1/3
2 Months of Service
- Allow others to update?
- yes
- Developer Name
- turningpoint
- Developer Links
- Version
- v1.9.0
- Latest Update
- Apr 15, 2026
- Release Date
- Apr 14, 2026
- Language
- English
- OS
- Windows

Overview:
WM: Crossgate is a management sim about building a criminal empire in a city you might already know.
Recruit and manage your girls, run your establishments, and grow from scraping by to running the whole operation - while keeping an eye on who actually holds power in Crossgate. It's not you.
This is a continuation of WhoreMaster and crazy-wm-mod rebuilt from the ground up, with focus on systems and world depth Continuation and full rewrite of WM + crazy-wm-mod
Adult, Dark Fantasy, Fantasy, Management, NSFW, Role Playing, Simulation, Singleplayer, Strategy
Extract and run
v1.9.0
The dungeon has been completely rebuilt, its dialogue finally reads like something written by a human, and the game has started telling you what your actions actually do to a girl's stats.
The new dungeon has a clean three-column layout: prisoners and customers on the left, the selected girl's image in the middle (with support for dedicated torture and jail art, falling back to her profile picture if the pack doesn't provide it), and the full action column on the right. Every action is still here: View Details, Interact, Brand, Sell, Feed, Starve, Torture, Release, mass-release options. Multi-select still works. Low-health rows glow red, content-pack girls glow gold, starving rows show a warning tint, and the whole thing finally fits the look of the rest of the game.
Scripted narration and choice menus got a proper overhaul while the dungeon was open. Message text now slides in as an overlay you can actually read, the old four colour tiers (info, warning, positive, financial) are back in a darker palette, and the choice buttons live in the same panel instead of floating behind the sidebar where they used to hide.
The real player-facing win: scripted stat and skill changes are finally visible. Scolding, torturing, or interacting with a dungeon girl used to move her numbers around in silence. Now each interaction's real effect rolls up into a one-line summary on her Turn Summary ("Interaction result: Obedience +10, Spirit -3, PC Hate +2"). Trait modifiers and caps are baked in, so Fragile, Tough, Construct, and Incorporial are finally legible instead of baffling. This covers the whole game, not just the dungeon.
The game walks a girl down a six-step spirit ladder (fierce, defiant, sullen, yielding, crushed, broken) and responses react accordingly. A fierce prisoner under torture clenches her jaw and refuses to scream. A broken one flinches at your shadow on the wall. Torture, Force, Chat, and a brand-new Interrogate action each have around a dozen tiered lines now, and they rotate so you stop seeing the same sentence twice in a row.
Also: new Credits screen on the main menu, with Special Thanks and a support line linking Patreon and Itch.io. It's a solo-dev project; every bit of support buys more time to keep pushing it forward.
The dungeon has been completely rebuilt, its dialogue finally reads like something written by a human, and the game has started telling you what your actions actually do to a girl's stats.
The new dungeon has a clean three-column layout: prisoners and customers on the left, the selected girl's image in the middle (with support for dedicated torture and jail art, falling back to her profile picture if the pack doesn't provide it), and the full action column on the right. Every action is still here: View Details, Interact, Brand, Sell, Feed, Starve, Torture, Release, mass-release options. Multi-select still works. Low-health rows glow red, content-pack girls glow gold, starving rows show a warning tint, and the whole thing finally fits the look of the rest of the game.
Scripted narration and choice menus got a proper overhaul while the dungeon was open. Message text now slides in as an overlay you can actually read, the old four colour tiers (info, warning, positive, financial) are back in a darker palette, and the choice buttons live in the same panel instead of floating behind the sidebar where they used to hide.
The real player-facing win: scripted stat and skill changes are finally visible. Scolding, torturing, or interacting with a dungeon girl used to move her numbers around in silence. Now each interaction's real effect rolls up into a one-line summary on her Turn Summary ("Interaction result: Obedience +10, Spirit -3, PC Hate +2"). Trait modifiers and caps are baked in, so Fragile, Tough, Construct, and Incorporial are finally legible instead of baffling. This covers the whole game, not just the dungeon.
The game walks a girl down a six-step spirit ladder (fierce, defiant, sullen, yielding, crushed, broken) and responses react accordingly. A fierce prisoner under torture clenches her jaw and refuses to scream. A broken one flinches at your shadow on the wall. Torture, Force, Chat, and a brand-new Interrogate action each have around a dozen tiered lines now, and they rotate so you stop seeing the same sentence twice in a row.
Also: new Credits screen on the main menu, with Special Thanks and a support line linking Patreon and Itch.io. It's a solo-dev project; every bit of support buys more time to keep pushing it forward.
Characters with real decision-making systems behind them - not a coin flip with a name attached, not a full RPG companion, something in between
Multiple building types, each with their own management layer and revenue logic
Rival factions expand and fight for territory whether you're watching or not
Tight early-game economy that shifts into empire-scale pressure in the late game
Aimed to be multi-platform (Windows, Linux, MacOS) and multilanguage
Support for community girl packs and content packages + modding with Lua and modernised API
Do you want to support the game? Follow here:
Multiple building types, each with their own management layer and revenue logic
Rival factions expand and fight for territory whether you're watching or not
Tight early-game economy that shifts into empire-scale pressure in the late game
Aimed to be multi-platform (Windows, Linux, MacOS) and multilanguage
Support for community girl packs and content packages + modding with Lua and modernised API
Do you want to support the game? Follow here:
You must be registered to see links
DOWNLOAD
Win:
Packs:
(password for all packs is: whoremaster)



Win:
You must be registered to see links
-
You must be registered to see links
- - - Packs:
(password for all packs is: whoremaster)
The CaptC Experience (Scripts and Real Girl Packs):: -
Lurker's packs for Crazy and PP's mod::
Pronatrator Gif and Girl packs:: -
Celebrity Packs::
Whore out bitches to stave off entropy:
Deadkings ressurection:
Flam's Items and Girl Packs, Stuff, and Ends:
Ohki's Girlpacks:
Mata's girls:
BlackWolf INC:
Mystery's World:
Palpatine's Imperial Goodies:
Shani's girls pack:
Lurker's packs for Crazy and PP's mod::
Pronatrator Gif and Girl packs:: -
Celebrity Packs::
Whore out bitches to stave off entropy:
Deadkings ressurection:
Flam's Items and Girl Packs, Stuff, and Ends:
Ohki's Girlpacks:
Mata's girls:
BlackWolf INC:
Mystery's World:
Palpatine's Imperial Goodies:
Shani's girls pack:


