i am working on making my own games, and was wondering how someone new should go about the whole relesing of a demo and stuff like that. what would you do if you were in that situation? lets discuss
I would say give a flavour of what your game is going to be. If it slow-burner with story being the focus you have to nail the introduction of the characters and and intro to the plot. Whereas if your game is going focus on sex, portray how great how sex scenes are/ showcase how hot the ladies are I guess.i am working on making my own games, and was wondering how someone new should go about the whole relesing of a demo and stuff like that. what would you do if you were in that situation? lets discuss
thanks!I would say give a flavour of what your game is going to be. If it slow-burner with story being the focus you have to nail the introduction of the characters and and intro to the plot. Whereas if your game is going focus on sex, portray how great how sex scenes are/ showcase how hot the ladies are I guess.
OMFG This, right here, I cannot emphasize it enough LOL. I have a SEVERE case of "bit-off-more-than-I-can-chew-itis" as I am actually sort of developing 9 games in paralell. Not the art, but story. I had the brilliant Idea that since a bunch of the story ideas I've had in my head for years and that I've jotted down from time to time, could actually work really well as a sort-of series, I'd do just that. Except it isn't a linear series, they are all taking place in the same time frame, and the characters from one game will interact with some of the characters from other games. Something that happens in game 1 will affect things that happen in game 4, and so on. Not player choice events, just background story events, but still DO NOT DO WHAT I AM DOING!!!! I hate myself for doing it, and I am too damn stubborn to give up on it. But it will be at LEAST another year before I am ready for any type of release, even for the demo of game 1. And THAT is only if I can find an artist to help get it out, if I have to do all the art/graphics myself, it could be significantly longer.Only develop one game at a time, not several in parallel.