- Allow others to update?
- yes
- Developer Name
- RawDarkness
- Developer Links
- Version
- 0.8.5.5
- Latest Update
- Dec 10, 2024
- Release Date
- Jun 17, 2022
- Language
- English
- OS
- Windows

Overview:
Adult open-world survival with a sex defeat system. Combat horny monsters, Craft and upgrade your gear, unlock pet monsters, and upgrade them for more sex animations.
3D Game, 3DCG, Animated, Bestiality, Big Ass, Big Tits, Character Creation, Combat, Creampie, Fantasy, Female Protagonist, Male Domination, Monster, Pregnancy, Rape, Vaginal Sex
Extract and run.
v8.5.5
What's New?
- **Evercoal**: A craftable item that never stops burning
- Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items).
- **Autopickup** added for wooden logs .
- **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups.
- **Drake Towers** : Holds a chest guarded by 3 drakes.
- **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs.
- **Speedlines effect** when sprinting ♂.
Changes
- Lowered sound of **footsteps** on grass and dirt.
- Tweaked **cave brightness** for better visibility.
- Reverted to the **old breast physics simulation** for improved visuals.
- Reduced **pushback on parry**.
- Deck UI can now be closed using `Esc` or `Tab` keys.
- **Bow durability doubled**.
- Tweaked **gold value** and **weight** of multiple items.
- Increased **auto pickup range** from 800 → 2000 for better item collection.
- Improved **loot lists** for chests and containers.
- Adjusted **EXP gain** for harvesting and bow usage based on ammo type.
- Removed **volumetric fog** option for easier lighting optimization.
- Tweaked **fog density** and removed certain non-functional graphic options.
Bug Fixes
- Logs spawning below ground and incorrect log sizes fixed.
- Collectible cards no longer spammable for duplicates.
- Night spawns now reliably generate enemies.
- **Servants** now spawn with the correct race from the nursery.
- Containers and tables/pots are no longer lootable after being broken.
- Fixed **cursor** not appearing on the death screen.
- Fixed **planking animation** while riding dragons.
- Ragdolls now work properly .
- Numerous fixes to **building systems**, including refunding resources and preventing destruction on load.
- Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**.
- Improved **dialogues** to avoid abrupt endings.
- Fixed **random character generation** to prevent odd abominations.
Performance Enhancements
- Added **billboard LODs** for many actors.
- Automated instancing of static meshes to reduce draw calls.
- Tweaked settings related to **hardware ray tracing** for stability.
- Disabled unnecessary **network code** in movement components for reduced CPU load.
- Improved performance in **building mode**. ️
v8.5.4
Added
Notification whenever a follower starts or stops following the player
Footstep sounds for snow and water
Ability to fill milk bottle with breast milk from player (in the pie menu under player)
Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
Nursing and milking stations to crafting table
Added some ruins and statues to the dragon island
Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
Decreased hitstop on enemies from .5 to .3s
Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
Using the radial menu to order follower to stop will stop all followers if no follower is targeted
Increased range for torch and mage light lighting
tweaked brightness levels of caves
Reduced lens flare in caves by a lot to fix torch blinding the player
Tweaked the light in caves as many of them didnt work properly
take all now closes UI
Take all button now rebindable under input menu
Some more visual feedback for hitting trees and ore
Removed vulcan as an RHI option under graphical settings
Snow will now pile up on player character, enemies and armors when snowing
Filling seed bottles must now be done manually from corpses
Decreased actionpoint degen rate (should stay for longer)
power or dash attacks grant more exp than normal attacks
Changed dash attacks to using stamina, as you rarely have action points before battle
Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
Double sized of dropped coal model
Enemies with broken bones/arms will now flee instead of fight
Redesigned dialogue UI to be more easy to use and read
Made hitting and breaking containers less unreliable
Some minor tweaks to inventory UI
Game will prompt an additional time when exiting and saving is not possible
Tweaked loot drops (mostly reduced them)
Fixed
Bow draw animation as well as shooting with bow overall
Blood trail from sword not showing after hitting an enemy
Fade to black randomly stopped working
An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
Scene widget staying after birth
Player unable to walk through doors
An issue making trees and collectibles disappear on Low Foliage graphics settings
Boobs spazzing out with some hairstyles in character creation
Made log spawning check that it is above ground
Servants added from taming didn't respond to not follow commands
Slaves planking after talking with them
Copper ore being used as fuel in forges
Skills panel not being scrollable and tooltips not showing up
Fixed torch, tool and building plan animation not playing on right arm
Fixed some meshes floating above the ground
Misaligned axe/pickaxe as well as scaling
Hitstop preventing ragdoll instantly on death
shadows moving noticably coppy when sun moves over the sky
Sound settings not affecting footstep sounds
player skin seethrough in birth scene
Building plan alignment in hand
Armor bench incorrectly named
Some buildings now receiving snow when snowing
fertility potion not working
Food duration descriptions being incorrect
Energy potions not working
Added interaction text to urns
Slaves having 1 hp
Adjusted 1h sword idle pose to not have a broken spine
Enemies not reacting when attacked or hit
Steel, iron and royal boots not conforming to the character morphs
AI of dead enemies should now stop running completely
Some boots not following their masters around properly
Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
Sitting bypassing laden/overweighted
Performance
Changed some code to only running when player nearby
Tweaked some lumen settings
Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
Update 0.8.5.3.1 Hotfix
Lots of bugs in last release, fixed the most critical ones but some are yet to be addressed. Please report anything you find here or on Discord.
v0.8.5.3.1
Added
R key to take all from loot containers
Fixes
Character having invisible parts on death/masturbation/scene starts
Iron dropping coal
no collision brimstone
no cursor trading with blacksmith
no "e to interact" on crafting stations
Pickaxe/axe giving exp for hitting non tree/mine items
jizz bottles not filling
Masturbation being prevented by enemies nearby
Enemies sinking into ground when hit
Being able to move freely when laden/overburdened
Spear quest not continuing with baelin
Level visually resetting to 1 on game load
v0.8.5.3 Hotfix
Hotfix
v0.8.5.3
Added
Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy)
Option to enable hurting followers with player attacks (by default, player will no longer injure followers)
New Baelin quest that introduces radial menu and resting
Lots of new head/body shape presets for character creator
Several new facial detail shapes such as ears, teeth etc
Ability to customize eye glow color and intensity
Revamped tattoo system with glowing tattos that can be tweaked from character creation menu
A button in cheat menu to save current character preset to json as well as load a previous preset
Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings
Completely revamped cheat menu with search to easier find items and loads of new features
Graphic options to change some major graphic features like RHI, feature level, Nanite etc.
Bronze, iron and steel arrows
Several new mask items placed around the world with powerful stats.
Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft)
Small push back when attacking enemies
Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view
A toggle to disable tutorials in settings menu
Changed
Made repairing and destroying build pieces with radial menu work
Increased exp gain rate for swimming
Followers teleporting to player will now teleport to a distance behind the player
Text mentioning skill points on level up
Made rocks and cacti in desert harvestable
Changed how trees fall
Rocks will now split when mined
Trees will fall different (more performant, less realistic, hopefully less buggy)
Ores will shrink gradually when mined
Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses
Coal and brimstone is much more abundant and easier to find
added more iron ore to both demo and full map
cutting down trees has a chance to spawn branches
days are now 30minutes instead of 15, nights are 10 minutes instead of 5
Some improvements around footstep sounds, effects and such
Rebalanced drop rates for wood and ores
Reduced arrow headshot modifier from 2.5 to 1.5
Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345.
Added torches to craftable items on character, seems to have been removed from there for some reason..
Apply/cancel in settings menus will now boot you back to the menu before when clicked
Added time of day/night duration sliders to cheat menu
changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed)
Replaced and cleaned up player locomotion system to be smoother and work better overall
Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu.
Character presets will now be stored under %LocalAppData%/WickedIsland\Saved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts
Fixed
Drake seed to servant conversion not working
Green borders around icons
Drake animation dick alignment
Lesbian sex leading to pregnancy
Low res landscape texture in forest
Trees popping in strangely
An issue that sometimes lead to huge loot amounts
pregnancy not going away in main menu when starting a new character
npcs duplicating on game load
Dialogue quest notifications popping up in incorrect style
Bow aligned incorrectly for player
Fixed dick poke for human male carry anim
fps limit settings not working visually in options
Hair color wont go from black to blond if not changed manually in customization menu
an issue where the selected hotbar item didnt update properly and used a previously selected item
added a system to reduce armor clipping, wont be perfect but should help a bit.
Performance
Some changes to distant LOD's to reduce cpu load
New foliage system should be slightly more performant on cpu load
Added new LOD levels to female mesh
Made armors use less triangles
Lots of stuff i forgot to write down to change notes, sorry
v0.8.5.2
Changed
Engine version updated to 5.4.2
Fixed
Portal to mage tower not working as well as a few other incorrect level transitions
Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore)
Breast size resetting to 0 after pregnancy
Carrots not being harvestable
Plants remaining if their planter was destroyed
Clicking exit not exiting game the first attempt
Foot IK for females should work better with less quirks
v0.8.5.1
Added
Foot IK to all biped characters
Dialogue to grant the horse horn from farmer
Can now name servants through dialogue
Change
Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations
Removed the color feedback in build mode as it was only half working anyways
Changed the minimum value for trade skill to avoid things becoming free
Upgraded to latest Nvidia DLSS version
Fixed
Player character always squatting slightly with overly bent knees
No offspring for explicit birth
Planted items not affected by harvest multiplier
Time of day not progressing
Slaves should now appear outside dungeons after being freed
Made some changes that might fix hair getting put in moustache spot on first spawn
An issue where quests would not save properly in some instances when saving
Footstep sounds should now be more consistent and work better for Al as well
Loading screen should now display until the character is loaded, instead of a black screen.
Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found!
v0.8.5.0 Fix1
Logs flying in the air
Unable to initiate any defeat scenes
broken ankles of the player
initiating sex with creatures without animation resulting in black screen permanently
enemies continuing attacks after becoming servants
creatures misaligning a second after scene started
v0.8.5.0
**Changed**
tweaked lighting on landscape material to make it look better
NPC's are now less rude and will face you when talking to them and also wont walk away
The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically.
changed some settings related to loading that might fix issues experienced with progress not loading properly
reduced volumetric fog effect
optimized loading player items to make loading quicker
followers should get their taming bar filled automatically when becoming servants (summons for example)
**Fixed**
Fixed door being only a beam
Conservation box not placing correctly
bed textures being broken
wolf animations not working
wolf textures looking strange
waypoints and landmarks should now work
sleeping removing pregnancy status effect
texture on royal blade not working
defeat points not being spent when used
wereboar moving like a retard
collectin sand not respecting cheat menu
clouds being in a rush getting somewhere
an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc
game loading when dismounting dragon
baby not visible during birth
followers despawning on game load (they wont follow into dungeons, they will be waiting outside)
pregnancy father data being overriden by each new encounter during pregnancy
wildlings not stripping properly for sex
wildling male and female not playing animations properly
reaper/other enemies lacking animation should no longer softlock the game with a black screen
sex with dead enemies
potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller.
castle archway being the incorrect model (stone door)
**Performance**
potentially fixed several collision checks causing lots of cpu load
**Known issue:**
game does not exit when pressing exit, need to press alt + f4 to exit the game.
v0.8.4.9
Reduced amount of data being saved to speed up saving/loading (this will only affect future saves, old saves will still have the actors that no longer are being saved)
Made spawning enemies happen sequencuencially to avoid framedrops on characters being spawned in
Converted archdemon and reaper to new ai (that everyone else uses) and added some new attacks for reaper
moved a few spawnpoints in dungeons around
leveling up will no longer att a percentage increase to damage and health (was 10% before, leading to exponentional values). Now uses a curve to give a set value based on level. This applies to enemies as well as all enemies level up based on their attacks. please be aware this will not affect past levelups, only future levelups, which means savefiles will keep the effects of old levelups.
