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Where people get their ideas.

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Vulkan117

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So I’m just wondering where people get their ideas.
Obviously people steal from each other but what else?
Personally I’d love a creator to make a game based on the story “just the six of us” which is on Literotica.
Honestly people need to read more if the incest games on that site and then make a game based on that.
What do you all think?
 
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Hardly any idea is original most are off shoots of stories, games, or videos. They build upon the concept or alter it to something that's hopefully a bit better.
 
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Most devs seem to look for the bestsellers and copy most of the plot, some even the assets...
Some some were really creative and had a vision for their games...until the stupid fap-community begged for more sex scenes and ruin the games of weak willed devs.
The rare rest are real devs of real games, dunno where they get their inspiration, but they should keep following it.
 
I don't know why this went 3 months with 0 comments and now has two, but people get ideas from things they know or have experienced in any way or form.
Sometimes on purpose, sometimes you just get flashes of inspiration, sometimes shit happens at random, you think it looks cool and roll with it.
 
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People often get their ideas from others, just how the book Bram Stoker's Dracula 1897
is the reason we even have vampire movies, as it was what started it all. And they will
often take the story and change it up some. Take zombies, the original idea of a zombie
was someone using voodoo bringing a person back from the dead and they obeyed
the voodoo practitioner who had control over them, this is portrayed in early movies
repeatedly, but it was Romero who decided to do it different and have the dead return
to life as old rotted corpse eating the living.

Then the makers of The Return Of The Living Dead, made IMO possibly the scariest
zombie movie of all time, based on the tales of George A Romero. Where
they change the story around and say Romero based Night Of The Living Dead
on a true story of a chemical leak into the morgue of the basement of a Pittsburgh, VA
hospital that made the dead come back to life, and how the army said they would sue the shit
out of Romero if he ever told the truth, so Romero changed all the facts around and made
his movie. The movie states it was a chemical the army made 245 Trixoin.

In the movie the chemical reanimates the dead, but the difference here is
that the zombies are not so walking, this is the first movie to ever have zombies
run, and they aren't slowly moaning, they are screaming in pain, and destroying
the brain does not kill them but only causes them more pain, as the story goes
they eat brains because it takes away the pain they feel because they can
feel themself rotting in pain, and even if you dismember a corpse cutting it up
into pieces it will still come after you, and the only way to stop a zombie
is to total reduce it to ash.
 
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So I’m just wondering where people get their ideas.
Obviously people steal from each other but what else?
Personally I’d love a creator to make a game based on the story “just the six of us” which is on Literotica.
Honestly people need to read more if the incest games on that site and then make a game based on that.
What do you all think?
Real life experience? Duh. Or real life experience + good people and maybe drugs /great imagination
 
This User is on vacation. Response time may be delayed. Vacation to Dec 31, 2105.
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Depends what you mean.

Some say there are only 7 different types of stories (names vary by teacher):
Overcoming The Monster.
Rags To Riches.
The Quest.
Voyage And Return.
Rebirth.
Comedy.
Tragedy.
The Pursuit Of Happiness.


Others say, those are just ingredients. There are infinite ways you can tell a story by putting more, or less, of the above in your story.

It's been debated for millennia. I'm not going to able to add more than that.
 
I bet there are like 90% of the "fiction" that put this disclaimer "any resemblance to reality is pure coincidence..." is actually based on real life events or people haha, they just don't want any regal issues or whatever
Most devs seem to look for the bestsellers and copy most of the plot, some even the assets...
Some some were really creative and had a vision for their games...until the stupid fap-community begged for more sex scenes and ruin the games of weak willed devs.
The rare rest are real devs of real games, dunno where they get their inspiration, but they should keep following it.
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This User is on vacation. Response time may be delayed. Vacation to Dec 31, 2105.
There are only four stories.

One, the oldest, is about a fortified city that is stormed and defended by heroes.
The defenders know that the city is doomed to sword and fire, and that resistance is futile; the most famous of the conquerors, Achilles, knows that he is doomed to die before victory.
The centuries have brought elements of magic into the plot. Thus, it began to be believed that Helen, for whose sake the armies died, was a beautiful cloud, a vision; a ghost was also a huge hollow horse that sheltered the Achaeans. Homer will not be the first to retell this legend; from a poet of the fourteenth century there remains a line that comes to my memory, "The borgh britten and brent to brondes and askses."[1] Dante Gabriel Rossetti will probably imagine that the fate of Troy was already decided at the moment when Paris was inflamed with passion for Helen; Yeats would prefer the moment when Leda is entwined with God, who has assumed the form of a swan.

The second, related to the first, is about the return.
It is about Ulysses, who, after ten years of wandering the formidable seas and stopping at enchanted islands, sails to his native Ithaca, and about the northern gods who, after the destruction of the earth, see it rising again from the sea, green and radiant, and find in the grass the chess pieces with which they had fought the day before.

The second, connected with the first, is about the return.
It is about Ulysses, who, after ten years of wandering the fearsome seas and stopping on enchanted islands, sailed to his native Ithaca, and about the northern gods who, after the destruction of the earth, see it rising again from the sea, green and radiant, and find in the grass the chess pieces with which they had fought the day before.

The third story is about the search.
It may be considered a variant of the previous one. It is Jason sailing for the golden fleece, and thirty Persian birds crossing the mountains and seas to see the face of their god, Simurgh, who is each of them and all of them at once.
In the past, every endeavor ended in good fortune. One hero would eventually steal the golden apples, another would eventually succeed in capturing the Grail.
Now the quest is doomed to failure. Captain Ahab is caught in a whale, but the whale does destroy him; only defeat can await the heroes of James and Kafka. We are so poor in courage and faith that we see in the happy ending only a crudely fabricated pandering to mass tastes. We are incapable of believing in heaven and even less in hell.

The final story is about the suicide of a god.
Atys in Phrygia maims and kills himself; Odin sacrifices himself to Odin, himself, hanging from a tree for nine days, nailed with a spear; Christ is crucified by Roman legionnaires.

There are only four stories. And for however long we have left, we will retell them - in one form or another.
(c) Jorge Luis Borges
 
I'm sure people steal ideas. As for me I like to do things a bit different. My inspirations differ. When I was thinking up of the game "The Crystal Witch", I was reading some books on witchcraft and crystal healing. Those became the basis for the game. Actual books
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I do like getting ideas from real life and experiences. It doesn't have to be my real life experience either, it can be from an actual event in the world, or a time period.


Music is another influence for ideas.
Like the work I'm doing right now is based on the Nu Metal music scene. I also did one for Post-Hardcore music months ago "From Scene and Loli"
I almost abandoned one of my Anthology works, I ended up pushing myself to get more groundwork laid out for it.


I've done one based on forbidden history. The whole Ancient Alien's theory. I've read books on it, watched the series and did some reading on it.

Some of my ideas that I've thought for gaming are influenced from retro games and other art mediums. A lot of anime influences do pop up in my games.
 
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