenes from an attack (like shreading clothing and groping) are good
 
Don't mind it myself much if I like the game.
 
It's especially annoying with games where enemy attacks are random. In general I'd say always unlock stuff in the gallery from unseen attacks/bad ends once you are past that point in the game.
 
Holy Knight Ricca did it well. Each level had like 2 lewd scenes to unlock that were unique to the level. An icon would flash on the bottom left of the screen when you'd encounter a potential scene. It'd play out more like a challenge too. It'd have a requirement attached like "get defeated by a grapple from the boss." Lives were reset at the start of each level and as you level up you could get the perks to increase your max lives to make dying a non issue.
 
Kind of annoying for the games where you have to lose to see game over scenes. Conceptually the scenes make since but in playing you get incentivize to save before every fight and try to lose (sometimes this takes a while) to every type of enemy at least once even if there is no scene.
As for scenes where you just have to get hurt, such as clothes getting torn, its often down to RNG which I find an unnecessary waste to time.
A saving grace for these games is the galley IF these hurt/defeat scenes are automatically unlocked, or can be unlocked at the beginning.
 
there are all these games, specially sidescrollers, were you have to get defeated in order to get the scene. Its an stupid mechanic, it disrupts the flow of the game. Is an artificial way to extend the duration of your game, cause you have die/be defeated and, usually, the level/sceneario
Holy Knight Ricca did it well. Each level had like 2 lewd scenes to unlock that were unique to the level. An icon would flash on the bottom left of the screen when you'd encounter a potential scene. It'd play out more like a challenge too. It'd have a requirement attached like "get defeated by a grapple from the boss." Lives were reset at the start of each level and as you level up you could get the perks to increase your max lives to make dying a non issue.
Indeed, that was a game that didnt abuse that system, keeping it fresh. Plus the scene were that good that you didnt care to loose
 
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