Masturbating will grant the satisfied status effect
added back the hotkey to masturbate
blocking animation should now be tied to actual blocking duration to make blocks more precise
reduced werebear damage slightly
Significantly increased the duration of all foods
Added a new sesne for ai, they should react better to being damaged
Fixed
Isabells drake quest not starting when picking the dialogue options
some issues with items duplicating on game load
potentially fixed player loosing head on death and not regrowing it on respawn
sliders in cheat menu not updating to set values
Visual randomization not working on enemies
Cum visual effect not working
bears unable to damage player when to close
picking incorrect animation for the enemy type
animations sometimes not aligning properly
heavy and light armor not gainging skill exp
heavy and light armor not being detected as such and giving correct bonuses (absorbtion and evasion)
fixed multiple enemy attacks not detecting hits properly
save thumbnails less dark
v0.8.4.8 Hotfix
Fixed
Textures on wooden buildings
reduced volume on some enemy moans
fixed isabells werewolf quest being impossible to turn in
fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu
fixed jumping granting exp even if energy is too low
changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points
v0.8.4.8
Added:
Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc.
All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill).
Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses.
For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level).
The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will.
Preservation box, prevents food spoiling while stored in this container
Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it.
Also added wheat seeds as an item that drops from wheat.
Castle building pieces for building large stone structures
A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring.
Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress.
A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open).
19 new makeup masks in character customization
11 new hairstyles
Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU's, not just Nvidia 4xxx series.
Health and energy potions can now be crafted from the cauldron
Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate.
Added crystals as an item, can be found in dungeons. Will be used for upgrading gear
Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil
Added color grading to open world post processing for a slightly different look
Changed:
Reworked the save/load system from the ground up.
Respawning on death will no longer reload the level, which means shorter load times when dying
Reworked the layout for the main menu, this was necessary due to save system change
Increased max stack size for spoiled food to 500
Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends
Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring.
Inflations can now stack, but they only last for 2 minutes so better be quick about it!
Changed formatting of sex journal
Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add.
Reworked graphical settings menu options and added a few new ones
New custom mouse cursor icon
Sleep buff will disappear faster than before, the more well rested, the longer it lasts
Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build
Removed non-working items from cheat menu
Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5
Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options
Added cinematic graphical preset (please be aware this will run slow on pretty much any system)
Enemy arrows will now stick to player
Changed branches model to make it easier to pick
Changed carrot model
Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this)
Increased density of grass in leaf tree biome
Added cooked meat/feral meat/fish into cauldron recipes
Increased stamina cost for all actions and added stamina cost for normal attacks back
Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type
Doubled the stamina buff from food
Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles)
Tweaked lighting in dungeons
Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera
Fixed:
Kerangor tweaked some locomotions anims to have less leg cross
Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore)
Equipped weapon will now drop in loot chest
Added collisions to all items, preventing some items from dropping through the ground
Fixed textures on some drop items
Potentially fixed player place in strange places after scenes, especially indoor or in dungeons
AI will no longer loose track off you when outside of their vision range and just next to them.
AI should now properly react to sounds and go to investigate, this did not work as expected previously
Nightmare sometimes inverting during animations
Satyr animations not working
Icons in map not rendering
Character widget displaying momentarily in distance when AI are spawned
Quest progress saving/loading fixed
Added a check to prevent sleeping in dungeons to prevent a locked game state
Performance:
Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance
Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference)
Enabled nanite on several meshes
Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations.
Disabled grass/foliage wind at a certain distance to save shadow calculation costs
Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems
Known Issues:
map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it
journal displays message for all previous entries when loading a save
Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better.
v0.8.4.7
**Added**
Option to reset quests in cheat menu
sand as a harvestable resource
glass as a craftable resource in furnace
glass bottles as cratable resource in workbench
killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench
craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st)
buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage
1 new troll animation (made by Gu3st)
1 new werewolf animation (made by Gu3st)
**Changed**
added power attack description in help text for attacking
Updated some tutorial texts to match current game features
Tutorial notes will now be separated by topic for easier sorting
Disabled console access in demo
Split the fishermans quest into separate quests and added more steps to each quest
increased max stack size to 500 for all components
made name input box less tiny
sleeping in bed will make the player extra well rested, giving the most powerful rested buff
**Fixed**
Presets not being loaded in char customization
Daytime sometimes getting stuck after loading
tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though)
unsummoning horse breaking the game
Blacksmith dialogue (again, lets hope it doesnt break again)
enemies randomly despawning
added back the function of followers to teleport to player when too far away
wound decals will disappear after a while instead of being permanent
Iron pants recipie missing
improved collision precision on desert rocks
strange wolf jumps
some enemies giving 100exp when they where supposed to give much more
respawning on beds should no longer be inside the bed
NPC's not getting morphs applied (Isabell, slaves, male wildlings etc)
cloth simulation not working on npc's
defeat points not updating properly on HP bar on level up
**Performance**
Added a function to despawn npcs too far from the player
v0.8.4.6
Added
falling through the map should now teleport you back to start of map. Preferably you shouldn’t be able to fall through the world, but shit happens torches
codex input mapping under inputs menu
ability to change building height (shift + scroll)
added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
added some more coal to palces missing it
stun as a status effect
power attacks that will stun enemies but cost stamina (attack + ctrl)
dash attack will stun enemies in its path
2 troll animations that for some reason wasnt added before
Quest descriptions for each stage of quests
ability to spawn specific item in cheat menu
Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
Removed stamina cost of normal weapon attacks
Interaction text to be in the middle of the screen
reduced size of some text widgets
increased out of combat stamina regen
nightly spawns should no longer appear near buildings
hid pubic hair options in menu as they don’t currently work
replaced all ruins with new meshes and made them much bigger (and added a new one as well)
replaced graycott village with a much larger and more detailed village
replaced stonhelm castle with a much larger and more detailed castle
disabled several unused plugins
changed so that the mouse should always be locked to viewport, even after alt tabbing
replaced the model of coal ore and the item description
increased respawn duration all ores
increased size of iron ore
increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
added a delay between an item drops and before it is auto picked up
removed mallet from crafting list as its not used for anything currently
changed the model of branches to make them easier to spot
changed the model for wheat
Reworked UI design across the game
Journal and codex are now in the same UI, also changed the look of how quests are tracked
naming the character will now prompt you before starting a new game, to prevent players missing it
enemies with weapons will have the weapons hidden during scenes
changed face light to be rectangular for better eye reflections
changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
tweaked jumping to feel better overall and made jump height higher
quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
made limbs harder to cut off enemies and made feet cuttable before death
tweaked AI to be better at detecting the player and not getting random blackouts mid fight
Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland
Renamed weregoat baby to satyr
horse is now summoned by a warhorn (item) rather than a key
Changed horse model and mount system completely to be more fluid in movement and nicer to control
Disabled enemies/POIs on compass/map until i get it sorted properly
removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
Unable to eat cooked meat
Can now repair bows
unable to build after closing build menu using the close button instead of right mouse button
You should no longer be able to randomly end up on top of dungeons after scenes
load button sometimes now spawning in main menu even when a save game exists
NPCs walking away during dialogue (RUDE!)
