I have questions about visual novels and I bet, from all of you smart and less smart players, I can get some answers. 
1) About the sound and music being on full blast when first opening a game/VN... Why?? Can't it be set so it's halfway or something before sending it to market?
2) I see the value in some "grind," but I truly am curious why some games are made with so much of it. What is the motivation to make it like that? These games take a lot of work, so why make it like that?
3) Many games, the most popular, have walkthrough and other types of mods. Do the Dev's like when others add these? Is it a compliment or an insult?
4) Music in VN's. Some have absolutely amazing music, but many have music tracks that end up grating on my nerves so badly I just turn off the music. I am alone in this? Is music a big deal for most players or not?
I have more questions, but I can save them. If you can help me with any one (or more) of the answers above I would love to learn more.
Cheers,
XCIX99
1) About the sound and music being on full blast when first opening a game/VN... Why?? Can't it be set so it's halfway or something before sending it to market?
2) I see the value in some "grind," but I truly am curious why some games are made with so much of it. What is the motivation to make it like that? These games take a lot of work, so why make it like that?
3) Many games, the most popular, have walkthrough and other types of mods. Do the Dev's like when others add these? Is it a compliment or an insult?
4) Music in VN's. Some have absolutely amazing music, but many have music tracks that end up grating on my nerves so badly I just turn off the music. I am alone in this? Is music a big deal for most players or not?
I have more questions, but I can save them. If you can help me with any one (or more) of the answers above I would love to learn more.
Cheers,
XCIX99