unable to sleep unless jumping
building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
cancelling sleep blocking inputs
trees turning completely invisible at large distances
presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
enemies/npcs sometimes not spawning correctly after level transitions
blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
name of mayors quest missing
fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
items should be refunded when placing a building that instantly breaks
Isabell quest should now be able to turn in
rabbit and pig ragdoll
item auto pickup covering entire map when loading a game
some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
being able to sit while swimming
Minotaur offspring
Mount point dragon
build placed sound now playing where building placed, not in a distant galaxy
Performance
refactored code running on tick to running event based in multiple places
enabled nanite on more meshes
tweaked grass for better performance
optimized sky for medium or lower settings, should add some performance boost
removed several unoptimized prop meshes that could tank performance for non-nanite systems
optimized a few shaders to be more performant
optimized some code for the dragon to make it run in a separate thread
v0.8.4.4
Added
Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current “flock”. This will be used more in the future for other systems.
Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
Stranger wandering around the island that might randomly appear in a few different areas
Several NPC’s to village, dialogue/personalities will be added in the future
birds
enemy dismemberment
Enemies spawned during night will disappear come morning
bronze axe/pickaxe
outline to notify texts for better visibility
greatswords as craftables as well as legendary armor
New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
Pigs
rabbits
water interaction
some ambient sounds in confier forest
Changed
Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
Attributes (endurance/determination) no longer increase stamina and stamina regen
Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
Slaves and female NPC’s will now maintain the same customizations across loading/saving
Slaves and female NPC’s random appearances will now include random hair, haircolor, skin color and makeup
reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
Repair kits will now repair 100%
Removed Futa option from menu as well as in game as they need a rework if they should be brought back
Fisherman appearance upgraded
bread now also bakeble in cauldron
tweaked cauldron fire look and made it so its only active while crafting
daytime is now 15minutes, night time 5 minutes
Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
Dialogue UI to match rest of other UI in style
Tweaked (increased) energy use of several actions
increased sprint speed from 600 to 800
changed dash into a dash attack
tweaked damage/durability values of all axe/pickaxes
tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
Background music should now change according to day or night time
reordered workbench crafting items to make it easier to find stuff
player will now gain exp from crafting even when not at crafting station
increased animation speed of mining and wood cutting
autosaves will now save with a time suffix, also fixed auto saves not working
changed icon for spoiled food and dragon scales
reduced drop rate for collectibles/ore
text of sex journal
tweaked hit reactions to look less borked
tweaked physics assets of all enemies to work better for ragdoll/hit reactions
removed fog of war from map
Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
Changed mesh of boars
changed mesh of bears
Drakes will breath fire on you
new water system at lake
made caves brighter
added minotaurs guarding all cave entrances
increased dragon max flight speed
increased horse max speed
required resources when building will show red if requirements not met
disabled automatic penetration detection as it is not ready yet
Fixed
Sitting no longer bugs out attacking
Bed not acting as respawn point
Mouse cursor not visible when sleep dialogue appeared
Toggle clothes button not working in main menu
ocean sounds respecting audio settings
potentially fixed baby items falling through the world
Sky/weather not loading properly on level transitions resulting in permanent night time
green dragon not mountable through dialogue
slaves not starting dialogue
Vampires spawning as cubes in caves after loading a save
spawns not being disabled when close to buildings (foundations)
Some foods not giving correct buffs
removed all metal robot characters from the map
Auto pickup after killing enemies autopickup now works
hp widget no longer shows when mounted
male wildling armor without texture
censor boxes scaling and being applied properly to all creatures
mounting horse should work better
Vampires should work this time around and not be werewolves.
Shadows “skipping” during sunset/sunrise
game locking when pressing start in main menu
Auto targeting now works again
unsummoning horse while mounted no longer possible to prevent bugging out the game
Fixed multiple enemy kill exp being incorrect
“Enemies approach” text appearing even when none where spawned
An issue where building piece locations would be offset at a distance on older GPU’s
Fixed snapping on some crafting stations that was off
Items dropped at death being capped at 15 items
Minor adjustment on cloth loincloth
rotten food no longer turns into spoiled meat after a while
potions will no longer decompose over time
dealing damage twice of first hit on trees/mines
babies never spawned after birth
quick saving not working
ragdolls only simulating half the body
collisions in steneby
lods of locked chests and tent that was sunken into the ground
vampires in caves are no longer small boxes running around on the floor
riding anim on dragon
spawning dragon from console will now spawn the correct character
music not playing properly
constantly being counted as in combat (preventing saving in some isntances)
horse tooltip staying after dismounting
fixed tattoos not working as well as not being saved across save/loads
fixed multiple hairstyles to have the same material
Performance
Further tweaked some underbrush shadow performance
Tweaked max distance lights are visible to increase performance
Optimized some texture sizes
Added LOD’s for many items lacking them as well as adding more LODS for existing models for better performance
Enabled nanite on lots of meshes lacking it
optimized landscape texture
consolidated and removed multiple spawnpoints
optimized some code to not run on tick
optimized UI performance to not calculate hidden widgets
v0.8.4.3
**Added**
Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
**Changed**
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
**Fixed**
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn’t work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC’s can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating
0.8.2
27 new morphs, mainly for face shaping
Character Customization preset saving/loading to json files, values can be tweaked in files easily as well
Lipstick color and opacity sliders
3 new eye colors
Pubic hair options
1 New skin texture
Grass/foliage interaction for player and npc’s
Automatic resolution scaling option under graphical settings
New water material (not the one posted earlier, it was too heavy on performance )
Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named
Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying)
Added more idle animations for all enemies
Added tattoo system
Added pickable rocks and branches
Grass will be hidden below player during scenes
added water interaction for lakes (not for ocean as of yet)
added censor option in settings, enables for posting to youtube/streaming
Added ink station as craftable object, used to add tattoos
Caves are now inhabited by a new enemy, vampires/bats!
Added wereboar enemies
Added tutorial messages based on what the player is doing
Temperature system depending on weather/location with corresponding debuffs
Added tutorial messages for rage, pregnancy, birth
World coordinates as an option to toggle (settings)
Masturbating close to enemies will now trigger sex scenes
Changed
What's New?
- **Evercoal**: A craftable item that never stops burning
- Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items).
- **Autopickup** added for wooden logs .
- **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups.
- **Drake Towers** : Holds a chest guarded by 3 drakes.
- **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs.
- **Speedlines effect** when sprinting ♂.
Changes
- Lowered sound of **footsteps** on grass and dirt.
- Tweaked **cave brightness** for better visibility.
- Reverted to the **old breast physics simulation** for improved visuals.
- Reduced **pushback on parry**.
- Deck UI can now be closed using `Esc` or `Tab` keys.
- **Bow durability doubled**.
- Tweaked **gold value** and **weight** of multiple items.
- Increased **auto pickup range** from 800 → 2000 for better item collection.
- Improved **loot lists** for chests and containers.
- Adjusted **EXP gain** for harvesting and bow usage based on ammo type.
- Removed **volumetric fog** option for easier lighting optimization.
- Tweaked **fog density** and removed certain non-functional graphic options.
Bug Fixes
- Logs spawning below ground and incorrect log sizes fixed.
- Collectible cards no longer spammable for duplicates.
- Night spawns now reliably generate enemies.
- **Servants** now spawn with the correct race from the nursery.
- Containers and tables/pots are no longer lootable after being broken.
- Fixed **cursor** not appearing on the death screen.
- Fixed **planking animation** while riding dragons.
- Ragdolls now work properly .
- Numerous fixes to **building systems**, including refunding resources and preventing destruction on load.
- Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**.
- Improved **dialogues** to avoid abrupt endings.
- Fixed **random character generation** to prevent odd abominations.
Performance Enhancements
- Added **billboard LODs** for many actors.
- Automated instancing of static meshes to reduce draw calls.
- Tweaked settings related to **hardware ray tracing** for stability.
- Disabled unnecessary **network code** in movement components for reduced CPU load.
- Improved performance in **building mode**. ️
v8.5.4
Added
Notification whenever a follower starts or stops following the player
Footstep sounds for snow and water
Ability to fill milk bottle with breast milk from player (in the pie menu under player)
Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
Nursing and milking stations to crafting table
Added some ruins and statues to the dragon island
Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
Decreased hitstop on enemies from .5 to .3s
Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
Using the radial menu to order follower to stop will stop all followers if no follower is targeted
Increased range for torch and mage light lighting
tweaked brightness levels of caves
Reduced lens flare in caves by a lot to fix torch blinding the player
Tweaked the light in caves as many of them didnt work properly
take all now closes UI
Take all button now rebindable under input menu
Some more visual feedback for hitting trees and ore
Removed vulcan as an RHI option under graphical settings
Snow will now pile up on player character, enemies and armors when snowing
Filling seed bottles must now be done manually from corpses
Decreased actionpoint degen rate (should stay for longer)
power or dash attacks grant more exp than normal attacks
Changed dash attacks to using stamina, as you rarely have action points before battle
Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
Double sized of dropped coal model
Enemies with broken bones/arms will now flee instead of fight
Redesigned dialogue UI to be more easy to use and read
Made hitting and breaking containers less unreliable
Some minor tweaks to inventory UI
Game will prompt an additional time when exiting and saving is not possible
Tweaked loot drops (mostly reduced them)
Fixed
Bow draw animation as well as shooting with bow overall
Blood trail from sword not showing after hitting an enemy
Fade to black randomly stopped working
An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
Scene widget staying after birth
Player unable to walk through doors
An issue making trees and collectibles disappear on Low Foliage graphics settings
Boobs spazzing out with some hairstyles in character creation
Made log spawning check that it is above ground
Servants added from taming didn't respond to not follow commands
Slaves planking after talking with them
Copper ore being used as fuel in forges
Skills panel not being scrollable and tooltips not showing up
Fixed torch, tool and building plan animation not playing on right arm
Fixed some meshes floating above the ground
Misaligned axe/pickaxe as well as scaling
Hitstop preventing ragdoll instantly on death
shadows moving noticably coppy when sun moves over the sky
Sound settings not affecting footstep sounds
player skin seethrough in birth scene
Building plan alignment in hand
Armor bench incorrectly named
Some buildings now receiving snow when snowing
fertility potion not working
Food duration descriptions being incorrect
Energy potions not working
Added interaction text to urns
Slaves having 1 hp
Adjusted 1h sword idle pose to not have a broken spine
Enemies not reacting when attacked or hit
Steel, iron and royal boots not conforming to the character morphs
AI of dead enemies should now stop running completely
Some boots not following their masters around properly
Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
Sitting bypassing laden/overweighted
Performance
Changed some code to only running when player nearby
Tweaked some lumen settings
Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
Update 0.8.5.3.1 Hotfix
Lots of bugs in last release, fixed the most critical ones but some are yet to be addressed. Please report anything you find here or on Discord.
v0.8.5.3.1
Added
R key to take all from loot containers
Fixes
Character having invisible parts on death/masturbation/scene starts
Iron dropping coal
no collision brimstone
no cursor trading with blacksmith
no "e to interact" on crafting stations
Pickaxe/axe giving exp for hitting non tree/mine items
jizz bottles not filling
Masturbation being prevented by enemies nearby
Enemies sinking into ground when hit
Being able to move freely when laden/overburdened
Spear quest not continuing with baelin
Level visually resetting to 1 on game load
v0.8.5.3 Hotfix
Hotfix
v0.8.5.3
Added
Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy)
Option to enable hurting followers with player attacks (by default, player will no longer injure followers)
New Baelin quest that introduces radial menu and resting
Lots of new head/body shape presets for character creator
Several new facial detail shapes such as ears, teeth etc
Ability to customize eye glow color and intensity
Revamped tattoo system with glowing tattos that can be tweaked from character creation menu
A button in cheat menu to save current character preset to json as well as load a previous preset
Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings
Completely revamped cheat menu with search to easier find items and loads of new features
Graphic options to change some major graphic features like RHI, feature level, Nanite etc.
Bronze, iron and steel arrows
Several new mask items placed around the world with powerful stats.
Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft)
Small push back when attacking enemies
Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view
A toggle to disable tutorials in settings menu
Changed
Made repairing and destroying build pieces with radial menu work
Increased exp gain rate for swimming
Followers teleporting to player will now teleport to a distance behind the player
Text mentioning skill points on level up
Made rocks and cacti in desert harvestable
Changed how trees fall
Rocks will now split when mined
Trees will fall different (more performant, less realistic, hopefully less buggy)
Ores will shrink gradually when mined
Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses
Coal and brimstone is much more abundant and easier to find
added more iron ore to both demo and full map
cutting down trees has a chance to spawn branches
days are now 30minutes instead of 15, nights are 10 minutes instead of 5
Some improvements around footstep sounds, effects and such
Rebalanced drop rates for wood and ores
Reduced arrow headshot modifier from 2.5 to 1.5
Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345.
Added torches to craftable items on character, seems to have been removed from there for some reason..
Apply/cancel in settings menus will now boot you back to the menu before when clicked
Added time of day/night duration sliders to cheat menu
changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed)
Replaced and cleaned up player locomotion system to be smoother and work better overall
Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu.
Character presets will now be stored under %LocalAppData%/WickedIsland\Saved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts
Fixed
Drake seed to servant conversion not working
Green borders around icons
Drake animation dick alignment
Lesbian sex leading to pregnancy
Low res landscape texture in forest
Trees popping in strangely
An issue that sometimes lead to huge loot amounts
pregnancy not going away in main menu when starting a new character
npcs duplicating on game load
Dialogue quest notifications popping up in incorrect style
Bow aligned incorrectly for player
Fixed dick poke for human male carry anim
fps limit settings not working visually in options
Hair color wont go from black to blond if not changed manually in customization menu
an issue where the selected hotbar item didnt update properly and used a previously selected item
added a system to reduce armor clipping, wont be perfect but should help a bit.
Performance
Some changes to distant LOD's to reduce cpu load
New foliage system should be slightly more performant on cpu load
Added new LOD levels to female mesh
Made armors use less triangles
Lots of stuff i forgot to write down to change notes, sorry
v0.8.5.2
Changed
Engine version updated to 5.4.2
Fixed
Portal to mage tower not working as well as a few other incorrect level transitions
Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore)
Breast size resetting to 0 after pregnancy
Carrots not being harvestable
Plants remaining if their planter was destroyed
Clicking exit not exiting game the first attempt
Foot IK for females should work better with less quirks
v0.8.5.1
Added
Foot IK to all biped characters
Dialogue to grant the horse horn from farmer
Can now name servants through dialogue
Change
Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations
Removed the color feedback in build mode as it was only half working anyways
Changed the minimum value for trade skill to avoid things becoming free
Upgraded to latest Nvidia DLSS version
Fixed
Player character always squatting slightly with overly bent knees
No offspring for explicit birth
Planted items not affected by harvest multiplier
Time of day not progressing
Slaves should now appear outside dungeons after being freed
Made some changes that might fix hair getting put in moustache spot on first spawn
An issue where quests would not save properly in some instances when saving
Footstep sounds should now be more consistent and work better for Al as well
Loading screen should now display until the character is loaded, instead of a black screen.
Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found!
v0.8.5.0 Fix1
Logs flying in the air
Unable to initiate any defeat scenes
broken ankles of the player
initiating sex with creatures without animation resulting in black screen permanently
enemies continuing attacks after becoming servants
creatures misaligning a second after scene started
v0.8.5.0
**Changed**
tweaked lighting on landscape material to make it look better
NPC's are now less rude and will face you when talking to them and also wont walk away
The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically.
changed some settings related to loading that might fix issues experienced with progress not loading properly
reduced volumetric fog effect
optimized loading player items to make loading quicker
followers should get their taming bar filled automatically when becoming servants (summons for example)
**Fixed**
Fixed door being only a beam
Conservation box not placing correctly
bed textures being broken
wolf animations not working
wolf textures looking strange
waypoints and landmarks should now work
sleeping removing pregnancy status effect
texture on royal blade not working
defeat points not being spent when used
wereboar moving like a retard
collectin sand not respecting cheat menu
clouds being in a rush getting somewhere
an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc
game loading when dismounting dragon
baby not visible during birth
followers despawning on game load (they wont follow into dungeons, they will be waiting outside)
pregnancy father data being overriden by each new encounter during pregnancy
wildlings not stripping properly for sex
wildling male and female not playing animations properly
reaper/other enemies lacking animation should no longer softlock the game with a black screen
sex with dead enemies
potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller.
castle archway being the incorrect model (stone door)
**Performance**
potentially fixed several collision checks causing lots of cpu load
**Known issue:**
game does not exit when pressing exit, need to press alt + f4 to exit the game.
v0.8.4.9
Reduced amount of data being saved to speed up saving/loading (this will only affect future saves, old saves will still have the actors that no longer are being saved)
Made spawning enemies happen sequencuencially to avoid framedrops on characters being spawned in
Converted archdemon and reaper to new ai (that everyone else uses) and added some new attacks for reaper
moved a few spawnpoints in dungeons around
leveling up will no longer att a percentage increase to damage and health (was 10% before, leading to exponentional values). Now uses a curve to give a set value based on level. This applies to enemies as well as all enemies level up based on their attacks. please be aware this will not affect past levelups, only future levelups, which means savefiles will keep the effects of old levelups.
Masturbating will grant the satisfied status effect
added back the hotkey to masturbate
blocking animation should now be tied to actual blocking duration to make blocks more precise
reduced werebear damage slightly
Significantly increased the duration of all foods
Added a new sesne for ai, they should react better to being damaged
Fixed
Isabells drake quest not starting when picking the dialogue options
some issues with items duplicating on game load
potentially fixed player loosing head on death and not regrowing it on respawn
sliders in cheat menu not updating to set values
Visual randomization not working on enemies
Cum visual effect not working
bears unable to damage player when to close
picking incorrect animation for the enemy type
animations sometimes not aligning properly
heavy and light armor not gainging skill exp
heavy and light armor not being detected as such and giving correct bonuses (absorbtion and evasion)
fixed multiple enemy attacks not detecting hits properly
save thumbnails less dark
v0.8.4.8 Hotfix
Fixed
Textures on wooden buildings
reduced volume on some enemy moans
fixed isabells werewolf quest being impossible to turn in
fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu
fixed jumping granting exp even if energy is too low
changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points
v0.8.4.8
Added:
Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc.
All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill).
Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses.
For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level).
The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will.
Preservation box, prevents food spoiling while stored in this container
Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it.
Also added wheat seeds as an item that drops from wheat.
Castle building pieces for building large stone structures
A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring.
Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress.
A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open).
19 new makeup masks in character customization
11 new hairstyles
Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU's, not just Nvidia 4xxx series.
Health and energy potions can now be crafted from the cauldron
Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate.
Added crystals as an item, can be found in dungeons. Will be used for upgrading gear
Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil
Added color grading to open world post processing for a slightly different look
Changed:
Reworked the save/load system from the ground up.
Respawning on death will no longer reload the level, which means shorter load times when dying
Reworked the layout for the main menu, this was necessary due to save system change
Increased max stack size for spoiled food to 500
Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends
Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring.
Inflations can now stack, but they only last for 2 minutes so better be quick about it!
Changed formatting of sex journal
Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add.
Reworked graphical settings menu options and added a few new ones
New custom mouse cursor icon
Sleep buff will disappear faster than before, the more well rested, the longer it lasts
Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build
Removed non-working items from cheat menu
Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5
Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options
Added cinematic graphical preset (please be aware this will run slow on pretty much any system)
Enemy arrows will now stick to player
Changed branches model to make it easier to pick
Changed carrot model
Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this)
Increased density of grass in leaf tree biome
Added cooked meat/feral meat/fish into cauldron recipes
Increased stamina cost for all actions and added stamina cost for normal attacks back
Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type
Doubled the stamina buff from food
Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles)
Tweaked lighting in dungeons
Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera
Fixed:
Kerangor tweaked some locomotions anims to have less leg cross
Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore)
Equipped weapon will now drop in loot chest
Added collisions to all items, preventing some items from dropping through the ground
Fixed textures on some drop items
Potentially fixed player place in strange places after scenes, especially indoor or in dungeons
AI will no longer loose track off you when outside of their vision range and just next to them.
AI should now properly react to sounds and go to investigate, this did not work as expected previously
Nightmare sometimes inverting during animations
Satyr animations not working
Icons in map not rendering
Character widget displaying momentarily in distance when AI are spawned
Quest progress saving/loading fixed
Added a check to prevent sleeping in dungeons to prevent a locked game state
Performance:
Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance
Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference)
Enabled nanite on several meshes
Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations.
Disabled grass/foliage wind at a certain distance to save shadow calculation costs
Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems
Known Issues:
map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it
journal displays message for all previous entries when loading a save
Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better.
v0.8.4.7
**Added**
Option to reset quests in cheat menu
sand as a harvestable resource
glass as a craftable resource in furnace
glass bottles as cratable resource in workbench
killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench
craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st)
buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage
1 new troll animation (made by Gu3st)
1 new werewolf animation (made by Gu3st)
**Changed**
added power attack description in help text for attacking
Updated some tutorial texts to match current game features
Tutorial notes will now be separated by topic for easier sorting
Disabled console access in demo
Split the fishermans quest into separate quests and added more steps to each quest
increased max stack size to 500 for all components
made name input box less tiny
sleeping in bed will make the player extra well rested, giving the most powerful rested buff
**Fixed**
Presets not being loaded in char customization
Daytime sometimes getting stuck after loading
tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though)
unsummoning horse breaking the game
Blacksmith dialogue (again, lets hope it doesnt break again)
enemies randomly despawning
added back the function of followers to teleport to player when too far away
wound decals will disappear after a while instead of being permanent
Iron pants recipie missing
improved collision precision on desert rocks
strange wolf jumps
some enemies giving 100exp when they where supposed to give much more
respawning on beds should no longer be inside the bed
NPC's not getting morphs applied (Isabell, slaves, male wildlings etc)
cloth simulation not working on npc's
defeat points not updating properly on HP bar on level up
**Performance**
Added a function to despawn npcs too far from the player
v0.8.4.6
Added
falling through the map should now teleport you back to start of map. Preferably you shouldn’t be able to fall through the world, but shit happens torches
codex input mapping under inputs menu
ability to change building height (shift + scroll)
added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
added some more coal to palces missing it
stun as a status effect
power attacks that will stun enemies but cost stamina (attack + ctrl)
dash attack will stun enemies in its path
2 troll animations that for some reason wasnt added before
Quest descriptions for each stage of quests
ability to spawn specific item in cheat menu
Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
Removed stamina cost of normal weapon attacks
Interaction text to be in the middle of the screen
reduced size of some text widgets
increased out of combat stamina regen
nightly spawns should no longer appear near buildings
hid pubic hair options in menu as they don’t currently work
replaced all ruins with new meshes and made them much bigger (and added a new one as well)
replaced graycott village with a much larger and more detailed village
replaced stonhelm castle with a much larger and more detailed castle
disabled several unused plugins
changed so that the mouse should always be locked to viewport, even after alt tabbing
replaced the model of coal ore and the item description
increased respawn duration all ores
increased size of iron ore
increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
added a delay between an item drops and before it is auto picked up
removed mallet from crafting list as its not used for anything currently
changed the model of branches to make them easier to spot
changed the model for wheat
Reworked UI design across the game
Journal and codex are now in the same UI, also changed the look of how quests are tracked
naming the character will now prompt you before starting a new game, to prevent players missing it
enemies with weapons will have the weapons hidden during scenes
changed face light to be rectangular for better eye reflections
changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
tweaked jumping to feel better overall and made jump height higher
quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
made limbs harder to cut off enemies and made feet cuttable before death
tweaked AI to be better at detecting the player and not getting random blackouts mid fight
Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland
Renamed weregoat baby to satyr
horse is now summoned by a warhorn (item) rather than a key
Changed horse model and mount system completely to be more fluid in movement and nicer to control
Disabled enemies/POIs on compass/map until i get it sorted properly
removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
Unable to eat cooked meat
Can now repair bows
unable to build after closing build menu using the close button instead of right mouse button
You should no longer be able to randomly end up on top of dungeons after scenes
load button sometimes now spawning in main menu even when a save game exists
NPCs walking away during dialogue (RUDE!)
unable to sleep unless jumping
building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
cancelling sleep blocking inputs
trees turning completely invisible at large distances
presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
enemies/npcs sometimes not spawning correctly after level transitions
blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
name of mayors quest missing
fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
items should be refunded when placing a building that instantly breaks
Isabell quest should now be able to turn in
rabbit and pig ragdoll
item auto pickup covering entire map when loading a game
some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
being able to sit while swimming
Minotaur offspring
Mount point dragon
build placed sound now playing where building placed, not in a distant galaxy
Performance
refactored code running on tick to running event based in multiple places
enabled nanite on more meshes
tweaked grass for better performance
optimized sky for medium or lower settings, should add some performance boost
removed several unoptimized prop meshes that could tank performance for non-nanite systems
optimized a few shaders to be more performant
optimized some code for the dragon to make it run in a separate thread
v0.8.4.4
Added
Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current “flock”. This will be used more in the future for other systems.
Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
Stranger wandering around the island that might randomly appear in a few different areas
Several NPC’s to village, dialogue/personalities will be added in the future
birds
enemy dismemberment
Enemies spawned during night will disappear come morning
bronze axe/pickaxe
outline to notify texts for better visibility
greatswords as craftables as well as legendary armor
New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
Pigs
rabbits
water interaction
some ambient sounds in confier forest
Changed
Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
Attributes (endurance/determination) no longer increase stamina and stamina regen
Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
Slaves and female NPC’s will now maintain the same customizations across loading/saving
Slaves and female NPC’s random appearances will now include random hair, haircolor, skin color and makeup
reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
Repair kits will now repair 100%
Removed Futa option from menu as well as in game as they need a rework if they should be brought back
Fisherman appearance upgraded
bread now also bakeble in cauldron
tweaked cauldron fire look and made it so its only active while crafting
daytime is now 15minutes, night time 5 minutes
Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
Dialogue UI to match rest of other UI in style
Tweaked (increased) energy use of several actions
increased sprint speed from 600 to 800
changed dash into a dash attack
tweaked damage/durability values of all axe/pickaxes
tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
Background music should now change according to day or night time
reordered workbench crafting items to make it easier to find stuff
player will now gain exp from crafting even when not at crafting station
increased animation speed of mining and wood cutting
autosaves will now save with a time suffix, also fixed auto saves not working
changed icon for spoiled food and dragon scales
reduced drop rate for collectibles/ore
text of sex journal
tweaked hit reactions to look less borked
tweaked physics assets of all enemies to work better for ragdoll/hit reactions
removed fog of war from map
Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
Changed mesh of boars
changed mesh of bears
Drakes will breath fire on you
new water system at lake
made caves brighter
added minotaurs guarding all cave entrances
increased dragon max flight speed
increased horse max speed
required resources when building will show red if requirements not met
disabled automatic penetration detection as it is not ready yet
Fixed
Sitting no longer bugs out attacking
Bed not acting as respawn point
Mouse cursor not visible when sleep dialogue appeared
Toggle clothes button not working in main menu
ocean sounds respecting audio settings
potentially fixed baby items falling through the world
Sky/weather not loading properly on level transitions resulting in permanent night time
green dragon not mountable through dialogue
slaves not starting dialogue
Vampires spawning as cubes in caves after loading a save
spawns not being disabled when close to buildings (foundations)
Some foods not giving correct buffs
removed all metal robot characters from the map
Auto pickup after killing enemies autopickup now works
hp widget no longer shows when mounted
male wildling armor without texture
censor boxes scaling and being applied properly to all creatures
mounting horse should work better
Vampires should work this time around and not be werewolves.
Shadows “skipping” during sunset/sunrise
game locking when pressing start in main menu
Auto targeting now works again
unsummoning horse while mounted no longer possible to prevent bugging out the game
Fixed multiple enemy kill exp being incorrect
“Enemies approach” text appearing even when none where spawned
An issue where building piece locations would be offset at a distance on older GPU’s
Fixed snapping on some crafting stations that was off
Items dropped at death being capped at 15 items
Minor adjustment on cloth loincloth
rotten food no longer turns into spoiled meat after a while
potions will no longer decompose over time
dealing damage twice of first hit on trees/mines
babies never spawned after birth
quick saving not working
ragdolls only simulating half the body
collisions in steneby
lods of locked chests and tent that was sunken into the ground
vampires in caves are no longer small boxes running around on the floor
riding anim on dragon
spawning dragon from console will now spawn the correct character
music not playing properly
constantly being counted as in combat (preventing saving in some isntances)
horse tooltip staying after dismounting
fixed tattoos not working as well as not being saved across save/loads
fixed multiple hairstyles to have the same material
Performance
Further tweaked some underbrush shadow performance
Tweaked max distance lights are visible to increase performance
Optimized some texture sizes
Added LOD’s for many items lacking them as well as adding more LODS for existing models for better performance
Enabled nanite on lots of meshes lacking it
optimized landscape texture
consolidated and removed multiple spawnpoints
optimized some code to not run on tick
optimized UI performance to not calculate hidden widgets
v0.8.4.3
**Added**
Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
**Changed**
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
**Fixed**
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn’t work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC’s can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating
0.8.2
27 new morphs, mainly for face shaping
Character Customization preset saving/loading to json files, values can be tweaked in files easily as well
Lipstick color and opacity sliders
3 new eye colors
Pubic hair options
1 New skin texture
Grass/foliage interaction for player and npc’s
Automatic resolution scaling option under graphical settings
New water material (not the one posted earlier, it was too heavy on performance )
Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named
Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying)
Added more idle animations for all enemies
Added tattoo system
Added pickable rocks and branches
Grass will be hidden below player during scenes
added water interaction for lakes (not for ocean as of yet)
added censor option in settings, enables for posting to youtube/streaming
Added ink station as craftable object, used to add tattoos
Caves are now inhabited by a new enemy, vampires/bats!
Added wereboar enemies
Added tutorial messages based on what the player is doing
Temperature system depending on weather/location with corresponding debuffs
Added tutorial messages for rage, pregnancy, birth
World coordinates as an option to toggle (settings)
Masturbating close to enemies will now trigger sex scenes
Changed
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